diff --git a/src/aoe_loot.cpp b/src/aoe_loot.cpp index 5ac04f3..ca19f64 100644 --- a/src/aoe_loot.cpp +++ b/src/aoe_loot.cpp @@ -418,67 +418,7 @@ bool AoeLootCommandScript::HandleStartAoeLootCommand(ChatHandler* handler, Optio continue; player->SetLootGUID(lguid); - /* - // Add processing for PlayerQuestItems (player-specific quest items) - QuestItemMap const& playerQuestItems = loot->GetPlayerQuestItems(); - if (!playerQuestItems.empty()) - { - QuestItemMap::const_iterator pqItr = playerQuestItems.find(player->GetGUID()); - if (pqItr != playerQuestItems.end()) - { - QuestItemList* pql = pqItr->second; - if (pql) - { - for (QuestItemList::const_iterator iter = pql->begin(); iter != pql->end(); ++iter) - { - ProcessLootSlot(player, lguid, iter->index); - if (debugMode) - LOG_DEBUG("module.aoe_loot", "AOE Loot: looted player quest item in slot {}", iter->index); - } - } - } - } - - // Add processing for PlayerFFAItems (Free-For-All quest items) - QuestItemMap const& playerFFAItems = loot->GetPlayerFFAItems(); - if (!playerFFAItems.empty()) - { - QuestItemMap::const_iterator pqItr = playerFFAItems.find(player->GetGUID()); - if (pqItr != playerFFAItems.end()) - { - QuestItemList* pql = pqItr->second; - if (pql) - { - for (QuestItemList::const_iterator iter = pql->begin(); iter != pql->end(); ++iter) - { - ProcessLootSlot(player, lguid, iter->index); - if (debugMode) - LOG_DEBUG("module.aoe_loot", "AOE Loot: looted player FFA item in slot {}", iter->index); - } - } - } - } - - // Add processing for PlayerNonQuestNonFFAConditionalItems - QuestItemMap const& playerNonQuestNonFFAConditionalItems = loot->GetPlayerNonQuestNonFFAConditionalItems(); - if (!playerNonQuestNonFFAConditionalItems.empty()) - { - QuestItemMap::const_iterator pqItr = playerNonQuestNonFFAConditionalItems.find(player->GetGUID()); - if (pqItr != playerNonQuestNonFFAConditionalItems.end()) - { - QuestItemList* pql = pqItr->second; - if (pql) - { - for (QuestItemList::const_iterator iter = pql->begin(); iter != pql->end(); ++iter) - { - ProcessLootSlot(player, lguid, iter->index); - if (debugMode) - LOG_DEBUG("module.aoe_loot", "AOE Loot: looted conditional item in slot {}", iter->index); - } - } - } - } - */ + // Process quest items QuestItemMap const& playerNonQuestNonFFAConditionalItems = loot->GetPlayerNonQuestNonFFAConditionalItems(); if (!playerNonQuestNonFFAConditionalItems.empty())