Update aoe_loot.cpp

This commit is contained in:
TerraByte
2025-03-30 15:07:23 -05:00
committed by GitHub
parent 9fd0608feb
commit aca1ffb70f

View File

@@ -5,6 +5,7 @@
#include "Player.h"
#include "Chat.h"
#include "Creature.h"
#include "Config.h"
void AOELootPlayer::OnPlayerLogin(Player* player)
@@ -18,17 +19,16 @@ void AOELootPlayer::OnPlayerLogin(Player* player)
bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
{
LOG_DEBUG("module.aoe_loot", "CanPacketReceive function called for opcode {}", packet.GetOpcode());
if (packet.GetOpcode() == CMSG_LOOT)
{
Player* player = session->GetPlayer();
if (!sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
return true;
if (player->GetGroup() && !sConfigMgr->GetOption<bool>("AOELoot.Group", true))
return true;
Player* player = session->GetPlayer();
float range = sConfigMgr->GetOption<float>("AOELoot.Range", 55.0);
std::list<Creature*> lootcreature;
@@ -44,8 +44,10 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
continue;
Loot* loot = &creature->loot;
if (!sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
LOG_DEBUG("module.aoe_loot", "Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size());
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size()));
}
// Process quest items
for (size_t i = 0; i < loot->quest_items.size(); ++i)
{
@@ -54,8 +56,10 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
autostorePacket << i; // Use the index i as the slot for this creature
session->HandleAutostoreLootItemOpcode(autostorePacket);
}
if (!sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
LOG_DEBUG("module.aoe_loot", "Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size());
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size()));
}
// Process regular items
for (size_t i = 0; i < loot->items.size(); ++i)
{
@@ -64,8 +68,11 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
autostorePacket << i; // Use the index i as the slot for this creature
session->HandleAutostoreLootItemOpcode(autostorePacket);
}
if (!sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
LOG_DEBUG("module.aoe_loot", "Gold Amount for {}: {}", creature->GetAIName(), loot->gold);
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} gold on nearby corpse.", loot->gold));
}
// Process gold
if (creature->loot.gold > 0)
{
player->SetLootGUID(creature->GetGUID());