Update aoe_loot.cpp

This commit is contained in:
TerraByte
2025-03-30 09:32:08 -05:00
committed by GitHub
parent ebfe14cd9c
commit 9fd0608feb

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@@ -45,8 +45,7 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
Loot* loot = &creature->loot; Loot* loot = &creature->loot;
LOG_DEBUG("module.aoe_loot", "Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size());
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size()));
// Process quest items // Process quest items
for (size_t i = 0; i < loot->quest_items.size(); ++i) for (size_t i = 0; i < loot->quest_items.size(); ++i)
{ {
@@ -56,8 +55,7 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
session->HandleAutostoreLootItemOpcode(autostorePacket); session->HandleAutostoreLootItemOpcode(autostorePacket);
} }
LOG_DEBUG("module.aoe_loot", "Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size());
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size()));
// Process regular items // Process regular items
for (size_t i = 0; i < loot->items.size(); ++i) for (size_t i = 0; i < loot->items.size(); ++i)
{ {
@@ -67,8 +65,7 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
session->HandleAutostoreLootItemOpcode(autostorePacket); session->HandleAutostoreLootItemOpcode(autostorePacket);
} }
LOG_DEBUG("module.aoe_loot", "Gold Amount for {}: {}", creature->GetAIName(), loot->gold);
ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} gold on nearby corpse.", loot->gold));
if (creature->loot.gold > 0) if (creature->loot.gold > 0)
{ {
player->SetLootGUID(creature->GetGUID()); player->SetLootGUID(creature->GetGUID());