mirror of
https://github.com/brighton-chi/mod-aoe-loot.git
synced 2026-01-13 00:58:34 +00:00
Update aoe_loot.cpp
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@@ -1,11 +1,16 @@
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#include "aoe_loot.h"
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#include "ScriptMgr.h"
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#include "LootMgr.h"
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#include "WorldSession.h" // Include for HandleAutostoreLootItemOpcode
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#include "WorldPacket.h" // Include for WorldPacket
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#include "WorldPacket.h"
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#include "Player.h"
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#include "PlayerScript.h"
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#include "Chat.h"
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#include "WorldObjectScript.h"
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#include "Creature.h"
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#include "Config.h"
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#include "Log.h"
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#include "Map.h"
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void AOELootPlayer::OnPlayerLogin(Player* player)
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@@ -21,74 +26,118 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
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{
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if (packet.GetOpcode() == CMSG_LOOT)
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{
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// Check if AoE Loot is enabled in the config
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if (!sConfigMgr->GetOption<bool>("AOELoot.Enable", true))
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return true;
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return false;
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// Grab the player from the session
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Player* player = session->GetPlayer();
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if (player->GetGroup() && !sConfigMgr->GetOption<bool>("AOELoot.Group", true))
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return true;
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float range = sConfigMgr->GetOption<float>("AOELoot.Range", 55.0);
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// Set AoE Loot range from config
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float range = sConfigMgr->GetOption<float>("AOELoot.Range", 120.0);
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// Create a list of creature corpses within the specified range
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std::list<Creature*> lootcreature;
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player->GetDeadCreatureListInGrid(lootcreature, range);
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ObjectGuid mainGuid;
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packet >> mainGuid;
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "AOE Loot: Found {} nearby corpses within range.", lootcreature.size());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} nearby corpses within range.", lootcreature.size()));
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}
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// Cycle through the list of corpses
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for (auto* creature : lootcreature)
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{
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// Check if the creature is valid.
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if (!creature)
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continue;
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if (creature->GetGUID() == mainGuid)
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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continue; // Skip AOE loot for the main mob
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LOG_DEBUG("module.aoe_loot", "AOE Loot: Processing creature with {}", creature->GetGUID().ToString());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Processing creature with {}", creature->GetGUID().ToString()));
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}
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// Check if the player is allowed to loot the creature
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if (!player->GetMap()->Instanceable() && !player->isAllowedToLoot(creature))
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continue;
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player->SetLootGUID(creature->GetGUID());
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// Get the loot object from the creature
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Loot* loot = &creature->loot;
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
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LOG_DEBUG("module.aoe_loot", "Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Quest Items Size for {}: {}", creature->GetAIName(), loot->quest_items.size()));
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}
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// Process quest items
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for (size_t i = 0; i < loot->quest_items.size(); ++i)
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// Get the max slots of loot from creature. Uses: hasLootFor(Player* player).
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uint32 maxSlots = loot->GetMaxSlotInLootFor(player);
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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player->SetLootGUID(creature->GetGUID());
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WorldPacket autostorePacket(CMSG_AUTOSTORE_LOOT_ITEM, 1);
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autostorePacket << i; // Use the index i as the slot for this creature
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session->HandleAutostoreLootItemOpcode(autostorePacket);
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LOG_DEBUG("module.aoe_loot", "Max Slots for {}: {}", creature->GetAIName(), maxSlots);
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Max Slots for {}: {}", creature->GetAIName(), maxSlots));
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}
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
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LOG_DEBUG("module.aoe_loot", "Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Regular Items Size for {}: {}", creature->GetAIName(), loot->items.size()));
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}
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// Process regular items
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for (size_t i = 0; i < loot->items.size(); ++i)
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// Cycle through the loot slots
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for (uint32 i = 0; i < maxSlots; ++i)
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{
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player->SetLootGUID(creature->GetGUID());
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// Create a packet to autostore the loot item
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WorldPacket autostorePacket(CMSG_AUTOSTORE_LOOT_ITEM, 1);
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autostorePacket << i; // Use the index i as the slot for this creature
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session->HandleAutostoreLootItemOpcode(autostorePacket);
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// Set the slot index in the packet
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autostorePacket << i;
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// Send the packet to autostore the loot item in the specified slot
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LootItem* lootItem = loot->LootItemInSlot(i, player);
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if (lootItem)
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{
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "Loot Item ID: {} Count: {} Slot: {} Creature: {}", lootItem->itemid, static_cast<uint32_t>(lootItem->count), i, creature->GetAIName());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: (Slot {}): Found item (ID: {}) Count: {} on {}", i, lootItem->itemid, static_cast<uint32_t>(lootItem->count), creature->GetAIName()));
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}
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if (lootItem->needs_quest) // Check if it's a quest item
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{
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "Loot Item ID: {} Count: {} Slot: {} Creature: {}", lootItem->itemid, static_cast<uint32_t>(lootItem->count), i, creature->GetAIName());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot (Slot {} - Quest): Attempting to loot item (ID: {}) Count: {} on {}", i, lootItem->itemid, static_cast<uint32_t>(lootItem->count), creature->GetAIName()));
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}
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}
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// Send the loot packet info to the session opcode handler to be given to the player character
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session->HandleAutostoreLootItemOpcode(autostorePacket);
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}
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}
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true)){
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LOG_DEBUG("module.aoe_loot", "Gold Amount for {}: {}", creature->GetAIName(), loot->gold);
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} gold on nearby corpse.", loot->gold));
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "AOE Loot: Gold Amount for {}: {}", creature->GetAIName(), loot->gold);
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} gold on {}", loot->gold, creature->GetAIName()));
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}
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// Process gold
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "AOE Loot: Found {} gold on creature with {}", loot->gold, creature->GetAIName());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: Found {} gold on creature with {}", loot->gold, creature->GetAIName()));
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}
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if (creature->loot.gold > 0)
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{
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player->SetLootGUID(creature->GetGUID());
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WorldPacket moneyPacket(CMSG_LOOT_MONEY, 0); // Create a dummy packet
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// Create a dummy packet for money loot
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WorldPacket moneyPacket(CMSG_LOOT_MONEY, 0);
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// Send the packet to loot money
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session->HandleLootMoneyOpcode(moneyPacket);
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}
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// Check if the loot is empty
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if (loot->empty())
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{
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if (sConfigMgr->GetOption<bool>("AOELoot.Debug", true))
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{
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LOG_DEBUG("module.aoe_loot", "AOE Loot: All loot removed from corpse for {}", creature->GetAIName());
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ChatHandler(player->GetSession()).PSendSysMessage(fmt::format("AOE Loot: All loot removed from corpse for {}", creature->GetAIName()));
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}
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// Cleanup the loot object from the corpse
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creature->AllLootRemovedFromCorpse();
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// Remove the lootable flag from the creature
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creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
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creature->RemoveFromWorld();
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}
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}
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return true;
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}
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