mirror of
https://github.com/brighton-chi/mod-aoe-loot.git
synced 2026-01-13 09:07:21 +00:00
remove logging
This commit is contained in:
@@ -10,7 +10,7 @@
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#include "ChatCommandArgs.h"
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#include "Creature.h"
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#include "Config.h"
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#include "Log.h"
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#include "Map.h"
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#include "Corpse.h"
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#include "Group.h"
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@@ -34,20 +34,10 @@ bool IsAoeLootModuleEnabled()
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bool IsPlayerEligibleForQuestItem(Player* player, LootItem const& item)
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{
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item.itemid);
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Eligibility check: player={} item={} class={} startQuest={} maxCount={} questStatus={} hasItem={} flags={} isQuestStarter={}",
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player->GetName(),
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item.itemid,
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itemTemplate ? itemTemplate->Class : -1,
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itemTemplate ? itemTemplate->StartQuest : 0,
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itemTemplate ? itemTemplate->MaxCount : 0,
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itemTemplate ? player->GetQuestStatus(itemTemplate->StartQuest) : -1,
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itemTemplate ? player->HasItemCount(item.itemid, itemTemplate->MaxCount) : false,
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itemTemplate ? itemTemplate->Flags : 0,
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itemTemplate ? itemTemplate->StartQuest != 0 : false);
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if (!itemTemplate || itemTemplate->Class != ITEM_CLASS_QUEST)
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{
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Not a quest item or missing template: item={}", item.itemid);
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return false;
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}
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@@ -58,14 +48,6 @@ bool IsPlayerEligibleForQuestItem(Player* player, LootItem const& item)
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if (Quest const* startQuest = sObjectMgr->GetQuestTemplate(itemTemplate->StartQuest))
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prevQuestId = startQuest->GetPrevQuestId();
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Quest starter item: player={} item={} questStatus={} hasItem={} prevQuestId={} prevQuestReward={}",
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player->GetName(),
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item.itemid,
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player->GetQuestStatus(itemTemplate->StartQuest),
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player->HasItemCount(item.itemid, itemTemplate->MaxCount),
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prevQuestId,
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prevQuestId ? player->GetQuestRewardStatus(prevQuestId) : 1);
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// Already completed the quest
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if (player->GetQuestStatus(itemTemplate->StartQuest) != QUEST_STATUS_NONE)
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return false;
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@@ -99,11 +81,9 @@ bool IsPlayerEligibleForQuestItem(Player* player, LootItem const& item)
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}
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}
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LOG_INFO("module.aoe_loot", "Objective quest item: player={} item={} foundQuests={}", player->GetName(), item.itemid, questIds.size());
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for (uint32 questId : questIds)
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{
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LOG_INFO("module.aoe_loot", "Checking quest status: player={} item={} questId={} status={}", player->GetName(), item.itemid, questId, player->GetQuestStatus(questId));
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if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
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{
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uint32 requiredCount = 1;
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@@ -119,13 +99,12 @@ bool IsPlayerEligibleForQuestItem(Player* player, LootItem const& item)
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}
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}
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}
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LOG_INFO("module.aoe_loot", "Item count check: player={} item={} have={} required={}", player->GetName(), item.itemid, player->GetItemCount(item.itemid, true), requiredCount);
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if (player->GetItemCount(item.itemid, true) < requiredCount)
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return true;
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}
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}
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LOG_INFO("module.aoe_loot", "Player not eligible for quest item: player={} item={}", player->GetName(), item.itemid);
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return false;
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}
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@@ -562,6 +541,7 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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}
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loot = &go->loot;
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}
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else if (lguid.IsItem())
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{
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Item* pItem = player->GetItemByGuid(lguid);
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@@ -572,6 +552,7 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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}
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loot = &pItem->loot;
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}
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else if (lguid.IsCorpse())
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{
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Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
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@@ -582,6 +563,7 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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}
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loot = &bones->loot;
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}
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else
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{
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Creature* creature = player->GetMap()->GetCreature(lguid);
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@@ -614,12 +596,13 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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LootItem& li = loot->quest_items[qitem.index];
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player->AddItem(li.itemid, li.count);
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const_cast<QuestItem&>(qitem).is_looted = true;
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Player looted quest item: player={} item={} count={} slot={}", player->GetName(), li.itemid, uint32(li.count), uint32(questIndex));
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return true;
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}
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}
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}
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}
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// FFA quest items
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const QuestItemMap& ffaItems = loot->GetPlayerFFAItems();
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auto ffa_itr = ffaItems.find(player->GetGUID());
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@@ -638,7 +621,7 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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LootItem& li = loot->quest_items[fitem.index];
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player->AddItem(li.itemid, li.count);
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const_cast<QuestItem&>(fitem).is_looted = true;
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Player looted FFA quest item: player={} item={} count={} slot={}", player->GetName(), li.itemid, uint32(li.count), uint32(ffaIndex));
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return true;
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}
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}
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@@ -711,23 +694,11 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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return false;
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bool isLootedBefore = loot->items[lootSlot].is_looted;
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LOG_INFO("module.aoe_loot", "Before StoreLootItem: player={} item={} slot={} itemCount={} is_looted={}",
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player->GetName(),
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loot->items[lootSlot].itemid,
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lootSlot,
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player->GetItemCount(loot->items[lootSlot].itemid, true),
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isLootedBefore);
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lootItem = player->StoreLootItem(lootSlot, loot, msg);
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bool isLootedAfter = loot->items[lootSlot].is_looted;
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LOG_INFO("module.aoe_loot", "After StoreLootItem: player={} item={} slot={} itemCount={} is_looted={} result={}",
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player->GetName(),
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loot->items[lootSlot].itemid,
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lootSlot,
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player->GetItemCount(loot->items[lootSlot].itemid, true),
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isLootedAfter,
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msg);
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if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
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{
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lootItem->is_looted = true;
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@@ -746,7 +717,7 @@ bool AoeLootCommandScript::ProcessSingleLootSlot(Player* player, ObjectGuid lgui
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bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<std::string> /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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LOG_INFO("module.aoe_loot", "[AOE LOOT] TriggerAoeLootCommand: player={} starting AoE loot", player ? player->GetName() : "null");
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if (!IsAoeLootModuleEnabled())
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return true;
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if (!player)
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@@ -825,7 +796,7 @@ bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<
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}
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player->SetLootGUID(lguid);
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LOG_INFO("module.aoe_loot", "[AOE LOOT] SetLootGUID: player={} corpse={} loot window should open", player->GetName(), creature->GetName());
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// Process all normal loot items
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for (uint8 lootSlot = 0; lootSlot < loot->items.size(); ++lootSlot)
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@@ -844,7 +815,7 @@ bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<
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// Quest item slots follow after normal loot slots
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uint8 questSlot = loot->items.size() + i;
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ProcessSingleLootSlot(player, lguid, questSlot);
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Processed quest item in slot {}", questSlot);
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}
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}
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@@ -859,7 +830,7 @@ bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<
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// FFA item slots follow after normal loot slots and quest item slots
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uint8 ffaSlot = loot->items.size() + (q_itr != questItems.end() ? q_itr->second->size() : 0) + i;
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ProcessSingleLootSlot(player, lguid, ffaSlot);
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LOG_INFO("module.aoe_loot", "[AOE LOOT] Processed FFA quest item in slot {}", ffaSlot);
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}
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}
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@@ -887,7 +858,6 @@ bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<
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++lootableCount;
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}
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}
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LOG_INFO("module.aoe_loot", "[AOE LOOT] After processing: player={} corpse={} lootable_items={}", player->GetName(), creature->GetName(), lootableCount);
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// Handle money
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if (loot->gold > 0)
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@@ -899,7 +869,7 @@ bool AoeLootCommandScript::TriggerAoeLootCommand(ChatHandler* handler, Optional<
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if (loot->isLooted())
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{
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ReleaseAndCleanupLoot(lguid, player, loot);
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LOG_INFO("module.aoe_loot", "[AOE LOOT] ReleaseAndCleanupLoot: player={} corpse={} loot released", player->GetName(), creature->GetName());
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}
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}
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return true;
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@@ -918,22 +888,6 @@ void AoeLootPlayer::OnPlayerLogin(Player* player)
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uint32 AoeLootMode = sConfigMgr->GetOption<uint32>("AoeLoot.EnableAOELoot", 2);
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if (AoeLootMode > 0 && sConfigMgr->GetOption<bool>("AoeLoot.Message", true))
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{
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std::string message = "AOE looting has been enabled for your character";
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switch (AoeLootMode)
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{
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case 1:
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message += " (solo play only)";
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break;
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case 2:
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message += " (solo and group play)";
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break;
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}
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message += ". Type: '.AoeLoot off' to turn AoE Looting Off.";
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}
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}
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void AoeLootGroupScript::OnCreate(Group* group, Player* leader)
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