Files
mod-anticheat/src/AnticheatDBUpdater.cpp
2022-08-12 11:47:59 -03:00

81 lines
2.9 KiB
C++

/*
*MIT License
*
*Copyright (c) 2022 Azerothcore
*
*Permission is hereby granted, free of charge, to any person obtaining a copy
*of this software and associated documentation files (the "Software"), to deal
*in the Software without restriction, including without limitation the rights
*to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions:
*
*The above copyright notice and this permission notice shall be included in all
*copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
*SOFTWARE.
*/
#include "ScriptMgr.h"
#include "DBUpdater.h"
inline std::vector<std::string> GetDatabaseDirectories(std::string const& folderName)
{
std::vector<std::string> directories;
std::string const path = "/modules/mod-anticheat/sql/updates/" + folderName;
directories.push_back(path);
return directories;
}
class AntiCheatLoadingDBUpdates : public DatabaseScript
{
public:
AntiCheatLoadingDBUpdates() : DatabaseScript("AntiCheatLoadingDBUpdates") {}
void OnAfterDatabasesLoaded(uint32 updateFlags) override
{
LOG_INFO("sql.sql", "Loading anticheat updates...");
if (DBUpdater<LoginDatabaseConnection>::IsEnabled(updateFlags))
{
std::vector<std::string> loginDatabaseDirectories = GetDatabaseDirectories("auth");
if (!loginDatabaseDirectories.empty())
{
DBUpdater<LoginDatabaseConnection>::Update(LoginDatabase, &loginDatabaseDirectories);
}
}
if (DBUpdater<CharacterDatabaseConnection>::IsEnabled(updateFlags))
{
std::vector<std::string> charactersDatabaseDirectories = GetDatabaseDirectories("characters");
if (!charactersDatabaseDirectories.empty())
{
DBUpdater<CharacterDatabaseConnection>::Update(CharacterDatabase, &charactersDatabaseDirectories);
}
}
if (DBUpdater<WorldDatabaseConnection>::IsEnabled(updateFlags))
{
std::vector<std::string> worldDatabaseDirectories = GetDatabaseDirectories("world");
if (!worldDatabaseDirectories.empty())
{
DBUpdater<WorldDatabaseConnection>::Update(WorldDatabase, &worldDatabaseDirectories);
}
}
}
};
void AddAntiCheatDBLoadingScripts()
{
new AntiCheatLoadingDBUpdates();
}