/* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AnticheatMgr.h" #include "MapManager.h" #include "Player.h" #include "Configuration/Config.h" #define CLIMB_ANGLE 1.9f AnticheatMgr::AnticheatMgr() { } AnticheatMgr::~AnticheatMgr() { m_Players.clear(); } void AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /* movementInfo */, uint32 opcode) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectJumpHack", true)) return; uint32 key = player->GetGUIDLow(); if (m_Players[key].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP) { BuildReport(player, JUMP_HACK_REPORT); sLog->outString("AnticheatMgr:: Jump-Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); } } void AnticheatMgr::WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectWaterWalkHack", true)) return; uint32 key = player->GetGUIDLow(); /* Thanks to @LilleCarl */ if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !movementInfo.HasMovementFlag(MOVEMENTFLAG_WATERWALKING)) return; // if we are a ghost we can walk on water if (!player->IsAlive()) return; if (player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL) || player->HasAuraType(SPELL_AURA_WATER_WALK)) return; if (sConfigMgr->GetBoolDefault("Anticheat.KickPlayerWaterWalkHack", false)) { if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) sLog->outString("AnticheatMgr:: Walk on Water - Hack detected and counteracted by kicking player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); player->GetSession()->KickPlayer(true); } else if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) { sLog->outString("AnticheatMgr:: Walk on Water - Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); } BuildReport(player, WALK_WATER_HACK_REPORT); } void AnticheatMgr::FlyHackDetection(Player* player, MovementInfo movementInfo) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectFlyHack", true)) return; if (player->HasAuraType(SPELL_AURA_FLY) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))//overkill but wth return; /*Thanks to @LilleCarl for info to check extra flag*/ bool stricterChecks = true; if (sConfigMgr->GetBoolDefault("Anticheat.StricterFlyHackCheck", false)) stricterChecks = !(movementInfo.HasMovementFlag(MOVEMENTFLAG_ASCENDING) && !player->IsInWater()); if (!movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY) && !movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING) && stricterChecks) return; if (sConfigMgr->GetBoolDefault("Anticheat.KickPlayerFlyHack", false)) { if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) sLog->outString("AnticheatMgr:: Fly-Hack detected and counteracted by kicking player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); player->GetSession()->KickPlayer(true); } else if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) { sLog->outString( "AnticheatMgr:: Fly-Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); } BuildReport(player,FLY_HACK_REPORT); } void AnticheatMgr::TeleportPlaneHackDetection(Player* player, MovementInfo movementInfo) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectTelePlaneHack", true)) return; uint32 key = player->GetGUIDLow(); if (m_Players[key].GetLastMovementInfo().pos.GetPositionZ() != 0 || movementInfo.pos.GetPositionZ() != 0) return; if (movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)) return; // DEAD_FALLING was deprecated //if (player->getDeathState() == DEAD_FALLING) // return; float x, y, z; player->GetPosition(x, y, z); float ground_Z = player->GetMap()->GetHeight(x, y, z); float z_diff = fabs(ground_Z - z); // we are not really walking there if (z_diff > 1.0f) { if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) sLog->outString("AnticheatMgr:: Teleport To Plane - Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); BuildReport(player, TELEPORT_PLANE_HACK_REPORT); } } void AnticheatMgr::StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode) { if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0)) return; if (player->IsGameMaster()) return; uint32 key = player->GetGUIDLow(); if (player->IsInFlight() || player->GetTransport() || player->GetVehicle()) { m_Players[key].SetLastMovementInfo(movementInfo); m_Players[key].SetLastOpcode(opcode); return; } SpeedHackDetection(player, movementInfo); FlyHackDetection(player, movementInfo); WalkOnWaterHackDetection(player, movementInfo); JumpHackDetection(player, movementInfo, opcode); TeleportPlaneHackDetection(player, movementInfo); ClimbHackDetection(player, movementInfo, opcode); m_Players[key].SetLastMovementInfo(movementInfo); m_Players[key].SetLastOpcode(opcode); } // basic detection void AnticheatMgr::ClimbHackDetection(Player *player, MovementInfo movementInfo, uint32 opcode) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectClimbHack", false)) return; uint32 key = player->GetGUIDLow(); if (opcode != MSG_MOVE_HEARTBEAT || m_Players[key].GetLastOpcode() != MSG_MOVE_HEARTBEAT) return; // in this case we don't care if they are "legal" flags, they are handled in another parts of the Anticheat Manager. if (player->IsInWater() || player->IsFlying() || player->IsFalling()) return; Position playerPos; // Position pos = player->GetPosition(); float deltaZ = fabs(playerPos.GetPositionZ() - movementInfo.pos.GetPositionZ()); float deltaXY = movementInfo.pos.GetExactDist2d(&playerPos); float angle = Position::NormalizeOrientation(tan(deltaZ / deltaXY)); if (angle > CLIMB_ANGLE) { if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) sLog->outString("AnticheatMgr:: Climb-Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); BuildReport(player, CLIMB_HACK_REPORT); } } void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo) { if (!sConfigMgr->GetBoolDefault("Anticheat.DetectSpeedHack", true)) return; uint32 key = player->GetGUIDLow(); // We also must check the map because the movementFlag can be modified by the client. // If we just check the flag, they could always add that flag and always skip the speed hacking detection. // 369 == DEEPRUN TRAM if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && player->GetMapId() == 369) return; uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos); uint8 moveType = 0; // we need to know HOW is the player moving // TO-DO: Should we check the incoming movement flags? if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING)) moveType = MOVE_SWIM; else if (player->IsFlying()) moveType = MOVE_FLIGHT; else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) moveType = MOVE_WALK; else moveType = MOVE_RUN; // how many yards the player can do in one sec. uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.jump.xyspeed); // how long the player took to move to here. uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time, movementInfo.time); if (!timeDiff) timeDiff = 1; // this is the distance doable by the player in 1 sec, using the time done to move to this point. uint32 clientSpeedRate = distance2D * 1000 / timeDiff; // we did the (uint32) cast to accept a margin of tolerance if (clientSpeedRate > speedRate) { if (sConfigMgr->GetBoolDefault("Anticheat.WriteLog", false)) sLog->outString("AnticheatMgr:: Speed-Hack detected player %s (%u)", player->GetName().c_str(), player->GetGUIDLow()); BuildReport(player, SPEED_HACK_REPORT); } } void AnticheatMgr::HandlePlayerLogin(Player* player) { // we must delete this to prevent errors in case of crash CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u", player->GetGUIDLow()); // we initialize the pos of lastMovementPosition var. m_Players[player->GetGUIDLow()].SetPosition(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation()); QueryResult resultDB = CharacterDatabase.PQuery("SELECT * FROM daily_players_reports WHERE guid=%u;", player->GetGUIDLow()); if (resultDB) m_Players[player->GetGUIDLow()].SetDailyReportState(true); } void AnticheatMgr::HandlePlayerLogout(Player* player) { // TO-DO Make a table that stores the cheaters of the day, with more detailed information. // We must also delete it at logout to prevent have data of offline players in the db when we query the database (IE: The GM Command) CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u", player->GetGUIDLow()); // Delete not needed data from the memory. m_Players.erase(player->GetGUIDLow()); } void AnticheatMgr::SavePlayerData(Player* player) { CharacterDatabase.PExecute("REPLACE INTO players_reports_status (guid,average,total_reports,speed_reports,fly_reports,jump_reports,waterwalk_reports,teleportplane_reports,climb_reports,creation_time) VALUES (%u,%f,%u,%u,%u,%u,%u,%u,%u,%u);", player->GetGUIDLow(), m_Players[player->GetGUIDLow()].GetAverage(), m_Players[player->GetGUIDLow()].GetTotalReports(), m_Players[player->GetGUIDLow()].GetTypeReports(SPEED_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(FLY_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(JUMP_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(WALK_WATER_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(TELEPORT_PLANE_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(CLIMB_HACK_REPORT), m_Players[player->GetGUIDLow()].GetCreationTime()); } uint32 AnticheatMgr::GetTotalReports(uint32 lowGUID) { return m_Players[lowGUID].GetTotalReports(); } float AnticheatMgr::GetAverage(uint32 lowGUID) { return m_Players[lowGUID].GetAverage(); } uint32 AnticheatMgr::GetTypeReports(uint32 lowGUID, uint8 type) { return m_Players[lowGUID].GetTypeReports(type); } bool AnticheatMgr::MustCheckTempReports(uint8 type) { if (type == JUMP_HACK_REPORT) return false; return true; } void AnticheatMgr::BuildReport(Player* player, uint8 reportType) { uint32 key = player->GetGUIDLow(); if (MustCheckTempReports(reportType)) { uint32 actualTime = getMSTime(); if (!m_Players[key].GetTempReportsTimer(reportType)) m_Players[key].SetTempReportsTimer(actualTime, reportType); if (getMSTimeDiff(m_Players[key].GetTempReportsTimer(reportType), actualTime) < 3000) { m_Players[key].SetTempReports(m_Players[key].GetTempReports(reportType) + 1, reportType); if (m_Players[key].GetTempReports(reportType) < 3) return; } else { m_Players[key].SetTempReportsTimer(actualTime, reportType); m_Players[key].SetTempReports(1, reportType); return; } } // generating creationTime for average calculation if (!m_Players[key].GetTotalReports()) m_Players[key].SetCreationTime(getMSTime()); // increasing total_reports m_Players[key].SetTotalReports(m_Players[key].GetTotalReports() + 1); // increasing specific cheat report m_Players[key].SetTypeReports(reportType, m_Players[key].GetTypeReports(reportType) + 1); // diff time for average calculation uint32 diffTime = getMSTimeDiff(m_Players[key].GetCreationTime(), getMSTime()) / IN_MILLISECONDS; if (diffTime > 0) { // Average == Reports per second float average = float(m_Players[key].GetTotalReports()) / float(diffTime); m_Players[key].SetAverage(average); } if ((uint32)sConfigMgr->GetIntDefault("Anticheat.MaxReportsForDailyReport", 70) < m_Players[key].GetTotalReports()) { if (!m_Players[key].GetDailyReportState()) { CharacterDatabase.PExecute("REPLACE INTO daily_players_reports (guid,average,total_reports,speed_reports,fly_reports,jump_reports,waterwalk_reports,teleportplane_reports,climb_reports,creation_time) VALUES (%u,%f,%u,%u,%u,%u,%u,%u,%u,%u);", player->GetGUIDLow(), m_Players[player->GetGUIDLow()].GetAverage(), m_Players[player->GetGUIDLow()].GetTotalReports(), m_Players[player->GetGUIDLow()].GetTypeReports(SPEED_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(FLY_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(JUMP_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(WALK_WATER_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(TELEPORT_PLANE_HACK_REPORT), m_Players[player->GetGUIDLow()].GetTypeReports(CLIMB_HACK_REPORT), m_Players[player->GetGUIDLow()].GetCreationTime()); m_Players[key].SetDailyReportState(true); } } if (m_Players[key].GetTotalReports() > (uint32)sConfigMgr->GetIntDefault("Anticheat.ReportsForIngameWarnings", 70)) { // display warning at the center of the screen, hacky way? std::string str = ""; str = "|cFFFFFC00[Playername:|cFF00FFFF[|cFF60FF00" + std::string(player->GetName().c_str()) + "|cFF00FFFF] Possible cheater!"; WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1)); data << str; sWorld->SendGlobalGMMessage(&data); } } void AnticheatMgr::AnticheatGlobalCommand(ChatHandler* handler) { // MySQL will sort all for us, anyway this is not the best way we must only save the anticheat data not whole player's data!. ObjectAccessor::SaveAllPlayers(); QueryResult resultDB = CharacterDatabase.Query("SELECT guid,average,total_reports FROM players_reports_status WHERE total_reports != 0 ORDER BY average ASC LIMIT 3;"); if (!resultDB) { handler->PSendSysMessage("No players found."); return; } else { handler->SendSysMessage("============================="); handler->PSendSysMessage("Players with the lowest averages:"); do { Field *fieldsDB = resultDB->Fetch(); uint32 guid = fieldsDB[0].GetUInt32(); float average = fieldsDB[1].GetFloat(); uint32 total_reports = fieldsDB[2].GetUInt32(); if (Player* player = sObjectMgr->GetPlayerByLowGUID(guid)) handler->PSendSysMessage("Player: %s Average: %f Total Reports: %u", player->GetName().c_str(), average, total_reports); } while (resultDB->NextRow()); } resultDB = CharacterDatabase.Query("SELECT guid,average,total_reports FROM players_reports_status WHERE total_reports != 0 ORDER BY total_reports DESC LIMIT 3;"); // this should never happen if (!resultDB) { handler->PSendSysMessage("No players found."); return; } else { handler->PSendSysMessage("============================="); handler->PSendSysMessage("Players with the more reports:"); do { Field *fieldsDB = resultDB->Fetch(); uint32 guid = fieldsDB[0].GetUInt32(); float average = fieldsDB[1].GetFloat(); uint32 total_reports = fieldsDB[2].GetUInt32(); if (Player* player = sObjectMgr->GetPlayerByLowGUID(guid)) handler->PSendSysMessage("Player: %s Total Reports: %u Average: %f", player->GetName().c_str(), total_reports, average); } while (resultDB->NextRow()); } } void AnticheatMgr::AnticheatDeleteCommand(uint32 guid) { if (!guid) { for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it) { (*it).second.SetTotalReports(0); (*it).second.SetAverage(0); (*it).second.SetCreationTime(0); for (uint8 i = 0; i < MAX_REPORT_TYPES; i++) { (*it).second.SetTempReports(0, i); (*it).second.SetTempReportsTimer(0, i); (*it).second.SetTypeReports(i, 0); } } CharacterDatabase.PExecute("DELETE FROM players_reports_status;"); } else { m_Players[guid].SetTotalReports(0); m_Players[guid].SetAverage(0); m_Players[guid].SetCreationTime(0); for (uint8 i = 0; i < MAX_REPORT_TYPES; i++) { m_Players[guid].SetTempReports(0, i); m_Players[guid].SetTempReportsTimer(0, i); m_Players[guid].SetTypeReports(i, 0); } CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u;", guid); } } void AnticheatMgr::ResetDailyReportStates() { for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it) m_Players[(*it).first].SetDailyReportState(false); }