#include "AnticheatData.h" AnticheatData::AnticheatData() { lastOpcode = 0; totalReports = 0; for (uint8 i = 0; i < MAX_REPORT_TYPES; i++) { typeReports[i] = 0; tempReports[i] = 0; tempReportsTimer[i] = 0; } average = 0; creationTime = 0; hasDailyReport = false; } AnticheatData::~AnticheatData() { } void AnticheatData::SetDailyReportState(bool b) { hasDailyReport = b; } bool AnticheatData::GetDailyReportState() { return hasDailyReport; } void AnticheatData::SetLastOpcode(uint32 opcode) { lastOpcode = opcode; } void AnticheatData::SetPosition(float x, float y, float z, float o) { lastMovementInfo.pos = { x, y, z, o }; } uint32 AnticheatData::GetLastOpcode() const { return lastOpcode; } const MovementInfo& AnticheatData::GetLastMovementInfo() const { return lastMovementInfo; } void AnticheatData::SetLastMovementInfo(MovementInfo& moveInfo) { lastMovementInfo = moveInfo; } uint32 AnticheatData::GetTotalReports() const { return totalReports; } void AnticheatData::SetTotalReports(uint32 _totalReports) { totalReports = _totalReports; } void AnticheatData::SetTypeReports(uint32 type, uint32 amount) { typeReports[type] = amount; } uint32 AnticheatData::GetTypeReports(uint32 type) const { return typeReports[type]; } float AnticheatData::GetAverage() const { return average; } void AnticheatData::SetAverage(float _average) { average = _average; } uint32 AnticheatData::GetCreationTime() const { return creationTime; } void AnticheatData::SetCreationTime(uint32 _creationTime) { creationTime = _creationTime; } void AnticheatData::SetTempReports(uint32 amount, uint8 type) { tempReports[type] = amount; } uint32 AnticheatData::GetTempReports(uint8 type) { return tempReports[type]; } void AnticheatData::SetTempReportsTimer(uint32 time, uint8 type) { tempReportsTimer[type] = time; } uint32 AnticheatData::GetTempReportsTimer(uint8 type) { return tempReportsTimer[type]; }