#include "Configuration/Config.h" #include "AnticheatMgr.h" #include "Object.h" #include "AccountMgr.h" #include "Chat.h" #include "Player.h" int64 resetTime = 0; int64 lastIterationPlayer = sWorld->GetUptime() + 30;//TODO: change 30 secs static to a configurable option class AnticheatPlayerScript : public PlayerScript { public: AnticheatPlayerScript() : PlayerScript("AnticheatPlayerScript") { } void OnLogout(Player* player) override { sAnticheatMgr->HandlePlayerLogout(player); } void OnLogin(Player* player) override { sAnticheatMgr->HandlePlayerLogin(player); if(sConfigMgr->GetOption("Anticheat.LoginMessage", true)) ChatHandler(player->GetSession()).PSendSysMessage("This server is running an Anticheat Module."); } }; class AnticheatWorldScript : public WorldScript { public: AnticheatWorldScript() : WorldScript("AnticheatWorldScript") { } void OnUpdate(uint32 /* diff */) override // unusued parameter { if (sWorld->GetGameTime() > resetTime) { sLog->outString( "Anticheat: Resetting daily report states."); sAnticheatMgr->ResetDailyReportStates(); UpdateReportResetTime(); sLog->outString( "Anticheat: Next daily report reset: %ld", resetTime); } if (sWorld->GetUptime() > lastIterationPlayer) { lastIterationPlayer = sWorld->GetUptime() + sConfigMgr->GetOption("Anticheat.SaveReportsTime", 60); sLog->outString( "Saving reports for %u players.", sWorld->GetPlayerCount()); for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr) if (Player* plr = itr->second->GetPlayer()) sAnticheatMgr->SavePlayerData(plr); } } void OnAfterConfigLoad(bool /* reload */) override // unusued parameter { sLog->outString("AnticheatModule Loaded."); } void UpdateReportResetTime() { resetTime = sWorld->GetNextTimeWithDayAndHour(-1, 6); } }; class AnticheatMovementHandlerScript : public MovementHandlerScript { public: AnticheatMovementHandlerScript() : MovementHandlerScript("AnticheatMovementHandlerScript") { } void OnPlayerMove(Player* player, MovementInfo mi, uint32 opcode) override { if (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || sConfigMgr->GetOption("Anticheat.EnabledOnGmAccounts", false)) sAnticheatMgr->StartHackDetection(player, mi, opcode); } }; void startAnticheatScripts() { new AnticheatWorldScript(); new AnticheatPlayerScript(); new AnticheatMovementHandlerScript(); }