Once Ingame warngings and report in chat min is met, this will throttle to alert the gms every other count, Example so with 5 being the default, u will get a message alert for every 5 violations.
Inspired and approved by project nemesis devs
Co-Authored-By: Sven <36102838+sven295@users.noreply.github.com>
Co-Authored-By: Jinnaix <37972361+jinnaix@users.noreply.github.com>
So this happens when a player is able to block their z-axis from updating with the server. This achieves the ability to run across the sky while avoiding fly hack detection. Usually get on a high object and then run accross, their x and y will chance but their elevation will not.
Warning: At times there will be false positives due to "pot holes" in the vmaps. This can not be avoided unless someone wants to redo all the maps with a better map extractor pr or rework all the maps in recast demo.
Readjusted the Sql again, Removes the teleporthack_report collumns. It is pretty much worthless with its insane high count that would cause drag on the db and well not needed, it seems like a good idea at the time but it isnt, instead it will add a +1 to the total_reports collumn and the teleport and ignore control hacks will spam their own message once the reports hit default 70 or whatever the user has set. New detection type Ignore Control Hack, This is if a player is rooted or stunned, they are able to still move when effected.
New Detection Type for Teleport Hack, New SQL column, new conf to enable detection logging of teleport hack. Add notice since new hack detection requires the new teleport helpers introduced with c50f7feda
Updated water walking detection, as with all things false positives are still a thing but we got actual detections being logged of sorts. Removed unused voids from header files and whitespace changes