Update (detection): New Detection No Fall Damage

New detection No Fall Damage Hack. Its when players use external apps to prevent fall damage from registering.
New conf:
Anticheat.NoFallDamage = 1

Autoupdate feature should apply the sql update automatically to add the new column.  If not then apply it manually from either the sql\characters folder or the sql\updates folder
This commit is contained in:
MDIC
2022-08-12 11:17:47 -04:00
parent 74d7518187
commit cc6816378c
7 changed files with 74 additions and 12 deletions

View File

@@ -220,6 +220,7 @@ public:
uint32 antiswim_reports = sAnticheatMgr->GetTypeReports(guid, 9);
uint32 gravity_reports = sAnticheatMgr->GetTypeReports(guid, 10);
uint32 antiknockback_reports = sAnticheatMgr->GetTypeReports(guid, 11);
uint32 no_fall_damage_reports = sAnticheatMgr->GetTypeReports(guid, 12);
Player* playerTarget = player->GetConnectedPlayer();
uint32 latency = 0;
latency = playerTarget->GetSession()->GetLatency();
@@ -230,7 +231,7 @@ public:
handler->PSendSysMessage("Teleport Reports: %u || Climb Reports: %u", teleport_reports, climb_reports);
handler->PSendSysMessage("Ignore Control Reports: %u || Ignore Z-Axis Reports: %u", ignorecontrol_reports, zaxis_reports);
handler->PSendSysMessage("Ignore Anti-Swim Reports: %u || Gravity Reports: %u", antiswim_reports, gravity_reports);
handler->PSendSysMessage("Anti-Knock Back Reports: %u", antiknockback_reports);
handler->PSendSysMessage("Anti-Knock Back Reports: %u || No Fall Damage Reports: %u", antiknockback_reports, no_fall_damage_reports);
return true;
}
else