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Update (detection): New Detection No Fall Damage
New detection No Fall Damage Hack. Its when players use external apps to prevent fall damage from registering. New conf: Anticheat.NoFallDamage = 1 Autoupdate feature should apply the sql update automatically to add the new column. If not then apply it manually from either the sql\characters folder or the sql\updates folder
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@@ -220,6 +220,7 @@ public:
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uint32 antiswim_reports = sAnticheatMgr->GetTypeReports(guid, 9);
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uint32 gravity_reports = sAnticheatMgr->GetTypeReports(guid, 10);
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uint32 antiknockback_reports = sAnticheatMgr->GetTypeReports(guid, 11);
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uint32 no_fall_damage_reports = sAnticheatMgr->GetTypeReports(guid, 12);
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Player* playerTarget = player->GetConnectedPlayer();
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uint32 latency = 0;
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latency = playerTarget->GetSession()->GetLatency();
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@@ -230,7 +231,7 @@ public:
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handler->PSendSysMessage("Teleport Reports: %u || Climb Reports: %u", teleport_reports, climb_reports);
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handler->PSendSysMessage("Ignore Control Reports: %u || Ignore Z-Axis Reports: %u", ignorecontrol_reports, zaxis_reports);
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handler->PSendSysMessage("Ignore Anti-Swim Reports: %u || Gravity Reports: %u", antiswim_reports, gravity_reports);
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handler->PSendSysMessage("Anti-Knock Back Reports: %u", antiknockback_reports);
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handler->PSendSysMessage("Anti-Knock Back Reports: %u || No Fall Damage Reports: %u", antiknockback_reports, no_fall_damage_reports);
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return true;
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}
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else
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