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Jail Feat Update
Remove magic numbers, incorporate deserter auras to prevent queuing jail break
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@@ -18,6 +18,7 @@
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#include "MapMgr.h"
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#include "Player.h"
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#include "Configuration/Config.h"
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#include "SpellAuras.h"
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#define CLIMB_ANGLE 1.87f
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@@ -25,6 +26,13 @@
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#define LANG_ANTICHEAT_TELEPORT 30088
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#define LANG_ANTICHEAT_IGNORECONTROL 30089
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enum Spells
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{
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SHACKLES = 38505,
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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BG_SPELL_DESERTER = 26013
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};
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AnticheatMgr::AnticheatMgr()
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{
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}
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@@ -681,7 +689,9 @@ void AnticheatMgr::BuildReport(Player* player, uint16 reportType)
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loc = WorldLocation(1, 16226.5f, 16403.6f, -64.5f, 3.2f); // GM Jail Location
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player->TeleportTo(loc);
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player->SetHomebind(loc, 876); // GM Jail Homebind location
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player->CastSpell(player, 38505); // Shackle him in place to ensure no exploit happens for jail break attempt
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player->CastSpell(player, SHACKLES); // Shackle him in place to ensure no exploit happens for jail break attempt
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player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player); // LFG_SPELL_DUNGEON_DESERTER
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player->AddAura(BG_SPELL_DESERTER, player); // BG_SPELL_DESERTER
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if (sConfigMgr->GetOption<bool>("Anticheat.AnnounceJail", true))
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{
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