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update (defaults): Readjusted defaults to plane baseline of zero
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@@ -227,7 +227,7 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
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// create a conf to establish a speed limit tolerance over server rate set speed
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// this is done so we can ignore minor violations that are not false positives such as going 1 or 2 over the speed limit
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_assignedspeeddiff = sConfigMgr->GetOption<uint32>("Anticheat.SpeedLimitTolerance", 4);
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_assignedspeeddiff = sConfigMgr->GetOption<uint32>("Anticheat.SpeedLimitTolerance", 0);
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// We did the (uint32) cast to accept a margin of tolerance for seasonal spells and buffs such as sugar rush
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// We check the last MovementInfo for the falling flag since falling down a hill and sliding a bit triggered a false positive
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