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update (module): Clean up and preparation
Clean up and preparation for new detections in future updates. This is just a clean up and organization only.
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@@ -83,17 +83,17 @@ class AnticheatMgr
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private:
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void SpeedHackDetection(Player* player, MovementInfo movementInfo);
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void FlyHackDetection(Player* player, MovementInfo movementInfo);
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void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
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void JumpHackDetection(Player* player, MovementInfo movementInfo,uint32 opcode);
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void JumpHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void TeleportPlaneHackDetection(Player* player, MovementInfo, uint32 opcode);
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void ClimbHackDetection(Player* player,MovementInfo movementInfo, uint32 opcode);
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void AntiSwimHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void ClimbHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void TeleportHackDetection(Player* player, MovementInfo movementInfo);
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void IgnoreControlHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void ZAxisHackDetection(Player* player, MovementInfo movementInfo);
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void GravityHackDetection(Player* player, MovementInfo movementInfo);
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void BuildReport(Player* player,uint16 reportType);
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void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
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void ZAxisHackDetection(Player* player, MovementInfo movementInfo);
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void AntiSwimHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void BuildReport(Player* player,uint16 reportType);
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bool MustCheckTempReports(uint8 type);
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uint32 _counter = 0;
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uint32 _alertFrequency = 0;
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