add enabled hook lists for performance improvement

This commit is contained in:
Ludwig
2025-02-17 21:37:33 +01:00
parent b328e6f0a3
commit 845e4c77e2

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@@ -38,7 +38,7 @@ Seconds lastIterationPlayer = GameTime::GetUptime() + 30s; //TODO: change 30 sec
class AnticheatPlayerScript : public PlayerScript class AnticheatPlayerScript : public PlayerScript
{ {
public: public:
AnticheatPlayerScript() : PlayerScript("AnticheatPlayerScript") { } AnticheatPlayerScript() : PlayerScript("AnticheatPlayerScript") { PLAYERHOOK_ON_LOGOUT, PLAYERHOOK_ON_LOGIN, PLAYERHOOK_ON_UPDATE }
void OnPlayerLogout(Player* player) override void OnPlayerLogout(Player* player) override
{ {
@@ -63,7 +63,7 @@ public:
class AnticheatWorldScript : public WorldScript class AnticheatWorldScript : public WorldScript
{ {
public: public:
AnticheatWorldScript() : WorldScript("AnticheatWorldScript") { } AnticheatWorldScript() : WorldScript("AnticheatWorldScript") { WORLDHOOK_ON_UPDATE, WORLDHOOK_ON_AFTER_CONFIG_LOAD }
void OnUpdate(uint32 /* diff */) override // unusued parameter void OnUpdate(uint32 /* diff */) override // unusued parameter
{ {
@@ -102,7 +102,7 @@ public:
class AnticheatMovementHandlerScript : public MovementHandlerScript class AnticheatMovementHandlerScript : public MovementHandlerScript
{ {
public: public:
AnticheatMovementHandlerScript() : MovementHandlerScript("AnticheatMovementHandlerScript") { } AnticheatMovementHandlerScript() : MovementHandlerScript("AnticheatMovementHandlerScript") { MOVEMENTHOOK_ON_PLAYER_MOVE }
void OnPlayerMove(Player* player, MovementInfo mi, uint32 opcode) override void OnPlayerMove(Player* player, MovementInfo mi, uint32 opcode) override
{ {