diff --git a/src/AnticheatMgr.cpp b/src/AnticheatMgr.cpp index ccd419a..92ccf3e 100644 --- a/src/AnticheatMgr.cpp +++ b/src/AnticheatMgr.cpp @@ -938,9 +938,6 @@ void AnticheatMgr::BuildReport(Player* player, uint16 reportType) void AnticheatMgr::AnticheatGlobalCommand(ChatHandler* handler) { - // MySQL will sort all for us, anyway this is not the best way we must only save the anticheat data not whole player's data!. - ObjectAccessor::SaveAllPlayers(); - QueryResult resultDB = CharacterDatabase.Query("SELECT guid,average,total_reports FROM players_reports_status WHERE total_reports != 0 ORDER BY average ASC LIMIT 3;"); if (!resultDB) {