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fix (module): Readd teleport helper for speed hack
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@@ -504,6 +504,8 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
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if (player->duel)
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{
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if ((clientSpeedRate > speedRate) && !m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FALLING))
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{
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if (!player->CanTeleport())
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{
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Player* opponent = player->duel->Opponent;
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std::string str = "|cFFFFFC00[DUEL CHEAT ALERT Playername:|cFF00FFFF[|cFF60FF00" + std::string(player->GetName().c_str()) + "|cFF00FFFF] Possible Speed Hack Detected! While Dueling [|cFF60FF00" + std::string(opponent->GetName().c_str()) + "|cFF00FFFF]";
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@@ -519,20 +521,22 @@ void AnticheatMgr::SpeedHackDetection(Player* player, MovementInfo movementInfo)
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}
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BuildReport(player, SPEED_HACK_REPORT);
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BuildReport(opponent, SPEED_HACK_REPORT);
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}
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return;
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}
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}
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// We did the (uint32) cast to accept a margin of tolerance
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// We check the last MovementInfo for the falling flag since falling down a hill and sliding a bit triggered a false positive
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if ((clientSpeedRate > speedRate) && !m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FALLING))
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{
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if (!player->CanTeleport())
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{
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if (sConfigMgr->GetOption<bool>("Anticheat.WriteLog", true))
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{
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LOG_INFO("module", "AnticheatMgr:: Speed-Hack detected player {} ({})", player->GetName(), player->GetGUID().ToString());
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}
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BuildReport(player, SPEED_HACK_REPORT);
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}
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return;
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}
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}
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