update (workflow): Make workflow happy

This commit is contained in:
MDIC
2022-08-12 11:59:29 -04:00
parent 673feacd50
commit 255e829a44

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@@ -740,7 +740,7 @@ void AnticheatMgr::NoFallDamageDetection(Player* player, MovementInfo movementIn
return;
// players with water walk aura jumping on to the water from ledge would not get damage and neither will safe fall and feather fall
if ((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK) && !player->IsFlying() ||
if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)) && !player->IsFlying() ||
player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL))
{
return;