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update (workflow): Make workflow happy
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@@ -740,7 +740,7 @@ void AnticheatMgr::NoFallDamageDetection(Player* player, MovementInfo movementIn
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return;
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// players with water walk aura jumping on to the water from ledge would not get damage and neither will safe fall and feather fall
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if ((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK) && !player->IsFlying() ||
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if (((player->HasAuraType(SPELL_AURA_WATER_WALK) && player->GetLiquidData().Status == LIQUID_MAP_WATER_WALK)) && !player->IsFlying() ||
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player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL))
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{
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return;
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