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update (detection): Added missing body
added missing body for BG start exploit
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@@ -871,7 +871,37 @@ void AnticheatMgr::BGStartExploit(Player* player, MovementInfo movementInfo, uin
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{
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// Only way to get this high is with engineering items malfunction.
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if (!(movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING_FAR) || m_Players[key].GetLastOpcode() == MSG_MOVE_JUMP) && movementInfo.pos.GetPositionZ() > 380.0f)
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return;
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{
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_alertFrequency = sConfigMgr->GetOption<uint32>("Anticheat.AlertFrequency", 5);
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// So we dont divide by 0 by accident
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if (_alertFrequency < 1)
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_alertFrequency = 1;
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if (++_counter % _alertFrequency == 0)
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{
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// display warning at the center of the screen, hacky way?
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std::string str = "|cFFFFFC00[Playername:|cFF00FFFF[|cFF60FF00" + std::string(player->GetName().c_str()) + "|cFF00FFFF] Player Outside of Starting SPOT before BG AV has started!";
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WorldPacket data(SMSG_NOTIFICATION, (str.size() + 1));
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data << str;
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sWorld->SendGlobalGMMessage(&data);
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uint32 latency = 0;
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latency = player->GetSession()->GetLatency();
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// need better way to limit chat spam
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if (m_Players[key].GetTotalReports() >= sConfigMgr->GetOption<uint32>("Anticheat.ReportinChat.Min", 70) && m_Players[key].GetTotalReports() <= sConfigMgr->GetOption<uint32>("Anticheat.ReportinChat.Max", 80))
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{
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sWorld->SendGMText(LANG_ANTICHEAT_BG_EXPLOIT, player->GetName().c_str(), player->GetName().c_str(), latency);
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}
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_counter = 0;
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}
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if (sConfigMgr->GetOption<bool>("Anticheat.WriteLog", true))
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{
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uint32 latency = 0;
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latency = player->GetSession()->GetLatency();
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LOG_INFO("anticheat.module", "AnticheatMgr:: BG AV Start Bound Exploit-Hack detected player {} ({}) - Latency: {} ms", player->GetName(), player->GetGUID().ToString(), latency);
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}
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BuildReport(player, TELEPORT_HACK_REPORT);
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}
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if (Battleground* bg = player->GetBattleground())
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{
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