fix(build): remove unusued variables and functions parameters

This commit is contained in:
Helias
2020-04-18 12:14:30 +02:00
parent 0cb8699e78
commit 19cd6a54d6
2 changed files with 10 additions and 11 deletions

View File

@@ -79,7 +79,6 @@ void AnticheatMgr::FlyHackDetection(Player* player, MovementInfo movementInfo)
if (!sConfigMgr->GetBoolDefault("Anticheat.DetectFlyHack", true))
return;
uint32 key = player->GetGUIDLow();
if (player->HasAuraType(SPELL_AURA_FLY) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))//overkill but wth
return;

View File

@@ -32,14 +32,14 @@ public:
: WorldScript("AnticheatWorldScript")
{
}
void OnUpdate(uint32 diff) override
void OnUpdate(uint32 /* diff */) override // unusued parameter
{
if (sWorld->GetGameTime() > resetTime)
{
sLog->outString( "Anticheat: Resetting daily report states.");
sAnticheatMgr->ResetDailyReportStates();
UpdateReportResetTime();
sLog->outString( "Anticheat: Next daily report reset: %u", resetTime);
sLog->outString( "Anticheat: Next daily report reset: %ld", resetTime);
}
if (sWorld->GetUptime() > lastIterationPlayer)
{
@@ -67,7 +67,7 @@ public:
}
/* end from skeleton module */
}
void OnAfterConfigLoad(bool reload) override
void OnAfterConfigLoad(bool /* reload */) override // unusued parameter
{
sLog->outString("AnticheatModule Loaded.");
}