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Initial upload of AnticheatModule
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src/AnticheatMgr.h
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101
src/AnticheatMgr.h
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SC_ACMGR_H
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#define SC_ACMGR_H
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//#include <ace/Singleton.h>
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#include "Common.h"
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#include "SharedDefines.h"
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#include "ScriptMgr.h"
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#include "AnticheatData.h"
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#include "Chat.h"
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class Player;
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class AnticheatData;
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enum ReportTypes
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{
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SPEED_HACK_REPORT = 0,
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FLY_HACK_REPORT,
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WALK_WATER_HACK_REPORT,
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JUMP_HACK_REPORT,
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TELEPORT_PLANE_HACK_REPORT,
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CLIMB_HACK_REPORT,
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// MAX_REPORT_TYPES
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};
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enum DetectionTypes
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{
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SPEED_HACK_DETECTION = 1,
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FLY_HACK_DETECTION = 2,
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WALK_WATER_HACK_DETECTION = 4,
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JUMP_HACK_DETECTION = 8,
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TELEPORT_PLANE_HACK_DETECTION = 16,
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CLIMB_HACK_DETECTION = 32
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};
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// GUIDLow is the key.
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typedef std::map<uint32, AnticheatData> AnticheatPlayersDataMap;
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class AnticheatMgr
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{
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// friend class ACE_Singleton<AnticheatMgr, ACE_Null_Mutex>;
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AnticheatMgr();
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~AnticheatMgr();
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public:
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static AnticheatMgr* instance()
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{
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static AnticheatMgr* instance = new AnticheatMgr();
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return instance;
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}
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void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
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void DeletePlayerReport(Player* player, bool login);
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void DeletePlayerData(Player* player);
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void CreatePlayerData(Player* player);
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void SavePlayerData(Player* player);
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void HandlePlayerLogin(Player* player);
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void HandlePlayerLogout(Player* player);
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uint32 GetTotalReports(uint32 lowGUID);
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float GetAverage(uint32 lowGUID);
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uint32 GetTypeReports(uint32 lowGUID, uint8 type);
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void AnticheatGlobalCommand(ChatHandler* handler);
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void AnticheatDeleteCommand(uint32 guid);
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void ResetDailyReportStates();
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private:
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void SpeedHackDetection(Player* player, MovementInfo movementInfo);
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void FlyHackDetection(Player* player, MovementInfo movementInfo);
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void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
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void JumpHackDetection(Player* player, MovementInfo movementInfo,uint32 opcode);
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void TeleportPlaneHackDetection(Player* player, MovementInfo);
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void ClimbHackDetection(Player* player,MovementInfo movementInfo,uint32 opcode);
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void BuildReport(Player* player,uint8 reportType);
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bool MustCheckTempReports(uint8 type);
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AnticheatPlayersDataMap m_Players; ///< Player data
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};
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#define sAnticheatMgr AnticheatMgr::instance()
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#endif
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