mirror of
https://github.com/azerothcore/mod-anticheat.git
synced 2026-01-13 09:07:22 +00:00
Initial upload of AnticheatModule
This commit is contained in:
118
src/AnticheatData.cpp
Normal file
118
src/AnticheatData.cpp
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@@ -0,0 +1,118 @@
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#include "AnticheatData.h"
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AnticheatData::AnticheatData()
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{
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lastOpcode = 0;
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totalReports = 0;
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for (uint8 i = 0; i < MAX_REPORT_TYPES; i++)
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{
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typeReports[i] = 0;
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tempReports[i] = 0;
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tempReportsTimer[i] = 0;
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}
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average = 0;
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creationTime = 0;
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hasDailyReport = false;
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}
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AnticheatData::~AnticheatData()
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{
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}
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void AnticheatData::SetDailyReportState(bool b)
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{
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hasDailyReport = b;
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}
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bool AnticheatData::GetDailyReportState()
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{
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return hasDailyReport;
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}
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void AnticheatData::SetLastOpcode(uint32 opcode)
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{
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lastOpcode = opcode;
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}
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void AnticheatData::SetPosition(float x, float y, float z, float o)
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{
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lastMovementInfo.pos = { x, y, z, o };
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}
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uint32 AnticheatData::GetLastOpcode() const
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{
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return lastOpcode;
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}
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const MovementInfo& AnticheatData::GetLastMovementInfo() const
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{
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return lastMovementInfo;
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}
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void AnticheatData::SetLastMovementInfo(MovementInfo& moveInfo)
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{
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lastMovementInfo = moveInfo;
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}
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uint32 AnticheatData::GetTotalReports() const
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{
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return totalReports;
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}
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void AnticheatData::SetTotalReports(uint32 _totalReports)
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{
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totalReports = _totalReports;
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}
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void AnticheatData::SetTypeReports(uint32 type, uint32 amount)
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{
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typeReports[type] = amount;
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}
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uint32 AnticheatData::GetTypeReports(uint32 type) const
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{
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return typeReports[type];
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}
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float AnticheatData::GetAverage() const
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{
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return average;
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}
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void AnticheatData::SetAverage(float _average)
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{
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average = _average;
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}
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uint32 AnticheatData::GetCreationTime() const
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{
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return creationTime;
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}
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void AnticheatData::SetCreationTime(uint32 _creationTime)
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{
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creationTime = _creationTime;
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}
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void AnticheatData::SetTempReports(uint32 amount, uint8 type)
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{
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tempReports[type] = amount;
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}
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uint32 AnticheatData::GetTempReports(uint8 type)
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{
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return tempReports[type];
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}
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void AnticheatData::SetTempReportsTimer(uint32 time, uint8 type)
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{
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tempReportsTimer[type] = time;
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}
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uint32 AnticheatData::GetTempReportsTimer(uint8 type)
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{
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return tempReportsTimer[type];
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}
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63
src/AnticheatData.h
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63
src/AnticheatData.h
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@@ -0,0 +1,63 @@
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#ifndef SC_ACDATA_H
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#define SC_ACDATA_H
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#include "AnticheatMgr.h"
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#define MAX_REPORT_TYPES 6
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class AnticheatData
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{
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public:
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AnticheatData();
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~AnticheatData();
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void SetLastOpcode(uint32 opcode);
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uint32 GetLastOpcode() const;
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const MovementInfo& GetLastMovementInfo() const;
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void SetLastMovementInfo(MovementInfo& moveInfo);
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void SetPosition(float x, float y, float z, float o);
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/*
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bool GetDisableACCheck() const;
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void SetDisableACCheck(bool check);
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uint32 GetDisableACTimer() const;
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void SetDisableACTimer(uint32 timer);*/
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uint32 GetTotalReports() const;
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void SetTotalReports(uint32 _totalReports);
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uint32 GetTypeReports(uint32 type) const;
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void SetTypeReports(uint32 type, uint32 amount);
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float GetAverage() const;
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void SetAverage(float _average);
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uint32 GetCreationTime() const;
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void SetCreationTime(uint32 creationTime);
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void SetTempReports(uint32 amount, uint8 type);
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uint32 GetTempReports(uint8 type);
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void SetTempReportsTimer(uint32 time, uint8 type);
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uint32 GetTempReportsTimer(uint8 type);
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void SetDailyReportState(bool b);
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bool GetDailyReportState();
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private:
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uint32 lastOpcode;
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MovementInfo lastMovementInfo;
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//bool disableACCheck;
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//uint32 disableACCheckTimer;
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uint32 totalReports;
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uint32 typeReports[MAX_REPORT_TYPES];
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float average;
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uint32 creationTime;
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uint32 tempReports[MAX_REPORT_TYPES];
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uint32 tempReportsTimer[MAX_REPORT_TYPES];
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bool hasDailyReport;
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};
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#endif
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430
src/AnticheatMgr.cpp
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430
src/AnticheatMgr.cpp
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@@ -0,0 +1,430 @@
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/*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AnticheatMgr.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "Configuration\Config.h"
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#define CLIMB_ANGLE 1.9f
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AnticheatMgr::AnticheatMgr()
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{
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}
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AnticheatMgr::~AnticheatMgr()
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{
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m_Players.clear();
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}
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void AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /* movementInfo */,uint32 opcode)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectJumpHack", true))
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return;
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uint32 key = player->GetGUIDLow();
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if (m_Players[key].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP)
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{
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BuildReport(player,JUMP_HACK_REPORT);
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sLog->outString( "AnticheatMgr:: Jump-Hack detected player GUID (low) %u",player->GetGUIDLow());
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}
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}
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void AnticheatMgr::WalkOnWaterHackDetection(Player* player, MovementInfo /* movementInfo */)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectWaterWalk", true))
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return;
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uint32 key = player->GetGUIDLow();
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if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_WATERWALKING))
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return;
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// if we are a ghost we can walk on water
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if (!player->IsAlive())
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return;
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if (player->HasAuraType(SPELL_AURA_FEATHER_FALL) ||
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player->HasAuraType(SPELL_AURA_SAFE_FALL) ||
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player->HasAuraType(SPELL_AURA_WATER_WALK))
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return;
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sLog->outString( "AnticheatMgr:: Walk on Water - Hack detected player GUID (low) %u",player->GetGUIDLow());
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BuildReport(player,WALK_WATER_HACK_REPORT);
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}
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void AnticheatMgr::FlyHackDetection(Player* player, MovementInfo /* movementInfo */)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectFlyHack", true))
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return;
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uint32 key = player->GetGUIDLow();
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if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FLYING))
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return;
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if (player->HasAuraType(SPELL_AURA_FLY) ||
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player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
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player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
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return;
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sLog->outString( "AnticheatMgr:: Fly-Hack detected player GUID (low) %u",player->GetGUIDLow());
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BuildReport(player,FLY_HACK_REPORT);
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}
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void AnticheatMgr::TeleportPlaneHackDetection(Player* player, MovementInfo movementInfo)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectTelePlaneHack", true))
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return;
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uint32 key = player->GetGUIDLow();
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if (m_Players[key].GetLastMovementInfo().pos.GetPositionZ() != 0 ||
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movementInfo.pos.GetPositionZ() != 0)
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return;
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if (movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING))
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return;
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// DEAD_FALLING was deprecated
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//if (player->getDeathState() == DEAD_FALLING)
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// return;
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float x, y, z;
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player->GetPosition(x, y, z);
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float ground_Z = player->GetMap()->GetHeight(x, y, z);
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float z_diff = fabs(ground_Z - z);
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// we are not really walking there
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if (z_diff > 1.0f)
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{
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sLog->outString( "AnticheatMgr:: Teleport To Plane - Hack detected player GUID (low) %u",player->GetGUIDLow());
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BuildReport(player,TELEPORT_PLANE_HACK_REPORT);
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}
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}
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void AnticheatMgr::StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
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return;
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if (player->IsGameMaster())
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return;
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uint32 key = player->GetGUIDLow();
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if (player->IsInFlight() || player->GetTransport() || player->GetVehicle())
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{
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m_Players[key].SetLastMovementInfo(movementInfo);
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m_Players[key].SetLastOpcode(opcode);
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return;
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}
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SpeedHackDetection(player,movementInfo);
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FlyHackDetection(player,movementInfo);
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WalkOnWaterHackDetection(player,movementInfo);
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JumpHackDetection(player,movementInfo,opcode);
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TeleportPlaneHackDetection(player, movementInfo);
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ClimbHackDetection(player,movementInfo,opcode);
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m_Players[key].SetLastMovementInfo(movementInfo);
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m_Players[key].SetLastOpcode(opcode);
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}
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// basic detection
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void AnticheatMgr::ClimbHackDetection(Player *player, MovementInfo movementInfo, uint32 opcode)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectClimbHack", false))
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return;
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uint32 key = player->GetGUIDLow();
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if (opcode != MSG_MOVE_HEARTBEAT ||
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m_Players[key].GetLastOpcode() != MSG_MOVE_HEARTBEAT)
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return;
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// in this case we don't care if they are "legal" flags, they are handled in another parts of the Anticheat Manager.
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if (player->IsInWater() ||
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player->IsFlying() ||
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player->IsFalling())
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return;
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Position playerPos;
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// Position pos = player->GetPosition();
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float deltaZ = fabs(playerPos.GetPositionZ() - movementInfo.pos.GetPositionZ());
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float deltaXY = movementInfo.pos.GetExactDist2d(&playerPos);
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float angle = Position::NormalizeOrientation(tan(deltaZ/deltaXY));
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if (angle > CLIMB_ANGLE)
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{
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sLog->outString( "AnticheatMgr:: Climb-Hack detected player GUID (low) %u", player->GetGUIDLow());
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BuildReport(player,CLIMB_HACK_REPORT);
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}
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}
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void AnticheatMgr::SpeedHackDetection(Player* player,MovementInfo movementInfo)
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{
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if (!sConfigMgr->GetBoolDefault("Anticheat.DetectSpeedHack", true))
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return;
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uint32 key = player->GetGUIDLow();
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// We also must check the map because the movementFlag can be modified by the client.
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// If we just check the flag, they could always add that flag and always skip the speed hacking detection.
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// 369 == DEEPRUN TRAM
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if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && player->GetMapId() == 369)
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return;
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uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos);
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uint8 moveType = 0;
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// we need to know HOW is the player moving
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// TO-DO: Should we check the incoming movement flags?
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if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
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moveType = MOVE_SWIM;
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else if (player->IsFlying())
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moveType = MOVE_FLIGHT;
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else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
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moveType = MOVE_WALK;
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else
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moveType = MOVE_RUN;
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// how many yards the player can do in one sec.
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uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.jump.xyspeed);
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// how long the player took to move to here.
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uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time,movementInfo.time);
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if (!timeDiff)
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timeDiff = 1;
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// this is the distance doable by the player in 1 sec, using the time done to move to this point.
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uint32 clientSpeedRate = distance2D * 1000 / timeDiff;
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// we did the (uint32) cast to accept a margin of tolerance
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if (clientSpeedRate > speedRate)
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{
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BuildReport(player,SPEED_HACK_REPORT);
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sLog->outString( "AnticheatMgr:: Speed-Hack detected player GUID (low) %u",player->GetGUIDLow());
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}
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}
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void AnticheatMgr::HandlePlayerLogin(Player* player)
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{
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// we must delete this to prevent errors in case of crash
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CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u",player->GetGUIDLow());
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// we initialize the pos of lastMovementPosition var.
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m_Players[player->GetGUIDLow()].SetPosition(player->GetPositionX(),player->GetPositionY(),player->GetPositionZ(),player->GetOrientation());
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QueryResult resultDB = CharacterDatabase.PQuery("SELECT * FROM daily_players_reports WHERE guid=%u;",player->GetGUIDLow());
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if (resultDB)
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m_Players[player->GetGUIDLow()].SetDailyReportState(true);
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}
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void AnticheatMgr::HandlePlayerLogout(Player* player)
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{
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// TO-DO Make a table that stores the cheaters of the day, with more detailed information.
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// We must also delete it at logout to prevent have data of offline players in the db when we query the database (IE: The GM Command)
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CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u",player->GetGUIDLow());
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// Delete not needed data from the memory.
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m_Players.erase(player->GetGUIDLow());
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}
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void AnticheatMgr::SavePlayerData(Player* player)
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{
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CharacterDatabase.PExecute("REPLACE INTO players_reports_status (guid,average,total_reports,speed_reports,fly_reports,jump_reports,waterwalk_reports,teleportplane_reports,climb_reports,creation_time) VALUES (%u,%f,%u,%u,%u,%u,%u,%u,%u,%u);",player->GetGUIDLow(),m_Players[player->GetGUIDLow()].GetAverage(),m_Players[player->GetGUIDLow()].GetTotalReports(), m_Players[player->GetGUIDLow()].GetTypeReports(SPEED_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(FLY_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(JUMP_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(WALK_WATER_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(TELEPORT_PLANE_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(CLIMB_HACK_REPORT),m_Players[player->GetGUIDLow()].GetCreationTime());
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}
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uint32 AnticheatMgr::GetTotalReports(uint32 lowGUID)
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{
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return m_Players[lowGUID].GetTotalReports();
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}
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float AnticheatMgr::GetAverage(uint32 lowGUID)
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{
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return m_Players[lowGUID].GetAverage();
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}
|
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|
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uint32 AnticheatMgr::GetTypeReports(uint32 lowGUID, uint8 type)
|
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{
|
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return m_Players[lowGUID].GetTypeReports(type);
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}
|
||||
|
||||
bool AnticheatMgr::MustCheckTempReports(uint8 type)
|
||||
{
|
||||
if (type == JUMP_HACK_REPORT)
|
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return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AnticheatMgr::BuildReport(Player* player,uint8 reportType)
|
||||
{
|
||||
uint32 key = player->GetGUIDLow();
|
||||
|
||||
if (MustCheckTempReports(reportType))
|
||||
{
|
||||
uint32 actualTime = getMSTime();
|
||||
|
||||
if (!m_Players[key].GetTempReportsTimer(reportType))
|
||||
m_Players[key].SetTempReportsTimer(actualTime,reportType);
|
||||
|
||||
if (getMSTimeDiff(m_Players[key].GetTempReportsTimer(reportType),actualTime) < 3000)
|
||||
{
|
||||
m_Players[key].SetTempReports(m_Players[key].GetTempReports(reportType)+1,reportType);
|
||||
|
||||
if (m_Players[key].GetTempReports(reportType) < 3)
|
||||
return;
|
||||
} else
|
||||
{
|
||||
m_Players[key].SetTempReportsTimer(actualTime,reportType);
|
||||
m_Players[key].SetTempReports(1,reportType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// generating creationTime for average calculation
|
||||
if (!m_Players[key].GetTotalReports())
|
||||
m_Players[key].SetCreationTime(getMSTime());
|
||||
|
||||
// increasing total_reports
|
||||
m_Players[key].SetTotalReports(m_Players[key].GetTotalReports()+1);
|
||||
// increasing specific cheat report
|
||||
m_Players[key].SetTypeReports(reportType,m_Players[key].GetTypeReports(reportType)+1);
|
||||
|
||||
// diff time for average calculation
|
||||
uint32 diffTime = getMSTimeDiff(m_Players[key].GetCreationTime(),getMSTime()) / IN_MILLISECONDS;
|
||||
|
||||
if (diffTime > 0)
|
||||
{
|
||||
// Average == Reports per second
|
||||
float average = float(m_Players[key].GetTotalReports()) / float(diffTime);
|
||||
m_Players[key].SetAverage(average);
|
||||
}
|
||||
|
||||
if ((uint32)sConfigMgr->GetIntDefault("Anticheat.MaxReportsForDailyReport", 70) < m_Players[key].GetTotalReports())
|
||||
{
|
||||
if (!m_Players[key].GetDailyReportState())
|
||||
{
|
||||
CharacterDatabase.PExecute("REPLACE INTO daily_players_reports (guid,average,total_reports,speed_reports,fly_reports,jump_reports,waterwalk_reports,teleportplane_reports,climb_reports,creation_time) VALUES (%u,%f,%u,%u,%u,%u,%u,%u,%u,%u);",player->GetGUIDLow(),m_Players[player->GetGUIDLow()].GetAverage(),m_Players[player->GetGUIDLow()].GetTotalReports(), m_Players[player->GetGUIDLow()].GetTypeReports(SPEED_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(FLY_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(JUMP_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(WALK_WATER_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(TELEPORT_PLANE_HACK_REPORT),m_Players[player->GetGUIDLow()].GetTypeReports(CLIMB_HACK_REPORT),m_Players[player->GetGUIDLow()].GetCreationTime());
|
||||
m_Players[key].SetDailyReportState(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Players[key].GetTotalReports() > (uint32)sConfigMgr->GetIntDefault("Anticheat.ReportsForIngameWarnings", 70))
|
||||
{
|
||||
// display warning at the center of the screen, hacky way?
|
||||
std::string str = "";
|
||||
str = "|cFFFFFC00[AC]|cFF00FFFF[|cFF60FF00" + std::string(player->GetName().c_str()) + "|cFF00FFFF] Possible cheater!";
|
||||
WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
|
||||
data << str;
|
||||
sWorld->SendGlobalGMMessage(&data);
|
||||
}
|
||||
}
|
||||
|
||||
void AnticheatMgr::AnticheatGlobalCommand(ChatHandler* handler)
|
||||
{
|
||||
// MySQL will sort all for us, anyway this is not the best way we must only save the anticheat data not whole player's data!.
|
||||
ObjectAccessor::SaveAllPlayers();
|
||||
|
||||
QueryResult resultDB = CharacterDatabase.Query("SELECT guid,average,total_reports FROM players_reports_status WHERE total_reports != 0 ORDER BY average ASC LIMIT 3;");
|
||||
if (!resultDB)
|
||||
{
|
||||
handler->PSendSysMessage("No players found.");
|
||||
return;
|
||||
} else
|
||||
{
|
||||
handler->SendSysMessage("=============================");
|
||||
handler->PSendSysMessage("Players with the lowest averages:");
|
||||
do
|
||||
{
|
||||
Field *fieldsDB = resultDB->Fetch();
|
||||
|
||||
uint32 guid = fieldsDB[0].GetUInt32();
|
||||
float average = fieldsDB[1].GetFloat();
|
||||
uint32 total_reports = fieldsDB[2].GetUInt32();
|
||||
|
||||
if (Player* player = sObjectMgr->GetPlayerByLowGUID(guid))
|
||||
handler->PSendSysMessage("Player: %s Average: %f Total Reports: %u",player->GetName().c_str(),average,total_reports);
|
||||
|
||||
} while (resultDB->NextRow());
|
||||
}
|
||||
|
||||
resultDB = CharacterDatabase.Query("SELECT guid,average,total_reports FROM players_reports_status WHERE total_reports != 0 ORDER BY total_reports DESC LIMIT 3;");
|
||||
|
||||
// this should never happen
|
||||
if (!resultDB)
|
||||
{
|
||||
handler->PSendSysMessage("No players found.");
|
||||
return;
|
||||
} else
|
||||
{
|
||||
handler->PSendSysMessage("=============================");
|
||||
handler->PSendSysMessage("Players with the more reports:");
|
||||
do
|
||||
{
|
||||
Field *fieldsDB = resultDB->Fetch();
|
||||
|
||||
uint32 guid = fieldsDB[0].GetUInt32();
|
||||
float average = fieldsDB[1].GetFloat();
|
||||
uint32 total_reports = fieldsDB[2].GetUInt32();
|
||||
|
||||
if (Player* player = sObjectMgr->GetPlayerByLowGUID(guid))
|
||||
handler->PSendSysMessage("Player: %s Total Reports: %u Average: %f",player->GetName().c_str(),total_reports,average);
|
||||
|
||||
} while (resultDB->NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
void AnticheatMgr::AnticheatDeleteCommand(uint32 guid)
|
||||
{
|
||||
if (!guid)
|
||||
{
|
||||
for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it)
|
||||
{
|
||||
(*it).second.SetTotalReports(0);
|
||||
(*it).second.SetAverage(0);
|
||||
(*it).second.SetCreationTime(0);
|
||||
for (uint8 i = 0; i < MAX_REPORT_TYPES; i++)
|
||||
{
|
||||
(*it).second.SetTempReports(0,i);
|
||||
(*it).second.SetTempReportsTimer(0,i);
|
||||
(*it).second.SetTypeReports(i,0);
|
||||
}
|
||||
}
|
||||
CharacterDatabase.PExecute("DELETE FROM players_reports_status;");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Players[guid].SetTotalReports(0);
|
||||
m_Players[guid].SetAverage(0);
|
||||
m_Players[guid].SetCreationTime(0);
|
||||
for (uint8 i = 0; i < MAX_REPORT_TYPES; i++)
|
||||
{
|
||||
m_Players[guid].SetTempReports(0,i);
|
||||
m_Players[guid].SetTempReportsTimer(0,i);
|
||||
m_Players[guid].SetTypeReports(i,0);
|
||||
}
|
||||
CharacterDatabase.PExecute("DELETE FROM players_reports_status WHERE guid=%u;",guid);
|
||||
}
|
||||
}
|
||||
|
||||
void AnticheatMgr::ResetDailyReportStates()
|
||||
{
|
||||
for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it)
|
||||
m_Players[(*it).first].SetDailyReportState(false);
|
||||
}
|
||||
101
src/AnticheatMgr.h
Normal file
101
src/AnticheatMgr.h
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SC_ACMGR_H
|
||||
#define SC_ACMGR_H
|
||||
|
||||
//#include <ace/Singleton.h>
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "AnticheatData.h"
|
||||
#include "Chat.h"
|
||||
|
||||
class Player;
|
||||
class AnticheatData;
|
||||
|
||||
enum ReportTypes
|
||||
{
|
||||
SPEED_HACK_REPORT = 0,
|
||||
FLY_HACK_REPORT,
|
||||
WALK_WATER_HACK_REPORT,
|
||||
JUMP_HACK_REPORT,
|
||||
TELEPORT_PLANE_HACK_REPORT,
|
||||
CLIMB_HACK_REPORT,
|
||||
|
||||
// MAX_REPORT_TYPES
|
||||
};
|
||||
|
||||
enum DetectionTypes
|
||||
{
|
||||
SPEED_HACK_DETECTION = 1,
|
||||
FLY_HACK_DETECTION = 2,
|
||||
WALK_WATER_HACK_DETECTION = 4,
|
||||
JUMP_HACK_DETECTION = 8,
|
||||
TELEPORT_PLANE_HACK_DETECTION = 16,
|
||||
CLIMB_HACK_DETECTION = 32
|
||||
};
|
||||
|
||||
// GUIDLow is the key.
|
||||
typedef std::map<uint32, AnticheatData> AnticheatPlayersDataMap;
|
||||
|
||||
class AnticheatMgr
|
||||
{
|
||||
// friend class ACE_Singleton<AnticheatMgr, ACE_Null_Mutex>;
|
||||
AnticheatMgr();
|
||||
~AnticheatMgr();
|
||||
|
||||
public:
|
||||
static AnticheatMgr* instance()
|
||||
{
|
||||
static AnticheatMgr* instance = new AnticheatMgr();
|
||||
return instance;
|
||||
}
|
||||
|
||||
void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
|
||||
void DeletePlayerReport(Player* player, bool login);
|
||||
void DeletePlayerData(Player* player);
|
||||
void CreatePlayerData(Player* player);
|
||||
void SavePlayerData(Player* player);
|
||||
|
||||
void HandlePlayerLogin(Player* player);
|
||||
void HandlePlayerLogout(Player* player);
|
||||
|
||||
uint32 GetTotalReports(uint32 lowGUID);
|
||||
float GetAverage(uint32 lowGUID);
|
||||
uint32 GetTypeReports(uint32 lowGUID, uint8 type);
|
||||
|
||||
void AnticheatGlobalCommand(ChatHandler* handler);
|
||||
void AnticheatDeleteCommand(uint32 guid);
|
||||
|
||||
void ResetDailyReportStates();
|
||||
private:
|
||||
void SpeedHackDetection(Player* player, MovementInfo movementInfo);
|
||||
void FlyHackDetection(Player* player, MovementInfo movementInfo);
|
||||
void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
|
||||
void JumpHackDetection(Player* player, MovementInfo movementInfo,uint32 opcode);
|
||||
void TeleportPlaneHackDetection(Player* player, MovementInfo);
|
||||
void ClimbHackDetection(Player* player,MovementInfo movementInfo,uint32 opcode);
|
||||
|
||||
void BuildReport(Player* player,uint8 reportType);
|
||||
|
||||
bool MustCheckTempReports(uint8 type);
|
||||
|
||||
AnticheatPlayersDataMap m_Players; ///< Player data
|
||||
};
|
||||
|
||||
#define sAnticheatMgr AnticheatMgr::instance()
|
||||
|
||||
#endif
|
||||
93
src/AnticheatScripts.cpp
Normal file
93
src/AnticheatScripts.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#include "Configuration/Config.h"
|
||||
#include "AnticheatMgr.h"
|
||||
#include "Object.h"
|
||||
|
||||
int64 resetTime = 0;
|
||||
int64 lastIterationPlayer = sWorld->GetUptime() + 30;//TODO: change 30 secs static to a configurable option
|
||||
class AnticheatPlayerScript : public PlayerScript
|
||||
{
|
||||
public:
|
||||
AnticheatPlayerScript()
|
||||
: PlayerScript("AnticheatPlayerScript")
|
||||
{
|
||||
}
|
||||
|
||||
void OnLogout(Player* player) override
|
||||
{
|
||||
sAnticheatMgr->HandlePlayerLogout(player);
|
||||
}
|
||||
|
||||
void OnLogin(Player* player) override
|
||||
{
|
||||
sAnticheatMgr->HandlePlayerLogin(player);
|
||||
if(sConfigMgr->GetBoolDefault("Anticheat.LoginMessage", true))
|
||||
ChatHandler(player->GetSession()).PSendSysMessage("This server is running an Anticheat Module.");
|
||||
}
|
||||
};
|
||||
class AnticheatWorldScript : public WorldScript
|
||||
{
|
||||
public:
|
||||
AnticheatWorldScript()
|
||||
: WorldScript("AnticheatWorldScript")
|
||||
{
|
||||
}
|
||||
void OnUpdate(uint32 diff) override
|
||||
{
|
||||
if (sWorld->GetGameTime() > resetTime)
|
||||
{
|
||||
sLog->outString( "Anticheat: Resetting daily report states.");
|
||||
sAnticheatMgr->ResetDailyReportStates();
|
||||
UpdateReportResetTime();
|
||||
sLog->outString( "Anticheat: Next daily report reset: %u", resetTime);
|
||||
}
|
||||
if (sWorld->GetUptime() > lastIterationPlayer)
|
||||
{
|
||||
lastIterationPlayer = sWorld->GetUptime() + 30;//TODO: change 30 secs static to a configurable option
|
||||
sLog->outString( "Saving reports for %u players.", sWorld->GetPlayerCount());
|
||||
for (SessionMap::const_iterator itr = sWorld->GetAllSessions().begin(); itr != sWorld->GetAllSessions().end(); ++itr)
|
||||
if (Player* plr = itr->second->GetPlayer())
|
||||
sAnticheatMgr->SavePlayerData(plr);
|
||||
}
|
||||
}
|
||||
void OnBeforeConfigLoad(bool reload) override
|
||||
{
|
||||
/* from skeleton module */
|
||||
if (!reload) {
|
||||
std::string conf_path = _CONF_DIR;
|
||||
std::string cfg_file = conf_path + "/Anticheat.conf";
|
||||
if (WIN32)
|
||||
cfg_file = "Anticheat.conf";
|
||||
std::string cfg_def_file = cfg_file + ".dist";
|
||||
sConfigMgr->LoadMore(cfg_def_file.c_str());
|
||||
|
||||
sConfigMgr->LoadMore(cfg_file.c_str());
|
||||
}
|
||||
/* end from skeleton module */
|
||||
}
|
||||
void OnAfterConfigLoad(bool reload) override
|
||||
{
|
||||
sLog->outString("AnticheatModule Loaded.");
|
||||
}
|
||||
void UpdateReportResetTime()
|
||||
{
|
||||
resetTime = sWorld->GetNextTimeWithDayAndHour(-1, 6);
|
||||
}
|
||||
};
|
||||
class AnticheatMovementHandlerScript : public MovementHandlerScript
|
||||
{
|
||||
public:
|
||||
AnticheatMovementHandlerScript()
|
||||
: MovementHandlerScript("AnticheatMovementHandlerScript")
|
||||
{
|
||||
}
|
||||
void AnticheatMovementHandlerScript::OnPlayerMove(Player* player, MovementInfo mi, uint32 opcode) override
|
||||
{
|
||||
sAnticheatMgr->StartHackDetection(player, mi, opcode);
|
||||
}
|
||||
};
|
||||
void startAnticheatScripts()
|
||||
{
|
||||
new AnticheatWorldScript();
|
||||
new AnticheatPlayerScript();
|
||||
new AnticheatMovementHandlerScript();
|
||||
}
|
||||
1
src/AnticheatScripts.h
Normal file
1
src/AnticheatScripts.h
Normal file
@@ -0,0 +1 @@
|
||||
void startAnticheatScripts();
|
||||
8
src/PassiveAnticheat.cpp
Normal file
8
src/PassiveAnticheat.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "cs_anticheat.h"
|
||||
#include "AnticheatScripts.h"
|
||||
|
||||
void AddPassiveAnticheatScripts()
|
||||
{
|
||||
startAnticheatScripts();
|
||||
AddSC_anticheat_commandscript();
|
||||
}
|
||||
15
src/cmake/after_ws_install.cmake
Normal file
15
src/cmake/after_ws_install.cmake
Normal file
@@ -0,0 +1,15 @@
|
||||
if( WIN32 )
|
||||
if ( MSVC )
|
||||
add_custom_command(TARGET worldserver
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/modules/AnticheatModule/conf/Anticheat.conf.dist" ${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/
|
||||
)
|
||||
elseif ( MINGW )
|
||||
add_custom_command(TARGET worldserver
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/modules/AnticheatModule/conf/Anticheat.conf.dist" ${CMAKE_BINARY_DIR}/bin/
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/modules/AnticheatModule/conf/Anticheat.conf.dist" DESTINATION ${CONF_DIR})
|
||||
263
src/cs_anticheat.cpp
Normal file
263
src/cs_anticheat.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "Language.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "AnticheatMgr.h"
|
||||
#include "Configuration\Config.h"
|
||||
|
||||
class anticheat_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
anticheat_commandscript() : CommandScript("anticheat_commandscript") { }
|
||||
|
||||
std::vector<ChatCommand> GetCommands() const override
|
||||
{
|
||||
static std::vector<ChatCommand> anticheatCommandTable =
|
||||
{
|
||||
{ "global", SEC_GAMEMASTER, true, &HandleAntiCheatGlobalCommand, "" },
|
||||
{ "player", SEC_GAMEMASTER, true, &HandleAntiCheatPlayerCommand, "" },
|
||||
{ "delete", SEC_ADMINISTRATOR, true, &HandleAntiCheatDeleteCommand, "" },
|
||||
{ "handle", SEC_ADMINISTRATOR, true, &HandleAntiCheatHandleCommand, "" },
|
||||
{ "jail", SEC_GAMEMASTER, true, &HandleAnticheatJailCommand, "" },
|
||||
{ "warn", SEC_GAMEMASTER, true, &HandleAnticheatWarnCommand, "" },
|
||||
// { NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static std::vector<ChatCommand> commandTable =
|
||||
{
|
||||
{ "anticheat", SEC_GAMEMASTER, true, NULL, "", anticheatCommandTable},
|
||||
// { NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleAnticheatWarnCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
|
||||
return false;
|
||||
|
||||
Player* pTarget = NULL;
|
||||
|
||||
std::string strCommand;
|
||||
|
||||
char* command = strtok((char*)args, " ");
|
||||
|
||||
if (command)
|
||||
{
|
||||
strCommand = command;
|
||||
normalizePlayerName(strCommand);
|
||||
|
||||
pTarget = ObjectAccessor::FindPlayerByName(strCommand.c_str()); // get player by name
|
||||
}else
|
||||
pTarget = handler->getSelectedPlayer();
|
||||
|
||||
if (!pTarget)
|
||||
return false;
|
||||
|
||||
WorldPacket data;
|
||||
|
||||
// need copy to prevent corruption by strtok call in LineFromMessage original string
|
||||
char* buf = strdup("The anticheat system has reported several times that you may be cheating. You will be monitored to confirm if this is accurate.");
|
||||
char* pos = buf;
|
||||
|
||||
while (char* line = handler->LineFromMessage(pos))
|
||||
{
|
||||
handler->BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, line);
|
||||
pTarget->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
free(buf);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAnticheatJailCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
|
||||
return false;
|
||||
|
||||
Player* pTarget = NULL;
|
||||
|
||||
std::string strCommand;
|
||||
|
||||
char* command = strtok((char*)args, " ");
|
||||
|
||||
if (command)
|
||||
{
|
||||
strCommand = command;
|
||||
normalizePlayerName(strCommand);
|
||||
|
||||
pTarget = ObjectAccessor::FindPlayerByName(strCommand.c_str()); // get player by name
|
||||
}else
|
||||
pTarget = handler->getSelectedPlayer();
|
||||
|
||||
if (!pTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pTarget == handler->GetSession()->GetPlayer())
|
||||
return false;
|
||||
|
||||
// teleport both to jail.
|
||||
pTarget->TeleportTo(1,16226.5f,16403.6f,-64.5f,3.2f);
|
||||
handler->GetSession()->GetPlayer()->TeleportTo(1,16226.5f,16403.6f,-64.5f,3.2f);
|
||||
|
||||
|
||||
|
||||
// the player should be already there, but no :(
|
||||
// pTarget->GetPosition(&loc);
|
||||
|
||||
WorldLocation loc;
|
||||
loc = WorldLocation(1, 16226.5f, 16403.6f, -64.5f, 3.2f);
|
||||
pTarget->SetHomebind(loc, 876);
|
||||
|
||||
|
||||
|
||||
pTarget->SetHomebind(loc,876);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAntiCheatDeleteCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
|
||||
return false;
|
||||
|
||||
std::string strCommand;
|
||||
|
||||
char* command = strtok((char*)args, " "); // get entered name
|
||||
|
||||
if (!command)
|
||||
return true;
|
||||
|
||||
strCommand = command;
|
||||
|
||||
if (strCommand.compare("deleteall") == 0)
|
||||
sAnticheatMgr->AnticheatDeleteCommand(0);
|
||||
else
|
||||
{
|
||||
normalizePlayerName(strCommand);
|
||||
Player* player = ObjectAccessor::FindPlayerByName(strCommand.c_str()); // get player by name
|
||||
if (!player)
|
||||
handler->PSendSysMessage("Player doesn't exist");
|
||||
else
|
||||
sAnticheatMgr->AnticheatDeleteCommand(player->GetGUIDLow());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAntiCheatPlayerCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
|
||||
return false;
|
||||
|
||||
std::string strCommand;
|
||||
|
||||
char* command = strtok((char*)args, " ");
|
||||
|
||||
uint32 guid = 0;
|
||||
Player* player = NULL;
|
||||
|
||||
if (command)
|
||||
{
|
||||
strCommand = command;
|
||||
|
||||
normalizePlayerName(strCommand);
|
||||
player = ObjectAccessor::FindPlayerByName(strCommand.c_str()); // get player by name
|
||||
|
||||
if (player)
|
||||
guid = player->GetGUIDLow();
|
||||
}else
|
||||
{
|
||||
player = handler->getSelectedPlayer();
|
||||
if (player)
|
||||
guid = player->GetGUIDLow();
|
||||
}
|
||||
|
||||
if (!guid)
|
||||
{
|
||||
handler->PSendSysMessage("There is no player.");
|
||||
return true;
|
||||
}
|
||||
|
||||
float average = sAnticheatMgr->GetAverage(guid);
|
||||
uint32 total_reports = sAnticheatMgr->GetTotalReports(guid);
|
||||
uint32 speed_reports = sAnticheatMgr->GetTypeReports(guid,0);
|
||||
uint32 fly_reports = sAnticheatMgr->GetTypeReports(guid,1);
|
||||
uint32 jump_reports = sAnticheatMgr->GetTypeReports(guid,3);
|
||||
uint32 waterwalk_reports = sAnticheatMgr->GetTypeReports(guid,2);
|
||||
uint32 teleportplane_reports = sAnticheatMgr->GetTypeReports(guid,4);
|
||||
uint32 climb_reports = sAnticheatMgr->GetTypeReports(guid,5);
|
||||
|
||||
handler->PSendSysMessage("Information about player %s",player->GetName().c_str());
|
||||
handler->PSendSysMessage("Average: %f || Total Reports: %u ",average,total_reports);
|
||||
handler->PSendSysMessage("Speed Reports: %u || Fly Reports: %u || Jump Reports: %u ",speed_reports,fly_reports,jump_reports);
|
||||
handler->PSendSysMessage("Walk On Water Reports: %u || Teleport To Plane Reports: %u",waterwalk_reports,teleportplane_reports);
|
||||
handler->PSendSysMessage("Climb Reports: %u", climb_reports);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAntiCheatHandleCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
/* std::string strCommand;
|
||||
|
||||
char* command = strtok((char*)args, " ");
|
||||
|
||||
if (!command)
|
||||
return true;
|
||||
|
||||
if (!handler->GetSession()->GetPlayer())
|
||||
return true;
|
||||
|
||||
strCommand = command;
|
||||
|
||||
if (strCommand.compare("on") == 0)
|
||||
{
|
||||
sWorld->setBoolConfig(CONFIG_ANTICHEAT_ENABLE,true);
|
||||
handler->SendSysMessage("The Anticheat System is now: Enabled!");
|
||||
}
|
||||
else if (strCommand.compare("off") == 0)
|
||||
{
|
||||
sWorld->setBoolConfig(CONFIG_ANTICHEAT_ENABLE,false);
|
||||
handler->SendSysMessage("The Anticheat System is now: Disabled!");
|
||||
}*/
|
||||
handler->PSendSysMessage("Please change value in config file and reload to disable/enable anticheat system.");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAntiCheatGlobalCommand(ChatHandler* handler, const char* /* args */)
|
||||
{
|
||||
if (!sConfigMgr->GetBoolDefault("Anticheat.Enabled", 0))
|
||||
{
|
||||
handler->PSendSysMessage("The Anticheat System is disabled.");
|
||||
return true;
|
||||
}
|
||||
|
||||
sAnticheatMgr->AnticheatGlobalCommand(handler);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_anticheat_commandscript()
|
||||
{
|
||||
new anticheat_commandscript();
|
||||
}
|
||||
1
src/cs_anticheat.h
Normal file
1
src/cs_anticheat.h
Normal file
@@ -0,0 +1 @@
|
||||
void AddSC_anticheat_commandscript();
|
||||
1
src/loader.h
Normal file
1
src/loader.h
Normal file
@@ -0,0 +1 @@
|
||||
void AddPassiveAnticheatScripts();
|
||||
Reference in New Issue
Block a user