mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
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205 lines
4.8 KiB
C++
205 lines
4.8 KiB
C++
/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef AUCTION_HOUSE_BOT_H
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#define AUCTION_HOUSE_BOT_H
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#include "Common.h"
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#include "ObjectGuid.h"
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#include <map>
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#include <vector>
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struct AuctionEntry;
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class Player;
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class WorldSession;
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#include "ItemTemplate.h"
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#define AHB_GREY 0
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#define AHB_WHITE 1
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#define AHB_GREEN 2
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#define AHB_BLUE 3
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#define AHB_PURPLE 4
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#define AHB_ORANGE 5
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#define AHB_YELLOW 6
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#define AHB_MAX_QUALITY 6
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#define AHB_GREY_TG 0
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#define AHB_WHITE_TG 1
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#define AHB_GREEN_TG 2
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#define AHB_BLUE_TG 3
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#define AHB_PURPLE_TG 4
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#define AHB_ORANGE_TG 5
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#define AHB_YELLOW_TG 6
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#define AHB_GREY_I 7
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#define AHB_WHITE_I 8
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#define AHB_GREEN_I 9
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#define AHB_BLUE_I 10
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#define AHB_PURPLE_I 11
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#define AHB_ORANGE_I 12
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#define AHB_YELLOW_I 13
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class AHBConfig
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{
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private:
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uint32 AHID;
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uint32 AHFID;
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uint32 minItems;
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uint32 maxItems;
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uint32 buyerBiddingInterval;
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uint32 buyerBidsPerInterval;
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public:
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AHBConfig(uint32 ahid)
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{
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AHID = ahid;
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switch(ahid)
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{
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case 2:
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AHFID = 55;
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break;
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case 6:
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AHFID = 29;
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break;
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case 7:
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AHFID = 120;
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break;
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default:
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AHFID = 120;
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break;
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}
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}
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AHBConfig()
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{
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}
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uint32 GetAHID()
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{
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return AHID;
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}
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uint32 GetAHFID()
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{
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return AHFID;
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}
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void SetMinItems(uint32 value)
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{
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minItems = value;
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}
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uint32 GetMinItems()
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{
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if ((minItems == 0) && (maxItems))
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return maxItems;
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else if ((maxItems) && (minItems > maxItems))
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return maxItems;
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else
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return minItems;
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}
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void SetMaxItems(uint32 value)
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{
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maxItems = value;
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// CalculatePercents() needs to be called, but only if
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// SetPercentages() has been called at least once already.
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}
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uint32 GetMaxItems()
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{
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return maxItems;
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}
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void SetBiddingInterval(uint32 value)
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{
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buyerBiddingInterval = value;
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}
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uint32 GetBiddingInterval()
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{
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return buyerBiddingInterval;
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}
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void SetBidsPerInterval(uint32 value)
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{
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buyerBidsPerInterval = value;
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}
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uint32 GetBidsPerInterval()
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{
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return buyerBidsPerInterval;
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}
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~AHBConfig()
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{
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}
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};
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class AuctionHouseBot
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{
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private:
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bool debug_Out;
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bool debug_Out_Filters;
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bool AHBSeller;
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bool AHBBuyer;
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bool BuyMethod;
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bool SellMethod;
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uint32 AHBplayerAccount;
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ObjectGuid::LowType AHBplayerGUID;
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uint32 ItemsPerCycle;
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std::set<uint32> DisableItemStore;
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std::vector<uint32> itemCandidateClassWeightedSeedList;
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std::map<uint32, std::vector<uint32>> itemCandidatesByItemClass;
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AHBConfig AllianceConfig;
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AHBConfig HordeConfig;
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AHBConfig NeutralConfig;
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time_t _lastrun_a;
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time_t _lastrun_h;
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time_t _lastrun_n;
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inline uint32 minValue(uint32 a, uint32 b) { return a <= b ? a : b; };
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uint32 getStackSizeForItem(ItemTemplate const* itemProto) const;
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void calculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice);
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void populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight);
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void populateItemClassSeedList();
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void populateItemCandidateList();
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void addNewAuctions(Player *AHBplayer, AHBConfig *config);
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void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session);
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// friend class ACE_Singleton<AuctionHouseBot, ACE_Null_Mutex>;
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AuctionHouseBot();
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public:
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static AuctionHouseBot* instance()
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{
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static AuctionHouseBot instance;
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return &instance;
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}
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~AuctionHouseBot();
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void Update();
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void Initialize();
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void InitializeConfiguration();
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void LoadValues(AHBConfig*);
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void Commands(uint32, uint32, uint32, char*);
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ObjectGuid::LowType GetAHBplayerGUID() { return AHBplayerGUID; };
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};
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#define auctionbot AuctionHouseBot::instance()
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#endif
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