Files
mod-ah-bot/conf/mod_ahbot.conf.dist
2026-01-06 08:44:19 -06:00

990 lines
67 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
[worldserver]
###################################################################################################
# AUCTION HOUSE BOT IN-GAME COMMANDS
#
# Available GM commands:
# .ahbot reload - Reloads AuctionHouseBot configuration
# .ahbot empty - Clears all AuctionHouseBot auctions from all auction houses
# .ahbot update - Forces an immediate update cycle
###################################################################################################
###############################################################################
# AUCTION HOUSE BOT SETTINGS
# AuctionHouseBot.DEBUG
# Enable/Disable Debugging output
# Default: false (disabled)
#
# AuctionHouseBot.DEBUG_FILTERS
# Enable/Disable Debugging output from Filters
# Default: false (disabled)
#
# AuctionHouseBot.MinutesBetweenBuyCycle
# How many minutes to wait before bidding/buying items again.
# Value can be a single number in order to wait X minutes before buying
# again, or a pair of numbers separated by a ':' to wait a random
# number of minutes between X and Y (e.g. 3:15 to wait 3-15 minutes
# between cycles).
# Default: 1
#
# AuctionHouseBot.MinutesBetweenSellCycle
# How many minutes to wait before selling items again.
# Value can be a single number in order to wait X minutes before selling
# again, or a pair of numbers separated by a ':' to wait a random
# number of minutes between X and Y (e.g. 3:15 to wait 3-15 minutes
# between cycles).
# Default: 1
#
# AuctionHouseBot.EnableSeller
# Enable/Disable the part of AHBot that puts items up for auction
# Default: false (disabled)
#
# AuctionHouseBot.ReturnExpiredAuctionItemsToBot
# If enabled (true), returns expired auction items to the AH Bot(s) via
# mail. Note: if enabled, this can cause your bot's mailbox to fill up
# if you don't manage it manually. This can also cause the size of your
# acore_characters.item_instance database table to grow over time.
# Default: false (disabled)
#
# AuctionHouseBot.GUIDs
# These are the character GUIDS (from characters->characters table) that
# will be used to create auctions and otherwise interact with auctions.
# It can be a single value or multiple values that are separated by a
# comma (do not have spaces!). Note: a GUID of "0" will be ignored!
# Important: Do not use a bot character (such as playerbot bots)
# or it will likely crash the server
# Examples:
# AuctionHouseBot.GUIDs = 3 <- Only character with GUID 3
# AuctionHouseBot.GUIDs = 3,4 <- Both characters with GUID 3 and 4
#
# AuctionHouseBot.ItemsPerCycle
# How many items to post on the auction house every house update.
# Items in a cycle will be posted by a randomly selected bot.
# Default 150
#
# AuctionHouseBot.ListingExpireTimeInSecondsMin
# AuctionHouseBot.ListingExpireTimeInSecondsMax
# Bot-posted auctions will have a listing time between these two values,
# and is important to make the auction house feel dynamic in timing
# Default 900 (15 minutes) to 86400 (24 hours)
# Note: Do not set lower than 15 minutes (900) or higher than 48 hours (172800)
###############################################################################
AuctionHouseBot.DEBUG = false
AuctionHouseBot.DEBUG_FILTERS = false
AuctionHouseBot.MinutesBetweenBuyCycle = 1
AuctionHouseBot.MinutesBetweenSellCycle = 1
AuctionHouseBot.EnableSeller = false
AuctionHouseBot.ReturnExpiredAuctionItemsToBot = false
AuctionHouseBot.GUIDs = 0
AuctionHouseBot.ItemsPerCycle = 150
AuctionHouseBot.ListingExpireTimeInSecondsMin = 900
AuctionHouseBot.ListingExpireTimeInSecondsMax = 86400
###############################################################################
# AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled
# Enable/Disable the Seller using items' in-game drop rates from Enemies
# and GameObjects to determine the probability of listing them on the AH.
# This makes rare items appear less frequently on the AH.
# How it works: Each time an enabled item Category/Quality is selected to post an auction,
# a number is rolled between 0-100. Based on this roll, a Tier is chosen based on
# UseDropRates.TiersConfig, then a random item from that rarity tier is listed on the AH.
# This setting respects ListProportion config. It can also result in more duplicate
# items appearing on the AH due to higher-drop-rate items being selected more often.
# Crafted items may also appear more often since their drop rate is effectively 100%.
# Default: false (disabled)
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.<Category>
# Toggle AdvancedListingRules.UseDropRates behavior for individual category.
# Only applied if AdvancedListingRules.UseDropRates.Enabled is true.
# Default: true (enabled)
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.<Category>.AffectedQualities
# The qualities that should be affected by AdvancedListingRules.UseDropRates.
# Value should be a string of comma separated numbers corresponding to the desired qualities.
# Examples: Setting to 2,3,5 will apply to Uncommon, Rare, and Legendary.
# Setting to 4 will apply only to Epic.
# (0) Poor, (1) Common, (2) Uncommon, (3) Rare, (4) Epic, (5) Legendary, (6) Heirloom
# Default: 2,3,4,5
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.MinDropRate
# The minimum drop rate any affected item can have.
# Some items can have extremely low drop rates in the DB (e.g. 0.00006), so
# this setting will raise those items' drop rate to this value.
# Default: 0.005
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig
# The thresholds that define item drop rate tiers.
# Value should be a string of comma-separated numbers between 0 and 100.
# Each number creates a tier for items whose drop rate falls within that range.
# The order of numbers in the string does not need to be sorted; they will be
# interpreted in descending order. However, you may find it easier to read when sorted.
# Whitespace is also ignored.
# Example: Setting to 50,10,5 will create 3 tiers:
# - 50100%: items with drop rate 50% or higher
# - 1050%: items with drop rate between 10% and 50%
# - 05%: items with drop rate 05%
# Default: 50, 10, 5, 2, 1, 0.5, 0.2, 0.1, 0.05, 0.02, 0.01, 0.005
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs
# Comma separated list of itemIDs to exclude from having its drop rate influence its AH availability
# Ranges using a dash (-) can also be used.
###############################################################################
AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled = false
AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.MinDropRate = 0.005
AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig = 50, 10, 5, 2, 1, 0.5, 0.2, 0.1, 0.05, 0.02, 0.01, 0.005
AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs =
###############################################################################
# AuctionHouseBot.MaxBuyoutPriceInCopper
# Maximum amount that a buyout on a listing can be in copper. Prevents
# overflow. Don't increase this, but you can decrease it.
# Default 1000000000 (100k gold)
#
# AuctionHouseBot.BuyoutVariationReducePercent
# AuctionHouseBot.BuyoutVariationAddPercent
# After a price is calculated using the various multipliers for either
# a buy or a sell, it is randomized within a band up to +AddPercent
# and down to -ReducePercent
# Default 0.15 (down) and 0.25 (up) - Which means the price range -15% or up +25%
# Note: Do not go negative on either number. Setting both to 0 will cause
# no price variation at all
#
# AuctionHouseBot.BidVariationHighReducePercent
# AuctionHouseBot.BidVariationLowReducePercent
# After the buyout amount is calculated, this is how much deeper down
# the bid price can be. It will range from buyout-HighReduce to buyout-LowReduce
# percent
# Default 0 (high) and .25 (low) - Starting bid will be Buyout (high) and Buyout-25% (low)
# Note: Do not go negative on either number. Set both to 0 if you want bids
# to always be exactly buyout for both buyer and seller.
#
# AuctionHouseBot.BuyoutBelowVendorVariationAddPercentEnabled
# If true, price calculation will apply the following config percent when
# a price's buyout is calculated below the item_template.SellPrice
# Default: true
#
# AuctionHouseBot.BuyoutBelowVendorVariationAddPercent
# If a buyout calculates to a price below vendor price, this is how much to
# add to it in order to bring it up above vendor price.
# Default 0.25 (+25% increase in price)
# Note: Do not put a negative or it will sell less than a vendor. Set to
# zero if you want exactly vendor price
###############################################################################
AuctionHouseBot.MaxBuyoutPriceInCopper = 1000000000
AuctionHouseBot.BuyoutVariationReducePercent = 0.15
AuctionHouseBot.BuyoutVariationAddPercent = 0.25
AuctionHouseBot.BidVariationHighReducePercent = 0
AuctionHouseBot.BidVariationLowReducePercent = 0.25
AuctionHouseBot.BuyoutBelowVendorVariationAddPercentEnabled = true
AuctionHouseBot.BuyoutBelowVendorVariationAddPercent = 0.25
###############################################################################
# AuctionHouseBot.<faction>.MinItems
# AuctionHouseBot.<faction>.MaxItems
# The minimum and maximum number of items to post on that auction house
# Note: If you have AllowTwoSide.Interaction.Auction enabled in your AzerothCore's
# worldserver.conf, then only the Neutral AH will appear to fill in the
# database. Auctions will still appear in non-Neutral AH.
# Default: 15000 for both
###############################################################################
AuctionHouseBot.Alliance.MinItems = 15000
AuctionHouseBot.Alliance.MaxItems = 15000
AuctionHouseBot.Horde.MinItems = 15000
AuctionHouseBot.Horde.MaxItems = 15000
AuctionHouseBot.Neutral.MinItems = 15000
AuctionHouseBot.Neutral.MaxItems = 15000
###############################################################################
# BUYER PROPERTIES
# Behavior:
# 1) Determining Items to Buy: Every minute the buyer bot will select
# (BuyCandidatesPerBuyCycle) items currently up for auction which are
# listed by players as potential purchase items.
# 2) Price Willing to Pay: The buyer bot will use the same item price
# calculation the seller bot uses, including the random +/- 25%
# (configured by BuyoutVariationAddPercent), and that calculated price
# is then multiplied by (AcceptablePriceModifier) which then becomes
# the price the buyer will be willing to spend.
# 3) Buying it: If the price calculated is higher than the buy out price,
# then the bot will buy it out. If not, it will see if it's an item
# not yet bidded on by a bot and the price is affordable, then it will
# place a bid (outbid, so just over current bid)
# - The above behavior is replicated on each enabled auction house.
# - If left to default settings, 1 item in each auction house will attempt
# to be bought from, if the price calculation seems favorable.
# - Note that any item buy attempt, even items above buying price,
# consumes a buy candidate. That means that too many overpriced items
# can drown out potential sales.
#
# AuctionHouseBot.Buyer.Enabled
# Enable/Disable the buying bot.
# Default: false (disabled)
#
# AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle
# How many to items to price and attempt to buy. Note, this number of
# items will be selected from each of the auction house types (Alliance,
# Horde, Neutral). Meaning if you set this as 10, then up to 10 items
# from each AH will be selected (total of 30). Whole numbers only.
# Very large values can impact server performance, and is generally
# not neccessary. This runs once every Buy/Sell cycle as defined
# by AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell.
# Value can be a single number in order to consider buying X items each
# Buy/Sell cycle, or a pair of numbers separated by a ':' to consider
# buying a random number between X and Y items. (e.g. 1:5 to consider 1-5 items)
# Default: 1 (1 item per auction house is considered per Buy/Sell cycle)
#
# AuctionHouseBot.Buyer.AcceptablePriceModifier
# The buyer bot calculates item prices the same way the selling
# bot does, then multiplies that value by this number to determine
# how much it is willing to spend.
# A value of 1 means the buyer bot will generally pay the same as the
# seller bot lists. Similarly, a value of 1.5 means it will pay roughly
# 50% more than the seller bot's listed price. Can be less than 1 if you
# want the buyer to be more stingy (0.5 means buyer will pay up to 50%
# of what the seller sells for), but do not go lower than 0
# Default: 1
#
# AuctionHouseBot.Buyer.AlwaysBidMaxCalculatedPrice
# When enabled, the buyer bot will use the calculated max price they
# were willing to pay as the amount they bid with, instead of minimum
# bid amount.
# Default: false
#
# AuctionHouseBot.Buyer.PreventOverpayingForVendorItems
# When enabled, the buyer bot will avoid purchasing auction house items
# that are being sold for more than the vendor sell price. This prevents
# players from "gaming" the economy by flipping vendor items.
# If disabled, the bot may still purchase vendor items above vendor value
# if they fall within the acceptable price modifier rules.
# Default: true
#
# AuctionHouseBot.Buyer.BidAgainstPlayers
# When enabled, the buyer bot will post bids against auctions that players
# bid against, within the acceptable price range the buyer bot was willing
# to pay
# Default: false
###############################################################################
AuctionHouseBot.Buyer.Enabled = false
AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle = 1
AuctionHouseBot.Buyer.AcceptablePriceModifier = 1
AuctionHouseBot.Buyer.AlwaysBidMaxCalculatedPrice = false
AuctionHouseBot.Buyer.PreventOverpayingForVendorItems = true
AuctionHouseBot.Buyer.BidAgainstPlayers = false
###############################################################################
# AuctionHouseBot.ListProportion.Category*.Quality*
# Determines how many of the listings, proportionally, show up as new auctions
# "0" will mean the item classification never shows up. Values must be whole numbers.
# For example, if consumable uncommon has a portion of 4 and container normal has
# a proportion of 1 with all others being zero, then when an auction is listed
# by a seller bot then 80% will be uncommon consumables and 20% will be normal
# containers. This won't increase the total number of auctions.
#
# AuctionHouseBot.ListProportion.ListMultipliedItemIDs
# Comma separated list of items in the format of "itemID:ListMultplier"
# which causes any itemIDs to be listed "ListMultiplier" more times
# when that item is rolled. If the ItemsPerCycle limit is reached
# in a cycle, the remaining listing counts roll over to the next cycle.
# Each listing is subjected to independent stack and price calculations.
# Listings multplied this way do not have any influence over the
# list proportions. For example, if you make an item list 1000 times,
# this won't reduce the list proportion chances for the next item roll
# once all of the multiple listings are complete. ListMultiplier must
# be a whole number (no decimals). The multiple listings can be listed
# in other faction auction houses if ItemsPerCycle is met before the
# multiplier is expended.
# Example: "2589:4,4306:10" would cause linen cloth to be listed 4 times and
# silk cloth to be listed 10 times when randomly selected for being listed
# Default: Many Non-Epic quality unprocessed common trade goods like Linen Cloth
# and Peacebloom are in the config by default to over bias those at 10x rate,
# as well as health/mana potions at a x5 rate
###############################################################################
AuctionHouseBot.ListProportion.CategoryConsumable.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryConsumable.QualityNormal = 50
AuctionHouseBot.ListProportion.CategoryConsumable.QualityUncommon = 10
AuctionHouseBot.ListProportion.CategoryConsumable.QualityRare = 5
AuctionHouseBot.ListProportion.CategoryConsumable.QualityEpic = 0
AuctionHouseBot.ListProportion.CategoryConsumable.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryConsumable.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryConsumable.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryContainer.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryContainer.QualityNormal = 20
AuctionHouseBot.ListProportion.CategoryContainer.QualityUncommon = 8
AuctionHouseBot.ListProportion.CategoryContainer.QualityRare = 6
AuctionHouseBot.ListProportion.CategoryContainer.QualityEpic = 3
AuctionHouseBot.ListProportion.CategoryContainer.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryContainer.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryContainer.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryWeapon.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryWeapon.QualityNormal = 10
AuctionHouseBot.ListProportion.CategoryWeapon.QualityUncommon = 40
AuctionHouseBot.ListProportion.CategoryWeapon.QualityRare = 15
AuctionHouseBot.ListProportion.CategoryWeapon.QualityEpic = 4
AuctionHouseBot.ListProportion.CategoryWeapon.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryWeapon.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryWeapon.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryGem.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryGem.QualityNormal = 0
AuctionHouseBot.ListProportion.CategoryGem.QualityUncommon = 20
AuctionHouseBot.ListProportion.CategoryGem.QualityRare = 8
AuctionHouseBot.ListProportion.CategoryGem.QualityEpic = 2
AuctionHouseBot.ListProportion.CategoryGem.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryGem.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryGem.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryArmor.QualityPoor = 10
AuctionHouseBot.ListProportion.CategoryArmor.QualityNormal = 20
AuctionHouseBot.ListProportion.CategoryArmor.QualityUncommon = 50
AuctionHouseBot.ListProportion.CategoryArmor.QualityRare = 25
AuctionHouseBot.ListProportion.CategoryArmor.QualityEpic = 8
AuctionHouseBot.ListProportion.CategoryArmor.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryArmor.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryArmor.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityNormal = 10
AuctionHouseBot.ListProportion.CategoryReagent.QualityUncommon = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityRare = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityEpic = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryReagent.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryProjectile.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryProjectile.QualityNormal = 10
AuctionHouseBot.ListProportion.CategoryProjectile.QualityUncommon = 6
AuctionHouseBot.ListProportion.CategoryProjectile.QualityRare = 4
AuctionHouseBot.ListProportion.CategoryProjectile.QualityEpic = 2
AuctionHouseBot.ListProportion.CategoryProjectile.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryProjectile.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryProjectile.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityNormal = 80
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityUncommon = 15
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityRare = 8
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityEpic = 2
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryTradeGood.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryGeneric.QualityPoor = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityNormal = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityUncommon = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityRare = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityEpic = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityLegendary = 10
AuctionHouseBot.ListProportion.CategoryGeneric.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryGeneric.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryRecipe.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryRecipe.QualityNormal = 30
AuctionHouseBot.ListProportion.CategoryRecipe.QualityUncommon = 40
AuctionHouseBot.ListProportion.CategoryRecipe.QualityRare = 15
AuctionHouseBot.ListProportion.CategoryRecipe.QualityEpic = 5
AuctionHouseBot.ListProportion.CategoryRecipe.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryRecipe.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryRecipe.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryQuiver.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryQuiver.QualityNormal = 10
AuctionHouseBot.ListProportion.CategoryQuiver.QualityUncommon = 8
AuctionHouseBot.ListProportion.CategoryQuiver.QualityRare = 3
AuctionHouseBot.ListProportion.CategoryQuiver.QualityEpic = 0
AuctionHouseBot.ListProportion.CategoryQuiver.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryQuiver.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryQuiver.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryQuest.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryQuest.QualityNormal = 25
AuctionHouseBot.ListProportion.CategoryQuest.QualityUncommon = 3
AuctionHouseBot.ListProportion.CategoryQuest.QualityRare = 2
AuctionHouseBot.ListProportion.CategoryQuest.QualityEpic = 1
AuctionHouseBot.ListProportion.CategoryQuest.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryQuest.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryQuest.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityNormal = 5
AuctionHouseBot.ListProportion.CategoryKey.QualityUncommon = 2
AuctionHouseBot.ListProportion.CategoryKey.QualityRare = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityEpic = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryKey.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryMisc.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryMisc.QualityNormal = 2
AuctionHouseBot.ListProportion.CategoryMisc.QualityUncommon = 2
AuctionHouseBot.ListProportion.CategoryMisc.QualityRare = 1
AuctionHouseBot.ListProportion.CategoryMisc.QualityEpic = 1
AuctionHouseBot.ListProportion.CategoryMisc.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryMisc.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryMisc.QualityHeirloom = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityPoor = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityNormal = 30
AuctionHouseBot.ListProportion.CategoryGlyph.QualityUncommon = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityRare = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityEpic = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityLegendary = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityArtifact = 0
AuctionHouseBot.ListProportion.CategoryGlyph.QualityHeirloom = 0
# Default IDs here are listed in order of Cloth, Leather, Ore, Stone, Herbs, Enchanting, Uncut Gems, Health/Mana Potions
# Note: it was not required to be in this order, just stating that so you can find blocks to remove/edit
AuctionHouseBot.ListProportion.ListMultipliedItemIDs = 2589:10,2592:10,4306:10,4338:10,14047:10,21877:10,33470:10,2318:10,2319:10,4234:10,4304:10,8170:10,21887:10,33568:10,2770:10,2771:10,2772:10,2775:10,2776:10,3858:10,7911:10,10620:10,23424:10,23425:10,23426:10,23427:10,36909:10,36912:10,36910:10,2835:10,2836:10,2838:10,12365:10,7912:10,765:10,785:10,2447:10,2449:10,2450:10,2452:10,2453:10,3355:10,3356:10,3357:10,3358:10,3369:10,3818:10,3819:10,3820:10,3821:10,4625:10,8153:10,8831:10,8836:10,8838:10,8839:10,8845:10,8846:10,13463:10,13464:10,13465:10,13466:10,13467:10,13468:10,22785:10,22786:10,22787:10,22789:10,22790:10,22791:10,22792:10,22793:10,22794:10,22795:10,36901:10,36902:10,36903:10,36904:10,36905:10,36906:10,36907:10,36908:10,37921:10,10938:10,10939:10,10940:10,10978:10,10998:10,11082:10,11084:10,11128:10,11134:10,11135:10,11138:10,11139:10,11174:10,11175:10,11177:10,11178:10,14343:10,16202:10,16203:10,16204:10,22445:10,22446:10,22447:10,22448:10,22449:10,34052:10,34053:10,34054:10,34055:10,34056:10,774:10,818:10,1206:10,1210:10,1529:10,1705:10,3864:10,7909:10,7910:10,12361:10,12364:10,12799:10,12800:10,21929:10,23077:10,23079:10,23107:10,23112:10,23117:10,23436:10,23437:10,23438:10,23439:10,23440:10,23441:10,36917:10,36918:10,36919:10,36920:10,36921:10,36922:10,36923:10,36924:10,36925:10,36926:10,36927:10,36928:10,36929:10,36930:10,36931:10,36932:10,36933:10,36934:10,118:5,858:5,929:5,2455:5,2456:5,3827:5,3928:5,6149:5,13443:5,13446:5,18253:5,22829:5,22832:5,22850:5,33447:5,33448:5,39671:5,40067:5,43569:5,43570:5
###############################################################################
# AuctionHouseBot.PriceMinimumCenterBase.UseItemSellPriceIfHigher
# If set to true, the minimum center base will use the item sell price
# defined in sql table item_template.SellPrice if that value is higher
# than the defined PriceMinimumCenterBase below. Generally leave this
# as true, as the price minimums were meant only to catch zero or
# ultra low value items. Basically, if this is false then all items
# will use this category price as the base before formulas, so it
# is only advisable to make false if you are doing item level settings
# Note: Be mindful of BuyoutBelowVendorVariationAddPercentEnabled
#
# AuctionHouseBot.PriceMinimumCenterBase.*
# Category-level price minimums, in copper, before any multipliers come
# into play. Value shouldn't be zero, and the base minimum price will
# the BidVariation* variables above. This is used to catch 0 cost or
# extremely low cost items. Note that the value can never be lower than 1
#
# AuctionHouseBot.PriceMinimumCenterBase.OverrideItems
# Comma separated list of items in the format of "itemID:PriceMinCopper"
# which is an override of the PriceMinimumCenterBase", a value that is
# used before variation and multipliers
# Example: "2589:1000000,4306:100000" would set the minimum price center
# of linen cloth to 100 gold and silk cloth to 10 gold each
###############################################################################
AuctionHouseBot.PriceMinimumCenterBase.UseItemSellPriceIfHigher = true
AuctionHouseBot.PriceMinimumCenterBase.Consumable = 1000
AuctionHouseBot.PriceMinimumCenterBase.Container = 1000
AuctionHouseBot.PriceMinimumCenterBase.Weapon = 1000
AuctionHouseBot.PriceMinimumCenterBase.Gem = 1000
AuctionHouseBot.PriceMinimumCenterBase.Armor = 1000
AuctionHouseBot.PriceMinimumCenterBase.Reagent = 1000
AuctionHouseBot.PriceMinimumCenterBase.Projectile = 5
AuctionHouseBot.PriceMinimumCenterBase.TradeGood = 850
AuctionHouseBot.PriceMinimumCenterBase.Generic = 1000
AuctionHouseBot.PriceMinimumCenterBase.Recipe = 1000
AuctionHouseBot.PriceMinimumCenterBase.Quiver = 1000
AuctionHouseBot.PriceMinimumCenterBase.Quest = 1000
AuctionHouseBot.PriceMinimumCenterBase.Key = 1000
AuctionHouseBot.PriceMinimumCenterBase.Misc = 1000
AuctionHouseBot.PriceMinimumCenterBase.Glyph = 1000
AuctionHouseBot.PriceMinimumCenterBase.OverrideItems =
###############################################################################
# AuctionHouseBot.AdvancedPricing.<Category>.<Subclass>.Enabled
# Enable/Disable the use of advanced (logarithmic) pricing formulas
# for specific subclasses. This behavior attempts to make pricing more
# similar to that of live servers. Generally, many items will have
# "more realistic" prices, but items that are particularly valuable
# (e.g. Black Lotus, Devilsaur Leather) are too anomalous to accurately
# model their prices alongside more predictable items - their prices
# may be considered "low".
#
# Consider using the Advanced_Pricing_Calculator spreadsheet included
# in the "tools" folder of this module for help with changing config settings.
#
# Note that the AdvancedPricing logic also relies on values
# set by AuctionHouseBot.PriceMultiplier.Category*.Quality*
# Defaults: true (Enabled)
#
# Note that all price multpliers (along with the advanced pricing) are applied
# multiplicative. Example: A Category of 1.5x, Quality of 2x, and CategoryQuality
# of 1.4x would make the multiplier 4.2 (1.5 x 2 x 1.4). The advanced pricing
# (below) would then multiply that value further. Enabling advanced pricing
# will disable PriceMultiplier.ItemLevel pricing for that category
###############################################################################
AuctionHouseBot.AdvancedPricing.Consumable.Potion.Enabled = true
AuctionHouseBot.AdvancedPricing.Consumable.Elixir.Enabled = true
AuctionHouseBot.AdvancedPricing.Consumable.Flask.Enabled = true
AuctionHouseBot.AdvancedPricing.Gem.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Cloth.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Herb.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.MetalStone.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Leather.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Enchanting.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Elemental.Enabled = true
AuctionHouseBot.AdvancedPricing.TradeGood.Meat.Enabled = true
AuctionHouseBot.AdvancedPricing.Misc.Junk.Enabled = true
AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled = true
###############################################################################
# AuctionHouseBot.PriceMultiplier.Category.*
# AuctionHouseBot.PriceMultiplier.Quality.*
# Category/Quality-level modifier values for the prices of items, which can be
# represented as decimal numbers, and must be > 0. Keep in mind that
# the pricing algorithm has many steps to it and this is just a tuning
# modifier.
#
# AuctionHouseBot.PriceMultiplier.ItemLevel.Category.*
# Multiplier applied to item level when determining auction price, by category
# Final multiplier = itemLevel * this value. Set to 0 (or less) to disable.
# Default: 0 (Disabled)
# Note: This will be ignored for any matching specific category if
# AdvancedPricing is enabled (above). This applies in combination with
# all other price multipliers.
#
# AuctionHouseBot.PriceMultiplier.Category*.Quality*
# Category-and-Quality- modifier values for the prices of items.
# These values can be represented as decimal numbers, and must be > 0.
# This allows more precise control than Category.* or Quality.* alone,
# for example making Uncommon Weapons more expensive without affecting
# Uncommon Trade Goods.
#
# Note that all price multpliers (along with the advanced pricing) are applied
# multiplicative. Example: A Category of 1.5x, Quality of 2x, and CategoryQuality
# of 1.4x would make the multiplier 4.2 (1.5 x 2 x 1.4). The advanced pricing
# (above) would then multiply that value further.
###############################################################################
# Broad category multipliers
AuctionHouseBot.PriceMultiplier.Category.Consumable = 1
AuctionHouseBot.PriceMultiplier.Category.Container = 1
AuctionHouseBot.PriceMultiplier.Category.Weapon = 1
AuctionHouseBot.PriceMultiplier.Category.Gem = 1
AuctionHouseBot.PriceMultiplier.Category.Armor = 1
AuctionHouseBot.PriceMultiplier.Category.Reagent = 1
AuctionHouseBot.PriceMultiplier.Category.Projectile = 1
AuctionHouseBot.PriceMultiplier.Category.TradeGood = 1
AuctionHouseBot.PriceMultiplier.Category.Generic = 1
AuctionHouseBot.PriceMultiplier.Category.Recipe = 1
AuctionHouseBot.PriceMultiplier.Category.Quiver = 1
AuctionHouseBot.PriceMultiplier.Category.Quest = 1
AuctionHouseBot.PriceMultiplier.Category.Key = 1
AuctionHouseBot.PriceMultiplier.Category.Misc = 1
AuctionHouseBot.PriceMultiplier.Category.Glyph = 1
# Broad quality multipliers
AuctionHouseBot.PriceMultiplier.Quality.Poor = 1
AuctionHouseBot.PriceMultiplier.Quality.Normal = 1
AuctionHouseBot.PriceMultiplier.Quality.Uncommon = 1.8
AuctionHouseBot.PriceMultiplier.Quality.Rare = 1.9
AuctionHouseBot.PriceMultiplier.Quality.Epic = 2.1
AuctionHouseBot.PriceMultiplier.Quality.Legendary = 3
AuctionHouseBot.PriceMultiplier.Quality.Artifact = 3
AuctionHouseBot.PriceMultiplier.Quality.Heirloom = 3
# Category item level multiplier (item itemlevel x this value, 0 = disabled)
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Consumable = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Container = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Weapon = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Gem = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Armor = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Reagent = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Projectile = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.TradeGood = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Generic = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Recipe = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quiver = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Quest = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Key = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Misc = 0
AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Glyph = 0
## The following are applied in addition to any above, for fine tuning
# Consumable
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityHeirloom = 1.0
# Container
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityNormal = 1.6
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityUncommon = 6.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryContainer.QualityHeirloom = 1.0
# Weapon
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityUncommon = 1.2
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityRare = 2.5
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityEpic = 3.0
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryWeapon.QualityHeirloom = 1.0
# Gem
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityUncommon = 1.2
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityRare = 1.2
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityEpic = 0.9
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGem.QualityHeirloom = 1.0
# Armor
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityUncommon = 1.2
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityRare = 2.5
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityEpic = 3.0
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryArmor.QualityHeirloom = 1.0
# Reagent
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityNormal = 1.6
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryReagent.QualityHeirloom = 1.0
# Projectile
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityNormal = 0.9
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityUncommon = 0.8
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityRare = 2.5
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityEpic = 2.8
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryProjectile.QualityHeirloom = 1.0
# Trade Good
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityNormal = 0.8
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityUncommon = 1.2
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityRare = 1.2
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityEpic = 0.9
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityLegendary = 1.4
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryTradeGood.QualityHeirloom = 1.0
# Generic
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGeneric.QualityHeirloom = 1.0
# Recipe
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityUncommon = 2.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityRare = 2.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityEpic = 20.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryRecipe.QualityHeirloom = 1.0
# Quiver
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuiver.QualityHeirloom = 1.0
# Quest
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityRare = 7.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityEpic = 8.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryQuest.QualityHeirloom = 1.0
# Key
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryKey.QualityHeirloom = 1.0
# Misc
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMisc.QualityHeirloom = 1.0
# Glyph
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityNormal = 14.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryGlyph.QualityHeirloom = 1.0
# Mount
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityRare = 3000.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityEpic = 5750.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMount.QualityHeirloom = 1.0
# Money
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryMoney.QualityHeirloom = 1.0
# Permanent
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityPoor = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityNormal = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityUncommon = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityRare = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityEpic = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityLegendary = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityArtifact = 1.0
AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityHeirloom = 1.0
###############################################################################
# AuctionHouseBot.ListingStack.RandomRatio.*
# Used to determine how often a stack of the class will be single or randomly-size stacked when posted
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
# Examples: 100 = stacks will always be random in size
# 50 = half the time the stacks are random, the other half being single stack
# 0 = stacks will always single size
# Defaults: Consumable: 50 (50% random stack size, 50% single stack size)
# Container: 0 (100% single stack size)
# Weapon: 0 (100% single stack size)
# Gem: 5 (5% random stack size, 95% single stack size)
# Armor: 0 (100% single stack size)
# Reagent: 50 (50% random stack size, 50% single stack size)
# Projectile: 100 (100% random stack size)
# TradeGood: 50 (50% random stack size, 50% single stack size)
# Generic: 100 (100% random stack size)
# Recipe: 0 (100% single stack size)
# Quiver: 0 (100% single stack size)
# Quest: 10 (10% random stack size, 90% single stack size)
# Key: 10 (10% random stack size, 90% single stack size)
# Misc: 100 (100% random stack size)
# Glyph: 0 (100% single stack size)
#
# AuctionHouseBot.ListingStack.RandomStackIncrement.*
# When randomizing a stack, this is the multiple used in the stack size
# Examples: 1 = stacks will be in sizes of 1, 2, 3, ...
# 5 = stacks will be in sizes of 5, 10, 15, ...
# Setting the value too high will clamp to the max stack size, so use that
# if you want all random stack sizes to be full stacks (like ammo). Also,
# it will only use the increment if the it's a random stack 'roll'. A
# value of 0 will be treated as a 1
#
# NOTES: Stack sizes of 1 will show up if the RandomRatio is not set to 100.
# If you want something to always post maxed out, set RandomRatio to
# 100 and RandomStackIncrement to a value that is at or greater than the
# largest possible stack size for that category. Default configurations
# here will do that for Projectiles.
###############################################################################
AuctionHouseBot.ListingStack.RandomRatio.Consumable = 50
AuctionHouseBot.ListingStack.RandomRatio.Container = 0
AuctionHouseBot.ListingStack.RandomRatio.Weapon = 0
AuctionHouseBot.ListingStack.RandomRatio.Gem = 30
AuctionHouseBot.ListingStack.RandomRatio.Armor = 0
AuctionHouseBot.ListingStack.RandomRatio.Reagent = 50
AuctionHouseBot.ListingStack.RandomRatio.Projectile = 100
AuctionHouseBot.ListingStack.RandomRatio.TradeGood = 75
AuctionHouseBot.ListingStack.RandomRatio.Generic = 100
AuctionHouseBot.ListingStack.RandomRatio.Recipe = 0
AuctionHouseBot.ListingStack.RandomRatio.Quiver = 0
AuctionHouseBot.ListingStack.RandomRatio.Quest = 10
AuctionHouseBot.ListingStack.RandomRatio.Key = 10
AuctionHouseBot.ListingStack.RandomRatio.Misc = 100
AuctionHouseBot.ListingStack.RandomRatio.Glyph = 0
AuctionHouseBot.ListingStack.RandomStackIncrement.Consumable = 5
AuctionHouseBot.ListingStack.RandomStackIncrement.Container = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Weapon = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Gem = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Armor = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Reagent = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Projectile = 1000
AuctionHouseBot.ListingStack.RandomStackIncrement.TradeGood = 5
AuctionHouseBot.ListingStack.RandomStackIncrement.Generic = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Recipe = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Quiver = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Quest = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Key = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Misc = 1
AuctionHouseBot.ListingStack.RandomStackIncrement.Glyph = 1
###############################################################################
# AuctionHouseBot.ListedItemLevelRestrict.Enabled
# If true, the item level will be restricted in listings
# Default: false
#
# AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel
# The lowest item level that will show up in listings
# Default: 0
#
# AuctionHouseBot.ListedItemLevelRestrict.UseCraftedItemForCalculation
# If the item is a recipe, then this will use the item produced by it
# for the determination if it will be excluded
# Default: true
#
# AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel
# The highest item level that will show up in listings
# Default: 999
#
# AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs
# Comma separated list of itemIDs to exclude from any item level restriction logic
# Ranges using a dash (-) can also be used
# NOTE: Other filtering will still be honored even if it's listed here
# Example: "2589,3200-3202" would cause Linen Cloth (2589), Burnt Leather Bracers (3200),
# Barbarian War Axe (3201), and Forest Leather Bracers (3202) to not
# be subjected to this restriction
###############################################################################
AuctionHouseBot.ListedItemLevelRestrict.Enabled = false
AuctionHouseBot.ListedItemLevelRestrict.UseCraftedItemForCalculation = true
AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel = 0
AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel = 999
AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs =
###############################################################################
# AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.Enabled
# If true, the logic related to restricting the bot from listing items
# based on the equipped level or use level is active. Note that items
# with no equip or use level are ignored from this logic (always included)
# Default: false
#
# AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.MinLevel
# The lowest equip or use level that will show up in listings. Items
# no equip or use levels will not be restricted
# Default: 0
#
# AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.MaxLevel
# The highest equip or use level that will show up in listings. Items
# no equip or use levels will not be restricted
# Default: 0
#
# AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.ExceptionItemIDs
# Comma separated list of itemIDs to exclude from any equip or use level restriction logic
# Ranges using a dash (-) can also be used
# NOTE: Other filtering will still be honored even if it's listed here
# Example: "2589,3200-3202" would cause Linen Cloth (2589), Burnt Leather Bracers (3200),
# Barbarian War Axe (3201), and Forest Leather Bracers (3202) to not
# be subjected to this restriction
###############################################################################
AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.Enabled = false
AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.MinLevel = 0
AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.MaxLevel = 999
AuctionHouseBot.EquipItemUseOrEquipLevelRestrict.ExceptionItemIDs =
###############################################################################
# AuctionHouseBot.ListedItemIDRestrict.Enabled
# If true, the item ids (item_temtplate.entry) will be restricted in listings
# Default: false
#
# AuctionHouseBot.ListedItemIDRestrict.MinItemID
# The lowest item id that will show up in listings
# Default: 0
#
# AuctionHouseBot.ListedItemIDRestrict.MaxItemID
# The highest item id that will show up in listings
# Default: 200000
#
# AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs
# Comma separated list of itemIDs to exclude from any item id restriction logic
# Ranges using a dash (-) can also be used
# NOTE: Other filtering will still be honored even if it's listed here
# Example: "2589,3200-3202" would cause Linen Cloth (2589), Burnt Leather Bracers (3200),
# Barbarian War Axe (3201), and Forest Leather Bracers (3202) to not
# be subjected to this restriction
###############################################################################
AuctionHouseBot.ListedItemIDRestrict.Enabled = false
AuctionHouseBot.ListedItemIDRestrict.MinItemID = 0
AuctionHouseBot.ListedItemIDRestrict.MaxItemID = 200000
AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs =
###############################################################################
# AuctionHouseBot.DisabledItemTextFilter
# If true, the seller bot won't list items with bad names like "OLD" and "D'Sak"
# Default: true
#
# AuctionHouseBot.DisabledRecipeProducedItemFilterEnabled
# If true, the seller bot will apply filtering in DisabledRecipeProducedItemClassSubClasses
# Default: false
#
# AuctionHouseBot.DisabledRecipeProducedItemClassSubClasses
# Comma separated list of items in the format of "class:subclass" that
# will be filtered out of seller bot listings if DisabledRecipeProducedItemFilterEnabled
# is true and the item is produced from a recipe. The values come from
# ITEM_CLASS_ and ITEM_SUBCLASS_ variables within AzerothCore
# (see ItemTemplate.h for a full list). Can use wildcard (*) for
# subclass (but cannot wildcard class).
# Default: Filters out player made weapons (2:*), armor (4:*), pets (15:2) and mounts (15:5)
#
# AuctionHouseBot.DisabledInvalidItemIDs
# Comma separated list of itemIDs to exclude from listing by the seller bot,
# which represent otherwise unusable items or items in the database not
# available in a standard blizzard server.
# Ranges using a dash (-) can also be used
#
# AuctionHouseBot.DisabledCustomItemIDs
# Comma separated list of itemIDs to exclude from listing by the seller bot,
# which represent any custom IDs you wish to also exclude. Default it is
# empty. Ranges using a dash (-) can also be used
###############################################################################
AuctionHouseBot.DisabledItemTextFilter = true
AuctionHouseBot.DisabledRecipeProducedItemFilterEnabled = false
AuctionHouseBot.DisabledRecipeProducedItemClassSubClasses = 2:*,4:*,15:2,15:5
AuctionHouseBot.DisabledInvalidItemIDs = 17,37,88,91,100,119,128,138,143,156,734,763,813,862,876,895,896,900,913,931,956,958,960,964,996,997,1014,1020,1021,1024,1025,1027,1028,1029,1041,1057,1113,1114,1133,1134,1162,1166,1167,1189,1192,1193,1222,1255,1259,1298,1324,1352,1356,1389,1402,1450,1487,1623,1672,1902,1911,1914,1923,1977,2016,2055,2064,2081,2128,2133,2136,2184,2273,2275,2288,2305,2306,2320,2321,2324,2325,2377,2410,2413,2415,2441,2442,2443,2444,2477,2481,2482,2483,2484,2485,2486,2487,2496,2497,2498,2499,2500,2501,2502,2503,2550,2556,2588,2599,2604,2605,2638,2664,2665,2668,2678,2688,2692,2693,2705,2715,2755,2810,2880,2891-2893,2918,2920,2921,2922,2927,2929,2931,2932,2946,2947,2995,3003,3004,3005,3031,3034,3046,3052,3062,3063,3068,3107,3111,3122,3131,3135,3137,3144,3148,3168,3222,3245,3260,3316,3320,3368,3371,3372,3466,3513,3516,3536,3584,3648,3675,3686,3707,3713,3744,3772,3774,3775,3776,3777,3857,3861,3884,3895,3934,3952,3953,3954,3955,3956,3957,3958,3959,3977,3978,3979,3980,3981,3982,3983,3984,3988,3991,4008,4009,4010,4011,4012,4013,4014,4015,4143,4191,4193,4196,4200,4273,4289,4291,4340,4341,4342,4399,4400,4470,4471,4524,4603,4688,4703,4749,4761,4763,4773,4774,4868,4912,4959,5004,5005,5008,5010,5013,5024,5043,5044,5049,5056,5105,5106,5108,5150,5184,5220,5229,5235,5255,5259,5283,5330,5333,5349,5350,5353,5362,5363,5364,5367,5370,5371,5377,5379,5389,5400,5417,5418,5435,5455,5468,5495,5509,5510,5511,5512,5515,5517,5518,5523,5531,5549,5550,5555,5560,5562,5563,5577,5600,5625,5632,5639,5641,5645,5646,5654,5657,5660,5663,5670,5681,5748,5823,5828,5845,5859,5874,5875,5878,5968,6130,6131,6150,6174,6182,6183,6216,6222,6225,6227,6232,6260,6261,6273,6276,6277,6278,6279,6280,6289,6291,6292,6294,6295,6297,6301,6303,6307,6308,6309,6310,6311,6317,6343,6345,6351,6352,6353,6354,6355,6356,6357,6358,6360,6361,6362,6363,6364,6366,6374,6376,6435,6455,6490,6491,6492,6495,6496,6497,6498,6500,6501,6516,6544,6589,6623,6643,6645,6647,6648,6649,6650,6651,6698,6707,6708,6711,6715,6717,6718,6724,6728,6734,6736,6834,6891,6927,6949-6951,6988,7093,7134,7135,7170,7187,7188,7190,7192,7206,7208,7268,7271,7286,7287,7333,7392,7426,7427,7428,7466,7467,7497,7547,7548,7550,7678,7679,7680,7681,7733,7737,7769,7770,7771,7807,7808,7867,7923,7973,7977,8072,8075,8076,8077,8078,8079,8147,8164,8171,8343,8350,8365,8366,8368,8383,8388,8425,8426,8427,8546,8583,8547,8585,8589,8590,8627,8628,8630,8633,8756-8765,8767-8826,8828-8830,8832-8835,8837,8840-8844,8847-8922,8925-8928,8929-8931,8933-8947,8954,8955,8958,8959,8960-8972,8974-8984,8985-9029,9031-9035,9037-9059,9062-9087,9089-9143,9145-9148,9150-9152,9156-9171,9174-9178,9180-9185,9188,9190-9196,9198-9205,9207-9209,9211-9223,9225-9233,9239,9254,9280,9281,9282,9284,9311,9316,9319,9325,9330,9365,9421,9438,9440,9441,9443,9484,9593,9594,9595,9596,9597,9700,9701,9718,9888,10290,10303,10304,10313,10319,10322,10324,10450,10457,10464,10579,10580,10595,10647,10648,10662,10691,10692,10693,10694,10918,10920-10922,11111,11131,11149,11170,11222,11230,11264,11270,11282,11283,11291,11413,11470,11507,11511,11602,11609,11613,11616,11903,11947,11949,11954,12238,12241,12258,12263,12347,12348,12349,12468,12567,12615,12616,12617,12648,12649,12723,12731,12787,12816,12817,12826,12831,12832,12847,12866,12885,12904,12943,12947,12991,13155,13159,13316,13370,13422,13477,13480,13500,13612,13673,13754,13755,13756,13757,13758,13759,13760,13875,13876,13877,13878,13879,13880,13881,13882,13883,13884,13885,13886,13887,13888,13889,13890,13891,13893,13901,13902,13903,13904,13905,13906,13907,13908,13910,13911,13912,13914,13915,13916,13917,13918,14062,14083,14339,14341,14389,14390,14392,14481,14488,14550,14586,14645,14891,15326,15327,15409,15410,15415,15417,15419,15422,15423,15448,15756,15769,15843,15845,16026,16041,16042,16047,16072,16073,16082,16083-16085,16165,16171,16180,16339,16664,16792,16967,16968,16969,16970,16971,16973,16999,17012,17024,17027,17195,17242,17262,17302,17305,17308,17323,17325,17362,17363,17696,17758,17882,17887,17967,17968,18002,18151,18153,18154,18235,18256,18341,18342,18492,18540,18566,18567,18599,18636,18642,18643,18651,18964,19004,19005,19006,19007,19008,19009,19010,19011,19012,19013,19296,19297,19298,19642,19725,19775,19808,19880,19882,19924,19960,20018,20020,20021,20030,20337,20364,20381,20404,20416,20418,20419,20420,20432,20433,20435,20436,20447,20448,20449,20450,20454,20455,20456,20498,20500,20501,20541,20545,20552,20591,20596,20676-20679,20696,20698,20708,20709,20720,20721,20722,20815,20819,20822,20824,20825,20829,20834,20844,20902,20903,20904,20913,20952,20953,20957,20962,20965,20977,20979,20981,20984,21043,21071,21113,21114,21135,21140,21141,21150,21153,21162,21164,21168,21171,21228,21243,21281,21282,21283,21293,21302,21442,21536,21560,21577,21578,21591,21772,21773,21785,21786,21816,21817,21818,21819,21820,21821,21822,21823,21831,21835,21878,21927,21975,21979-21981,21992,22012,22018,22019,22020,22042,22045,22053,22054,22058,22103,22104,22105,21369,22140,22141,22142,22143,22144,22145,22154,22155,22156,22157,22158,22159,22160,22161,22162,22163,22164,22165,22166,22167,22168,22169,22170,22171,22172,22178,22202,22262,22263,22283,22284,22285,22286,22287,22288,22289,22290,22291,22292,22293,22294,22295,22296,22297,22298,22299,22300,22373,22374,22375,22376,22386,22387,22584,22709,22710,22733,22782,22788,22795,22797,22822,22891,22895,22896,22899,23003,23055,23076,23131,23135,23137,23140,23141,23144,23147,23148,23151,23152,23153,23157,23214,23227,23233,23234,23235,23248,23330,23340,23341,23342,23350,23352,23355,23360,23362-23364,23366,23378,23471,23486,23552,23567,23578,23579,23670,23683,23684,23686,23725-23728,23750,23754,23773,23840,23858,23866,23867,23868,23878,23879,23880,23885,23952,23980,24071,24100,24156,24188,24190,24226,24234,24235,24242,24243,24283,24288,24317,24368,24412,24476,24506,24509,24573,25145,25159,25173,25285,25407,25582,25627,25635,25677,25699,25700,25747,25748,25749,25750,25754,25755,25756,25757,25813,25814,25850,25877,26128,26129,26130,26131,26132,26133,26134,26135,26173,26174,26175,26180,26235,26324,26368,26372,26464,26465,26513,26527,26541,26548,26569,26655,26738,26765,26779,26792,26843,27002,27007,27196,27218,27419,27422,27425,27429,27435,27437,27438,27439,27441,27443,27446,27481,27511,27513,27515,27516,27590,27736,27774,27811,27863,27864,27965,28023,28039,28047,28099,28117,28122,28291,28388,28389,28489,28500,28596,28676,28784,28905,29041,29120,29210,29311,29410,29419,29539,29547,29548,29565,29569,29571,29575,29576,29645,29712,29749,29751,29769,29790,29805,29839,29840,29841,29842,29852,29856,29857,29860,29861,29863,29868,29871,29872,29874,29885,29887,29961,29963,30193,30197,30414,30418,30427,30430,30438,30524,30525,30526,30539,30567,30595,30613,30630,30658,30659,30703,30717,30760,30805,30817,31123,31130,31246,31252,31266,31346,31365,31530,31607,31813,31824,31843,31845,31849,31942,32320,32364,32594,32595,32598,32601,32615,32618,32633,32642,32655,32656,32658,32659,32660,32661,32662,32663,32664,32665,32725,32734,32762,32763,32764,32765,32766,32767,32773,32839,32841,32906,32911,32914,32971,33041,33051,33063,33081,33087,33089,33096,33111,33183,33197,33218,33315,33316,33336,33341,33350,33558,33599,33604,33610,33614,33615,33616,33617,33781,33803,33823,33824,33839,33848,33850,33929,34024,34025,34030,34044,34062,34112,34115,34116,34117,34120,34123,34135,34142,34143,34171,34187,34191,34221,34467,34476,34494,34497,34501,34518,34519,34589,34590,34591,34622,34623,34627,34645,34647,34663,34694,34716,34718,34735,34737,34738,34739,34740,34741,34742,34743,34744,34745,34746,34784,34835,34842,34864,34865,34867,34868,34880,34907,35126,35202,35229,35285,35286,35289,35396,35397,35398,35399,35400,35417,35418,35419,35420,35421,35422,35423,35424,35425,35426,35427,35428,35429,35430,35431,35432,35433,35434,35435,35436,35437,35438,35439,35440,35441,35442,35443,35444,35445,35446,35447,35448,35449,35450,35451,35452,35453,35454,35455,35456,35457,35458,35459,35460,35461,35462,35512,35517,35518,35519,35520,35526,35527,35529,35531,35538,35541,35544,35546,35550,35551,35553,35555,35626,35664,35665,35666,35692,35701,35718,35738,35757,35777,35803,35806,35840,35854,36454,36477,36491,36505,36519,36533,36547,36575,36589,36603,36617,36631,36645,36659,36673,36687,36701,36715,36733,36743,36765,36768,36772,36781,36794,36795,36828,36829,36830,36836,36846,36848,36862,36863,36889,36890,36891,36892,36893,36894,36914,36915,37063,37089,37090,37100,37126,37148,37154,37174,37175,37176,37196,37197,37243,37244,37245,37250,37290,37301,37303,37326,37329,37335,37336,37337,37338,37343,37345,37346,37348,37364,37365,37366,37372,37410,37430,37452,37467,37501,37579,37587,37590,37611,37624,37625,37646,37647,37648,37671,37672,37673,37697,37698,37699,37706,37799,37800,37801,37839,37856,37857,37858,37878,38082,38089,38261,38263,38264,38266,38268,38269,38270,38271,38272,38273,38274,38292,38307,38324,38333,38380,38382,38387,38388,38389,38390,38426,38442,38443,38444,38445,38448,38483,38496,38497,38498,38512,38538,38561,38587,38597,38600,38605,38606,38619,38621,38622,38623,38624,38625,38629,38630,38631,38640,38643,38687,38916,38957,38958,38970,38983,38994,38996,39148,39151,39162,39163,39213,39302,39314,39334,39338,39339,39340,39341,39342,39343,39354,39472,39501,39502,39505,39526,39527,39575,39576,39614,39684,39685,39686,39687,39707,39708,39709,39710,39711,39738,39739,39743,39748,39754,39969,40110,40199,40218,40219,40220,40221,40222,40223,40224,40225,40226,40227,40228,40229,40230,40231,40232,40389,40411,40484,40533,40553,40686,40725,40727,40754,40776,40839,40892,40893,40948,41091,41093,41111,41118,41132,41147,41166,41178,41403-41423,41741,41750,41753,41800,41801,41802,41803,41804,41805,41806,41807,41808,41809,41810,41811,41812,41813,41814,42170,42171,42174,42179,42432,42433,42434,42440,42474,42545,42733,42776,42894,42940,42953,42975,42976,42977,42978,42979,42980,42981,42982,42983,42986,43002,43003,43006,43038,43087,43097,43099,43103,43104,43105,43106,43107,43108,43109,43136,43144,43149,43215,43230-43235,43237,43269,43270,43272,43274,43275,43276,43288,43298,43307,43321,43325,43326,43328,43329,43330,43333,43336,43337,43341,43362,43384,43468,43518,43523,43557,43558,43559,43560,43561,43562,43563,43571,43572,43576,43577,43611,43612,43613,43614,43620,43621,43643,43644,43645,43646,43647,43652,43653,43658,43659,43675,43676,43677,43678,43679,43680,43681,43682,43683,43684,43685,43686,43687,43694,43695,43701,43702,43703,43704,43705,43706,43707,43708,43709,43710,43711,43712,43713,43714,43715,43716,43717,43718,43719,43720,43721,43722,43723,44148,44158,44236,44299,44300,44304,44310,44311,44432,44434,44462,44475,44480,44499,44500,44501,44505,44506,44507,44508,44578,44580,44598,44600,44604,44607,44608,44609,44619,44620,44627,44629,44646,44656,44680,44700,44703,44705,44743,44755,44760,44761,44832,44833,44851,44852,44856,44915,44926,44948,44981,44994,45003,45006,45007,45008,45009,45026,45028,45029,45030,45031,45032,45033,45034,45035,45036,45045,45052,45082,45120,45172,45173,45174,45175,45188,45189,45190,45191,45194,45195,45196,45197,45198,45199,45200,45201,45202,45276,45277,45278,45280,45328,45568,45569,45575,45629,45630,45850,45851,45852,45853,45900,45901,45902,45903,45904,45905,45907,45908,45909,45942,46054,46055,46103,46104,46105,46319,46395,46399,46400,46401,46402,46403,46783,46830,46847,46849,46852,46887,46957,47030,47036,48601,48679,48945,49209,49223,49334,49373,49640,49680,49689,49739,49750,49873,49915,49916,49926,49984,50248,50431,51809,52189,52202,52272,52275,52276,52345,52562,52563,52565,53510,54069,54291,54470,54822
AuctionHouseBot.DisabledCustomItemIDs =