Files
mod-ah-bot/src/AuctionHouseBot.cpp
2023-11-27 21:43:32 -06:00

904 lines
35 KiB
C++

/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ObjectMgr.h"
#include "AuctionHouseMgr.h"
#include "AuctionHouseBot.h"
#include "Config.h"
#include "Player.h"
#include "WorldSession.h"
#include "GameTime.h"
#include "DatabaseEnv.h"
#include <set>
using namespace std;
AuctionHouseBot::AuctionHouseBot()
{
debug_Out = false;
debug_Out_Filters = false;
AHBSeller = false;
AHBBuyer = false;
_lastrun_a = time(NULL);
_lastrun_h = time(NULL);
_lastrun_n = time(NULL);
AllianceConfig = AHBConfig(2);
HordeConfig = AHBConfig(6);
NeutralConfig = AHBConfig(7);
}
AuctionHouseBot::~AuctionHouseBot()
{
}
uint32 AuctionHouseBot::getStackSizeForItem(ItemTemplate const* itemProto) const
{
// Determine the stack ratio based on class type
if (itemProto == NULL)
return 1;
// TODO: Move this to a config
uint32 stackRatio = 0;
switch (itemProto->Class)
{
case ITEM_CLASS_CONSUMABLE: stackRatio = 50; break;
case ITEM_CLASS_CONTAINER: stackRatio = 0; break;
case ITEM_CLASS_WEAPON: stackRatio = 0; break;
case ITEM_CLASS_GEM: stackRatio = 5; break;
case ITEM_CLASS_REAGENT: stackRatio = 50; break;
case ITEM_CLASS_ARMOR: stackRatio = 0; break;
case ITEM_CLASS_PROJECTILE: stackRatio = 100; break;
case ITEM_CLASS_TRADE_GOODS: stackRatio = 50; break;
case ITEM_CLASS_GENERIC: stackRatio = 100; break;
case ITEM_CLASS_RECIPE: stackRatio = 0; break;
case ITEM_CLASS_QUIVER: stackRatio = 0; break;
case ITEM_CLASS_QUEST: stackRatio = 10; break;
case ITEM_CLASS_KEY: stackRatio = 10; break;
case ITEM_CLASS_MISC: stackRatio = 100; break;
case ITEM_CLASS_GLYPH: stackRatio = 0; break;
default: stackRatio = 0; break;
}
if (stackRatio > urand(0, 99))
return urand(1, itemProto->GetMaxStackSize());
else
return 1;
}
void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice)
{
// Start with a buyout price related to the sell price
outBuyoutPrice = itemProto->SellPrice;
// Set a minimum base buyoutPrice to 5-15 silver for non-projectiles and non-common trade goods
if (outBuyoutPrice < 500 && (itemProto->Class != ITEM_CLASS_PROJECTILE && !(itemProto->Class == ITEM_CLASS_TRADE_GOODS && itemProto->Quality == ITEM_QUALITY_NORMAL)))
{
// TODO: Move to a config
outBuyoutPrice = urand(500, 1500);
}
// If still no buy price, give it something low
if (outBuyoutPrice == 0)
{
outBuyoutPrice = urand(500, 1500);
}
// Multiply the price based on quality
switch (itemProto->Quality)
{
case ITEM_QUALITY_UNCOMMON: outBuyoutPrice *= 2; break;
case ITEM_QUALITY_RARE: outBuyoutPrice *= 5; break;
case ITEM_QUALITY_EPIC: outBuyoutPrice *= 7; break;
default: break;
}
// If a vendor sells this item, make the price at least that high
if (itemProto->SellPrice > outBuyoutPrice)
outBuyoutPrice = itemProto->SellPrice;
// Calculate buyout price with a variance
uint64 sellVarianceBuyoutPriceTopPercent = 130;
uint64 sellVarianceBuyoutPriceBottomPercent = 70;
outBuyoutPrice = urand(sellVarianceBuyoutPriceBottomPercent * outBuyoutPrice, sellVarianceBuyoutPriceTopPercent * outBuyoutPrice);
outBuyoutPrice /= 100;
// Calculate a bid price based on a variance against buyout price
uint64 sellVarianceBidPriceTopPercent = 100;
uint64 sellVarianceBidPriceBottomPercent = 75;
outBidPrice = urand(sellVarianceBidPriceBottomPercent * outBuyoutPrice, sellVarianceBidPriceTopPercent * outBuyoutPrice);
outBidPrice /= 100;
// If variance brought price below sell price, bring it back up to avoid making money off vendoring AH items
if (outBuyoutPrice < itemProto->SellPrice)
{
uint64 minLowPriceAddVariancePercent = 125;
outBuyoutPrice = urand(100 * itemProto->SellPrice, minLowPriceAddVariancePercent * itemProto->SellPrice);
outBuyoutPrice /= 100;
}
// Bid price can never be below sell price
if (outBidPrice < itemProto->SellPrice)
{
outBidPrice = itemProto->SellPrice;
}
}
void AuctionHouseBot::populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight)
{
for (uint32 i = 0; i < itemClassSeedWeight; ++i)
itemCandidateClassWeightedSeedList.push_back(itemClass);
}
void AuctionHouseBot::populateItemClassSeedList()
{
// Determine how many of what kinds of items to use based on a seeded weight list, 0 = none
// TODO: Move these weight items to a config
uint32 itemClassSeedWeightConsumable = 4;
uint32 itemClassSeedWeightContainer = 2;
uint32 itemClassSeedWeightWeapon = 8;
uint32 itemClassSeedWeightGem = 3;
uint32 itemClassSeedWeightArmor = 8;
uint32 itemClassSeedWeightReagent = 1;
uint32 itemClassSeedWeightProjectile = 2;
uint32 itemClassSeedWeightTradeGoods = 10;
uint32 itemClassSeedWeightGeneric = 1;
uint32 itemClassSeedWeightRecipe = 4;
uint32 itemClassSeedWeightQuiver = 1;
uint32 itemClassSeedWeightQuest = 2;
uint32 itemClassSeedWeightKey = 1;
uint32 itemClassSeedWeightMisc = 0;
uint32 itemClassSeedWeightGlyph = 2;
// Clear old list
itemCandidateClassWeightedSeedList.clear();
// Fill the list
populatetemClassSeedListForItemClass(ITEM_CLASS_CONSUMABLE, itemClassSeedWeightConsumable);
populatetemClassSeedListForItemClass(ITEM_CLASS_CONTAINER, itemClassSeedWeightContainer);
populatetemClassSeedListForItemClass(ITEM_CLASS_WEAPON, itemClassSeedWeightWeapon);
populatetemClassSeedListForItemClass(ITEM_CLASS_GEM, itemClassSeedWeightGem);
populatetemClassSeedListForItemClass(ITEM_CLASS_ARMOR, itemClassSeedWeightArmor);
populatetemClassSeedListForItemClass(ITEM_CLASS_REAGENT, itemClassSeedWeightReagent);
populatetemClassSeedListForItemClass(ITEM_CLASS_PROJECTILE, itemClassSeedWeightProjectile);
populatetemClassSeedListForItemClass(ITEM_CLASS_TRADE_GOODS, itemClassSeedWeightTradeGoods);
populatetemClassSeedListForItemClass(ITEM_CLASS_GENERIC, itemClassSeedWeightGeneric);
populatetemClassSeedListForItemClass(ITEM_CLASS_RECIPE, itemClassSeedWeightRecipe);
populatetemClassSeedListForItemClass(ITEM_CLASS_QUIVER, itemClassSeedWeightQuiver);
populatetemClassSeedListForItemClass(ITEM_CLASS_QUEST, itemClassSeedWeightQuest);
populatetemClassSeedListForItemClass(ITEM_CLASS_KEY, itemClassSeedWeightKey);
populatetemClassSeedListForItemClass(ITEM_CLASS_MISC, itemClassSeedWeightMisc);
populatetemClassSeedListForItemClass(ITEM_CLASS_GLYPH, itemClassSeedWeightGlyph);
}
void AuctionHouseBot::populateItemCandidateList()
{
// Clear old list and rebuild it
itemCandidatesByItemClass.clear();
itemCandidatesByItemClass[ITEM_CLASS_CONSUMABLE] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_CONTAINER] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_WEAPON] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_GEM] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_ARMOR] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_REAGENT] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_PROJECTILE] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_TRADE_GOODS] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_GENERIC] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_RECIPE] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_QUIVER] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_QUEST] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_KEY] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_MISC] = vector<uint32>();
itemCandidatesByItemClass[ITEM_CLASS_GLYPH] = vector<uint32>();
// Item include exceptions
set<uint32> includeItemIDExecptions;
includeItemIDExecptions.insert(11732);
includeItemIDExecptions.insert(11733);
includeItemIDExecptions.insert(11734);
includeItemIDExecptions.insert(11736);
includeItemIDExecptions.insert(11737);
includeItemIDExecptions.insert(18332);
includeItemIDExecptions.insert(18333);
includeItemIDExecptions.insert(18334);
includeItemIDExecptions.insert(18335);
// Fill list
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
{
// Always store items that are exceptions
if (includeItemIDExecptions.find(itr->second.ItemId) != includeItemIDExecptions.end())
{
// Store the item ID
itemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
continue;
}
// Skip any items not in the seed list
if (std::find(itemCandidateClassWeightedSeedList.begin(), itemCandidateClassWeightedSeedList.end(), itr->second.Class) == itemCandidateClassWeightedSeedList.end())
continue;
// Skip any BOP items
if (itr->second.Bonding == BIND_WHEN_PICKED_UP)
continue;
// Restrict quality to anything under 7 (artifact and below) or above poor
if (itr->second.Quality == 0 || itr->second.Quality > 6)
continue;
// Disabled items by Id
if (DisableItemStore.find(itr->second.ItemId) != DisableItemStore.end())
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (PTR/Beta/Unused Item)", itr->second.ItemId);
continue;
}
// Disable conjured items
if (itr->second.IsConjuredConsumable())
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Conjured Consumable)", itr->second.ItemId);
continue;
}
// Disable money
if (itr->second.Class == ITEM_CLASS_MONEY)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Money)", itr->second.ItemId);
continue;
}
// Disable moneyloot
if (itr->second.MinMoneyLoot > 0)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (MoneyLoot)", itr->second.ItemId);
continue;
}
// Disable items with duration
if (itr->second.Duration > 0)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Has a Duration)", itr->second.ItemId);
continue;
}
// Disable containers with zero slots
if (itr->second.Class == ITEM_CLASS_CONTAINER && itr->second.ContainerSlots == 0)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Container with no slots)", itr->second.ItemId);
continue;
}
// Disable items which are bind quest Items
if (itr->second.Bonding == BIND_QUEST_ITEM)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (BOP or BQI and Required Level is less than Item Level)", itr->second.ItemId);
continue;
}
// Disable anything with the string literal of a testing or depricated item
if (itr->second.Name1.find("Test ") != std::string::npos ||
itr->second.Name1.find("Item") != std::string::npos ||
itr->second.Name1.find("Unused") != std::string::npos ||
itr->second.Name1.find("Deprecated") != std::string::npos ||
itr->second.Name1.find("Depricated") != std::string::npos ||
itr->second.Name1.find(" Epic ") != std::string::npos ||
itr->second.Name1.find("]") != std::string::npos ||
itr->second.Name1.find("[") != std::string::npos ||
itr->second.Name1.find("TEST") != std::string::npos ||
itr->second.Name1.find("D'Sak") != std::string::npos ||
itr->second.Name1.find("(") != std::string::npos ||
itr->second.Name1.find(")") != std::string::npos ||
itr->second.Name1.find("PVP") != std::string::npos ||
itr->second.Name1.find("OLD") != std::string::npos)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled item with a temp or unused item name", itr->second.ItemId);
continue;
}
// Disable "other" consumables
if (itr->second.Class == ITEM_CLASS_CONSUMABLE && itr->second.SubClass == ITEM_SUBCLASS_CONSUMABLE_OTHER)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled consumber 'other' item", itr->second.ItemId);
continue;
}
// Disable all items that have neither a sell or a buy price, with exception of item enhancements and trade goods
bool isEnchantingTradeGood = (itr->second.Class == ITEM_CLASS_TRADE_GOODS && itr->second.SubClass == ITEM_SUBCLASS_ENCHANTING);
bool isItemEnhancement = (itr->second.Class == ITEM_CLASS_CONSUMABLE && itr->second.SubClass == ITEM_SUBCLASS_ITEM_ENHANCEMENT);
bool hasNoPrice = (itr->second.SellPrice == 0 && itr->second.BuyPrice == 0);
if (hasNoPrice == true && isItemEnhancement == false && isEnchantingTradeGood == false)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled misc item", itr->second.ItemId);
continue;
}
// Disable common weapons
if (itr->second.Quality == ITEM_QUALITY_NORMAL && itr->second.Class == ITEM_CLASS_WEAPON)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled common weapon", itr->second.ItemId);
continue;
}
// Disable common armor
if (itr->second.Quality == ITEM_QUALITY_NORMAL && itr->second.Class == ITEM_CLASS_ARMOR)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled common non-misc armor", itr->second.ItemId);
continue;
}
// Store the item ID
itemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
}
}
void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
{
if (debug_Out)
LOG_INFO("module", "AHSeller: Disabled");
return;
}
uint32 minItems = config->GetMinItems();
uint32 maxItems = config->GetMaxItems();
if (maxItems == 0)
{
//if (debug_Out) sLog->outString( "AHSeller: Auctions disabled");
return;
}
AuctionHouseEntry const* ahEntry = sAuctionMgr->GetAuctionHouseEntry(config->GetAHFID());
if (!ahEntry)
{
return;
}
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config->GetAHFID());
if (!auctionHouse)
{
return;
}
uint32 auctions = auctionHouse->Getcount();
uint32 items = 0;
if (auctions >= minItems)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: Auctions above minimum");
return;
}
if (auctions >= maxItems)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: Auctions at or above maximum");
return;
}
if ((maxItems - auctions) >= ItemsPerCycle)
items = ItemsPerCycle;
else
items = (maxItems - auctions);
if (debug_Out)
LOG_INFO("module", "AHSeller: Adding {} Auctions", items);
if (debug_Out)
LOG_ERROR("module", "AHSeller: Current house id is {}", config->GetAHID());
if (debug_Out)
LOG_ERROR("module", "AHSeller: {} items", items);
// only insert a few at a time, so as not to peg the processor
for (uint32 cnt = 1; cnt <= items; cnt++)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: {} count", cnt);
// Pull a random item out of the candidate list
uint32 chosenItemClass = itemCandidateClassWeightedSeedList[urand(0, itemCandidateClassWeightedSeedList.size() - 1)];
uint32 itemID = 0;
if (itemCandidatesByItemClass[chosenItemClass].size() != 0)
itemID = itemCandidatesByItemClass[chosenItemClass][urand(0, itemCandidatesByItemClass[chosenItemClass].size() - 1)];
// Prevent invalid IDs
if (itemID == 0)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: Item::CreateItem() - ItemID is 0", chosenItemClass);
continue;
}
ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(itemID);
if (prototype == NULL)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: prototype == NULL");
continue;
}
Item* item = Item::CreateItem(itemID, 1, AHBplayer);
if (item == NULL)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: Item::CreateItem() returned NULL");
break;
}
item->AddToUpdateQueueOf(AHBplayer);
uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
if (randomPropertyId != 0)
item->SetItemRandomProperties(randomPropertyId);
// Determine price
uint64 buyoutPrice = 0;
uint64 bidPrice = 0;
calculateItemValue(prototype, bidPrice, buyoutPrice);
// Define a duration
uint32 etime = urand(900, 43200);
// Set stack size
uint32 stackCount = getStackSizeForItem(prototype);
item->SetCount(stackCount);
uint32 dep = sAuctionMgr->GetAuctionDeposit(ahEntry, etime, item, stackCount);
auto trans = CharacterDatabase.BeginTransaction();
AuctionEntry* auctionEntry = new AuctionEntry();
auctionEntry->Id = sObjectMgr->GenerateAuctionID();
auctionEntry->houseId = config->GetAHID();
auctionEntry->item_guid = item->GetGUID();
auctionEntry->item_template = item->GetEntry();
auctionEntry->itemCount = item->GetCount();
auctionEntry->owner = AHBplayer->GetGUID();
auctionEntry->startbid = bidPrice * stackCount;
auctionEntry->buyout = buyoutPrice * stackCount;
auctionEntry->bid = 0;
auctionEntry->deposit = dep;
auctionEntry->expire_time = (time_t) etime + time(NULL);
auctionEntry->auctionHouseEntry = ahEntry;
item->SaveToDB(trans);
item->RemoveFromUpdateQueueOf(AHBplayer);
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(auctionEntry);
auctionEntry->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
}
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session)
{
if (!AHBBuyer)
{
if (debug_Out)
LOG_ERROR("module", "AHBuyer: Disabled");
return;
}
QueryResult result = CharacterDatabase.Query("SELECT id FROM auctionhouse WHERE itemowner<>{} AND buyguid<>{}", AHBplayerGUID, AHBplayerGUID);
if (!result)
return;
if (result->GetRowCount() == 0)
return;
// Fetches content of selected AH
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config->GetAHFID());
vector<uint32> possibleBids;
do
{
uint32 tmpdata = result->Fetch()->Get<uint32>();
possibleBids.push_back(tmpdata);
}while (result->NextRow());
for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count)
{
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
{
//if (debug_Out) sLog->outError( "AHBuyer: I have no items to bid on.");
count = config->GetBidsPerInterval();
continue;
}
// Choose random auction from possible auctions
uint32 vectorPos = urand(0, possibleBids.size() - 1);
vector<uint32>::iterator iter = possibleBids.begin();
advance(iter, vectorPos);
// from auctionhousehandler.cpp, creates auction pointer & player pointer
AuctionEntry* auction = auctionHouse->GetAuction(*iter);
// Erase the auction from the vector to prevent bidding on item in next iteration.
possibleBids.erase(iter);
if (!auction)
continue;
// get exact item information
Item *pItem = sAuctionMgr->GetAItem(auction->item_guid);
if (!pItem)
{
if (debug_Out)
LOG_ERROR("module", "AHBuyer: Item {} doesn't exist, perhaps bought already?", auction->item_guid.ToString());
continue;
}
// get item prototype
ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(auction->item_template);
// check which price we have to use, startbid or if it is bidded already
uint32 currentprice;
if (auction->bid)
currentprice = auction->bid;
else
currentprice = auction->startbid;
// Prepare portion from maximum bid per item
double bidrate = static_cast<double>(urand(1, 100)) / 100;
uint64 discardBuyoutPrice = 0;
uint64 bidPriceMaxSingle = 0;
calculateItemValue(prototype, bidPriceMaxSingle, discardBuyoutPrice);
uint64 bitPriceMaxCurStack = bidPriceMaxSingle * pItem->GetCount();
// check some special items, and do recalculating to their prices
switch (prototype->Class)
{
// ammo
case 6:
bitPriceMaxCurStack = 0;
break;
default:
break;
}
if (bitPriceMaxCurStack == 0)
{
// quality check failed to get bidmax, let's get out of here
continue;
}
// Calculate our bid
long double bidvalue = currentprice + ((bitPriceMaxCurStack - currentprice) * bidrate);
// Convert to uint32
uint32 bidprice = static_cast<uint32>(bidvalue);
// Check our bid is high enough to be valid. If not, correct it to minimum.
if ((currentprice + auction->GetAuctionOutBid()) > bidprice)
bidprice = currentprice + auction->GetAuctionOutBid();
if (debug_Out)
{
LOG_INFO("module", "-------------------------------------------------");
LOG_INFO("module", "AHBuyer: Info for Auction #{}:", auction->Id);
LOG_INFO("module", "AHBuyer: AuctionHouse: {}", auction->GetHouseId());
LOG_INFO("module", "AHBuyer: Owner: {}", auction->owner.ToString());
LOG_INFO("module", "AHBuyer: Bidder: {}", auction->bidder.ToString());
LOG_INFO("module", "AHBuyer: Starting Bid: {}", auction->startbid);
LOG_INFO("module", "AHBuyer: Current Bid: {}", currentprice);
LOG_INFO("module", "AHBuyer: Buyout: {}", auction->buyout);
LOG_INFO("module", "AHBuyer: Deposit: {}", auction->deposit);
LOG_INFO("module", "AHBuyer: Expire Time: {}", uint32(auction->expire_time));
LOG_INFO("module", "AHBuyer: Bid Rate: {}", bidrate);
LOG_INFO("module", "AHBuyer: Bid Max: {}", bitPriceMaxCurStack);
LOG_INFO("module", "AHBuyer: Bid Value: {}", bidvalue);
LOG_INFO("module", "AHBuyer: Bid Price: {}", bidprice);
LOG_INFO("module", "AHBuyer: Item GUID: {}", auction->item_guid.ToString());
LOG_INFO("module", "AHBuyer: Item Template: {}", auction->item_template);
LOG_INFO("module", "AHBuyer: Item Info:");
LOG_INFO("module", "AHBuyer: Item ID: {}", prototype->ItemId);
LOG_INFO("module", "AHBuyer: Buy Price: {}", prototype->BuyPrice);
LOG_INFO("module", "AHBuyer: Sell Price: {}", prototype->SellPrice);
LOG_INFO("module", "AHBuyer: Bonding: {}", prototype->Bonding);
LOG_INFO("module", "AHBuyer: Quality: {}", prototype->Quality);
LOG_INFO("module", "AHBuyer: Item Level: {}", prototype->ItemLevel);
LOG_INFO("module", "AHBuyer: Ammo Type: {}", prototype->AmmoType);
LOG_INFO("module", "-------------------------------------------------");
}
// Check whether we do normal bid, or buyout
if ((bidprice < auction->buyout) || (auction->buyout == 0))
{
if (auction->bidder)
{
if (auction->bidder == AHBplayer->GetGUID())
{
//pl->ModifyMoney(-int32(price - auction->bid));
}
else
{
// mail to last bidder and return money
auto trans = CharacterDatabase.BeginTransaction();
sAuctionMgr->SendAuctionOutbiddedMail(auction, bidprice, session->GetPlayer(), trans);
CharacterDatabase.CommitTransaction(trans);
//pl->ModifyMoney(-int32(price));
}
}
auction->bidder = AHBplayer->GetGUID();
auction->bid = bidprice;
// Saving auction into database
CharacterDatabase.Execute("UPDATE auctionhouse SET buyguid = '{}',lastbid = '{}' WHERE id = '{}'", auction->bidder.GetCounter(), auction->bid, auction->Id);
}
else
{
auto trans = CharacterDatabase.BeginTransaction();
//buyout
if ((auction->bidder) && (AHBplayer->GetGUID() != auction->bidder))
{
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, session->GetPlayer(), trans);
}
auction->bidder = AHBplayer->GetGUID();
auction->bid = auction->buyout;
// Send mails to buyer & seller
//sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
auction->DeleteFromDB(trans);
sAuctionMgr->RemoveAItem(auction->item_guid);
auctionHouse->RemoveAuction(auction);
CharacterDatabase.CommitTransaction(trans);
}
}
}
void AuctionHouseBot::Update()
{
time_t _newrun = time(NULL);
if ((!AHBSeller) && (!AHBBuyer))
return;
std::string accountName = "AuctionHouseBot" + std::to_string(AHBplayerAccount);
WorldSession _session(AHBplayerAccount, std::move(accountName), nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player _AHBplayer(&_session);
_AHBplayer.Initialize(AHBplayerGUID);
ObjectAccessor::AddObject(&_AHBplayer);
// Add New Bids
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
addNewAuctions(&_AHBplayer, &AllianceConfig);
if (((_newrun - _lastrun_a) >= (AllianceConfig.GetBiddingInterval() * MINUTE)) && (AllianceConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_a));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Alliance Auctions");
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig, &_session);
_lastrun_a = _newrun;
}
addNewAuctions(&_AHBplayer, &HordeConfig);
if (((_newrun - _lastrun_h) >= (HordeConfig.GetBiddingInterval() * MINUTE)) && (HordeConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_h));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Horde Auctions");
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig, &_session);
_lastrun_h = _newrun;
}
}
addNewAuctions(&_AHBplayer, &NeutralConfig);
if (((_newrun - _lastrun_n) >= (NeutralConfig.GetBiddingInterval() * MINUTE)) && (NeutralConfig.GetBidsPerInterval() > 0))
{
//if (debug_Out) sLog->outError( "AHBuyer: %u seconds have passed since last bid", (_newrun - _lastrun_n));
//if (debug_Out) sLog->outError( "AHBuyer: Bidding on Neutral Auctions");
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig, &_session);
_lastrun_n = _newrun;
}
ObjectAccessor::RemoveObject(&_AHBplayer);
}
void AuctionHouseBot::Initialize()
{
DisableItemStore.clear();
// No longer make this a database thing
//QueryResult result = WorldDatabase.Query("SELECT item FROM mod_auctionhousebot_disabled_items");
//if (result)
//{
// do
// {
// Field* fields = result->Fetch();
// DisableItemStore.insert(fields[0].Get<uint32>());
// } while (result->NextRow());
//}
DisableItemStore.insert(51809); // Portable Hole
DisableItemStore.insert(38082); // Gigantique Bag
//End Filters
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
LoadValues(&AllianceConfig);
LoadValues(&HordeConfig);
}
LoadValues(&NeutralConfig);
//
// check if the AHBot account/GUID in the config actually exists
//
if ((AHBplayerAccount != 0) || (AHBplayerGUID != 0))
{
QueryResult result = CharacterDatabase.Query("SELECT 1 FROM characters WHERE account = {} AND guid = {}", AHBplayerAccount, AHBplayerGUID);
if (!result)
{
LOG_ERROR("module", "AuctionHouseBot: The account/GUID-information set for your AHBot is incorrect (account: {} guid: {})", AHBplayerAccount, AHBplayerGUID);
return;
}
}
if (AHBSeller)
{
// Build a list of items that can be pulled from for auction
populateItemClassSeedList();
populateItemCandidateList();
LOG_INFO("module", "AuctionHouseBot:");
LOG_INFO("module", "{} disabled items", uint32(DisableItemStore.size()));
}
LOG_INFO("module", "AuctionHouseBot and AuctionHouseBuyer have been loaded.");
}
void AuctionHouseBot::InitializeConfiguration()
{
debug_Out = sConfigMgr->GetOption<bool>("AuctionHouseBot.DEBUG", false);
debug_Out_Filters = sConfigMgr->GetOption<bool>("AuctionHouseBot.DEBUG_FILTERS", false);
AHBSeller = sConfigMgr->GetOption<bool>("AuctionHouseBot.EnableSeller", false);
AHBBuyer = sConfigMgr->GetOption<bool>("AuctionHouseBot.EnableBuyer", false);
AHBplayerAccount = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Account", 0);
AHBplayerGUID = sConfigMgr->GetOption<uint32>("AuctionHouseBot.GUID", 0);
ItemsPerCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ItemsPerCycle", 200);
}
void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, char* args)
{
AHBConfig *config = NULL;
switch (ahMapID)
{
case 2:
config = &AllianceConfig;
break;
case 6:
config = &HordeConfig;
break;
case 7:
config = &NeutralConfig;
break;
}
switch (command)
{
case 0: //ahexpire
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config->GetAHFID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
while (itr != auctionHouse->GetAuctionsEnd())
{
if (itr->second->owner.GetCounter() == AHBplayerGUID)
{
itr->second->expire_time = GameTime::GetGameTime().count();
uint32 id = itr->second->Id;
uint32 expire_time = itr->second->expire_time;
CharacterDatabase.Execute("UPDATE auctionhouse SET time = '{}' WHERE id = '{}'", expire_time, id);
}
++itr;
}
}
break;
case 1: //min items
{
char * param1 = strtok(args, " ");
uint32 minItems = (uint32) strtoul(param1, NULL, 0);
WorldDatabase.Execute("UPDATE mod_auctionhousebot SET minitems = '{}' WHERE auctionhouse = '{}'", minItems, ahMapID);
config->SetMinItems(minItems);
}
break;
case 2: //max items
{
char * param1 = strtok(args, " ");
uint32 maxItems = (uint32) strtoul(param1, NULL, 0);
WorldDatabase.Execute("UPDATE mod_auctionhousebot SET maxitems = '{}' WHERE auctionhouse = '{}'", maxItems, ahMapID);
config->SetMaxItems(maxItems);
}
break;
case 12: //buyer bidding interval
{
char * param1 = strtok(args, " ");
uint32 bidInterval = (uint32) strtoul(param1, NULL, 0);
WorldDatabase.Execute("UPDATE mod_auctionhousebot SET buyerbiddinginterval = '{}' WHERE auctionhouse = '{}'", bidInterval, ahMapID);
config->SetBiddingInterval(bidInterval);
}
break;
case 13: //buyer bids per interval
{
char * param1 = strtok(args, " ");
uint32 bidsPerInterval = (uint32) strtoul(param1, NULL, 0);
WorldDatabase.Execute("UPDATE mod_auctionhousebot SET buyerbidsperinterval = '{}' WHERE auctionhouse = '{}'", bidsPerInterval, ahMapID);
config->SetBidsPerInterval(bidsPerInterval);
}
break;
default:
break;
}
}
void AuctionHouseBot::LoadValues(AHBConfig *config)
{
if (debug_Out)
LOG_ERROR("module", "Start Settings for {} Auctionhouses:", WorldDatabase.Query("SELECT name FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<std::string_view>());
if (AHBSeller)
{
//load min and max items
config->SetMinItems(WorldDatabase.Query("SELECT minitems FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<uint32>());
config->SetMaxItems(WorldDatabase.Query("SELECT maxitems FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<uint32>());
if (debug_Out)
{
LOG_ERROR("module", "minItems = {}", config->GetMinItems());
LOG_ERROR("module", "maxItems = {}", config->GetMaxItems());
}
}
if (AHBBuyer)
{
//load bidding interval
config->SetBiddingInterval(WorldDatabase.Query("SELECT buyerbiddinginterval FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<uint32>());
//load bids per interval
config->SetBidsPerInterval(WorldDatabase.Query("SELECT buyerbidsperinterval FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<uint32>());
if (debug_Out)
{
LOG_ERROR("module", "buyerBiddingInterval = {}", config->GetBiddingInterval());
LOG_ERROR("module", "buyerBidsPerInterval = {}", config->GetBidsPerInterval());
}
}
if (debug_Out)
LOG_ERROR("module", "End Settings for {} Auctionhouses:", WorldDatabase.Query("SELECT name FROM mod_auctionhousebot WHERE auctionhouse = {}", config->GetAHID())->Fetch()->Get<std::string>());
}