mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
1316 lines
60 KiB
C++
1316 lines
60 KiB
C++
/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2023+ Nathan Handley <https://github.com/NathanHandley>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ObjectMgr.h"
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#include "AuctionHouseMgr.h"
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#include "AuctionHouseBot.h"
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#include "AuctionHouseSearcher.h"
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#include "Config.h"
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#include "Player.h"
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#include "WorldSession.h"
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#include "GameTime.h"
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#include "DatabaseEnv.h"
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#include "ItemTemplate.h"
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#include "SharedDefines.h"
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#include <cmath>
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#include <set>
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using namespace std;
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AuctionHouseBot::AuctionHouseBot() :
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debug_Out(false),
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debug_Out_Filters(false),
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SellingBotEnabled(false),
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BuyingBotEnabled(false),
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CyclesBetweenBuyOrSell(1),
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BuyingBotBuyCanditatesPerBuyCycle(1),
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BuyingBotAcceptablePriceModifier(1),
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AHCharactersGUIDsForQuery(""),
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ItemsPerCycle(75),
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DisabledItemTextFilter(true),
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ListedItemLevelRestrictedEnabled(false),
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ListedItemLevelMax(999),
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ListedItemLevelMin(0),
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RandomStackRatioConsumable(1),
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RandomStackRatioContainer(1),
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RandomStackRatioWeapon(1),
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RandomStackRatioGem(1),
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RandomStackRatioArmor(1),
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RandomStackRatioReagent(1),
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RandomStackRatioProjectile(1),
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RandomStackRatioTradeGood(1),
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RandomStackRatioGeneric(1),
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RandomStackRatioRecipe(1),
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RandomStackRatioQuiver(1),
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RandomStackRatioQuest(1),
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RandomStackRatioKey(1),
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RandomStackRatioMisc(1),
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RandomStackRatioGlyph(1),
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ListProportionConsumable(1),
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ListProportionContainer(1),
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ListProportionWeapon(1),
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ListProportionGem(1),
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ListProportionArmor(1),
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ListProportionReagent(1),
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ListProportionProjectile(1),
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ListProportionTradeGood(1),
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ListProportionGeneric(1),
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ListProportionRecipe(1),
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ListProportionQuiver(1),
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ListProportionQuest(1),
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ListProportionKey(1),
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ListProportionMisc(1),
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ListProportionGlyph(1),
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PriceMultiplierCategoryConsumable(1),
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PriceMultiplierCategoryContainer(1),
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PriceMultiplierCategoryWeapon(1),
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PriceMultiplierCategoryGem(1),
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PriceMultiplierCategoryArmor(1),
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PriceMultiplierCategoryReagent(1),
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PriceMultiplierCategoryProjectile(1),
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PriceMultiplierCategoryTradeGood(1),
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PriceMultiplierCategoryGeneric(1),
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PriceMultiplierCategoryRecipe(1),
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PriceMultiplierCategoryQuiver(1),
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PriceMultiplierCategoryQuest(1),
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PriceMultiplierCategoryKey(1),
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PriceMultiplierCategoryMisc(1),
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PriceMultiplierCategoryGlyph(1),
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PriceMultiplierQualityPoor(1),
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PriceMultiplierQualityNormal(1),
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PriceMultiplierQualityUncommon(1),
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PriceMultiplierQualityRare(1),
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PriceMultiplierQualityEpic(1),
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PriceMultiplierQualityLegendary(1),
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PriceMultiplierQualityArtifact(1),
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PriceMultiplierQualityHeirloom(1),
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PriceMinimumCenterBaseConsumable(1),
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PriceMinimumCenterBaseContainer(1),
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PriceMinimumCenterBaseWeapon(1),
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PriceMinimumCenterBaseGem(1),
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PriceMinimumCenterBaseArmor(1),
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PriceMinimumCenterBaseReagent(1),
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PriceMinimumCenterBaseProjectile(1),
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PriceMinimumCenterBaseTradeGood(1),
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PriceMinimumCenterBaseGeneric(1),
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PriceMinimumCenterBaseRecipe(1),
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PriceMinimumCenterBaseQuiver(1),
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PriceMinimumCenterBaseQuest(1),
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PriceMinimumCenterBaseKey(1),
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PriceMinimumCenterBaseMisc(1),
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PriceMinimumCenterBaseGlyph(1),
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ItemLevelPriceMultiplier(1),
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LastCycleCount(0)
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{
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AllianceConfig = AHBConfig(2);
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HordeConfig = AHBConfig(6);
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NeutralConfig = AHBConfig(7);
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}
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AuctionHouseBot::~AuctionHouseBot()
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{
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}
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uint32 AuctionHouseBot::getStackSizeForItem(ItemTemplate const* itemProto) const
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{
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// Determine the stack ratio based on class type
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if (itemProto == NULL)
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return 1;
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// TODO: Move this to a config
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uint32 stackRatio = 0;
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switch (itemProto->Class)
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{
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case ITEM_CLASS_CONSUMABLE: stackRatio = RandomStackRatioConsumable; break;
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case ITEM_CLASS_CONTAINER: stackRatio = RandomStackRatioContainer; break;
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case ITEM_CLASS_WEAPON: stackRatio = RandomStackRatioWeapon; break;
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case ITEM_CLASS_GEM: stackRatio = RandomStackRatioGem; break;
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case ITEM_CLASS_REAGENT: stackRatio = RandomStackRatioReagent; break;
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case ITEM_CLASS_ARMOR: stackRatio = RandomStackRatioArmor; break;
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case ITEM_CLASS_PROJECTILE: stackRatio = RandomStackRatioProjectile; break;
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case ITEM_CLASS_TRADE_GOODS: stackRatio = RandomStackRatioTradeGood; break;
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case ITEM_CLASS_GENERIC: stackRatio = RandomStackRatioGeneric; break;
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case ITEM_CLASS_RECIPE: stackRatio = RandomStackRatioRecipe; break;
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case ITEM_CLASS_QUIVER: stackRatio = RandomStackRatioQuiver; break;
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case ITEM_CLASS_QUEST: stackRatio = RandomStackRatioQuest; break;
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case ITEM_CLASS_KEY: stackRatio = RandomStackRatioKey; break;
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case ITEM_CLASS_MISC: stackRatio = RandomStackRatioMisc; break;
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case ITEM_CLASS_GLYPH: stackRatio = RandomStackRatioGlyph; break;
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default: stackRatio = 0; break;
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}
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if (stackRatio > urand(0, 99))
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return urand(1, itemProto->GetMaxStackSize());
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else
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return 1;
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}
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void AuctionHouseBot::calculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice)
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{
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// Start with a buyout price related to the sell price
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outBuyoutPrice = itemProto->SellPrice;
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// Get the price multipliers
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float classPriceMultiplier = 1;
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switch (itemProto->Class)
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{
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case ITEM_CLASS_CONSUMABLE: classPriceMultiplier = PriceMultiplierCategoryConsumable; break;
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case ITEM_CLASS_CONTAINER: classPriceMultiplier = PriceMultiplierCategoryContainer; break;
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case ITEM_CLASS_WEAPON: classPriceMultiplier = PriceMultiplierCategoryWeapon; break;
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case ITEM_CLASS_GEM: classPriceMultiplier = PriceMultiplierCategoryGem; break;
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case ITEM_CLASS_REAGENT: classPriceMultiplier = PriceMultiplierCategoryReagent; break;
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case ITEM_CLASS_ARMOR: classPriceMultiplier = PriceMultiplierCategoryArmor; break;
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case ITEM_CLASS_PROJECTILE: classPriceMultiplier = PriceMultiplierCategoryProjectile; break;
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case ITEM_CLASS_TRADE_GOODS: classPriceMultiplier = PriceMultiplierCategoryTradeGood; break;
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case ITEM_CLASS_GENERIC: classPriceMultiplier = PriceMultiplierCategoryGeneric; break;
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case ITEM_CLASS_RECIPE: classPriceMultiplier = PriceMultiplierCategoryRecipe; break;
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case ITEM_CLASS_QUIVER: classPriceMultiplier = PriceMultiplierCategoryQuiver; break;
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case ITEM_CLASS_QUEST: classPriceMultiplier = PriceMultiplierCategoryQuest; break;
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case ITEM_CLASS_KEY: classPriceMultiplier = PriceMultiplierCategoryKey; break;
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case ITEM_CLASS_MISC: classPriceMultiplier = PriceMultiplierCategoryMisc; break;
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case ITEM_CLASS_GLYPH: classPriceMultiplier = PriceMultiplierCategoryGlyph; break;
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default: break;
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}
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float qualityPriceMultplier = 1;
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switch (itemProto->Quality)
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{
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case ITEM_QUALITY_POOR: qualityPriceMultplier = PriceMultiplierQualityPoor; break;
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case ITEM_QUALITY_NORMAL: qualityPriceMultplier = PriceMultiplierQualityNormal; break;
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case ITEM_QUALITY_UNCOMMON: qualityPriceMultplier = PriceMultiplierQualityUncommon; break;
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case ITEM_QUALITY_RARE: qualityPriceMultplier = PriceMultiplierQualityRare; break;
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case ITEM_QUALITY_EPIC: qualityPriceMultplier = PriceMultiplierQualityEpic; break;
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case ITEM_QUALITY_LEGENDARY: qualityPriceMultplier = PriceMultiplierQualityLegendary; break;
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case ITEM_QUALITY_ARTIFACT: qualityPriceMultplier = PriceMultiplierQualityArtifact; break;
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case ITEM_QUALITY_HEIRLOOM: qualityPriceMultplier = PriceMultiplierQualityHeirloom; break;
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default: break;
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}
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float classQualityPriceMultiplier = PriceMultiplierCategoryQuality[itemProto->Class][itemProto->Quality];
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// Try to approximate real world prices for Trade Goods based on subclass and item level
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double subclassPriceMultiplier = 1.0f;
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if (itemProto->Class == ITEM_CLASS_TRADE_GOODS)
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{
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switch (itemProto->SubClass)
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{
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case ITEM_SUBCLASS_CLOTH:
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{
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double clothMultiplierHelper = std::log(1.0 + (itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(clothMultiplierHelper,2.0)) / (1 + (0.8 * clothMultiplierHelper))) + (0.001 * std::pow(clothMultiplierHelper,3.5)) - 0.3;
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break;
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}
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case ITEM_SUBCLASS_HERB:
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{
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double herbMultiplierHelper = std::log(1.0 + (5.0 * itemProto->ItemLevel));
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subclassPriceMultiplier = (std::pow(herbMultiplierHelper,3.0) / (1 + (1.8 * herbMultiplierHelper))) - 4.2;
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break;
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}
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case ITEM_SUBCLASS_METAL_STONE:
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{
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double metalMultiplierHelper = std::log(1.0 + (75.0 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(metalMultiplierHelper,3.0)) / (1 + (7.0 * metalMultiplierHelper))) + (0.001 * std::pow(metalMultiplierHelper,3.5)) - 5.2;
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break;
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}
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case ITEM_SUBCLASS_LEATHER:
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{
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double leatherMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(leatherMultiplierHelper,0.15)) / (1 + (2.0 * leatherMultiplierHelper))) + (0.4 * std::pow(leatherMultiplierHelper,3.0)) - 0.2;
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break;
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}
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case ITEM_SUBCLASS_ENCHANTING:
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{
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double enchantingMultiplierHelper = std::log(1.0 + (0.25 * itemProto->ItemLevel));
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subclassPriceMultiplier = ((std::pow(enchantingMultiplierHelper,0.15)) / (1 + (2.0 * enchantingMultiplierHelper))) + (0.4 * std::pow(enchantingMultiplierHelper,3.0)) - 0.2;
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break;
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}
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case ITEM_SUBCLASS_ELEMENTAL:
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{
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subclassPriceMultiplier = 85 - (itemProto->ItemLevel / 0.97);
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break;
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}
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default:
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break;
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}
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}
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else if (itemProto->Class == ITEM_CLASS_MISC)
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{
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switch (itemProto->SubClass)
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{
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// Tuned for pricing lockboxes
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case ITEM_SUBCLASS_JUNK:
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{
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double miscMultiplierHelper = std::log(1.0 + (0.12 * itemProto->ItemLevel));
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subclassPriceMultiplier = (std::pow(miscMultiplierHelper,3.2) / (1 + miscMultiplierHelper));
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break;
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}
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case ITEM_SUBCLASS_JUNK_MOUNT:
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{
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switch (itemProto->Quality)
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{
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case ITEM_QUALITY_RARE: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityRare; break;
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case ITEM_QUALITY_EPIC: subclassPriceMultiplier = PriceMultiplierCategoryMountQualityEpic; break;
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default: break;
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}
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break;
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}
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default: break;
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}
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}
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// Grab the minimum prices
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uint64 PriceMinimumCenterBase = 1000;
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auto it = PriceMinimumCenterBaseOverridesByItemID.find(itemProto->ItemId);
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if (it != PriceMinimumCenterBaseOverridesByItemID.end())
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PriceMinimumCenterBase = it->second;
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else
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{
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switch (itemProto->Class)
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{
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case ITEM_CLASS_CONSUMABLE: PriceMinimumCenterBase = PriceMinimumCenterBaseConsumable; break;
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case ITEM_CLASS_CONTAINER: PriceMinimumCenterBase = PriceMinimumCenterBaseContainer; break;
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case ITEM_CLASS_WEAPON: PriceMinimumCenterBase = PriceMinimumCenterBaseWeapon; break;
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case ITEM_CLASS_GEM: PriceMinimumCenterBase = PriceMinimumCenterBaseGem; break;
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case ITEM_CLASS_REAGENT: PriceMinimumCenterBase = PriceMinimumCenterBaseReagent; break;
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case ITEM_CLASS_ARMOR: PriceMinimumCenterBase = PriceMinimumCenterBaseArmor; break;
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case ITEM_CLASS_PROJECTILE: PriceMinimumCenterBase = PriceMinimumCenterBaseProjectile; break;
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case ITEM_CLASS_TRADE_GOODS: PriceMinimumCenterBase = PriceMinimumCenterBaseTradeGood; break;
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case ITEM_CLASS_GENERIC: PriceMinimumCenterBase = PriceMinimumCenterBaseGeneric; break;
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case ITEM_CLASS_RECIPE: PriceMinimumCenterBase = PriceMinimumCenterBaseRecipe; break;
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case ITEM_CLASS_QUIVER: PriceMinimumCenterBase = PriceMinimumCenterBaseQuiver; break;
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case ITEM_CLASS_QUEST: PriceMinimumCenterBase = PriceMinimumCenterBaseQuest; break;
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case ITEM_CLASS_KEY: PriceMinimumCenterBase = PriceMinimumCenterBaseKey; break;
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case ITEM_CLASS_MISC: PriceMinimumCenterBase = PriceMinimumCenterBaseMisc; break;
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case ITEM_CLASS_GLYPH: PriceMinimumCenterBase = PriceMinimumCenterBaseGlyph; break;
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default: break;
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}
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}
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// Set the minimum price
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if (outBuyoutPrice < PriceMinimumCenterBase)
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outBuyoutPrice = urand(PriceMinimumCenterBase * 0.85, PriceMinimumCenterBase * 1.25);
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else
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outBuyoutPrice = urand(outBuyoutPrice * 0.85, outBuyoutPrice * 1.25);
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// Ensure no multipliers are zero or negative
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if (classPriceMultiplier <= 0.0f)
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classPriceMultiplier = 1.0f;
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if (qualityPriceMultplier <= 0.0f)
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qualityPriceMultplier = 1.0f;
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if (classQualityPriceMultiplier <= 0.0f)
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classQualityPriceMultiplier = 1.0f;
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if (subclassPriceMultiplier <= 0.0f)
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subclassPriceMultiplier = 1.0f;
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// Multiply the price based on multipliers
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outBuyoutPrice *= qualityPriceMultplier;
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outBuyoutPrice *= classPriceMultiplier;
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outBuyoutPrice *= classQualityPriceMultiplier;
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outBuyoutPrice *= static_cast<float>(subclassPriceMultiplier);
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// Apply item level multiplier. Only if no subclass multiplier was applied
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if (ItemLevelPriceMultiplier > 0.0f && itemProto->ItemLevel > 0 && subclassPriceMultiplier == 1.0f)
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outBuyoutPrice *= itemProto->ItemLevel * ItemLevelPriceMultiplier;
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// If a vendor sells this item, make the price at least that high
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if (itemProto->SellPrice > outBuyoutPrice)
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outBuyoutPrice = itemProto->SellPrice;
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// Calculate a bid price based on a variance against buyout price
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float sellVarianceBidPriceTopPercent = 1;
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float sellVarianceBidPriceBottomPercent = .75;
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outBidPrice = urand(sellVarianceBidPriceBottomPercent * outBuyoutPrice, sellVarianceBidPriceTopPercent * outBuyoutPrice);
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// If variance brought price below sell price, bring it back up to avoid making money off vendoring AH items
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if (outBuyoutPrice < itemProto->SellPrice)
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{
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float minLowPriceAddVariancePercent = 1.25;
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outBuyoutPrice = urand(itemProto->SellPrice, minLowPriceAddVariancePercent * itemProto->SellPrice);
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}
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// Bid price can never be below sell price
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if (outBidPrice < itemProto->SellPrice)
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outBidPrice = itemProto->SellPrice;
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}
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void AuctionHouseBot::populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight)
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{
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for (uint32 i = 0; i < itemClassSeedWeight; ++i)
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itemCandidateClassWeightedProportionList.push_back(itemClass);
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}
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void AuctionHouseBot::populateItemClassProportionList()
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{
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// Determine how many of what kinds of items to use based on a seeded weight list, 0 = none
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// Clear old list
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itemCandidateClassWeightedProportionList.clear();
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// Fill the list
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populatetemClassSeedListForItemClass(ITEM_CLASS_CONSUMABLE, ListProportionConsumable);
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populatetemClassSeedListForItemClass(ITEM_CLASS_CONTAINER, ListProportionContainer);
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populatetemClassSeedListForItemClass(ITEM_CLASS_WEAPON, ListProportionWeapon);
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populatetemClassSeedListForItemClass(ITEM_CLASS_GEM, ListProportionGem);
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populatetemClassSeedListForItemClass(ITEM_CLASS_ARMOR, ListProportionArmor);
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populatetemClassSeedListForItemClass(ITEM_CLASS_REAGENT, ListProportionReagent);
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populatetemClassSeedListForItemClass(ITEM_CLASS_PROJECTILE, ListProportionProjectile);
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populatetemClassSeedListForItemClass(ITEM_CLASS_TRADE_GOODS, ListProportionTradeGood);
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populatetemClassSeedListForItemClass(ITEM_CLASS_GENERIC, ListProportionGeneric);
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populatetemClassSeedListForItemClass(ITEM_CLASS_RECIPE, ListProportionRecipe);
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populatetemClassSeedListForItemClass(ITEM_CLASS_QUIVER, ListProportionQuiver);
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populatetemClassSeedListForItemClass(ITEM_CLASS_QUEST, ListProportionQuest);
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populatetemClassSeedListForItemClass(ITEM_CLASS_KEY, ListProportionKey);
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populatetemClassSeedListForItemClass(ITEM_CLASS_MISC, ListProportionMisc);
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populatetemClassSeedListForItemClass(ITEM_CLASS_GLYPH, ListProportionGlyph);
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}
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void AuctionHouseBot::populateItemCandidateList()
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{
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// Clear old list and rebuild it
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itemCandidatesByItemClass.clear();
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itemCandidatesByItemClass[ITEM_CLASS_CONSUMABLE] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_CONTAINER] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_WEAPON] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_GEM] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_ARMOR] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_REAGENT] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_PROJECTILE] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_TRADE_GOODS] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_GENERIC] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_RECIPE] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_QUIVER] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_QUEST] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_KEY] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_MISC] = vector<uint32>();
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itemCandidatesByItemClass[ITEM_CLASS_GLYPH] = vector<uint32>();
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// Item include exceptions
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set<uint32> includeItemIDExecptions;
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includeItemIDExecptions.insert(11732);
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|
includeItemIDExecptions.insert(11733);
|
|
includeItemIDExecptions.insert(11734);
|
|
includeItemIDExecptions.insert(11736);
|
|
includeItemIDExecptions.insert(11737);
|
|
includeItemIDExecptions.insert(18332);
|
|
includeItemIDExecptions.insert(18333);
|
|
includeItemIDExecptions.insert(18334);
|
|
includeItemIDExecptions.insert(18335);
|
|
|
|
// Fill list
|
|
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
|
|
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
|
|
{
|
|
// Never store curBlock zero
|
|
if (itr->second.ItemId == 0)
|
|
continue;
|
|
|
|
// If there is an iLevel exception, honor it
|
|
if (ListedItemLevelRestrictedEnabled == true)
|
|
{
|
|
// Only test if it's not an exception
|
|
if (ListedItemLevelExceptionItems.find(itr->second.ItemId) == ListedItemLevelExceptionItems.end())
|
|
{
|
|
if (itr->second.ItemLevel < ListedItemLevelMin)
|
|
continue;
|
|
if (itr->second.ItemLevel > ListedItemLevelMax)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Disabled items by Id
|
|
if (DisabledItems.find(itr->second.ItemId) != DisabledItems.end())
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (PTR/Beta/Unused Item)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// These items should be included and would otherwise be skipped due to conditions below
|
|
if (includeItemIDExecptions.find(itr->second.ItemId) != includeItemIDExecptions.end())
|
|
{
|
|
// Store the item ID
|
|
itemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Skip any items not in the seed list
|
|
if (std::find(itemCandidateClassWeightedProportionList.begin(), itemCandidateClassWeightedProportionList.end(), itr->second.Class) == itemCandidateClassWeightedProportionList.end())
|
|
continue;
|
|
|
|
// Skip any BOP items
|
|
if (itr->second.Bonding == BIND_WHEN_PICKED_UP || itr->second.Bonding == BIND_QUEST_ITEM)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (BOP or BQI)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Restrict quality to anything under 7 (artifact and below) or above poor
|
|
if (itr->second.Quality == 0 || itr->second.Quality > 6)
|
|
continue;
|
|
|
|
// Disable conjured items
|
|
if (itr->second.IsConjuredConsumable())
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Conjured Consumable)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable money
|
|
if (itr->second.Class == ITEM_CLASS_MONEY)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Money)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable moneyloot
|
|
if (itr->second.MinMoneyLoot > 0)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (MoneyLoot)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable items with duration
|
|
if (itr->second.Duration > 0)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Has a Duration)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable containers with zero slots
|
|
if (itr->second.Class == ITEM_CLASS_CONTAINER && itr->second.ContainerSlots == 0)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Container with no slots)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable normal class 'book' recipies, since they are junk
|
|
if (itr->second.Class == ITEM_CLASS_RECIPE && itr->second.SubClass == ITEM_SUBCLASS_BOOK && itr->second.Quality <= ITEM_QUALITY_NORMAL)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled (Normal or lower recipe book)", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable anything with the string literal of a testing or depricated item
|
|
if (DisabledItemTextFilter == true &&
|
|
(itr->second.Name1.find("Test ") != std::string::npos ||
|
|
itr->second.Name1.find("TEST") != std::string::npos ||
|
|
itr->second.Name1.find("Deprecated") != std::string::npos ||
|
|
itr->second.Name1.find("Depricated") != std::string::npos ||
|
|
itr->second.Name1.find(" Epic ") != std::string::npos ||
|
|
itr->second.Name1.find("]") != std::string::npos ||
|
|
itr->second.Name1.find("D'Sak") != std::string::npos ||
|
|
itr->second.Name1.find("(") != std::string::npos ||
|
|
itr->second.Name1.find("OLD") != std::string::npos))
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled item with a temp or unused item name", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disabled crafted gems that start with "Perfect"
|
|
if (itr->second.Class == ITEM_CLASS_GEM && itr->second.Name1.find("Perfect ") != std::string::npos)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled as it's a perfect crafted gem", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable all items that have neither a sell or a buy price, with exception of item enhancements and trade goods
|
|
bool isEnchantingTradeGood = (itr->second.Class == ITEM_CLASS_TRADE_GOODS && itr->second.SubClass == ITEM_SUBCLASS_ENCHANTING);
|
|
bool isItemEnhancement = (itr->second.Class == ITEM_CLASS_CONSUMABLE && itr->second.SubClass == ITEM_SUBCLASS_ITEM_ENHANCEMENT);
|
|
bool hasNoPrice = (itr->second.SellPrice == 0 && itr->second.BuyPrice == 0);
|
|
if (hasNoPrice == true && isItemEnhancement == false && isEnchantingTradeGood == false)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled misc item", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable common weapons
|
|
if (itr->second.Quality == ITEM_QUALITY_NORMAL && itr->second.Class == ITEM_CLASS_WEAPON)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled common weapon", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Disable common armor
|
|
if (itr->second.Quality == ITEM_QUALITY_NORMAL && itr->second.Class == ITEM_CLASS_ARMOR)
|
|
{
|
|
if (debug_Out_Filters)
|
|
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled common non-misc armor", itr->second.ItemId);
|
|
continue;
|
|
}
|
|
|
|
// Store the item ID
|
|
itemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
|
|
|
|
// Store a second copy if it's a trade good of certain types to double the chances
|
|
if (itr->second.Class == ITEM_CLASS_TRADE_GOODS)
|
|
{
|
|
if (itr->second.SubClass == ITEM_SUBCLASS_CLOTH || itr->second.SubClass == ITEM_SUBCLASS_LEATHER ||
|
|
itr->second.SubClass == ITEM_SUBCLASS_ENCHANTING || itr->second.SubClass == ITEM_SUBCLASS_HERB ||
|
|
itr->second.SubClass == ITEM_SUBCLASS_METAL_STONE)
|
|
{
|
|
itemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (debug_Out)
|
|
{
|
|
for (auto& itemCandidatesInClass : itemCandidatesByItemClass)
|
|
{
|
|
LOG_INFO("module", "Item count in class {} is {}", itemCandidatesInClass.first, itemCandidatesInClass.second.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::addNewAuctions(Player* AHBplayer, AHBConfig *config)
|
|
{
|
|
if (!SellingBotEnabled)
|
|
{
|
|
if (debug_Out)
|
|
LOG_INFO("module", "AHSeller: Disabled");
|
|
return;
|
|
}
|
|
|
|
uint32 minItems = config->GetMinItems();
|
|
uint32 maxItems = config->GetMaxItems();
|
|
|
|
if (maxItems == 0)
|
|
return;
|
|
|
|
AuctionHouseEntry const* ahEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(config->GetAHFID());
|
|
if (!ahEntry)
|
|
{
|
|
return;
|
|
}
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config->GetAHFID());
|
|
if (!auctionHouse)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 auctions = auctionHouse->Getcount();
|
|
|
|
uint32 items = 0;
|
|
|
|
if (auctions >= minItems)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: Auctions above minimum");
|
|
return;
|
|
}
|
|
|
|
if (auctions >= maxItems)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: Auctions at or above maximum");
|
|
return;
|
|
}
|
|
|
|
if ((maxItems - auctions) >= ItemsPerCycle)
|
|
items = ItemsPerCycle;
|
|
else
|
|
items = (maxItems - auctions);
|
|
|
|
if (debug_Out)
|
|
LOG_INFO("module", "AHSeller: Adding {} Auctions", items);
|
|
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: Current house id is {}", config->GetAHID());
|
|
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: {} items", items);
|
|
|
|
// only insert a few at a time, so as not to peg the processor
|
|
for (uint32 cnt = 1; cnt <= items; cnt++)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: {} count", cnt);
|
|
|
|
// Pull a random item out of the candidate list
|
|
uint32 chosenItemClass = itemCandidateClassWeightedProportionList[urand(0, itemCandidateClassWeightedProportionList.size() - 1)];
|
|
uint32 itemID = 0;
|
|
if (itemCandidatesByItemClass[chosenItemClass].size() != 0)
|
|
itemID = itemCandidatesByItemClass[chosenItemClass][urand(0, itemCandidatesByItemClass[chosenItemClass].size() - 1)];
|
|
|
|
// Prevent invalid IDs
|
|
if (itemID == 0)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: Item::CreateItem() - ItemID is 0", chosenItemClass);
|
|
continue;
|
|
}
|
|
|
|
ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(itemID);
|
|
if (prototype == NULL)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: prototype == NULL");
|
|
continue;
|
|
}
|
|
|
|
Item* item = Item::CreateItem(itemID, 1, AHBplayer);
|
|
if (item == NULL)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHSeller: Item::CreateItem() returned NULL");
|
|
break;
|
|
}
|
|
item->AddToUpdateQueueOf(AHBplayer);
|
|
|
|
uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
|
|
if (randomPropertyId != 0)
|
|
item->SetItemRandomProperties(randomPropertyId);
|
|
|
|
// Determine price
|
|
uint64 buyoutPrice = 0;
|
|
uint64 bidPrice = 0;
|
|
calculateItemValue(prototype, bidPrice, buyoutPrice);
|
|
|
|
// Define a duration
|
|
uint32 etime = urand(900, 43200);
|
|
|
|
// Set stack size
|
|
uint32 stackCount = getStackSizeForItem(prototype);
|
|
item->SetCount(stackCount);
|
|
|
|
uint32 dep = sAuctionMgr->GetAuctionDeposit(ahEntry, etime, item, stackCount);
|
|
|
|
auto trans = CharacterDatabase.BeginTransaction();
|
|
AuctionEntry* auctionEntry = new AuctionEntry();
|
|
auctionEntry->Id = sObjectMgr->GenerateAuctionID();
|
|
auctionEntry->houseId = AuctionHouseId(config->GetAHID());
|
|
auctionEntry->item_guid = item->GetGUID();
|
|
auctionEntry->item_template = item->GetEntry();
|
|
auctionEntry->itemCount = item->GetCount();
|
|
auctionEntry->owner = AHBplayer->GetGUID();
|
|
auctionEntry->startbid = bidPrice * stackCount;
|
|
auctionEntry->buyout = buyoutPrice * stackCount;
|
|
auctionEntry->bid = 0;
|
|
auctionEntry->deposit = dep;
|
|
auctionEntry->expire_time = (time_t) etime + time(NULL);
|
|
auctionEntry->auctionHouseEntry = ahEntry;
|
|
item->SaveToDB(trans);
|
|
item->RemoveFromUpdateQueueOf(AHBplayer);
|
|
sAuctionMgr->AddAItem(item);
|
|
auctionHouse->AddAuction(auctionEntry);
|
|
auctionEntry->SaveToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *config)
|
|
{
|
|
if (!BuyingBotEnabled)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHBuyer: Disabled");
|
|
return;
|
|
}
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT id FROM auctionhouse WHERE itemowner NOT IN ({}) AND buyguid NOT IN ({})", AHCharactersGUIDsForQuery, AHCharactersGUIDsForQuery);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
if (result->GetRowCount() == 0)
|
|
return;
|
|
|
|
// Fetches content of selected AH
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config->GetAHFID());
|
|
vector<uint32> possibleBids;
|
|
|
|
do
|
|
{
|
|
uint32 tmpdata = result->Fetch()->Get<uint32>();
|
|
possibleBids.push_back(tmpdata);
|
|
}while (result->NextRow());
|
|
|
|
for (uint32 count = 1; count <= BuyingBotBuyCanditatesPerBuyCycle; ++count)
|
|
{
|
|
// Do we have anything to bid? If not, stop here.
|
|
if (possibleBids.empty())
|
|
{
|
|
//if (debug_Out) sLog->outError( "AHBuyer: I have no items to bid on.");
|
|
count = BuyingBotBuyCanditatesPerBuyCycle;
|
|
continue;
|
|
}
|
|
|
|
// Choose random auction from possible auctions
|
|
uint32 vectorPos = urand(0, possibleBids.size() - 1);
|
|
vector<uint32>::iterator iter = possibleBids.begin();
|
|
advance(iter, vectorPos);
|
|
|
|
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
|
AuctionEntry* auction = auctionHouse->GetAuction(*iter);
|
|
|
|
// Erase the auction from the vector to prevent bidding on item in next iteration.
|
|
possibleBids.erase(iter);
|
|
|
|
if (!auction)
|
|
continue;
|
|
|
|
// get exact item information
|
|
Item *pItem = sAuctionMgr->GetAItem(auction->item_guid);
|
|
if (!pItem || pItem->GetCount() == 0)
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AHBuyer: Item {} doesn't exist, perhaps bought already?", auction->item_guid.ToString());
|
|
continue;
|
|
}
|
|
|
|
// get item prototype
|
|
ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(auction->item_template);
|
|
|
|
// Calculate a potential price for the item
|
|
uint64 willingToSpendPerItemPrice = 0;
|
|
uint64 discardBidPrice = 0;
|
|
calculateItemValue(prototype, discardBidPrice, willingToSpendPerItemPrice);
|
|
willingToSpendPerItemPrice = (uint64)((float)willingToSpendPerItemPrice * BuyingBotAcceptablePriceModifier);
|
|
|
|
uint64 willingToPayForStackPrice = willingToSpendPerItemPrice * pItem->GetCount();
|
|
uint64 bidAmount = 0;
|
|
|
|
// Determine if it's a bid, buyout, or skip
|
|
bool doBuyout = false;
|
|
bool doBid = false;
|
|
|
|
if (auction->buyout != 0 && auction->buyout < willingToPayForStackPrice)
|
|
doBuyout = true;
|
|
else if (auction->startbid < willingToPayForStackPrice && auction->GetAuctionOutBid() < willingToPayForStackPrice)
|
|
doBid = true;
|
|
|
|
if (doBuyout == true || doBid == true)
|
|
{
|
|
if (debug_Out)
|
|
{
|
|
LOG_INFO("module", "-------------------------------------------------");
|
|
LOG_INFO("module", "AHBuyer: Info for Auction #{}:", auction->Id);
|
|
LOG_INFO("module", "AHBuyer: AuctionHouse: {}", auction->GetHouseId());
|
|
LOG_INFO("module", "AHBuyer: Owner: {}", auction->owner.ToString());
|
|
LOG_INFO("module", "AHBuyer: Bidder: {}", auction->bidder.ToString());
|
|
LOG_INFO("module", "AHBuyer: Starting Bid: {}", auction->startbid);
|
|
LOG_INFO("module", "AHBuyer: Current Bid: {}", auction->bid);
|
|
LOG_INFO("module", "AHBuyer: Buyout: {}", auction->buyout);
|
|
LOG_INFO("module", "AHBuyer: Deposit: {}", auction->deposit);
|
|
LOG_INFO("module", "AHBuyer: Expire Time: {}", uint32(auction->expire_time));
|
|
LOG_INFO("module", "AHBuyer: Willing To Pay For Stack Price: {}", willingToPayForStackPrice);
|
|
LOG_INFO("module", "AHBuyer: Item GUID: {}", auction->item_guid.ToString());
|
|
LOG_INFO("module", "AHBuyer: Item Template: {}", auction->item_template);
|
|
LOG_INFO("module", "AHBuyer: Item Info:");
|
|
LOG_INFO("module", "AHBuyer: Item ID: {}", prototype->ItemId);
|
|
LOG_INFO("module", "AHBuyer: Buy Price: {}", prototype->BuyPrice);
|
|
LOG_INFO("module", "AHBuyer: Sell Price: {}", prototype->SellPrice);
|
|
LOG_INFO("module", "AHBuyer: Bonding: {}", prototype->Bonding);
|
|
LOG_INFO("module", "AHBuyer: Quality: {}", prototype->Quality);
|
|
LOG_INFO("module", "AHBuyer: Item Level: {}", prototype->ItemLevel);
|
|
LOG_INFO("module", "AHBuyer: Ammo Type: {}", prototype->AmmoType);
|
|
LOG_INFO("module", "-------------------------------------------------");
|
|
}
|
|
|
|
if (doBid)
|
|
{
|
|
auto trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Perform outbid
|
|
uint32 bidAmount = 0;
|
|
if (auction->bid == 0)
|
|
bidAmount = auction->startbid;
|
|
else
|
|
bidAmount = auction->GetAuctionOutBid();
|
|
|
|
if (auction->bidder)
|
|
sAuctionMgr->SendAuctionOutbiddedMail(auction, bidAmount, AHBplayer, trans);
|
|
|
|
auction->bidder = AHBplayer->GetGUID();
|
|
auction->bid = bidAmount;
|
|
|
|
sAuctionMgr->GetAuctionHouseSearcher()->UpdateBid(auction);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
|
|
stmt->SetData(0, auction->bidder.GetCounter());
|
|
stmt->SetData(1, auction->bid);
|
|
stmt->SetData(2, auction->Id);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
else if (doBuyout)
|
|
{
|
|
auto trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if ((auction->bidder) && (AHBplayer->GetGUID() != auction->bidder))
|
|
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, AHBplayer, trans);
|
|
auction->bidder = AHBplayer->GetGUID();
|
|
auction->bid = auction->buyout;
|
|
|
|
// Send mails to buyer & seller
|
|
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
|
|
sAuctionMgr->SendAuctionWonMail(auction, trans);
|
|
auction->DeleteFromDB(trans);
|
|
|
|
sAuctionMgr->RemoveAItem(auction->item_guid);
|
|
auctionHouse->RemoveAuction(auction);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::Update()
|
|
{
|
|
if ((SellingBotEnabled == false) && (BuyingBotEnabled == false))
|
|
return;
|
|
if (AHCharacters.size() == 0)
|
|
return;
|
|
|
|
|
|
// Only update if the update cycle has been hit
|
|
LastCycleCount++;
|
|
if (LastCycleCount < CyclesBetweenBuyOrSell)
|
|
return;
|
|
LastCycleCount = 0;
|
|
|
|
// Randomly select the bot to load, and load it
|
|
uint32 botIndex = urand(0, AHCharacters.size() - 1);
|
|
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
|
|
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
|
|
WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
|
|
Player _AHBplayer(&_session);
|
|
_AHBplayer.Initialize(AHCharacters[botIndex].CharacterGUID);
|
|
ObjectAccessor::AddObject(&_AHBplayer);
|
|
|
|
// Add New Bids
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
|
{
|
|
addNewAuctions(&_AHBplayer, &AllianceConfig);
|
|
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
|
|
addNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
|
|
|
|
addNewAuctions(&_AHBplayer, &HordeConfig);
|
|
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
|
|
addNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
|
|
}
|
|
|
|
addNewAuctions(&_AHBplayer, &NeutralConfig);
|
|
if (BuyingBotBuyCanditatesPerBuyCycle > 0)
|
|
addNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
|
|
|
|
ObjectAccessor::RemoveObject(&_AHBplayer);
|
|
}
|
|
|
|
void AuctionHouseBot::Initialize()
|
|
{
|
|
// Build a list of items that can be pulled from for auction
|
|
populateItemClassProportionList();
|
|
populateItemCandidateList();
|
|
}
|
|
|
|
void AuctionHouseBot::InitializeConfiguration()
|
|
{
|
|
debug_Out = sConfigMgr->GetOption<bool>("AuctionHouseBot.DEBUG", false);
|
|
debug_Out_Filters = sConfigMgr->GetOption<bool>("AuctionHouseBot.DEBUG_FILTERS", false);
|
|
SellingBotEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.EnableSeller", false);
|
|
|
|
// Buyer Bot
|
|
BuyingBotEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.Enabled", false);
|
|
CyclesBetweenBuyOrSell = sConfigMgr->GetOption<uint32>("AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell", 1);
|
|
BuyingBotBuyCanditatesPerBuyCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Buyer.BuyCanditatesPerBuyCycle", 1);
|
|
BuyingBotAcceptablePriceModifier = sConfigMgr->GetOption<float>("AuctionHouseBot.Buyer.AcceptablePriceModifier", 1);
|
|
|
|
if (SellingBotEnabled == false && BuyingBotEnabled == false)
|
|
return;
|
|
string charString = sConfigMgr->GetOption<std::string>("AuctionHouseBot.GUIDs", "0");
|
|
if (charString == "0")
|
|
{
|
|
BuyingBotEnabled = false;
|
|
SellingBotEnabled = false;
|
|
LOG_INFO("module", "AuctionHouseBot: AuctionHouseBot.GUIDs is '0' so this module will be disabled");
|
|
return;
|
|
}
|
|
AddCharacters(charString);
|
|
|
|
ItemsPerCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ItemsPerCycle", 75);
|
|
|
|
// Item level Restrictions
|
|
ListedItemLevelRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemLevelRestrict.Enabled", false);
|
|
ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
|
|
ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
|
|
AddItemLevelExceptionItems(sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""));
|
|
|
|
// Stack Ratios
|
|
RandomStackRatioConsumable = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Consumable", 20);
|
|
RandomStackRatioContainer = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Container", 0);
|
|
RandomStackRatioWeapon = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Weapon", 0);
|
|
RandomStackRatioGem = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Gem", 5);
|
|
RandomStackRatioArmor = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Armor", 0);
|
|
RandomStackRatioReagent = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Reagent", 50);
|
|
RandomStackRatioProjectile = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Projectile", 100);
|
|
RandomStackRatioTradeGood = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.TradeGood", 50);
|
|
RandomStackRatioGeneric = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Generic", 100);
|
|
RandomStackRatioRecipe = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Recipe", 0);
|
|
RandomStackRatioQuiver = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Quiver", 0);
|
|
RandomStackRatioQuest = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Quest", 10);
|
|
RandomStackRatioKey = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Key", 10);
|
|
RandomStackRatioMisc = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Misc", 100);
|
|
RandomStackRatioGlyph = GetRandomStackValue("AuctionHouseBot.RandomStackRatio.Glyph", 0);
|
|
|
|
// List Proportions
|
|
ListProportionConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Consumable", 2);
|
|
ListProportionContainer = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Container", 2);
|
|
ListProportionWeapon = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Weapon", 6);
|
|
ListProportionGem = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Gem", 2);
|
|
ListProportionArmor = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Armor", 6);
|
|
ListProportionReagent = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Reagent", 1);
|
|
ListProportionProjectile = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Projectile", 2);
|
|
ListProportionTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.TradeGood", 22);
|
|
ListProportionGeneric = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Generic", 1);
|
|
ListProportionRecipe = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Recipe", 3);
|
|
ListProportionQuiver = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quiver", 1);
|
|
ListProportionQuest = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quest", 2);
|
|
ListProportionKey = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Key", 1);
|
|
ListProportionMisc = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Misc", 0);
|
|
ListProportionGlyph = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Glyph", 2);
|
|
|
|
// Price Multipliers
|
|
PriceMultiplierCategoryConsumable = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Consumable", 1);
|
|
PriceMultiplierCategoryContainer = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Container", 1);
|
|
PriceMultiplierCategoryWeapon = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Weapon", 1);
|
|
PriceMultiplierCategoryGem = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Gem", 1);
|
|
PriceMultiplierCategoryArmor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Armor", 1);
|
|
PriceMultiplierCategoryReagent = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Reagent", 1);
|
|
PriceMultiplierCategoryProjectile = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Projectile", 1);
|
|
PriceMultiplierCategoryTradeGood = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.TradeGood", 1);
|
|
PriceMultiplierCategoryGeneric = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Generic", 1);
|
|
PriceMultiplierCategoryRecipe = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Recipe", 1);
|
|
PriceMultiplierCategoryQuiver = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Quiver", 1);
|
|
PriceMultiplierCategoryQuest = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Quest", 1);
|
|
PriceMultiplierCategoryKey = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Key", 1);
|
|
PriceMultiplierCategoryMisc = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Misc", 1);
|
|
PriceMultiplierCategoryGlyph = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Glyph", 1);
|
|
PriceMultiplierQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Poor", 1);
|
|
PriceMultiplierQualityNormal = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Normal", 1);
|
|
PriceMultiplierQualityUncommon = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Uncommon", 1.8);
|
|
PriceMultiplierQualityRare = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Rare", 1.9);
|
|
PriceMultiplierQualityEpic = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Epic", 2.1);
|
|
PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
|
|
PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
|
|
PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
|
|
ItemLevelPriceMultiplier = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.ItemLevel", 0);
|
|
for (int category = 0; category < MAX_ITEM_CLASS; category++)
|
|
{
|
|
for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
|
|
{
|
|
std::string key = std::string("AuctionHouseBot.PriceMultiplier.Category") + GetCategoryName((ItemClass)category) +
|
|
".Quality" + GetQualityName((ItemQualities)quality);
|
|
|
|
float multiplier = sConfigMgr->GetOption<float>(key.c_str(), 1.0f);
|
|
PriceMultiplierCategoryQuality[category][quality] = multiplier;
|
|
}
|
|
}
|
|
PriceMultiplierCategoryMountQualityRare = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityRare", 3000.0);
|
|
PriceMultiplierCategoryMountQualityEpic = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityEpic", 5750.0);
|
|
|
|
// Price minimums
|
|
PriceMinimumCenterBaseConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Consumable",1000);
|
|
PriceMinimumCenterBaseContainer = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Container", 1000);
|
|
PriceMinimumCenterBaseWeapon = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Weapon", 1000);
|
|
PriceMinimumCenterBaseGem = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Gem", 1000);
|
|
PriceMinimumCenterBaseArmor = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Armor", 1000);
|
|
PriceMinimumCenterBaseReagent = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Reagent", 1000);
|
|
PriceMinimumCenterBaseProjectile = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Projectile", 5);
|
|
PriceMinimumCenterBaseTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.TradeGood", 850);
|
|
PriceMinimumCenterBaseGeneric = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Generic", 1000);
|
|
PriceMinimumCenterBaseRecipe = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Recipe", 1000);
|
|
PriceMinimumCenterBaseQuiver = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Quiver", 1000);
|
|
PriceMinimumCenterBaseQuest = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Quest", 1000);
|
|
PriceMinimumCenterBaseKey = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Key", 1000);
|
|
PriceMinimumCenterBaseMisc = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Misc", 1000);
|
|
PriceMinimumCenterBaseGlyph = sConfigMgr->GetOption<uint32>("AuctionHouseBot.PriceMinimumCenterBase.Glyph", 1000);
|
|
AddPriceMinimumOverrides(sConfigMgr->GetOption<std::string>("AuctionHouseBot.PriceMinimumCenterBase.OverrideItems", ""));
|
|
|
|
// Disabled Items
|
|
DisabledItemTextFilter = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledItemTextFilter", true);
|
|
DisabledItems.clear();
|
|
AddDisabledItems(sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledItemIDs", ""));
|
|
AddDisabledItems(sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledCraftedItemIDs", ""));
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
|
{
|
|
AllianceConfig.SetMinItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Alliance.MinItems", 15000));
|
|
AllianceConfig.SetMaxItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Alliance.MaxItems", 15000));
|
|
|
|
HordeConfig.SetMinItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Horde.MinItems", 15000));
|
|
HordeConfig.SetMaxItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Horde.MaxItems", 15000));
|
|
}
|
|
NeutralConfig.SetMinItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Neutral.MinItems", 15000));
|
|
NeutralConfig.SetMaxItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Neutral.MaxItems", 15000));
|
|
}
|
|
|
|
uint32 AuctionHouseBot::GetRandomStackValue(std::string configKeyString, uint32 defaultValue)
|
|
{
|
|
uint32 stackValue = sConfigMgr->GetOption<uint32>(configKeyString, defaultValue);
|
|
if (stackValue > 100 || stackValue < 0)
|
|
{
|
|
LOG_ERROR("module", "{} value is invalid. Setting to default ({}).", configKeyString, defaultValue);
|
|
stackValue = defaultValue;
|
|
}
|
|
return stackValue;
|
|
}
|
|
|
|
void AuctionHouseBot::AddToListedItemLevelExceptionItems(std::set<uint32>& workingExceptionItemIDs, uint32 itemLevelExceptionItemID)
|
|
{
|
|
if (workingExceptionItemIDs.find(itemLevelExceptionItemID) != workingExceptionItemIDs.end())
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AuctionHouseBot: Duplicate item level exxception item ID of {} found, skipping", itemLevelExceptionItemID);
|
|
}
|
|
else
|
|
{
|
|
workingExceptionItemIDs.insert(itemLevelExceptionItemID);
|
|
}
|
|
}
|
|
|
|
|
|
void AuctionHouseBot::AddToDisabledItems(std::set<uint32>& workingDisabledItemIDs, uint32 disabledItemID)
|
|
{
|
|
if (workingDisabledItemIDs.find(disabledItemID) != workingDisabledItemIDs.end())
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AuctionHouseBot: Duplicate disabled item ID of {} found, skipping", disabledItemID);
|
|
}
|
|
else
|
|
{
|
|
workingDisabledItemIDs.insert(disabledItemID);
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::AddCharacters(std::string characterGUIDString)
|
|
{
|
|
std::string delimitedValue;
|
|
std::stringstream characterGUIDStream;
|
|
std::set<uint32> characterGUIDs;
|
|
|
|
// Grab from the string
|
|
characterGUIDStream.str(characterGUIDString);
|
|
while (std::getline(characterGUIDStream, delimitedValue, ',')) // Process each charecter GUID in the string, delimited by the comma ","
|
|
{
|
|
std::string valueOne;
|
|
std::stringstream characterGUIDStream(delimitedValue);
|
|
characterGUIDStream >> valueOne;
|
|
auto characterGUID = atoi(valueOne.c_str());
|
|
if (characterGUID == 0)
|
|
continue;
|
|
if (characterGUIDs.find(characterGUID) != characterGUIDs.end())
|
|
{
|
|
if (debug_Out)
|
|
LOG_ERROR("module", "AuctionHouseBot: Duplicate character with GUID of {} found, skipping", characterGUID);
|
|
}
|
|
else
|
|
characterGUIDs.insert(characterGUID);
|
|
}
|
|
|
|
// Lookup accounts and add them
|
|
if (characterGUIDs.empty() == true)
|
|
{
|
|
LOG_ERROR("module", "AuctionHouseBot: No character GUIDs were supplied. Be sure to set AuctionHouseBot.GUIDs");
|
|
return;
|
|
}
|
|
AHCharactersGUIDsForQuery = "";
|
|
bool first = true;
|
|
for (uint32 curGUID : characterGUIDs)
|
|
{
|
|
if (first == false)
|
|
{
|
|
AHCharactersGUIDsForQuery += ", ";
|
|
}
|
|
AHCharactersGUIDsForQuery += std::to_string(curGUID);
|
|
first = false;
|
|
}
|
|
QueryResult queryResult = CharacterDatabase.Query("SELECT `guid`, `account` FROM `characters` WHERE guid IN ({})", AHCharactersGUIDsForQuery);
|
|
if (!queryResult || queryResult->GetRowCount() == 0)
|
|
{
|
|
LOG_ERROR("module", "AuctionHouseBot: No character GUIDs found when looking up values from AuctionHouseBot.GUIDs from the character database 'characters.guid'.");
|
|
return;
|
|
}
|
|
do
|
|
{
|
|
// Pull the data out
|
|
Field* fields = queryResult->Fetch();
|
|
uint32 guid = fields[0].Get<uint32>();
|
|
uint32 account = fields[1].Get<uint32>();
|
|
AuctionHouseBotCharacter curChar = AuctionHouseBotCharacter(account, guid);
|
|
AHCharacters.push_back(curChar);
|
|
} while (queryResult->NextRow());
|
|
}
|
|
|
|
void AuctionHouseBot::AddDisabledItems(std::string disabledItemIdString)
|
|
{
|
|
std::string delimitedValue;
|
|
std::stringstream disabledItemIdStream;
|
|
|
|
disabledItemIdStream.str(disabledItemIdString);
|
|
while (std::getline(disabledItemIdStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma ","
|
|
{
|
|
std::string valueOne;
|
|
std::stringstream itemPairStream(delimitedValue);
|
|
itemPairStream >> valueOne;
|
|
// If it has a hypen, then it's a range of numbers
|
|
if (valueOne.find("-") != std::string::npos)
|
|
{
|
|
std::string leftIDString = valueOne.substr(0, valueOne.find("-"));
|
|
std::string rightIDString = valueOne.substr(valueOne.find("-")+1);
|
|
|
|
auto leftId = atoi(leftIDString.c_str());
|
|
auto rightId = atoi(rightIDString.c_str());
|
|
|
|
if (leftId > rightId)
|
|
{
|
|
LOG_ERROR("module", "AuctionHouseBot: Duplicate disabled item ID range of {} to {} needs to be smallest to largest, skipping", leftId, rightId);
|
|
}
|
|
else
|
|
{
|
|
for (int32 i = leftId; i <= rightId; ++i)
|
|
AddToDisabledItems(DisabledItems, i);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
auto itemId = atoi(valueOne.c_str());
|
|
AddToDisabledItems(DisabledItems, itemId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::AddItemLevelExceptionItems(std::string itemLevelExceptionIdString)
|
|
{
|
|
std::string delimitedValue;
|
|
std::stringstream itemLevelExceptionItemIdStream;
|
|
|
|
itemLevelExceptionItemIdStream.str(itemLevelExceptionIdString);
|
|
while (std::getline(itemLevelExceptionItemIdStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma ","
|
|
{
|
|
std::string valueOne;
|
|
std::stringstream itemPairStream(delimitedValue);
|
|
itemPairStream >> valueOne;
|
|
// If it has a hypen, then it's a range of numbers
|
|
if (valueOne.find("-") != std::string::npos)
|
|
{
|
|
std::string leftIDString = valueOne.substr(0, valueOne.find("-"));
|
|
std::string rightIDString = valueOne.substr(valueOne.find("-") + 1);
|
|
|
|
auto leftId = atoi(leftIDString.c_str());
|
|
auto rightId = atoi(rightIDString.c_str());
|
|
|
|
if (leftId > rightId)
|
|
{
|
|
LOG_ERROR("module", "AuctionHouseBot: Duplicate item level exception item ID range of {} to {} needs to be smallest to largest, skipping", leftId, rightId);
|
|
}
|
|
else
|
|
{
|
|
for (int32 i = leftId; i <= rightId; ++i)
|
|
AddToListedItemLevelExceptionItems(ListedItemLevelExceptionItems, i);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
auto itemId = atoi(valueOne.c_str());
|
|
AddToListedItemLevelExceptionItems(ListedItemLevelExceptionItems, itemId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AuctionHouseBot::AddPriceMinimumOverrides(std::string priceMinimimOverridesString)
|
|
{
|
|
std::string delimitedValue;
|
|
std::stringstream priceMinimumStream;
|
|
priceMinimumStream.str(priceMinimimOverridesString);
|
|
while (std::getline(priceMinimumStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma ","
|
|
{
|
|
std::string curBlock;
|
|
std::stringstream itemPairStream(delimitedValue);
|
|
itemPairStream >> curBlock;
|
|
|
|
// Only process if it has a colon (:)
|
|
if (curBlock.find(":") != std::string::npos)
|
|
{
|
|
std::string itemIDString = curBlock.substr(0, curBlock.find(":"));
|
|
auto itemId = atoi(itemIDString.c_str());
|
|
std::string priceInCopper = curBlock.substr(curBlock.find(":") + 1);
|
|
auto copperPrice = atoi(priceInCopper.c_str());
|
|
if (itemId > 0 && copperPrice > 0)
|
|
PriceMinimumCenterBaseOverridesByItemID.insert({itemId, copperPrice});
|
|
}
|
|
}
|
|
}
|
|
|
|
const char* AuctionHouseBot::GetQualityName(ItemQualities quality)
|
|
{
|
|
switch (quality)
|
|
{
|
|
case ITEM_QUALITY_POOR: return "Poor";
|
|
case ITEM_QUALITY_NORMAL: return "Normal";
|
|
case ITEM_QUALITY_UNCOMMON: return "Uncommon";
|
|
case ITEM_QUALITY_RARE: return "Rare";
|
|
case ITEM_QUALITY_EPIC: return "Epic";
|
|
case ITEM_QUALITY_LEGENDARY: return "Legendary";
|
|
case ITEM_QUALITY_ARTIFACT: return "Artifact";
|
|
case ITEM_QUALITY_HEIRLOOM: return "Heirloom";
|
|
default: return "Unknown";
|
|
}
|
|
}
|
|
|
|
const char* AuctionHouseBot::GetCategoryName(ItemClass category)
|
|
{
|
|
switch (category)
|
|
{
|
|
case ITEM_CLASS_CONSUMABLE: return "Consumable";
|
|
case ITEM_CLASS_CONTAINER: return "Container";
|
|
case ITEM_CLASS_WEAPON: return "Weapon";
|
|
case ITEM_CLASS_GEM: return "Gem";
|
|
case ITEM_CLASS_ARMOR: return "Armor";
|
|
case ITEM_CLASS_REAGENT: return "Reagent";
|
|
case ITEM_CLASS_PROJECTILE: return "Projectile";
|
|
case ITEM_CLASS_TRADE_GOODS: return "TradeGood";
|
|
case ITEM_CLASS_GENERIC: return "Generic";
|
|
case ITEM_CLASS_RECIPE: return "Recipe";
|
|
case ITEM_CLASS_MONEY: return "Money";
|
|
case ITEM_CLASS_QUIVER: return "Quiver";
|
|
case ITEM_CLASS_QUEST: return "Quest";
|
|
case ITEM_CLASS_KEY: return "Key";
|
|
case ITEM_CLASS_PERMANENT: return "Permanent";
|
|
case ITEM_CLASS_MISC: return "Misc";
|
|
case ITEM_CLASS_GLYPH: return "Glyph";
|
|
default: return "Unknown";
|
|
}
|
|
} |