From fa5755a7e34a7abfb282c3f5d551384bd387281f Mon Sep 17 00:00:00 2001 From: NathanHandley Date: Tue, 16 Sep 2025 19:06:07 -0500 Subject: [PATCH] Fix config comments --- conf/mod_ahbot.conf.dist | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/conf/mod_ahbot.conf.dist b/conf/mod_ahbot.conf.dist index 25e51f5..de4f98b 100644 --- a/conf/mod_ahbot.conf.dist +++ b/conf/mod_ahbot.conf.dist @@ -220,8 +220,8 @@ AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled = 1 # the pricing algorithm has many steps to it and this is just a tuning # modifier. # -# AuctionHouseBot.PriceMultiplier.ItemLevel.* -# Multiplier applied to item level when determining auction price +# AuctionHouseBot.PriceMultiplier.ItemLevel.Category.* +# Multiplier applied to item level when determining auction price, by category # Final multiplier = itemLevel * this value. Set to 0 (or less) to disable. # Default: 0 (Disabled) # Note: This will be ignored if AdvancedPricing is enabled (above), but this @@ -284,6 +284,7 @@ AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Key = 0 AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Misc = 0 AuctionHouseBot.PriceMultiplier.ItemLevel.Category.Glyph = 0 +## The following are applied in addition to any above, for fine tuning # Consumable AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityPoor = 1.0 AuctionHouseBot.PriceMultiplier.CategoryConsumable.QualityNormal = 1.0 @@ -489,14 +490,14 @@ AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityHeirloom = 1.0 # # AuctionHouseBot.ListingStack.RandomStackIncrement.* # When randomizing a stack, this is the multiple used in the stack size -# Examples: 1 = stacks will be in sizes of 1, 2, 3, ... (item's max stack size) -# 5 = stacks will be in sizes of 5, 10, 15, ... (item's max stack size) +# Examples: 1 = stacks will be in sizes of 1, 2, 3, ... +# 5 = stacks will be in sizes of 5, 10, 15, ... # Setting the value too high will clamp to the max stack size, so use that # if you want all random stack sizes to be full stacks (like ammo). Also, # it will only use the increment if the it's a random stack 'roll'. A # value of 0 will be treated as a 1 # -# NOTES: Stack sizes of 1 can show up if the RandomRatio is not set to 100. +# NOTES: Stack sizes of 1 will show up if the RandomRatio is not set to 100. # If you want something to always post maxed out, set RandomRatio to # 100 and RandomStackIncrement to a value that is at or greater than the # largest possible stack size for that category. Default configurations