added ahbot variance during buy/sell cycles

This commit is contained in:
zeb
2025-09-28 20:30:40 -04:00
parent 577e5add56
commit f7e6b0ff06
3 changed files with 31 additions and 22 deletions

View File

@@ -36,9 +36,8 @@
# AuctionHouseBot.GUIDs = 3,4 <- Both characters with GUID 3 and 4
#
# AuctionHouseBot.ItemsPerCycle
# How many items to post on the auction house every house update. Items
# in a cycle will be posted by a single randomly selected bot, so keep
# this value low if you want highly diverse "Seller" names in auction listings.
# How many items to post on the auction house every house update.
# Items in a cycle will be posted by a randomly selected bot.
# Default 150
#
# AuctionHouseBot.ListingExpireTimeInSecondsMin

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@@ -827,7 +827,7 @@ uint32 AuctionHouseBot::GetRandomItemIDForListing()
return ItemCandidatesByItemClassAndQuality[listProportionNode.ItemClassID][listProportionNode.ItemQualityID][urand(0, numOfValidItemsInGroup-1)];
}
void AuctionHouseBot::AddNewAuctions(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config)
void AuctionHouseBot::AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig *config)
{
if (!SellingBotEnabled)
{
@@ -927,6 +927,8 @@ void AuctionHouseBot::AddNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo
continue;
}
Player* AHBplayer = AHBPlayers[urand(0, AHBPlayers.size() - 1)];
Item* item = Item::CreateItem(itemID, 1, AHBplayer);
if (item == NULL)
{
@@ -982,7 +984,7 @@ void AuctionHouseBot::AddNewAuctions(Player* AHBplayer, FactionSpecificAuctionHo
LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated);
}
void AuctionHouseBot::AddNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config)
void AuctionHouseBot::AddNewAuctionBuyerBotBid(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig *config)
{
if (!BuyingBotEnabled)
{
@@ -1133,6 +1135,9 @@ void AuctionHouseBot::AddNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecifi
LOG_INFO("module", "AHBuyer: Stopped from buying due to 'PreventOverpayingForVendorItems'?: {}", preventedOverpayingForVendorItem);
LOG_INFO("module", "-------------------------------------------------");
}
Player* AHBplayer = AHBPlayers[urand(0, AHBPlayers.size() - 1)];
if (doBid)
{
auto trans = CharacterDatabase.BeginTransaction();
@@ -1189,32 +1194,37 @@ void AuctionHouseBot::Update()
LastCycleCount = 0;
CyclesBetweenBuyOrSell = urand(CyclesBetweenBuyOrSellMin, CyclesBetweenBuyOrSellMax);
// Randomly select the bot to load, and load it
uint32 botIndex = urand(0, AHCharacters.size() - 1);
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player _AHBplayer(&_session);
_AHBplayer.Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(&_AHBplayer);
// Load all AH Bot Players
std::vector<Player*> AHBPlayers;
for (uint32 botIndex = 0; botIndex <= AHCharacters.size() - 1; ++botIndex)
{
CurrentBotCharGUID = AHCharacters[botIndex].CharacterGUID;
std::string accountName = "AuctionHouseBot" + std::to_string(AHCharacters[botIndex].AccountID);
WorldSession _session(AHCharacters[botIndex].AccountID, std::move(accountName), 0, nullptr, SEC_PLAYER, sWorld->getIntConfig(CONFIG_EXPANSION), 0, LOCALE_enUS, 0, false, false, 0);
Player* _AHBplayer = new Player(&_session);
_AHBplayer->Initialize(AHCharacters[botIndex].CharacterGUID);
ObjectAccessor::AddObject(_AHBplayer);
AHBPlayers.push_back(_AHBplayer);
}
// Add New Bids
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
AddNewAuctions(&_AHBplayer, &AllianceConfig);
AddNewAuctions(AHBPlayers, &AllianceConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
AddNewAuctionBuyerBotBid(AHBPlayers, &AllianceConfig);
AddNewAuctions(&_AHBplayer, &HordeConfig);
AddNewAuctions(AHBPlayers, &HordeConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
AddNewAuctionBuyerBotBid(AHBPlayers, &HordeConfig);
}
AddNewAuctions(&_AHBplayer, &NeutralConfig);
AddNewAuctions(AHBPlayers, &NeutralConfig);
if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
AddNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
AddNewAuctionBuyerBotBid(AHBPlayers, &NeutralConfig);
ObjectAccessor::RemoveObject(&_AHBplayer);
for (Player* p : AHBPlayers)
ObjectAccessor::RemoveObject(p);
}
void AuctionHouseBot::InitializeConfiguration()

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@@ -307,8 +307,8 @@ public:
ItemTemplate const* GetProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);
void PopulateItemCandidatesAndProportions();
uint32 GetRandomItemIDForListing();
void AddNewAuctions(Player* AHBplayer, FactionSpecificAuctionHouseConfig* config);
void AddNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig* config);
void AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig* config);
void AddNewAuctionBuyerBotBid(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig* config);
void PopulateVendorItemsPrices();
template <typename ValueType>