mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
added BuyCandidatesPerBuyCycle variance
This commit is contained in:
@@ -16,7 +16,8 @@
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# the AuctionHouseMgr.cpp file.
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# the AuctionHouseMgr.cpp file.
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# Value can be a single number in order to wait X cycles between buying
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# Value can be a single number in order to wait X cycles between buying
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# and selling, or a pair of numbers separated by a ':' to wait a random
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# and selling, or a pair of numbers separated by a ':' to wait a random
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# number of cycles between X and Y before buying and selling. (e.g. 3:15 )
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# number of cycles between X and Y before buying and selling (e.g. 3:15 to
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# wait 3-15 minutes between cycles).
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# Default: 1
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# Default: 1
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#
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#
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# AuctionHouseBot.EnableSeller
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# AuctionHouseBot.EnableSeller
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@@ -142,11 +143,14 @@ AuctionHouseBot.Neutral.MaxItems = 15000
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# How many to items to price and attempt to buy. Note, this number of
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# How many to items to price and attempt to buy. Note, this number of
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# items will be selected from each of the auction house types (Alliance,
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# items will be selected from each of the auction house types (Alliance,
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# Horde, Neutral). Meaning if you set this as 10, then up to 10 items
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# Horde, Neutral). Meaning if you set this as 10, then up to 10 items
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# from will be selected (total of 30). Whole numbers only. Very large
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# from each AH will be selected (total of 30). Whole numbers only.
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# values can impact server performance, and is generally not neccessary.
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# Very large values can impact server performance, and is generally
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# This runs every minute (which is the auction house update loop time,
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# not neccessary. This runs once every Buy/Sell cycle as defined
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# defined by azerothcore core inside the AuctionHouseMgr.cpp file).
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# by AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell.
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# Default: 1 (1 item per auction house is considered per minute)
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# Value can be a single number in order to consider buying X items each
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# Buy/Sell cycle, or a pair of numbers separated by a ':' to consider
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# buying a random number between X and Y items. (e.g. 1:5 to consider 1-5 items)
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# Default: 1 (1 item per auction house is considered per Buy/Sell cycle)
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#
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#
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# AuctionHouseBot.Buyer.AcceptablePriceModifier
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# AuctionHouseBot.Buyer.AcceptablePriceModifier
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# The buyer bot calculates item prices the same way the selling
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# The buyer bot calculates item prices the same way the selling
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@@ -49,7 +49,8 @@ AuctionHouseBot::AuctionHouseBot() :
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BidVariationHighReducePercent(0),
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BidVariationHighReducePercent(0),
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BidVariationLowReducePercent(0.25f),
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BidVariationLowReducePercent(0.25f),
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BuyoutBelowVendorVariationAddPercent(0.25f),
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BuyoutBelowVendorVariationAddPercent(0.25f),
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BuyingBotBuyCandidatesPerBuyCycle(1),
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BuyingBotBuyCandidatesPerBuyCycleMin(1),
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BuyingBotBuyCandidatesPerBuyCycleMax(1),
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ListingExpireTimeInSecondsMin(900),
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ListingExpireTimeInSecondsMin(900),
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ListingExpireTimeInSecondsMax(86400),
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ListingExpireTimeInSecondsMax(86400),
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BuyingBotAcceptablePriceModifier(1),
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BuyingBotAcceptablePriceModifier(1),
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@@ -798,7 +799,7 @@ void AuctionHouseBot::PopulateItemCandidatesAndProportions()
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ListProportionNode curNode = ItemListProportionNodesSeed[i];
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ListProportionNode curNode = ItemListProportionNodesSeed[i];
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if (ItemCandidatesByItemClassAndQuality[curNode.ItemClassID][curNode.ItemQualityID].size() > 0)
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if (ItemCandidatesByItemClassAndQuality[curNode.ItemClassID][curNode.ItemQualityID].size() > 0)
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{
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{
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for (int j = 0; j < curNode.Proportion; j++)
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for (uint32 j = 0; j < curNode.Proportion; j++)
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ItemListProportionNodesLookup.push_back(curNode);
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ItemListProportionNodesLookup.push_back(curNode);
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}
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}
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}
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}
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@@ -1002,15 +1003,16 @@ void AuctionHouseBot::AddNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecifi
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{
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{
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uint32 tmpdata = result->Fetch()->Get<uint32>();
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uint32 tmpdata = result->Fetch()->Get<uint32>();
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possibleBids.push_back(tmpdata);
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possibleBids.push_back(tmpdata);
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}while (result->NextRow());
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} while (result->NextRow());
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for (uint32 count = 1; count <= BuyingBotBuyCandidatesPerBuyCycle; ++count)
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int randBuyingBotBuyCandidatesPerBuyCycle = urand(BuyingBotBuyCandidatesPerBuyCycleMin, BuyingBotBuyCandidatesPerBuyCycleMax);
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for (int count = 1; count <= randBuyingBotBuyCandidatesPerBuyCycle; ++count)
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{
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{
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// Do we have anything to bid? If not, stop here.
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// Do we have anything to bid? If not, stop here.
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if (possibleBids.empty())
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if (possibleBids.empty())
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{
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{
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//if (debug_Out) sLog->outError( "AHBuyer: I have no newItemsToListCount to bid on.");
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//if (debug_Out) sLog->outError( "AHBuyer: I have no newItemsToListCount to bid on.");
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count = BuyingBotBuyCandidatesPerBuyCycle;
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count = randBuyingBotBuyCandidatesPerBuyCycle;
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continue;
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continue;
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}
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}
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@@ -1191,16 +1193,16 @@ void AuctionHouseBot::Update()
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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{
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{
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AddNewAuctions(&_AHBplayer, &AllianceConfig);
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AddNewAuctions(&_AHBplayer, &AllianceConfig);
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if (BuyingBotBuyCandidatesPerBuyCycle > 0)
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
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AddNewAuctionBuyerBotBid(&_AHBplayer, &AllianceConfig);
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AddNewAuctions(&_AHBplayer, &HordeConfig);
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AddNewAuctions(&_AHBplayer, &HordeConfig);
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if (BuyingBotBuyCandidatesPerBuyCycle > 0)
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
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AddNewAuctionBuyerBotBid(&_AHBplayer, &HordeConfig);
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}
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}
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AddNewAuctions(&_AHBplayer, &NeutralConfig);
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AddNewAuctions(&_AHBplayer, &NeutralConfig);
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if (BuyingBotBuyCandidatesPerBuyCycle > 0)
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if (BuyingBotBuyCandidatesPerBuyCycleMin > 0)
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AddNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
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AddNewAuctionBuyerBotBid(&_AHBplayer, &NeutralConfig);
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ObjectAccessor::RemoveObject(&_AHBplayer);
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ObjectAccessor::RemoveObject(&_AHBplayer);
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@@ -1255,7 +1257,7 @@ void AuctionHouseBot::InitializeConfiguration()
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}
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}
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// Buyer Bot
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// Buyer Bot
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BuyingBotBuyCandidatesPerBuyCycle = sConfigMgr->GetOption<uint32>("AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle", 1);
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SetBuyingBotBuyCandidatesPerBuyCycle();
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BuyingBotAcceptablePriceModifier = sConfigMgr->GetOption<float>("AuctionHouseBot.Buyer.AcceptablePriceModifier", 1);
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BuyingBotAcceptablePriceModifier = sConfigMgr->GetOption<float>("AuctionHouseBot.Buyer.AcceptablePriceModifier", 1);
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BuyingBotAlwaysBidMaxCalculatedPrice = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.AlwaysBidMaxCalculatedPrice", false);
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BuyingBotAlwaysBidMaxCalculatedPrice = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.AlwaysBidMaxCalculatedPrice", false);
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PreventOverpayingForVendorItems = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.PreventOverpayingForVendorItems", true);
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PreventOverpayingForVendorItems = sConfigMgr->GetOption<bool>("AuctionHouseBot.Buyer.PreventOverpayingForVendorItems", true);
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@@ -1467,21 +1469,30 @@ uint32 AuctionHouseBot::GetRandomStackIncrementValue(std::string configKeyString
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void AuctionHouseBot::SetCyclesBetweenBuyOrSell()
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void AuctionHouseBot::SetCyclesBetweenBuyOrSell()
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{
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{
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std::string cyclesConfigString = sConfigMgr->GetOption<std::string>("AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell", "1");
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std::string cyclesConfigString = sConfigMgr->GetOption<std::string>("AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell", "1");
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size_t pos = cyclesConfigString.find(':');
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GetConfigMinAndMax(cyclesConfigString, CyclesBetweenBuyOrSellMin, CyclesBetweenBuyOrSellMax);
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}
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void AuctionHouseBot::SetBuyingBotBuyCandidatesPerBuyCycle()
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{
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std::string candidatesPerCycleString = sConfigMgr->GetOption<string>("AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle", "1");
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GetConfigMinAndMax(candidatesPerCycleString, BuyingBotBuyCandidatesPerBuyCycleMin, BuyingBotBuyCandidatesPerBuyCycleMax);
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}
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void AuctionHouseBot::GetConfigMinAndMax(std::string config, uint32& min, uint32& max)
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{
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size_t pos = config.find(':');
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if (pos != std::string::npos)
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if (pos != std::string::npos)
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{
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{
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CyclesBetweenBuyOrSellMin = std::stoi(cyclesConfigString.substr(0, pos));
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min = std::stoul(config.substr(0, pos));
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CyclesBetweenBuyOrSellMax = std::stoi(cyclesConfigString.substr(pos + 1));
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max = std::stoul(config.substr(pos + 1));
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if (CyclesBetweenBuyOrSellMin < 1)
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if (min < 1)
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CyclesBetweenBuyOrSellMin = 1;
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min = 1;
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if (CyclesBetweenBuyOrSellMax < CyclesBetweenBuyOrSellMin)
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if (max < min)
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CyclesBetweenBuyOrSellMax = CyclesBetweenBuyOrSellMin;
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max = min;
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}
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}
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else
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else
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{
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min = max = std::stoul(config);
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CyclesBetweenBuyOrSellMin = CyclesBetweenBuyOrSellMax = std::stoi(cyclesConfigString);
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}
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}
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}
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void AuctionHouseBot::AddCharacters(std::string characterGUIDString)
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void AuctionHouseBot::AddCharacters(std::string characterGUIDString)
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@@ -128,15 +128,16 @@ private:
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bool SellingBotEnabled;
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bool SellingBotEnabled;
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bool BuyingBotEnabled;
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bool BuyingBotEnabled;
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int CyclesBetweenBuyOrSellMin;
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uint32 CyclesBetweenBuyOrSellMin;
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int CyclesBetweenBuyOrSellMax;
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uint32 CyclesBetweenBuyOrSellMax;
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uint32 MaxBuyoutPriceInCopper;
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uint32 MaxBuyoutPriceInCopper;
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float BuyoutVariationReducePercent;
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float BuyoutVariationReducePercent;
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float BuyoutVariationAddPercent;
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float BuyoutVariationAddPercent;
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float BidVariationHighReducePercent;
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float BidVariationHighReducePercent;
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float BidVariationLowReducePercent;
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float BidVariationLowReducePercent;
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float BuyoutBelowVendorVariationAddPercent;
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float BuyoutBelowVendorVariationAddPercent;
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uint32 BuyingBotBuyCandidatesPerBuyCycle;
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uint32 BuyingBotBuyCandidatesPerBuyCycleMin;
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uint32 BuyingBotBuyCandidatesPerBuyCycleMax;
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uint32 ListingExpireTimeInSecondsMin;
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uint32 ListingExpireTimeInSecondsMin;
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uint32 ListingExpireTimeInSecondsMax;
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uint32 ListingExpireTimeInSecondsMax;
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float BuyingBotAcceptablePriceModifier;
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float BuyingBotAcceptablePriceModifier;
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@@ -272,7 +273,7 @@ private:
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FactionSpecificAuctionHouseConfig HordeConfig;
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FactionSpecificAuctionHouseConfig HordeConfig;
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FactionSpecificAuctionHouseConfig NeutralConfig;
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FactionSpecificAuctionHouseConfig NeutralConfig;
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int LastCycleCount;
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uint32 LastCycleCount;
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int ActiveListMultipleItemID;
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int ActiveListMultipleItemID;
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int RemainingListMultipleCount;
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int RemainingListMultipleCount;
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@@ -292,6 +293,8 @@ public:
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uint32 GetRandomStackValue(std::string configKeyString, uint32 defaultValue);
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uint32 GetRandomStackValue(std::string configKeyString, uint32 defaultValue);
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uint32 GetRandomStackIncrementValue(std::string configKeyString, uint32 defaultValue);
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uint32 GetRandomStackIncrementValue(std::string configKeyString, uint32 defaultValue);
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void SetCyclesBetweenBuyOrSell();
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void SetCyclesBetweenBuyOrSell();
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void SetBuyingBotBuyCandidatesPerBuyCycle();
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void GetConfigMinAndMax(std::string config, uint32& min, uint32& max);
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void AddCharacters(std::string characterGUIDString);
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void AddCharacters(std::string characterGUIDString);
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void AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
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void AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
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void AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
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void AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
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