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added BuyCandidatesPerBuyCycle variance
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@@ -16,7 +16,8 @@
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# the AuctionHouseMgr.cpp file.
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# Value can be a single number in order to wait X cycles between buying
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# and selling, or a pair of numbers separated by a ':' to wait a random
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# number of cycles between X and Y before buying and selling. (e.g. 3:15 )
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# number of cycles between X and Y before buying and selling (e.g. 3:15 to
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# wait 3-15 minutes between cycles).
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# Default: 1
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#
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# AuctionHouseBot.EnableSeller
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@@ -142,11 +143,14 @@ AuctionHouseBot.Neutral.MaxItems = 15000
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# How many to items to price and attempt to buy. Note, this number of
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# items will be selected from each of the auction house types (Alliance,
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# Horde, Neutral). Meaning if you set this as 10, then up to 10 items
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# from will be selected (total of 30). Whole numbers only. Very large
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# values can impact server performance, and is generally not neccessary.
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# This runs every minute (which is the auction house update loop time,
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# defined by azerothcore core inside the AuctionHouseMgr.cpp file).
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# Default: 1 (1 item per auction house is considered per minute)
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# from each AH will be selected (total of 30). Whole numbers only.
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# Very large values can impact server performance, and is generally
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# not neccessary. This runs once every Buy/Sell cycle as defined
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# by AuctionHouseBot.AuctionHouseManagerCyclesBetweenBuyOrSell.
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# Value can be a single number in order to consider buying X items each
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# Buy/Sell cycle, or a pair of numbers separated by a ':' to consider
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# buying a random number between X and Y items. (e.g. 1:5 to consider 1-5 items)
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# Default: 1 (1 item per auction house is considered per Buy/Sell cycle)
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#
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# AuctionHouseBot.Buyer.AcceptablePriceModifier
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# The buyer bot calculates item prices the same way the selling
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