mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 09:17:21 +00:00
WIP proportion list rewrite
This commit is contained in:
@@ -185,41 +185,149 @@ AuctionHouseBot.Buyer.PreventOverpayingForVendorItems = true
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AuctionHouseBot.Buyer.BidAgainstPlayers = false
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AuctionHouseBot.Buyer.BidAgainstPlayers = false
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###############################################################################
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###############################################################################
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# AuctionHouseBot.ListProportion.*
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# AuctionHouseBot.ListProportion.Category*.Quality*
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# Determines how many of the listings, proportionally, show up as new auctions
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# Determines how many of the listings, proportionally, show up as new auctions
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# "0" will mean the item never shows up. Values must be whole numbers.
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# "0" will mean the item classification never shows up. Values must be whole numbers.
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# Defaults: Consumable: 2
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# For example, if consumable uncommon has a portion of 4 and container normal has
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# Container: 2
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# a proportion of 1 with all others being zero, then when an auction is listed
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# Weapon: 6
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# by a seller bot then 80% will be uncommon consumables and 20% will be normal
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# Gem: 2
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# containers. This won't increase the total number of auctions.
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# Armor: 6
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# Reagent: 1
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# Projectile: 2
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# TradeGood: 22
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# Generic: 1
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# Recipe: 3
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# Quiver: 1
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# Quest: 2
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# Key: 1
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# Misc: 0
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# Glyph: 2
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###############################################################################
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###############################################################################
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AuctionHouseBot.ListProportion.Consumable = 2
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityPoor = 2
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AuctionHouseBot.ListProportion.Container = 2
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityNormal = 2
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AuctionHouseBot.ListProportion.Weapon = 6
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityUncommon = 2
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AuctionHouseBot.ListProportion.Gem = 2
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityRare = 2
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AuctionHouseBot.ListProportion.Armor = 6
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityEpic = 2
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AuctionHouseBot.ListProportion.Reagent = 1
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityLegendary = 2
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AuctionHouseBot.ListProportion.Projectile = 2
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityArtifact = 2
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AuctionHouseBot.ListProportion.TradeGood = 22
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AuctionHouseBot.ListProportion.CategoryConsumable.QualityHeirloom = 2
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AuctionHouseBot.ListProportion.Generic = 1
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AuctionHouseBot.ListProportion.Recipe = 3
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AuctionHouseBot.ListProportion.CategoryContainer.QualityPoor = 2
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AuctionHouseBot.ListProportion.Quiver = 1
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AuctionHouseBot.ListProportion.CategoryContainer.QualityNormal = 2
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AuctionHouseBot.ListProportion.Quest = 2
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AuctionHouseBot.ListProportion.CategoryContainer.QualityUncommon = 2
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AuctionHouseBot.ListProportion.Key = 1
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AuctionHouseBot.ListProportion.CategoryContainer.QualityRare = 2
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AuctionHouseBot.ListProportion.Misc = 0
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AuctionHouseBot.ListProportion.CategoryContainer.QualityEpic = 2
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AuctionHouseBot.ListProportion.Glyph = 2
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AuctionHouseBot.ListProportion.CategoryContainer.QualityLegendary = 2
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AuctionHouseBot.ListProportion.CategoryContainer.QualityArtifact = 2
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AuctionHouseBot.ListProportion.CategoryContainer.QualityHeirloom = 2
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityPoor = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityNormal = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityUncommon = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityRare = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityEpic = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityLegendary = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityArtifact = 6
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AuctionHouseBot.ListProportion.CategoryWeapon.QualityHeirloom = 6
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AuctionHouseBot.ListProportion.CategoryGem.QualityPoor = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityNormal = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityUncommon = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityRare = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityEpic = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityLegendary = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityArtifact = 2
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AuctionHouseBot.ListProportion.CategoryGem.QualityHeirloom = 2
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AuctionHouseBot.ListProportion.CategoryArmor.QualityPoor = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityNormal = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityUncommon = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityRare = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityEpic = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityLegendary = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityArtifact = 6
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AuctionHouseBot.ListProportion.CategoryArmor.QualityHeirloom = 6
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AuctionHouseBot.ListProportion.CategoryReagent.QualityPoor = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityNormal = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityUncommon = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityRare = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityEpic = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityLegendary = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityArtifact = 1
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AuctionHouseBot.ListProportion.CategoryReagent.QualityHeirloom = 1
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityPoor = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityNormal = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityUncommon = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityRare = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityEpic = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityLegendary = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityArtifact = 2
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AuctionHouseBot.ListProportion.CategoryProjectile.QualityHeirloom = 2
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityPoor = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityNormal = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityUncommon = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityRare = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityEpic = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityLegendary = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityArtifact = 22
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AuctionHouseBot.ListProportion.CategoryTradeGood.QualityHeirloom = 22
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityPoor = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityNormal = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityUncommon = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityRare = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityEpic = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityLegendary = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityArtifact = 1
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AuctionHouseBot.ListProportion.CategoryGeneric.QualityHeirloom = 1
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityPoor = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityNormal = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityUncommon = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityRare = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityEpic = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityLegendary = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityArtifact = 3
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AuctionHouseBot.ListProportion.CategoryRecipe.QualityHeirloom = 3
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityPoor = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityNormal = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityUncommon = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityRare = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityEpic = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityLegendary = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityArtifact = 1
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AuctionHouseBot.ListProportion.CategoryQuiver.QualityHeirloom = 1
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AuctionHouseBot.ListProportion.CategoryQuest.QualityPoor = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityNormal = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityUncommon = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityRare = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityEpic = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityLegendary = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityArtifact = 2
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AuctionHouseBot.ListProportion.CategoryQuest.QualityHeirloom = 2
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AuctionHouseBot.ListProportion.CategoryKey.QualityPoor = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityNormal = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityUncommon = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityRare = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityEpic = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityLegendary = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityArtifact = 1
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AuctionHouseBot.ListProportion.CategoryKey.QualityHeirloom = 1
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AuctionHouseBot.ListProportion.CategoryMisc.QualityPoor = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityNormal = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityUncommon = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityRare = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityEpic = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityLegendary = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityArtifact = 0
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AuctionHouseBot.ListProportion.CategoryMisc.QualityHeirloom = 0
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityPoor = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityNormal = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityUncommon = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityRare = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityEpic = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityLegendary = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityArtifact = 2
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AuctionHouseBot.ListProportion.CategoryGlyph.QualityHeirloom = 2
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###############################################################################
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###############################################################################
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# AuctionHouseBot.PriceMinimumCenterBase.*
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# AuctionHouseBot.PriceMinimumCenterBase.*
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@@ -91,21 +91,6 @@ AuctionHouseBot::AuctionHouseBot() :
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RandomStackIncrementKey(1),
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RandomStackIncrementKey(1),
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RandomStackIncrementMisc(1),
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RandomStackIncrementMisc(1),
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RandomStackIncrementGlyph(1),
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RandomStackIncrementGlyph(1),
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ListProportionConsumable(1),
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ListProportionContainer(1),
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ListProportionWeapon(1),
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ListProportionGem(1),
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ListProportionArmor(1),
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ListProportionReagent(1),
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ListProportionProjectile(1),
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ListProportionTradeGood(1),
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ListProportionGeneric(1),
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ListProportionRecipe(1),
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ListProportionQuiver(1),
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ListProportionQuest(1),
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ListProportionKey(1),
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ListProportionMisc(1),
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ListProportionGlyph(1),
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PriceMultiplierCategoryConsumable(1),
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PriceMultiplierCategoryConsumable(1),
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PriceMultiplierCategoryContainer(1),
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PriceMultiplierCategoryContainer(1),
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PriceMultiplierCategoryWeapon(1),
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PriceMultiplierCategoryWeapon(1),
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@@ -838,17 +823,6 @@ void AuctionHouseBot::populateItemCandidateList()
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// Store the item ID
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// Store the item ID
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ItemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
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ItemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
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// Store a second copy if it's a trade good of certain types to double the chances
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if (itr->second.Class == ITEM_CLASS_TRADE_GOODS)
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{
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if (itr->second.SubClass == ITEM_SUBCLASS_CLOTH || itr->second.SubClass == ITEM_SUBCLASS_LEATHER ||
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itr->second.SubClass == ITEM_SUBCLASS_ENCHANTING || itr->second.SubClass == ITEM_SUBCLASS_HERB ||
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itr->second.SubClass == ITEM_SUBCLASS_METAL_STONE)
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{
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ItemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
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}
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}
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}
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}
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if (debug_Out)
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if (debug_Out)
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@@ -1352,23 +1326,6 @@ void AuctionHouseBot::InitializeConfiguration()
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RandomStackIncrementMisc = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Misc", 1);
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RandomStackIncrementMisc = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Misc", 1);
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RandomStackIncrementGlyph = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Glyph", 1);
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RandomStackIncrementGlyph = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Glyph", 1);
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// List Proportions
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ListProportionConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Consumable", 2);
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ListProportionContainer = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Container", 2);
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ListProportionWeapon = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Weapon", 6);
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ListProportionGem = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Gem", 2);
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ListProportionArmor = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Armor", 6);
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ListProportionReagent = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Reagent", 1);
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ListProportionProjectile = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Projectile", 2);
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ListProportionTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.TradeGood", 22);
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ListProportionGeneric = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Generic", 1);
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ListProportionRecipe = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Recipe", 3);
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ListProportionQuiver = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quiver", 1);
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ListProportionQuest = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quest", 2);
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ListProportionKey = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Key", 1);
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ListProportionMisc = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Misc", 0);
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ListProportionGlyph = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Glyph", 2);
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// Price Multipliers
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// Price Multipliers
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PriceMultiplierCategoryConsumable = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Consumable", 1);
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PriceMultiplierCategoryConsumable = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Consumable", 1);
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PriceMultiplierCategoryContainer = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Container", 1);
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PriceMultiplierCategoryContainer = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Container", 1);
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@@ -1408,15 +1365,28 @@ void AuctionHouseBot::InitializeConfiguration()
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PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
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PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
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PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
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PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
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PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
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PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
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ItemListProportionNodes.clear();
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for (int category = 0; category < MAX_ITEM_CLASS; category++)
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for (int category = 0; category < MAX_ITEM_CLASS; category++)
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{
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{
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for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
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for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
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{
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{
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// Price Multipliers
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std::string key = std::string("AuctionHouseBot.PriceMultiplier.Category") + GetCategoryName((ItemClass)category) +
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std::string key = std::string("AuctionHouseBot.PriceMultiplier.Category") + GetCategoryName((ItemClass)category) +
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".Quality" + GetQualityName((ItemQualities)quality);
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".Quality" + GetQualityName((ItemQualities)quality);
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float multiplier = sConfigMgr->GetOption<float>(key.c_str(), 1.0f);
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float multiplier = sConfigMgr->GetOption<float>(key.c_str(), 1.0f);
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PriceMultiplierCategoryQuality[category][quality] = multiplier;
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PriceMultiplierCategoryQuality[category][quality] = multiplier;
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// List Proportions
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if (category != ITEM_CLASS_MONEY && category != ITEM_CLASS_PERMANENT)
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{
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key = std::string("AuctionHouseBot.ListProportion.Category") + GetCategoryName((ItemClass)category) + ".Quality" + GetQualityName((ItemQualities)quality);
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ListProportionNode node;
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node.ItemClassID = category;
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node.ItemQualityID = quality;
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node.Proportion = sConfigMgr->GetOption<uint32>(key.c_str(), 0);
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ItemListProportionNodes.push_back(node);
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}
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}
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}
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}
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}
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PriceMultiplierCategoryMountQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityPoor", 1.0);
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PriceMultiplierCategoryMountQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityPoor", 1.0);
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@@ -34,6 +34,13 @@ class WorldSession;
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#include "ItemTemplate.h"
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#include "ItemTemplate.h"
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||||||
#include "SharedDefines.h"
|
#include "SharedDefines.h"
|
||||||
|
|
||||||
|
struct ListProportionNode
|
||||||
|
{
|
||||||
|
uint32 ItemClassID = 0;
|
||||||
|
uint32 ItemQualityID = 0;
|
||||||
|
uint32 Proportion = 0;
|
||||||
|
};
|
||||||
|
|
||||||
class FactionSpecificAuctionHouseConfig
|
class FactionSpecificAuctionHouseConfig
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
@@ -175,22 +182,8 @@ private:
|
|||||||
uint32 RandomStackIncrementMisc;
|
uint32 RandomStackIncrementMisc;
|
||||||
uint32 RandomStackIncrementGlyph;
|
uint32 RandomStackIncrementGlyph;
|
||||||
std::vector<uint32> ItemCandidateClassWeightedProportionList;
|
std::vector<uint32> ItemCandidateClassWeightedProportionList;
|
||||||
std::map<uint32, std::vector<uint32>> ItemCandidatesByItemClass;
|
std::vector<ListProportionNode> ItemListProportionNodes;
|
||||||
uint32 ListProportionConsumable;
|
std::map<uint32, std::vector<uint32>> ItemCandidatesByItemClassAndQuality;
|
||||||
uint32 ListProportionContainer;
|
|
||||||
uint32 ListProportionWeapon;
|
|
||||||
uint32 ListProportionGem;
|
|
||||||
uint32 ListProportionArmor;
|
|
||||||
uint32 ListProportionReagent;
|
|
||||||
uint32 ListProportionProjectile;
|
|
||||||
uint32 ListProportionTradeGood;
|
|
||||||
uint32 ListProportionGeneric;
|
|
||||||
uint32 ListProportionRecipe;
|
|
||||||
uint32 ListProportionQuiver;
|
|
||||||
uint32 ListProportionQuest;
|
|
||||||
uint32 ListProportionKey;
|
|
||||||
uint32 ListProportionMisc;
|
|
||||||
uint32 ListProportionGlyph;
|
|
||||||
float PriceMultiplierCategoryConsumable;
|
float PriceMultiplierCategoryConsumable;
|
||||||
float PriceMultiplierCategoryContainer;
|
float PriceMultiplierCategoryContainer;
|
||||||
float PriceMultiplierCategoryWeapon;
|
float PriceMultiplierCategoryWeapon;
|
||||||
|
|||||||
Reference in New Issue
Block a user