mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 17:19:09 +00:00
WIP proportion list rewrite
This commit is contained in:
@@ -91,21 +91,6 @@ AuctionHouseBot::AuctionHouseBot() :
|
||||
RandomStackIncrementKey(1),
|
||||
RandomStackIncrementMisc(1),
|
||||
RandomStackIncrementGlyph(1),
|
||||
ListProportionConsumable(1),
|
||||
ListProportionContainer(1),
|
||||
ListProportionWeapon(1),
|
||||
ListProportionGem(1),
|
||||
ListProportionArmor(1),
|
||||
ListProportionReagent(1),
|
||||
ListProportionProjectile(1),
|
||||
ListProportionTradeGood(1),
|
||||
ListProportionGeneric(1),
|
||||
ListProportionRecipe(1),
|
||||
ListProportionQuiver(1),
|
||||
ListProportionQuest(1),
|
||||
ListProportionKey(1),
|
||||
ListProportionMisc(1),
|
||||
ListProportionGlyph(1),
|
||||
PriceMultiplierCategoryConsumable(1),
|
||||
PriceMultiplierCategoryContainer(1),
|
||||
PriceMultiplierCategoryWeapon(1),
|
||||
@@ -838,17 +823,6 @@ void AuctionHouseBot::populateItemCandidateList()
|
||||
|
||||
// Store the item ID
|
||||
ItemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
|
||||
|
||||
// Store a second copy if it's a trade good of certain types to double the chances
|
||||
if (itr->second.Class == ITEM_CLASS_TRADE_GOODS)
|
||||
{
|
||||
if (itr->second.SubClass == ITEM_SUBCLASS_CLOTH || itr->second.SubClass == ITEM_SUBCLASS_LEATHER ||
|
||||
itr->second.SubClass == ITEM_SUBCLASS_ENCHANTING || itr->second.SubClass == ITEM_SUBCLASS_HERB ||
|
||||
itr->second.SubClass == ITEM_SUBCLASS_METAL_STONE)
|
||||
{
|
||||
ItemCandidatesByItemClass[itr->second.Class].push_back(itr->second.ItemId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (debug_Out)
|
||||
@@ -1352,23 +1326,6 @@ void AuctionHouseBot::InitializeConfiguration()
|
||||
RandomStackIncrementMisc = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Misc", 1);
|
||||
RandomStackIncrementGlyph = GetRandomStackIncrementValue("AuctionHouseBot.ListingStack.RandomStackIncrement.Glyph", 1);
|
||||
|
||||
// List Proportions
|
||||
ListProportionConsumable = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Consumable", 2);
|
||||
ListProportionContainer = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Container", 2);
|
||||
ListProportionWeapon = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Weapon", 6);
|
||||
ListProportionGem = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Gem", 2);
|
||||
ListProportionArmor = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Armor", 6);
|
||||
ListProportionReagent = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Reagent", 1);
|
||||
ListProportionProjectile = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Projectile", 2);
|
||||
ListProportionTradeGood = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.TradeGood", 22);
|
||||
ListProportionGeneric = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Generic", 1);
|
||||
ListProportionRecipe = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Recipe", 3);
|
||||
ListProportionQuiver = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quiver", 1);
|
||||
ListProportionQuest = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Quest", 2);
|
||||
ListProportionKey = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Key", 1);
|
||||
ListProportionMisc = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Misc", 0);
|
||||
ListProportionGlyph = sConfigMgr->GetOption<uint32>("AuctionHouseBot.ListProportion.Glyph", 2);
|
||||
|
||||
// Price Multipliers
|
||||
PriceMultiplierCategoryConsumable = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Consumable", 1);
|
||||
PriceMultiplierCategoryContainer = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Category.Container", 1);
|
||||
@@ -1408,15 +1365,28 @@ void AuctionHouseBot::InitializeConfiguration()
|
||||
PriceMultiplierQualityLegendary = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Legendary", 3);
|
||||
PriceMultiplierQualityArtifact = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Artifact", 3);
|
||||
PriceMultiplierQualityHeirloom = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.Quality.Heirloom", 3);
|
||||
ItemListProportionNodes.clear();
|
||||
for (int category = 0; category < MAX_ITEM_CLASS; category++)
|
||||
{
|
||||
for (int quality = 0; quality < MAX_ITEM_QUALITY; quality++)
|
||||
{
|
||||
// Price Multipliers
|
||||
std::string key = std::string("AuctionHouseBot.PriceMultiplier.Category") + GetCategoryName((ItemClass)category) +
|
||||
".Quality" + GetQualityName((ItemQualities)quality);
|
||||
|
||||
float multiplier = sConfigMgr->GetOption<float>(key.c_str(), 1.0f);
|
||||
PriceMultiplierCategoryQuality[category][quality] = multiplier;
|
||||
|
||||
// List Proportions
|
||||
if (category != ITEM_CLASS_MONEY && category != ITEM_CLASS_PERMANENT)
|
||||
{
|
||||
key = std::string("AuctionHouseBot.ListProportion.Category") + GetCategoryName((ItemClass)category) + ".Quality" + GetQualityName((ItemQualities)quality);
|
||||
ListProportionNode node;
|
||||
node.ItemClassID = category;
|
||||
node.ItemQualityID = quality;
|
||||
node.Proportion = sConfigMgr->GetOption<uint32>(key.c_str(), 0);
|
||||
ItemListProportionNodes.push_back(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
PriceMultiplierCategoryMountQualityPoor = sConfigMgr->GetOption<float>("AuctionHouseBot.PriceMultiplier.CategoryMount.QualityPoor", 1.0);
|
||||
|
||||
Reference in New Issue
Block a user