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https://github.com/NathanHandley/mod-ah-bot-plus.git
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Added additional AdvancedListingRules.UseDropRates config
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@@ -279,12 +279,16 @@ private:
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std::set<uint32> ListedItemIDExceptionItems;
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bool PreventOverpayingForVendorItems;
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std::unordered_map<uint32, double> CachedItemDropRates;
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std::vector<uint32> ItemTiersByClassAndQuality[17][7][11]; // [Classes][Qualities][Tiers]
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std::vector<std::vector<std::vector<std::vector<uint32>>>> ItemTiersByClassAndQuality; // [Classes][Qualities][Tiers] .. [17][7][configurable]
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std::map<double, int, std::greater<double>> DropRatesToTierMap;
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std::set<uint32> AdvancedListingRuleUseDropRatesExceptionItems;
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bool AdvancedListingRuleUseDropRatesEnabled;
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bool AdvancedListingRuleUseDropRatesWeaponEnabled;
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bool AdvancedListingRuleUseDropRatesArmorEnabled;
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bool AdvancedListingRuleUseDropRatesRecipeEnabled;
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int AdvancedListingRuleUseDropRatesMinQuality;
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std::set<uint32> AdvancedListingRuleUseDropRatesWeaponAffectedQualities;
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std::set<uint32> AdvancedListingRuleUseDropRatesArmorAffectedQualities;
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std::set<uint32> AdvancedListingRuleUseDropRatesRecipeAffectedQualities;
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std::unordered_set<uint32> QuestRewardItemIDs;
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FactionSpecificAuctionHouseConfig AllianceConfig;
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@@ -316,18 +320,21 @@ public:
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void SetBuyingBotBuyCandidatesPerBuyCycle();
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void GetConfigMinAndMax(std::string config, uint32& min, uint32& max);
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void AddCharacters(std::string characterGUIDString);
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void AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
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void AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
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void ParseNumberListToSet(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
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void AddToNumberListSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
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const char* GetQualityName(ItemQualities quality);
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const char* GetCategoryName(ItemClass category);
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uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const;
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void CalculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice);
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void PopulateItemDropChances();
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std::string GetAdvancedListingRuleUseDropRatesEnabledCategoriesString();
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void PopulateItemDropChancesForCategoryAndQuality(ItemClass category, std::string qualities);
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void InitializeAdvancedListingRuleUseDropRatesTiers();
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void PopulateQuestRewardItemIDs();
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bool IsItemQuestReward(uint32 itemID);
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bool IsItemCrafted(uint32 itemID);
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bool IsItemCategoryQualityInDBDropRatesConfig(ItemTemplate const* proto);
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bool IsItemEligibleForDBDropRates(ItemTemplate const* proto);
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bool HandleAdvancedListingRuleUseDropRates(ItemTemplate const*& proto);
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int GetItemDropChanceTier(double dropRate);
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float GetAdvancedPricingMultiplier(ItemTemplate const* itemProto);
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ItemTemplate const* GetProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);
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