Added additional AdvancedListingRules.UseDropRates config

This commit is contained in:
zeb
2025-10-13 18:01:45 -04:00
parent caf5a4fcde
commit af13f7e425
4 changed files with 340 additions and 183 deletions

View File

@@ -1016,40 +1016,11 @@ void AuctionHouseBot::AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpe
continue;
}
// If current item is crafted, ineligible, or quest reward, ignore drop rates and continue to list it
if (AdvancedListingRuleUseDropRatesEnabled &&
IsItemEligibleForDBDropRates(prototype) &&
!IsItemCrafted(itemID) &&
!IsItemQuestReward(itemID))
if (IsItemEligibleForDBDropRates(prototype))
{
// The AHBot has chosen a rare/epic armor/weapon/recipe, so select another item
// of that type based on drop rates. This way ListProportions are respected.
// Roll for rarity tier
double r = 100.0 * (urand(0, INT32_MAX) / static_cast<double>(INT32_MAX));
int tier = GetItemDropChanceTier(r);
// If chosen tier is empty, search rarer tiers until not empty
auto& tierBuckets = ItemTiersByClassAndQuality[prototype->Class][prototype->Quality];
while (tierBuckets[tier].empty() && tier < 10) {
if (debug_Out)
LOG_INFO("module", "Bucket is empty for class {} quality {} tier {}", prototype->Class, prototype->Quality, tier);
tier++;
}
// Pull a random item from selected rarity tier
auto& bucket = tierBuckets[tier];
if (!bucket.empty())
{
itemID = bucket[rand() % bucket.size()];
prototype = sObjectMgr->GetItemTemplate(itemID);
if (!prototype)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: prototype == NULL");
continue;
}
}
bool foundDBDropRatesItem = HandleAdvancedListingRuleUseDropRates(prototype);
if (foundDBDropRatesItem)
itemID = prototype->ItemId;
else continue;
}
@@ -1120,76 +1091,174 @@ void AuctionHouseBot::AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpe
LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated);
}
std::string AuctionHouseBot::GetAdvancedListingRuleUseDropRatesEnabledCategoriesString()
bool AuctionHouseBot::HandleAdvancedListingRuleUseDropRates(ItemTemplate const*& proto)
{
std::vector<uint32> enabledCategories;
// The AHBot has chosen a rare/epic armor/weapon/recipe, so select another item
// of that type based on drop rates. This way ListProportions are respected.
if (AdvancedListingRuleUseDropRatesWeaponEnabled)
enabledCategories.push_back(ITEM_CLASS_WEAPON);
if (AdvancedListingRuleUseDropRatesArmorEnabled)
enabledCategories.push_back(ITEM_CLASS_ARMOR);
if (AdvancedListingRuleUseDropRatesRecipeEnabled)
enabledCategories.push_back(ITEM_CLASS_RECIPE);
// Roll for rarity tier
double r = 100.0 * (urand(0, INT32_MAX) / static_cast<double>(INT32_MAX));
int tier = GetItemDropChanceTier(r);
std::ostringstream oss;
for (size_t i = 0; i < enabledCategories.size(); ++i)
{
if (i > 0)
oss << ",";
oss << enabledCategories[i];
// If chosen tier is empty, search rarer tiers until not empty
auto& tierBuckets = ItemTiersByClassAndQuality[proto->Class][proto->Quality];
while (tierBuckets[tier].empty() && tier < 10) {
tier++;
}
return oss.str();
// Pull a random item from selected rarity tier
uint32 itemID = proto->ItemId;
auto& bucket = tierBuckets[tier];
if (!bucket.empty())
{
itemID = bucket[rand() % bucket.size()];
proto = sObjectMgr->GetItemTemplate(itemID);
if (!proto)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: prototype == NULL");
return false;
}
}
else return false;
return true;
}
void AuctionHouseBot::PopulateItemDropChances()
{
InitializeAdvancedListingRuleUseDropRatesTiers();
if (!AdvancedListingRuleUseDropRatesWeaponEnabled &&
!AdvancedListingRuleUseDropRatesArmorEnabled &&
!AdvancedListingRuleUseDropRatesRecipeEnabled)
{
LOG_ERROR("module", "AuctionHouseBot: No categories are enabled for AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates");
return;
}
auto handleDropChancesForCategoryAndQuality = [this](ItemClass category, std::set<uint32> affectedQualities) {
std::string qualities = "";
int i = 0;
for (uint32 q : affectedQualities)
{
if (i > 0)
qualities += ",";
qualities += to_string(q);
i++;
}
PopulateItemDropChancesForCategoryAndQuality(category, qualities);
};
if (AdvancedListingRuleUseDropRatesWeaponEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_WEAPON, AdvancedListingRuleUseDropRatesWeaponAffectedQualities);
if (AdvancedListingRuleUseDropRatesArmorEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_ARMOR, AdvancedListingRuleUseDropRatesArmorAffectedQualities);
if (AdvancedListingRuleUseDropRatesRecipeEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_RECIPE, AdvancedListingRuleUseDropRatesRecipeAffectedQualities);
// Erase item candidates that are not crafted, not quest rewards, and missing DB drop rate
for (auto& [classID, qualityGroups] : ItemCandidatesByItemClassAndQuality)
{
for (auto& [qualityID, candidates] : qualityGroups)
{
candidates.erase(
std::remove_if(
candidates.begin(),
candidates.end(),
[&](uint32 id)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemCategoryQualityInDBDropRatesConfig(proto))
return false;
bool shouldErase = !IsItemCrafted(id)
&& !IsItemQuestReward(id)
&& !CachedItemDropRates.contains(id);
return shouldErase;
}),
candidates.end()
);
}
}
if (debug_Out)
{
// Show number of items in each tier
LOG_INFO("module", "AHBot AdvancedListingRule UseDropRates item counts by class and quality after appyling filters:");
for (size_t i = 0; i < ItemTiersByClassAndQuality.size(); ++i)
{
const auto& qualities = ItemTiersByClassAndQuality[i];
for (size_t j = 0; j < qualities.size(); ++j)
{
const auto& tiers = qualities[j];
for (size_t k = 0; k < tiers.size(); ++k)
{
const auto& items = tiers[k];
if (i == 2)
LOG_INFO("module", "Armor Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
if (i == 4)
LOG_INFO("module", "Weapon Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
if (i == 9)
LOG_INFO("module", "Recipe Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
}
}
}
}
}
void AuctionHouseBot::PopulateItemDropChancesForCategoryAndQuality(ItemClass category, std::string qualities)
{
// Search creature loot templates, referenced loot_loot_template, group_loot tables, and object_loot tables for items' drop rates
std::string directDropString = R"SQL(
SELECT it.entry AS itemID,
clt.Chance AS direct_chance,
0 AS reference_chance
with chances AS (
SELECT it.entry AS itemID,
clt.Chance AS direct_chance,
0 AS reference_chance
FROM creature_template ct
JOIN creature_loot_template clt ON clt.Entry = ct.lootid
JOIN item_template it ON it.entry = clt.Item
WHERE clt.Reference = 0 AND clt.GroupId = 0 AND it.class IN ({}) AND it.quality >= {}
WHERE clt.Reference = 0 AND clt.GroupId = 0 AND it.class IN ({}) AND it.quality IN ({})
)
SELECT itemID,
MIN(direct_chance) AS direct_chance,
0 AS reference_chance
FROM chances
GROUP BY itemID
)SQL";
std::string referenceDropString = R"SQL(
WITH reference_group_counts AS (
SELECT entry AS referenceID, COUNT(*) AS groupCount
FROM reference_loot_template
GROUP BY entry
),
all_references AS (
WITH chances AS (
SELECT
rlt.Entry AS referenceID,
rlt.Item AS itemID,
rlt.Chance AS referenceChance,
rgc.groupCount,
MIN(clt.Chance) AS creatureChance,
CASE WHEN COUNT(clt.Entry) > 0 THEN 1 ELSE 0 END AS hasCreature
CASE
WHEN COUNT(clt.Entry) > 0 THEN
(1.0 / CASE WHEN rgc.groupCount < 6 THEN 6 ELSE rgc.groupCount END)
* COALESCE(NULLIF(rlt.Chance,0),1)
* COALESCE(NULLIF(MIN(clt.Chance),0),1)
ELSE
(1.0 / rgc.groupCount) * COALESCE(NULLIF(rlt.Chance,0),1)
END AS reference_chance
FROM reference_loot_template rlt
JOIN reference_group_counts rgc ON rlt.Entry = rgc.referenceID
LEFT JOIN creature_loot_template clt ON clt.Reference = rlt.Entry
WHERE clt.`Comment` NOT LIKE '%Placeholder%'
JOIN (
SELECT entry, COUNT(*) AS groupCount
FROM reference_loot_template
GROUP BY entry
) rgc ON rlt.Entry = rgc.entry
LEFT JOIN creature_loot_template clt
ON clt.Reference = rlt.Entry
AND clt.Comment NOT LIKE '%Placeholder%'
JOIN item_template it ON it.entry = rlt.Item
WHERE it.class IN ({})
AND it.quality IN ({})
GROUP BY rlt.Entry, rlt.Item, rlt.Chance, rgc.groupCount
)
SELECT
ar.itemID AS itemID,
0 AS direct_chance,
CASE
WHEN ar.hasCreature = 1
THEN (1.0 / case when ar.groupCount < 6 then 6 ELSE ar.groupCount end) *
COALESCE(NULLIF(ar.referenceChance,0),1) *
COALESCE(NULLIF(ar.creatureChance,0),1)
ELSE
(1.0 / ar.groupCount) *
COALESCE(NULLIF(ar.referenceChance,0),1)
END AS reference_chance
FROM all_references ar
JOIN item_template it ON it.entry = ar.itemID
WHERE it.class IN ({}) AND it.quality >= {}
SELECT itemID,
0 AS direct_chance,
MIN(reference_chance) AS reference_chance
FROM chances
GROUP BY itemID
)SQL";
// This will lookup items in referenced_loot_template whose Reference entry is not associated with a creature_loot_template
@@ -1204,21 +1273,28 @@ void AuctionHouseBot::PopulateItemDropChances()
),
reference_data AS (
SELECT
rlt.Entry AS referenceID,
rlt.Item AS itemID,
rlt.Entry AS referenceID,
rlt.Item AS itemID,
rlt.Chance AS referenceChance,
rgc.groupCount
FROM reference_loot_template rlt
JOIN reference_group_counts rgc ON rlt.Entry = rgc.referenceID
)
SELECT
rd.itemID AS itemID,
),
chances AS (
SELECT rd.itemID AS itemID,
0 AS direct_chance,
(1.0 / rd.groupCount) * COALESCE(NULLIF(rd.referenceChance, 0), 1) AS reference_chance
FROM reference_data rd
JOIN item_template it ON it.entry = rd.itemID
WHERE it.class IN ({})
AND it.quality >= {}
AND it.quality IN ({})
)
SELECT itemID,
0 AS direct_chance,
AVG(reference_chance) AS reference_chance
FROM chances
GROUP BY itemID
)SQL";
std::string groupDropString = R"SQL(
@@ -1238,7 +1314,7 @@ void AuctionHouseBot::PopulateItemDropChances()
SELECT group_tables.*, COUNT(*) OVER (PARTITION BY loot_entry, group_id) AS item_count
FROM group_tables
) compute_item_count
WHERE itemClass IN ({}) AND itemQuality >= {}
WHERE itemClass IN ({}) AND itemQuality IN ({})
)SQL";
std::string objectsDropString = R"SQL(
@@ -1247,30 +1323,23 @@ void AuctionHouseBot::PopulateItemDropChances()
0 AS reference_chance
FROM item_loot_template ilt
JOIN item_template it ON it.entry = ilt.Item
WHERE it.class IN ({}) AND it.quality >= {} AND chance != 0
WHERE it.class IN ({}) AND it.quality IN ({}) AND chance != 0
UNION ALL
SELECT it.entry AS itemID,
golt.Chance AS direct_chance,
0 AS reference_chance
0 AS reference_chance
FROM gameobject_loot_template golt
JOIN item_template it ON it.entry = golt.Item
WHERE it.class IN ({}) AND it.quality >= {} AND chance != 0
WHERE it.class IN ({}) AND it.quality IN ({}) AND chance != 0
)SQL";
std::string enabledCategories = GetAdvancedListingRuleUseDropRatesEnabledCategoriesString();
if (enabledCategories.empty())
{
LOG_ERROR("module", "AuctionHouseBot: No categories are enabled for AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates");
return;
}
QueryResult directResult = WorldDatabase.Query(directDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult referenceResult = WorldDatabase.Query(referenceDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult danglingReferenceResult = WorldDatabase.Query(danglingReferenceDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult groupResult = WorldDatabase.Query(groupDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult directResult = WorldDatabase.Query(directDropString, category, qualities);
QueryResult referenceResult = WorldDatabase.Query(referenceDropString, category, qualities);
QueryResult danglingReferenceResult = WorldDatabase.Query(danglingReferenceDropString, category, qualities);
QueryResult groupResult = WorldDatabase.Query(groupDropString, category, qualities);
QueryResult objectsDropResult = WorldDatabase.Query(objectsDropString,
enabledCategories, AdvancedListingRuleUseDropRatesMinQuality,
enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
category, qualities,
category, qualities);
if (!directResult || !referenceResult || !danglingReferenceResult || !groupResult || !objectsDropResult)
{
LOG_ERROR("module", "AuctionHouseBot: PopulateItemDropChances() failed to query items' drop rates.");
@@ -1309,36 +1378,19 @@ void AuctionHouseBot::PopulateItemDropChances()
parseResults(groupResult);
parseResults(objectsDropResult);
// Process item candidates: filter invalid entries and group by drop rate tier
// Populate drop rates Tiers
for (auto& [classID, qualityGroups] : ItemCandidatesByItemClassAndQuality)
{
for (auto& [qualityID, candidates] : qualityGroups)
{
// Erase items that are not crafted, not quest rewards, and missing DB drop rate
candidates.erase(
std::remove_if(
candidates.begin(),
candidates.end(),
[&](uint32 id)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemEligibleForDBDropRates(proto))
return false;
bool shouldErase = !IsItemCrafted(id)
&& !IsItemQuestReward(id)
&& !CachedItemDropRates.contains(id);
return shouldErase;
}),
candidates.end()
);
// Now process the remaining valid items
for (uint32 id : candidates)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemEligibleForDBDropRates(proto))
if (!IsItemCategoryQualityInDBDropRatesConfig(proto))
continue;
// Skip items that haven't been populated yet.
if (!CachedItemDropRates.contains(id))
continue;
double rate = CachedItemDropRates[id];
@@ -1347,21 +1399,59 @@ void AuctionHouseBot::PopulateItemDropChances()
}
}
}
}
if (debug_Out)
void AuctionHouseBot::InitializeAdvancedListingRuleUseDropRatesTiers()
{
// Re-initialize to reset
DropRatesToTierMap = std::map<double, int, std::greater<double>>();
ItemTiersByClassAndQuality = std::vector<std::vector<std::vector<std::vector<uint32>>>>(17); // 17 Categories
std::string tiersConfigString = sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig", "50,10,5,2,1,0.5,0.2,0.1,0.05,0.02,0.01,0.005");
// Parse tiers config, populate DropRate -> Tier map for later lookups
int curTier = 0;
std::string delimitedValue;
std::stringstream tiersConfigStream;
tiersConfigStream.str(tiersConfigString);
while (std::getline(tiersConfigStream, delimitedValue, ',')) // Process each tier in the string, delimited by the comma ","
{
// Show number of items in each tier
for (int i = 0; i < 17; i++)
for (int j = 0; j < 7; j++)
for (int k = 0; k < 10; k++)
{
if (i == 2)
LOG_INFO("module", "Armor Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size());
if (i == 4)
LOG_INFO("module", "Weapon Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size());
if (i == 9)
LOG_INFO("module", "Recipe Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size());
}
// Trim whitespace
delimitedValue.erase(0, delimitedValue.find_first_not_of(" \t"));
delimitedValue.erase(delimitedValue.find_last_not_of(" \t") + 1);
if (delimitedValue.empty())
{
LOG_ERROR("module", "AuctionHouseBot: Empty entry found in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", tiersConfigString);
continue;
}
double rate = std::stod(delimitedValue);
if (rate <= 0.0)
{
LOG_ERROR("module", "AuctionHouseBot: Invalid (non-positive) drop rate '{}' in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", delimitedValue, tiersConfigString);
continue;
}
// Check for duplicates
if (DropRatesToTierMap.contains(rate))
{
LOG_ERROR("module", "AuctionHouseBot: Duplicate drop rate '{}' found in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", rate, tiersConfigString);
continue;
}
DropRatesToTierMap[rate] = curTier;
curTier++;
}
if (DropRatesToTierMap.empty())
LOG_ERROR("module", "AuctionHouseBot: Failed to parse any valid drop rates from AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", tiersConfigString);
// Resize ItemTiersByClassAndQuality by tier count
for (auto& qualities : ItemTiersByClassAndQuality)
{
qualities.resize(7); // 7 Qualities
for (auto& tiers : qualities)
tiers.resize(DropRatesToTierMap.size() + 1); // Create an extra "catch-all" bucket
}
}
@@ -1404,17 +1494,16 @@ void AuctionHouseBot::PopulateQuestRewardItemIDs()
int AuctionHouseBot::GetItemDropChanceTier(double dropRate)
{
if (dropRate > 10) return 0;
else if (dropRate > 5) return 1;
else if (dropRate > 2) return 2;
else if (dropRate > 1) return 3;
else if (dropRate > 0.5) return 4;
else if (dropRate > 0.2) return 5;
else if (dropRate > 0.1) return 6;
else if (dropRate > 0.05) return 7;
else if (dropRate > 0.02) return 8;
else if (dropRate > 0.01) return 9;
else return 10;
for(const auto& pair : DropRatesToTierMap)
{
double mapDropRate = pair.first;
int mapTier = pair.second;
if (dropRate >= mapDropRate)
return mapTier;
}
// If dropRate is lower than smallest configured tier, return "catch-all" bucket index
return DropRatesToTierMap.size();
}
void AuctionHouseBot::AddNewAuctionBuyerBotBid(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig *config)
@@ -1726,7 +1815,11 @@ void AuctionHouseBot::InitializeConfiguration()
AdvancedListingRuleUseDropRatesWeaponEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon", true);
AdvancedListingRuleUseDropRatesArmorEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor", true);
AdvancedListingRuleUseDropRatesRecipeEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe", true);
AdvancedListingRuleUseDropRatesMinQuality = sConfigMgr->GetOption<int>("AuctionHouseBot.AdvancedListingRules.UseDropRates.MinQuality", 3);
ParseNumberListToSet(AdvancedListingRuleUseDropRatesWeaponAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon.AffectedQualities", "2,3,4,5"), "");
ParseNumberListToSet(AdvancedListingRuleUseDropRatesArmorAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor.AffectedQualities", "2,3,4,5"), "");
ParseNumberListToSet(AdvancedListingRuleUseDropRatesRecipeAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe.AffectedQualities", "2,3,4,5"), "");
AdvancedListingRuleUseDropRatesExceptionItems.clear();
ParseNumberListToSet(AdvancedListingRuleUseDropRatesExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs", ""), "AdvancedListingRules.UseDropRates.DisabledItemIDs");
MaxBuyoutPriceInCopper = sConfigMgr->GetOption<uint32>("AuctionHouseBot.MaxBuyoutPriceInCopper", 1000000000);
BuyoutVariationReducePercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationReducePercent", 0.15f);
BuyoutVariationAddPercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationAddPercent", 0.25f);
@@ -1915,21 +2008,21 @@ void AuctionHouseBot::InitializeConfiguration()
ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
ListedItemLevelExceptionItems.clear();
AddItemIDsFromString(ListedItemLevelExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""), "ListedItemLevelRestrict.ExceptionItemIDs");
ParseNumberListToSet(ListedItemLevelExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""), "ListedItemLevelRestrict.ExceptionItemIDs");
// Item ID Restrictions
ListedItemIDRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemIDRestrict.Enabled", false);
ListedItemIDMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MinItemID", 0);
ListedItemIDMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MaxItemID", 200000);
ListedItemIDExceptionItems.clear();
AddItemIDsFromString(ListedItemIDExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs", ""), "ListedItemIDRestrict.ExceptionItemIDs");
ParseNumberListToSet(ListedItemIDExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs", ""), "ListedItemIDRestrict.ExceptionItemIDs");
// Disabled Items
DisabledItemTextFilter = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledItemTextFilter", true);
DisabledRecipeProducedItemFilterEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledRecipeProducedItemFilterEnabled", false);
DisabledItems.clear();
AddItemIDsFromString(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledInvalidItemIDs", ""), "AuctionHouseBot.DisabledInvalidItemIDs");
AddItemIDsFromString(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledCustomItemIDs", ""), "AuctionHouseBot.DisabledCustomItemIDs");
ParseNumberListToSet(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledInvalidItemIDs", ""), "AuctionHouseBot.DisabledInvalidItemIDs");
ParseNumberListToSet(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledCustomItemIDs", ""), "AuctionHouseBot.DisabledCustomItemIDs");
AddValuesToSetByKeyMap(DisabledRecipeProducedItemClassSubClasses, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledRecipeProducedItemClassSubClasses", ""), 0, 20);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
@@ -2193,7 +2286,7 @@ void AuctionHouseBot::AddValuesToSetByKeyMap(std::map<uint32, std::unordered_set
}
}
void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName)
void AuctionHouseBot::ParseNumberListToSet(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName)
{
std::string delimitedValue;
std::stringstream itemIdStream;
@@ -2201,6 +2294,10 @@ void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, s
itemIdStream.str(itemString);
while (std::getline(itemIdStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma ","
{
// Trim whitespace
delimitedValue.erase(0, delimitedValue.find_first_not_of(" \t"));
delimitedValue.erase(delimitedValue.find_last_not_of(" \t") + 1);
std::string valueOne;
std::stringstream itemPairStream(delimitedValue);
itemPairStream >> valueOne;
@@ -2221,18 +2318,18 @@ void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, s
else
{
for (int32 i = leftId; i <= rightId; ++i)
AddToItemIDSet(workingItemIDSet, i, parentOperationName);
AddToNumberListSet(workingItemIDSet, i, parentOperationName);
}
}
else
{
auto itemId = atoi(valueOne.c_str());
AddToItemIDSet(workingItemIDSet, itemId, parentOperationName);
AddToNumberListSet(workingItemIDSet, itemId, parentOperationName);
}
}
}
void AuctionHouseBot::AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName)
void AuctionHouseBot::AddToNumberListSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName)
{
if (workingItemIDSet.find(itemID) != workingItemIDSet.end())
{
@@ -2347,23 +2444,41 @@ bool AuctionHouseBot::IsItemCrafted(uint32 itemID)
return (ItemIDsProducedByRecipes.find(itemID) != ItemIDsProducedByRecipes.end());
}
bool AuctionHouseBot::IsItemEligibleForDBDropRates(ItemTemplate const* proto)
bool AuctionHouseBot::IsItemCategoryQualityInDBDropRatesConfig(ItemTemplate const* proto)
{
if (!AdvancedListingRuleUseDropRatesEnabled)
return false;
if (!proto || proto->Quality < AdvancedListingRuleUseDropRatesMinQuality)
if (!proto)
return false;
switch (proto->Class)
{
case ITEM_CLASS_WEAPON:
return AdvancedListingRuleUseDropRatesWeaponEnabled;
return (AdvancedListingRuleUseDropRatesWeaponEnabled &&
AdvancedListingRuleUseDropRatesWeaponAffectedQualities.contains(proto->Quality));
case ITEM_CLASS_ARMOR:
return AdvancedListingRuleUseDropRatesArmorEnabled;
return (AdvancedListingRuleUseDropRatesArmorEnabled &&
AdvancedListingRuleUseDropRatesArmorAffectedQualities.contains(proto->Quality));
case ITEM_CLASS_RECIPE:
return AdvancedListingRuleUseDropRatesRecipeEnabled;
return (AdvancedListingRuleUseDropRatesRecipeEnabled &&
AdvancedListingRuleUseDropRatesRecipeAffectedQualities.contains(proto->Quality));
default:
return false;
}
}
bool AuctionHouseBot::IsItemEligibleForDBDropRates(ItemTemplate const* proto)
{
if (!proto || !AdvancedListingRuleUseDropRatesEnabled)
return false;
// Only continue if the itemID isn't an exception
if (AdvancedListingRuleUseDropRatesExceptionItems.find(proto->ItemId) != AdvancedListingRuleUseDropRatesExceptionItems.end())
return false;
// If feature enabled, && item category/quality enabled
// && is not crafted, && is not a quest reward
return (AdvancedListingRuleUseDropRatesEnabled &&
IsItemCategoryQualityInDBDropRatesConfig(proto) &&
!IsItemCrafted(proto->ItemId) &&
!IsItemQuestReward(proto->ItemId)
);
}

View File

@@ -279,12 +279,16 @@ private:
std::set<uint32> ListedItemIDExceptionItems;
bool PreventOverpayingForVendorItems;
std::unordered_map<uint32, double> CachedItemDropRates;
std::vector<uint32> ItemTiersByClassAndQuality[17][7][11]; // [Classes][Qualities][Tiers]
std::vector<std::vector<std::vector<std::vector<uint32>>>> ItemTiersByClassAndQuality; // [Classes][Qualities][Tiers] .. [17][7][configurable]
std::map<double, int, std::greater<double>> DropRatesToTierMap;
std::set<uint32> AdvancedListingRuleUseDropRatesExceptionItems;
bool AdvancedListingRuleUseDropRatesEnabled;
bool AdvancedListingRuleUseDropRatesWeaponEnabled;
bool AdvancedListingRuleUseDropRatesArmorEnabled;
bool AdvancedListingRuleUseDropRatesRecipeEnabled;
int AdvancedListingRuleUseDropRatesMinQuality;
std::set<uint32> AdvancedListingRuleUseDropRatesWeaponAffectedQualities;
std::set<uint32> AdvancedListingRuleUseDropRatesArmorAffectedQualities;
std::set<uint32> AdvancedListingRuleUseDropRatesRecipeAffectedQualities;
std::unordered_set<uint32> QuestRewardItemIDs;
FactionSpecificAuctionHouseConfig AllianceConfig;
@@ -316,18 +320,21 @@ public:
void SetBuyingBotBuyCandidatesPerBuyCycle();
void GetConfigMinAndMax(std::string config, uint32& min, uint32& max);
void AddCharacters(std::string characterGUIDString);
void AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
void AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
void ParseNumberListToSet(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
void AddToNumberListSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
const char* GetQualityName(ItemQualities quality);
const char* GetCategoryName(ItemClass category);
uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const;
void CalculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice);
void PopulateItemDropChances();
std::string GetAdvancedListingRuleUseDropRatesEnabledCategoriesString();
void PopulateItemDropChancesForCategoryAndQuality(ItemClass category, std::string qualities);
void InitializeAdvancedListingRuleUseDropRatesTiers();
void PopulateQuestRewardItemIDs();
bool IsItemQuestReward(uint32 itemID);
bool IsItemCrafted(uint32 itemID);
bool IsItemCategoryQualityInDBDropRatesConfig(ItemTemplate const* proto);
bool IsItemEligibleForDBDropRates(ItemTemplate const* proto);
bool HandleAdvancedListingRuleUseDropRates(ItemTemplate const*& proto);
int GetItemDropChanceTier(double dropRate);
float GetAdvancedPricingMultiplier(ItemTemplate const* itemProto);
ItemTemplate const* GetProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);

View File

@@ -181,6 +181,15 @@ public:
sConfigMgr->LoadModulesConfigs(true, false);
AuctionHouseBot::instance()->InitializeConfiguration();
AuctionHouseBot::instance()->PopulateItemCandidatesAndProportions();
if (sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled", true))
{
auctionbot->PopulateQuestRewardItemIDs();
auctionbot->PopulateItemDropChances();
}
LOG_INFO("module", "AuctionHouseBot: Config reloaded.");
handler->PSendSysMessage("AuctionHouseBot: Config reloaded.");
return true;
}