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https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-02-04 11:33:51 +00:00
Add random stack increments
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@@ -446,13 +446,13 @@ AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityArtifact = 1.0
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AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityHeirloom = 1.0
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###############################################################################
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# AuctionHouseBot.RandomStackRatio.*
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# AuctionHouseBot.ListingStack.RandomRatio.*
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# Used to determine how often a stack of the class will be single or randomly-size stacked when posted
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# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
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# Examples: 100 = stacks will always be random in size
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# 50 = half the time the stacks are random, the other half being single stack
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# 0 = stacks will always single size
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# Defaults: Consumable: 20 (20% random stack size, 80% single stack size)
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# Defaults: Consumable: 50 (50% random stack size, 50% single stack size)
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# Container: 0 (100% single stack size)
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# Weapon: 0 (100% single stack size)
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# Gem: 5 (5% random stack size, 95% single stack size)
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@@ -467,23 +467,54 @@ AuctionHouseBot.PriceMultiplier.CategoryPermanent.QualityHeirloom = 1.0
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# Key: 10 (10% random stack size, 90% single stack size)
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# Misc: 100 (100% random stack size)
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# Glyph: 0 (100% single stack size)
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#
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# AuctionHouseBot.ListingStack.RandomStackIncrement.*
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# When randomizing a stack, this is the multiple used in the stack size
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# Examples: 1 = stacks will be in sizes of 1, 2, 3, ... (item's max stack size)
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# 5 = stacks will be in sizes of 5, 10, 15, ... (item's max stack size)
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# Setting the value too high will clamp to the max stack size, so use that
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# if you want all random stack sizes to be full stacks (like ammo). Also,
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# it will only use the increment if the it's a random stack 'roll'. A
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# value of 0 will be treated as a 1
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#
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# NOTES: Stack sizes of 1 can show up if the RandomRatio is not set to 100.
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# If you want something to always post maxed out, set RandomRatio to
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# 100 and RandomStackIncrement to a value that is at or greater than the
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# largest possible stack size for that category. Default configurations
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# here will do that for Projectiles.
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###############################################################################
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AuctionHouseBot.RandomStackRatio.Consumable = 20
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AuctionHouseBot.RandomStackRatio.Container = 0
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AuctionHouseBot.RandomStackRatio.Weapon = 0
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AuctionHouseBot.RandomStackRatio.Gem = 30
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AuctionHouseBot.RandomStackRatio.Armor = 0
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AuctionHouseBot.RandomStackRatio.Reagent = 50
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AuctionHouseBot.RandomStackRatio.Projectile = 100
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AuctionHouseBot.RandomStackRatio.TradeGood = 75
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AuctionHouseBot.RandomStackRatio.Generic = 100
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AuctionHouseBot.RandomStackRatio.Recipe = 0
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AuctionHouseBot.RandomStackRatio.Quiver = 0
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AuctionHouseBot.RandomStackRatio.Quest = 10
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AuctionHouseBot.RandomStackRatio.Key = 10
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AuctionHouseBot.RandomStackRatio.Misc = 100
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AuctionHouseBot.RandomStackRatio.Glyph = 0
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AuctionHouseBot.ListingStack.RandomRatio.Consumable = 50
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AuctionHouseBot.ListingStack.RandomRatio.Container = 0
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AuctionHouseBot.ListingStack.RandomRatio.Weapon = 0
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AuctionHouseBot.ListingStack.RandomRatio.Gem = 30
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AuctionHouseBot.ListingStack.RandomRatio.Armor = 0
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AuctionHouseBot.ListingStack.RandomRatio.Reagent = 50
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AuctionHouseBot.ListingStack.RandomRatio.Projectile = 100
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AuctionHouseBot.ListingStack.RandomRatio.TradeGood = 75
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AuctionHouseBot.ListingStack.RandomRatio.Generic = 100
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AuctionHouseBot.ListingStack.RandomRatio.Recipe = 0
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AuctionHouseBot.ListingStack.RandomRatio.Quiver = 0
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AuctionHouseBot.ListingStack.RandomRatio.Quest = 10
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AuctionHouseBot.ListingStack.RandomRatio.Key = 10
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AuctionHouseBot.ListingStack.RandomRatio.Misc = 100
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AuctionHouseBot.ListingStack.RandomRatio.Glyph = 0
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AuctionHouseBot.ListingStack.RandomStackIncrement.Consumable = 5
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AuctionHouseBot.ListingStack.RandomStackIncrement.Container = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Weapon = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Gem = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Armor = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Reagent = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Projectile = 1000
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AuctionHouseBot.ListingStack.RandomStackIncrement.TradeGood = 5
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AuctionHouseBot.ListingStack.RandomStackIncrement.Generic = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Recipe = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Quiver = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Quest = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Key = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Misc = 1
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AuctionHouseBot.ListingStack.RandomStackIncrement.Glyph = 1
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###############################################################################
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# AuctionHouseBot.ListedItemLevelRestrict.Enabled
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