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Allow using recipe produced items in ilevel check
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@@ -131,6 +131,7 @@ private:
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bool DisabledItemTextFilter;
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std::set<uint32> DisabledItems;
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bool ListedItemLevelRestrictedEnabled;
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bool ListedItemLevelRestrictedUseCraftedItemForCalculation;
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uint32 ListedItemLevelMax;
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uint32 ListedItemLevelMin;
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std::set<uint32> ListedItemLevelExceptionItems;
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@@ -238,6 +239,7 @@ private:
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void calculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice);
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void populatetemClassSeedListForItemClass(uint32 itemClass, uint32 itemClassSeedWeight);
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void populateItemClassProportionList();
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ItemTemplate const* getProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);
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void populateItemCandidateList();
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int getRandomValidItemClassForNewListing();
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void addNewAuctions(Player* AHBplayer, AHBConfig *config);
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