Allow using recipe produced items in ilevel check

This commit is contained in:
NathanHandley
2025-09-16 17:28:03 -05:00
parent 92c4051844
commit 9c9257e7cd
3 changed files with 59 additions and 3 deletions

View File

@@ -29,6 +29,7 @@
#include "DatabaseEnv.h"
#include "ItemTemplate.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
#include <cmath>
#include <set>
@@ -47,6 +48,7 @@ AuctionHouseBot::AuctionHouseBot() :
ItemsPerCycle(75),
DisabledItemTextFilter(true),
ListedItemLevelRestrictedEnabled(false),
ListedItemLevelRestrictedUseCraftedItemForCalculation(true),
ListedItemLevelMax(999),
ListedItemLevelMin(0),
RandomStackRatioConsumable(1),
@@ -429,6 +431,37 @@ void AuctionHouseBot::populateItemClassProportionList()
populatetemClassSeedListForItemClass(ITEM_CLASS_GLYPH, ListProportionGlyph);
}
ItemTemplate const* AuctionHouseBot::getProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate)
{
if (!recipeItemTemplate)
return nullptr;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (recipeItemTemplate->Spells[i].SpellId)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(recipeItemTemplate->Spells[i].SpellId);
if (!spellInfo)
continue;
for (auto const& effect : spellInfo->Effects)
{
if (effect.Effect == SPELL_EFFECT_CREATE_ITEM)
{
uint32 createdItemId = effect.ItemType;
if (createdItemId)
{
ItemTemplate const* producedItem = sObjectMgr->GetItemTemplate(createdItemId);
if (producedItem)
return producedItem;
}
}
}
}
}
return nullptr;
}
void AuctionHouseBot::populateItemCandidateList()
{
// Clear old list and rebuild it
@@ -475,13 +508,27 @@ void AuctionHouseBot::populateItemCandidateList()
// Only test if it's not an exception
if (ListedItemLevelExceptionItems.find(itr->second.ItemId) == ListedItemLevelExceptionItems.end())
{
if (itr->second.ItemLevel < ListedItemLevelMin)
uint32 itemLevelToCompare = itr->second.ItemLevel;
// Recipes might need to consider produced items
if (ListedItemLevelRestrictedUseCraftedItemForCalculation == true && itr->second.Class == ITEM_CLASS_RECIPE)
{
ItemTemplate const* producedItemTemplate = getProducedItemFromRecipe(&itr->second);
if (producedItemTemplate != nullptr)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Using item {} for recipe {} for item level comparison since ListedItemLevelRestrictedUseCraftedItemForCalculation is true", producedItemTemplate->ItemId, itr->second.ItemId);
itemLevelToCompare = producedItemTemplate->ItemLevel;
}
}
if (itemLevelToCompare < ListedItemLevelMin)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled since item level is lower than ListedItemLevelRestrict.MinItemLevel", itr->second.ItemId);
continue;
}
if (itr->second.ItemLevel > ListedItemLevelMax)
if (itemLevelToCompare > ListedItemLevelMax)
{
if (debug_Out_Filters)
LOG_ERROR("module", "AuctionHouseBot: Item {} disabled since item level is higher than ListedItemLevelRestrict.MaxItemLevel", itr->second.ItemId);
@@ -1169,6 +1216,7 @@ void AuctionHouseBot::InitializeConfiguration()
// Item level Restrictions
ListedItemLevelRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemLevelRestrict.Enabled", false);
ListedItemLevelRestrictedUseCraftedItemForCalculation = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemLevelRestrict.UseCraftedItemForCalculation", true);
ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
ListedItemLevelExceptionItems.clear();