mirror of
https://github.com/NathanHandley/mod-ah-bot-plus.git
synced 2026-01-13 01:08:37 +00:00
Add price multipliers
This commit is contained in:
@@ -67,7 +67,7 @@ AuctionHouseBot.Neutral.BidsPerInterval = 1
|
||||
###############################################################################
|
||||
# AuctionHouseBot.ListProportion.*
|
||||
# Determines how many of the listings, proportionally, show up as new auctions
|
||||
# "0" will mean the item never shows up
|
||||
# "0" will mean the item never shows up. Values must be whole numbers.
|
||||
# Defaults: Consumable: 2
|
||||
# Container: 2
|
||||
# Weapon: 6
|
||||
@@ -101,6 +101,39 @@ AuctionHouseBot.ListProportion.Key = 1
|
||||
AuctionHouseBot.ListProportion.Misc = 0
|
||||
AuctionHouseBot.ListProportion.Glyph = 2
|
||||
|
||||
###############################################################################
|
||||
# AuctionHouseBot.PriceMultiplier.*
|
||||
# Category/Quality-level modifier values for the prices of items, which can be
|
||||
# represented as decimal numbers, and must be > 0. Keep in mind that
|
||||
# the pricing algorithm has many steps to it and this is just a tuning
|
||||
# modifier.
|
||||
###############################################################################
|
||||
|
||||
AuctionHouseBot.PriceMultiplier.Category.Consumable = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Container = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Weapon = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Gem = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Armor = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Reagent = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Projectile = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.TradeGood = 2
|
||||
AuctionHouseBot.PriceMultiplier.Category.Generic = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Recipe = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Quiver = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Quest = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Key = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Misc = 1
|
||||
AuctionHouseBot.PriceMultiplier.Category.Glyph = 1
|
||||
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Poor = 1
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Normal = 1
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Uncommon = 1.8
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Rare = 1.9
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Epic = 2.1
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Legendary = 3
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Artifact = 3
|
||||
AuctionHouseBot.PriceMultiplier.Quality.Heirloom = 3
|
||||
|
||||
###############################################################################
|
||||
# AuctionHouseBot.RandomStackRatio.*
|
||||
# Used to determine how often a stack of the class will be single or randomly-size stacked when posted
|
||||
|
||||
Reference in New Issue
Block a user