Merge pull request #32 from zeb139/add-chat-commands

Added chat commands for GMs
This commit is contained in:
Nathan Handley
2025-10-05 15:38:45 -05:00
committed by GitHub
5 changed files with 147 additions and 1 deletions

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@@ -29,6 +29,17 @@ Notes:
- All price multpliers (along with the advanced pricing, see config) are applied multiplicative. Example: A Category of 1.5x, Quality of 2x, and CategoryQuality of 1.4x would make the multiplier 4.2 (1.5 x 2 x 1.4). The advanced pricing would then multiply that value further. Using item level price multpliers, which create a multiplier of itemlevel x value, is also multiplicitive along with the others. You cannot use item level price multipliers and advanced pricing, as advanced pricing will take priority between the two.
- Bot-listed prices will not exceed 100k gold buyout
### In-Game Commands
The AuctionHouseBot module adds the following in-game commands (for GMs only):
| Command | Description |
|----------|--------------|
| `.ahbot reload` | Reloads the AuctionHouseBot configuration file and updates settings. |
| `.ahbot empty` | Removes all AuctionHouseBot auctions from all auction houses.<br>Player auctions are unaffected. Bids on affected items are returned to players.<br>Use with caution! |
| `.ahbot update` | Forces the bot to refresh or repopulate auction listings immediately.<br>Note: If you have multiple minutes configured between Buy/Sell cycles, you may have to run this additional times before you see results. |
## Buying Bot Behavior
1. **Determining Items to Buy:** Every minute the buyer bot will select (BuyCandidatesPerBuyCycle) items currently up for auction which are listed by players as potential purchase items.

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@@ -1,5 +1,14 @@
[worldserver]
###################################################################################################
# AUCTION HOUSE BOT IN-GAME COMMANDS
#
# Available GM commands:
# .ahbot reload - Reloads AuctionHouseBot configuration
# .ahbot empty - Clears all AuctionHouseBot auctions from all auction houses
# .ahbot update - Forces an immediate update cycle
###################################################################################################
###############################################################################
# AUCTION HOUSE BOT SETTINGS
# AuctionHouseBot.DEBUG

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@@ -1584,6 +1584,70 @@ void AuctionHouseBot::InitializeConfiguration()
NeutralConfig.SetMaxItems(sConfigMgr->GetOption<uint32>("AuctionHouseBot.Neutral.MaxItems", 15000));
}
void AuctionHouseBot::EmptyAuctionHouses()
{
struct AuctionInfo {
uint32 itemID {0};
uint32 characterGUID {0};
uint32 houseID {0};
};
vector<AuctionInfo> ahBotActiveAuctions;
auto trans = CharacterDatabase.BeginTransaction();
// Get all auctions owned by AHBots
std::string queryString = "SELECT id, buyguid, houseid FROM auctionhouse WHERE itemowner IN ({})";
QueryResult result = CharacterDatabase.Query(queryString, AHCharactersGUIDsForQuery);
if (!result)
return;
if (result->GetRowCount() > 0)
{
// Load results into vector<AuctionInfo> for lookups later
do
{
Field* fields = result->Fetch();
AuctionInfo ai = {
fields[0].Get<uint32>(),
fields[1].Get<uint32>(),
fields[2].Get<uint32>()
};
ahBotActiveAuctions.push_back(ai);
} while (result->NextRow());
// For each auction, refund bidder where possible, delete entry from AH
AuctionHouseObject* auctionHouse;
for (auto iter = ahBotActiveAuctions.begin(); iter != ahBotActiveAuctions.end(); ++iter)
{
AuctionInfo& ai = *iter;
// Get Auction House and Auction references
auctionHouse = nullptr;
switch (ai.houseID) {
case 2: auctionHouse = sAuctionMgr->GetAuctionsMap(AllianceConfig.GetAHFID()); break;
case 6: auctionHouse = sAuctionMgr->GetAuctionsMap(HordeConfig.GetAHFID()); break;
case 7: auctionHouse = sAuctionMgr->GetAuctionsMap(NeutralConfig.GetAHFID()); break;
}
if (auctionHouse == nullptr)
continue;
AuctionEntry* auction = auctionHouse->GetAuction(ai.itemID);
if (!auction)
continue;
// If auction has a bidder, refund that character
if (ai.characterGUID != 0)
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
// Remove item from AH
auction->DeleteFromDB(trans);
sAuctionMgr->RemoveAItem(auction->item_guid);
auctionHouse->RemoveAuction(auction);
}
}
CharacterDatabase.CommitTransaction(trans);
}
uint32 AuctionHouseBot::GetRandomStackValue(std::string configKeyString, uint32 defaultValue)
{
uint32 stackValue = sConfigMgr->GetOption<uint32>(configKeyString, defaultValue);

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@@ -298,6 +298,7 @@ public:
void Update();
void InitializeConfiguration();
void EmptyAuctionHouses();
uint32 GetRandomStackValue(std::string configKeyString, uint32 defaultValue);
uint32 GetRandomStackIncrementValue(std::string configKeyString, uint32 defaultValue);
void SetCyclesBetweenBuyOrSell();

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@@ -2,6 +2,7 @@
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "Chat.h"
#include "ScriptMgr.h"
#include "AuctionHouseBot.h"
#include "Log.h"
@@ -118,9 +119,69 @@ public:
}
};
class AHBot_CommandScript : public CommandScript
{
public:
AHBot_CommandScript() : CommandScript("AHBot_CommandScript") { }
Acore::ChatCommands::ChatCommandTable GetCommands() const override
{
static Acore::ChatCommands::ChatCommandTable AHBotCommandTable = {
{"update", HandleAHBotUpdateCommand, SEC_GAMEMASTER, Acore::ChatCommands::Console::Yes},
{"reload", HandleAHBotReloadCommand, SEC_GAMEMASTER, Acore::ChatCommands::Console::Yes},
{"empty", HandleAHBotEmptyCommand, SEC_GAMEMASTER, Acore::ChatCommands::Console::Yes},
{"help", HandleAHBotHelpCommand, SEC_GAMEMASTER, Acore::ChatCommands::Console::Yes}
};
static Acore::ChatCommands::ChatCommandTable commandTable = {
{"ahbot", AHBotCommandTable},
};
return commandTable;
}
static bool HandleAHBotUpdateCommand(ChatHandler* handler, const char* /*args*/)
{
LOG_INFO("module", "AuctionHouseBot: Updating Auction House...");
handler->PSendSysMessage("AuctionHouseBot: Updating Auction House...");
AuctionHouseBot::instance()->Update();
return true;
}
static bool HandleAHBotReloadCommand(ChatHandler* handler, char const* /*args*/)
{
LOG_INFO("module", "AuctionHouseBot: Reloading Config...");
handler->PSendSysMessage("AuctionHouseBot: Reloading Config...");
// Reload config file with isReload = true
sConfigMgr->LoadModulesConfigs(true, false);
AuctionHouseBot::instance()->InitializeConfiguration();
AuctionHouseBot::instance()->PopulateItemCandidatesAndProportions();
return true;
}
static bool HandleAHBotEmptyCommand(ChatHandler* handler, char const* /*args*/)
{
LOG_INFO("module", "AuctionHouseBot: Emptying Auction House...");
handler->PSendSysMessage("AuctionHouseBot: Emptying Auction House...");
AuctionHouseBot::instance()->EmptyAuctionHouses();
return true;
}
static bool HandleAHBotHelpCommand(ChatHandler* handler, char const* /*args*/)
{
handler->PSendSysMessage("AuctionHouseBot commands:");
handler->PSendSysMessage(" .ahbot reload - Reloads configuration");
handler->PSendSysMessage(" .ahbot empty - Removes all AuctionHouseBot auctions");
handler->PSendSysMessage(" .ahbot update - Runs an update cycle");
return true;
}
};
void AddAHBotScripts()
{
new AHBot_WorldScript();
new AHBot_AuctionHouseScript();
new AHBot_MailScript();
new AHBot_CommandScript();
}