Add category price minimums in the config

This commit is contained in:
NathanHandley
2025-01-20 12:34:10 -06:00
parent 700c41ca7a
commit 58abc4f94e
3 changed files with 162 additions and 55 deletions

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@@ -101,6 +101,30 @@ AuctionHouseBot.ListProportion.Key = 1
AuctionHouseBot.ListProportion.Misc = 0
AuctionHouseBot.ListProportion.Glyph = 2
###############################################################################
# AuctionHouseBot.PriceMinimumCenterBase.*
# Category-level price minimums, in copper, before any multipliers come
# into play. Value shouldn't be zero, and the base minimum price will
# actually be a +/- 50% range of this value. Used to catch 0 cost or
# extremely low cost items
###############################################################################
AuctionHouseBot.PriceMinimumCenterBase.Consumable = 1000
AuctionHouseBot.PriceMinimumCenterBase.Container = 1000
AuctionHouseBot.PriceMinimumCenterBase.Weapon = 1000
AuctionHouseBot.PriceMinimumCenterBase.Gem = 1000
AuctionHouseBot.PriceMinimumCenterBase.Armor = 1000
AuctionHouseBot.PriceMinimumCenterBase.Reagent = 1000
AuctionHouseBot.PriceMinimumCenterBase.Projectile = 5
AuctionHouseBot.PriceMinimumCenterBase.TradeGood = 1000
AuctionHouseBot.PriceMinimumCenterBase.Generic = 1000
AuctionHouseBot.PriceMinimumCenterBase.Recipe = 1000
AuctionHouseBot.PriceMinimumCenterBase.Quiver = 1000
AuctionHouseBot.PriceMinimumCenterBase.Quest = 1000
AuctionHouseBot.PriceMinimumCenterBase.Key = 1000
AuctionHouseBot.PriceMinimumCenterBase.Misc = 1000
AuctionHouseBot.PriceMinimumCenterBase.Glyph = 1000
###############################################################################
# AuctionHouseBot.PriceMultiplier.*
# Category/Quality-level modifier values for the prices of items, which can be