Merge pull request #38 from zeb139/use-db-drop-rates

Added additional AdvancedListingRules.UseDropRates settings
This commit is contained in:
Nathan Handley
2025-10-13 18:54:15 -05:00
committed by GitHub
4 changed files with 340 additions and 183 deletions

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@@ -85,33 +85,59 @@ AuctionHouseBot.ListingExpireTimeInSecondsMax = 86400
# AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled # AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled
# Enable/Disable the Seller using items' in-game drop rates from Enemies # Enable/Disable the Seller using items' in-game drop rates from Enemies
# and GameObjects to determine the probability of listing them on the AH. # and GameObjects to determine the probability of listing them on the AH.
# Attempts to simulate "live" AHs by making very powerful items appear less often. # This makes rare items appear less frequently on the AH.
# How it works: Each time an enabled item Category/Quality is selected to post an auction,
# a number is rolled between 0-100. Based on this roll, a Tier is chosen based on
# UseDropRates.TiersConfig, then a random item from that rarity tier is listed on the AH.
# This setting respects ListProportion config. It can also result in more duplicate # This setting respects ListProportion config. It can also result in more duplicate
# items appearing on the AH due to higher-drop-rate items being selected more often. # items appearing on the AH due to higher-drop-rate items being selected more often.
# Crafted items may also appear more often since their drop rate is effectively 100%. # Crafted items may also appear more often since their drop rate is effectively 100%.
# Default: false (disabled) # Default: false (disabled)
# #
# AuctionHouseBot.AdvancedListingRules.UseDropRates.MinQuality
# The minimum quality that should be included by AdvancedListingRules.UseDropRates.
# Value should be the integer corresponding to the desired minimum rarity.
# Examples: Setting to 3 will apply to Rare, Epic, Legendary, and Heirloom.
# Setting to 1 will apply to Common, Uncommon, Rare, Epic, Legendary, and Heirloom.
# (0) Poor, (1) Common, (2) Uncommon, (3) Rare, (4) Epic, (5) Legendary, (6) Heirloom
# Default: 3
#
# AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates.<Category> # AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates.<Category>
# Toggle AdvancedListingRules.UseDropRates behavior for individual category. # Toggle AdvancedListingRules.UseDropRates behavior for individual category.
# Only applied if AdvancedListingRules.UseDropRates.Enabled is true. # Only applied if AdvancedListingRules.UseDropRates.Enabled is true.
# Default: true (enabled) # Default: true (enabled)
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.<Category>.AffectedQualities
# The qualities that should be affected by AdvancedListingRules.UseDropRates.
# Value should be a string of comma separated numbers corresponding to the desired qualities.
# Examples: Setting to 2,3,5 will apply to Uncommon, Rare, and Legendary.
# Setting to 4 will apply only to Epic.
# (0) Poor, (1) Common, (2) Uncommon, (3) Rare, (4) Epic, (5) Legendary, (6) Heirloom
# Default: 2,3,4,5
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig
# The thresholds that define item drop rate tiers.
# Value should be a string of comma-separated numbers between 0 and 100.
# Each number creates a tier for items whose drop rate falls within that range.
# The order of numbers in the string does not need to be sorted; they will be
# interpreted in descending order. However, you may find it easier to read when sorted.
# Whitespace is also ignored.
# Example: Setting to 50,10,5 will create 3 tiers:
# - 50100%: items with drop rate 50% or higher
# - 1050%: items with drop rate between 10% and 50%
# - 05%: items with drop rate 05%
# Default: 50, 10, 5, 2, 1, 0.5, 0.2, 0.1, 0.05, 0.02, 0.01, 0.005
#
# AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs
# Comma separated list of itemIDs to exclude from having its drop rate influence its AH availability
# Ranges using a dash (-) can also be used.
############################################################################### ###############################################################################
AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled = false AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled = false
AuctionHouseBot.AdvancedListingRules.UseDropRates.MinQuality = 2
AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon = true AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor = true AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe = true AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe = true
AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe.AffectedQualities = 2,3,4,5
AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig = 50, 10, 5, 2, 1, 0.5, 0.2, 0.1, 0.05, 0.02, 0.01, 0.005
AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs =
############################################################################### ###############################################################################
# AuctionHouseBot.MaxBuyoutPriceInCopper # AuctionHouseBot.MaxBuyoutPriceInCopper
# Maximum amount that a buyout on a listing can be in copper. Prevents # Maximum amount that a buyout on a listing can be in copper. Prevents

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@@ -1016,40 +1016,11 @@ void AuctionHouseBot::AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpe
continue; continue;
} }
// If current item is crafted, ineligible, or quest reward, ignore drop rates and continue to list it if (IsItemEligibleForDBDropRates(prototype))
if (AdvancedListingRuleUseDropRatesEnabled &&
IsItemEligibleForDBDropRates(prototype) &&
!IsItemCrafted(itemID) &&
!IsItemQuestReward(itemID))
{ {
// The AHBot has chosen a rare/epic armor/weapon/recipe, so select another item bool foundDBDropRatesItem = HandleAdvancedListingRuleUseDropRates(prototype);
// of that type based on drop rates. This way ListProportions are respected. if (foundDBDropRatesItem)
itemID = prototype->ItemId;
// Roll for rarity tier
double r = 100.0 * (urand(0, INT32_MAX) / static_cast<double>(INT32_MAX));
int tier = GetItemDropChanceTier(r);
// If chosen tier is empty, search rarer tiers until not empty
auto& tierBuckets = ItemTiersByClassAndQuality[prototype->Class][prototype->Quality];
while (tierBuckets[tier].empty() && tier < 10) {
if (debug_Out)
LOG_INFO("module", "Bucket is empty for class {} quality {} tier {}", prototype->Class, prototype->Quality, tier);
tier++;
}
// Pull a random item from selected rarity tier
auto& bucket = tierBuckets[tier];
if (!bucket.empty())
{
itemID = bucket[rand() % bucket.size()];
prototype = sObjectMgr->GetItemTemplate(itemID);
if (!prototype)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: prototype == NULL");
continue;
}
}
else continue; else continue;
} }
@@ -1120,76 +1091,174 @@ void AuctionHouseBot::AddNewAuctions(std::vector<Player*> AHBPlayers, FactionSpe
LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated); LOG_INFO("module", "AHSeller: Added {} items", itemsGenerated);
} }
std::string AuctionHouseBot::GetAdvancedListingRuleUseDropRatesEnabledCategoriesString() bool AuctionHouseBot::HandleAdvancedListingRuleUseDropRates(ItemTemplate const*& proto)
{ {
std::vector<uint32> enabledCategories; // The AHBot has chosen a rare/epic armor/weapon/recipe, so select another item
// of that type based on drop rates. This way ListProportions are respected.
if (AdvancedListingRuleUseDropRatesWeaponEnabled) // Roll for rarity tier
enabledCategories.push_back(ITEM_CLASS_WEAPON); double r = 100.0 * (urand(0, INT32_MAX) / static_cast<double>(INT32_MAX));
if (AdvancedListingRuleUseDropRatesArmorEnabled) int tier = GetItemDropChanceTier(r);
enabledCategories.push_back(ITEM_CLASS_ARMOR);
if (AdvancedListingRuleUseDropRatesRecipeEnabled)
enabledCategories.push_back(ITEM_CLASS_RECIPE);
std::ostringstream oss; // If chosen tier is empty, search rarer tiers until not empty
for (size_t i = 0; i < enabledCategories.size(); ++i) auto& tierBuckets = ItemTiersByClassAndQuality[proto->Class][proto->Quality];
{ while (tierBuckets[tier].empty() && tier < 10) {
if (i > 0) tier++;
oss << ",";
oss << enabledCategories[i];
} }
return oss.str(); // Pull a random item from selected rarity tier
uint32 itemID = proto->ItemId;
auto& bucket = tierBuckets[tier];
if (!bucket.empty())
{
itemID = bucket[rand() % bucket.size()];
proto = sObjectMgr->GetItemTemplate(itemID);
if (!proto)
{
if (debug_Out)
LOG_ERROR("module", "AHSeller: prototype == NULL");
return false;
}
}
else return false;
return true;
} }
void AuctionHouseBot::PopulateItemDropChances() void AuctionHouseBot::PopulateItemDropChances()
{
InitializeAdvancedListingRuleUseDropRatesTiers();
if (!AdvancedListingRuleUseDropRatesWeaponEnabled &&
!AdvancedListingRuleUseDropRatesArmorEnabled &&
!AdvancedListingRuleUseDropRatesRecipeEnabled)
{
LOG_ERROR("module", "AuctionHouseBot: No categories are enabled for AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates");
return;
}
auto handleDropChancesForCategoryAndQuality = [this](ItemClass category, std::set<uint32> affectedQualities) {
std::string qualities = "";
int i = 0;
for (uint32 q : affectedQualities)
{
if (i > 0)
qualities += ",";
qualities += to_string(q);
i++;
}
PopulateItemDropChancesForCategoryAndQuality(category, qualities);
};
if (AdvancedListingRuleUseDropRatesWeaponEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_WEAPON, AdvancedListingRuleUseDropRatesWeaponAffectedQualities);
if (AdvancedListingRuleUseDropRatesArmorEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_ARMOR, AdvancedListingRuleUseDropRatesArmorAffectedQualities);
if (AdvancedListingRuleUseDropRatesRecipeEnabled)
handleDropChancesForCategoryAndQuality(ITEM_CLASS_RECIPE, AdvancedListingRuleUseDropRatesRecipeAffectedQualities);
// Erase item candidates that are not crafted, not quest rewards, and missing DB drop rate
for (auto& [classID, qualityGroups] : ItemCandidatesByItemClassAndQuality)
{
for (auto& [qualityID, candidates] : qualityGroups)
{
candidates.erase(
std::remove_if(
candidates.begin(),
candidates.end(),
[&](uint32 id)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemCategoryQualityInDBDropRatesConfig(proto))
return false;
bool shouldErase = !IsItemCrafted(id)
&& !IsItemQuestReward(id)
&& !CachedItemDropRates.contains(id);
return shouldErase;
}),
candidates.end()
);
}
}
if (debug_Out)
{
// Show number of items in each tier
LOG_INFO("module", "AHBot AdvancedListingRule UseDropRates item counts by class and quality after appyling filters:");
for (size_t i = 0; i < ItemTiersByClassAndQuality.size(); ++i)
{
const auto& qualities = ItemTiersByClassAndQuality[i];
for (size_t j = 0; j < qualities.size(); ++j)
{
const auto& tiers = qualities[j];
for (size_t k = 0; k < tiers.size(); ++k)
{
const auto& items = tiers[k];
if (i == 2)
LOG_INFO("module", "Armor Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
if (i == 4)
LOG_INFO("module", "Weapon Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
if (i == 9)
LOG_INFO("module", "Recipe Count: {} Tier {} has {} items", GetQualityName((ItemQualities)j), k, items.size());
}
}
}
}
}
void AuctionHouseBot::PopulateItemDropChancesForCategoryAndQuality(ItemClass category, std::string qualities)
{ {
// Search creature loot templates, referenced loot_loot_template, group_loot tables, and object_loot tables for items' drop rates // Search creature loot templates, referenced loot_loot_template, group_loot tables, and object_loot tables for items' drop rates
std::string directDropString = R"SQL( std::string directDropString = R"SQL(
with chances AS (
SELECT it.entry AS itemID, SELECT it.entry AS itemID,
clt.Chance AS direct_chance, clt.Chance AS direct_chance,
0 AS reference_chance 0 AS reference_chance
FROM creature_template ct FROM creature_template ct
JOIN creature_loot_template clt ON clt.Entry = ct.lootid JOIN creature_loot_template clt ON clt.Entry = ct.lootid
JOIN item_template it ON it.entry = clt.Item JOIN item_template it ON it.entry = clt.Item
WHERE clt.Reference = 0 AND clt.GroupId = 0 AND it.class IN ({}) AND it.quality >= {} WHERE clt.Reference = 0 AND clt.GroupId = 0 AND it.class IN ({}) AND it.quality IN ({})
)
SELECT itemID,
MIN(direct_chance) AS direct_chance,
0 AS reference_chance
FROM chances
GROUP BY itemID
)SQL"; )SQL";
std::string referenceDropString = R"SQL( std::string referenceDropString = R"SQL(
WITH reference_group_counts AS ( WITH chances AS (
SELECT entry AS referenceID, COUNT(*) AS groupCount SELECT
rlt.Item AS itemID,
CASE
WHEN COUNT(clt.Entry) > 0 THEN
(1.0 / CASE WHEN rgc.groupCount < 6 THEN 6 ELSE rgc.groupCount END)
* COALESCE(NULLIF(rlt.Chance,0),1)
* COALESCE(NULLIF(MIN(clt.Chance),0),1)
ELSE
(1.0 / rgc.groupCount) * COALESCE(NULLIF(rlt.Chance,0),1)
END AS reference_chance
FROM reference_loot_template rlt
JOIN (
SELECT entry, COUNT(*) AS groupCount
FROM reference_loot_template FROM reference_loot_template
GROUP BY entry GROUP BY entry
), ) rgc ON rlt.Entry = rgc.entry
all_references AS ( LEFT JOIN creature_loot_template clt
SELECT ON clt.Reference = rlt.Entry
rlt.Entry AS referenceID, AND clt.Comment NOT LIKE '%Placeholder%'
rlt.Item AS itemID, JOIN item_template it ON it.entry = rlt.Item
rlt.Chance AS referenceChance, WHERE it.class IN ({})
rgc.groupCount, AND it.quality IN ({})
MIN(clt.Chance) AS creatureChance,
CASE WHEN COUNT(clt.Entry) > 0 THEN 1 ELSE 0 END AS hasCreature
FROM reference_loot_template rlt
JOIN reference_group_counts rgc ON rlt.Entry = rgc.referenceID
LEFT JOIN creature_loot_template clt ON clt.Reference = rlt.Entry
WHERE clt.`Comment` NOT LIKE '%Placeholder%'
GROUP BY rlt.Entry, rlt.Item, rlt.Chance, rgc.groupCount GROUP BY rlt.Entry, rlt.Item, rlt.Chance, rgc.groupCount
) )
SELECT SELECT itemID,
ar.itemID AS itemID,
0 AS direct_chance, 0 AS direct_chance,
CASE MIN(reference_chance) AS reference_chance
WHEN ar.hasCreature = 1 FROM chances
THEN (1.0 / case when ar.groupCount < 6 then 6 ELSE ar.groupCount end) * GROUP BY itemID
COALESCE(NULLIF(ar.referenceChance,0),1) *
COALESCE(NULLIF(ar.creatureChance,0),1)
ELSE
(1.0 / ar.groupCount) *
COALESCE(NULLIF(ar.referenceChance,0),1)
END AS reference_chance
FROM all_references ar
JOIN item_template it ON it.entry = ar.itemID
WHERE it.class IN ({}) AND it.quality >= {}
)SQL"; )SQL";
// This will lookup items in referenced_loot_template whose Reference entry is not associated with a creature_loot_template // This will lookup items in referenced_loot_template whose Reference entry is not associated with a creature_loot_template
@@ -1210,15 +1279,22 @@ void AuctionHouseBot::PopulateItemDropChances()
rgc.groupCount rgc.groupCount
FROM reference_loot_template rlt FROM reference_loot_template rlt
JOIN reference_group_counts rgc ON rlt.Entry = rgc.referenceID JOIN reference_group_counts rgc ON rlt.Entry = rgc.referenceID
) ),
SELECT chances AS (
rd.itemID AS itemID, SELECT rd.itemID AS itemID,
0 AS direct_chance, 0 AS direct_chance,
(1.0 / rd.groupCount) * COALESCE(NULLIF(rd.referenceChance, 0), 1) AS reference_chance (1.0 / rd.groupCount) * COALESCE(NULLIF(rd.referenceChance, 0), 1) AS reference_chance
FROM reference_data rd FROM reference_data rd
JOIN item_template it ON it.entry = rd.itemID JOIN item_template it ON it.entry = rd.itemID
WHERE it.class IN ({}) WHERE it.class IN ({})
AND it.quality >= {} AND it.quality IN ({})
)
SELECT itemID,
0 AS direct_chance,
AVG(reference_chance) AS reference_chance
FROM chances
GROUP BY itemID
)SQL"; )SQL";
std::string groupDropString = R"SQL( std::string groupDropString = R"SQL(
@@ -1238,7 +1314,7 @@ void AuctionHouseBot::PopulateItemDropChances()
SELECT group_tables.*, COUNT(*) OVER (PARTITION BY loot_entry, group_id) AS item_count SELECT group_tables.*, COUNT(*) OVER (PARTITION BY loot_entry, group_id) AS item_count
FROM group_tables FROM group_tables
) compute_item_count ) compute_item_count
WHERE itemClass IN ({}) AND itemQuality >= {} WHERE itemClass IN ({}) AND itemQuality IN ({})
)SQL"; )SQL";
std::string objectsDropString = R"SQL( std::string objectsDropString = R"SQL(
@@ -1247,30 +1323,23 @@ void AuctionHouseBot::PopulateItemDropChances()
0 AS reference_chance 0 AS reference_chance
FROM item_loot_template ilt FROM item_loot_template ilt
JOIN item_template it ON it.entry = ilt.Item JOIN item_template it ON it.entry = ilt.Item
WHERE it.class IN ({}) AND it.quality >= {} AND chance != 0 WHERE it.class IN ({}) AND it.quality IN ({}) AND chance != 0
UNION ALL UNION ALL
SELECT it.entry AS itemID, SELECT it.entry AS itemID,
golt.Chance AS direct_chance, golt.Chance AS direct_chance,
0 AS reference_chance 0 AS reference_chance
FROM gameobject_loot_template golt FROM gameobject_loot_template golt
JOIN item_template it ON it.entry = golt.Item JOIN item_template it ON it.entry = golt.Item
WHERE it.class IN ({}) AND it.quality >= {} AND chance != 0 WHERE it.class IN ({}) AND it.quality IN ({}) AND chance != 0
)SQL"; )SQL";
std::string enabledCategories = GetAdvancedListingRuleUseDropRatesEnabledCategoriesString(); QueryResult directResult = WorldDatabase.Query(directDropString, category, qualities);
if (enabledCategories.empty()) QueryResult referenceResult = WorldDatabase.Query(referenceDropString, category, qualities);
{ QueryResult danglingReferenceResult = WorldDatabase.Query(danglingReferenceDropString, category, qualities);
LOG_ERROR("module", "AuctionHouseBot: No categories are enabled for AuctionHouseBot.Seller.AdvancedListingRules.UseDropRates"); QueryResult groupResult = WorldDatabase.Query(groupDropString, category, qualities);
return;
}
QueryResult directResult = WorldDatabase.Query(directDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult referenceResult = WorldDatabase.Query(referenceDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult danglingReferenceResult = WorldDatabase.Query(danglingReferenceDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult groupResult = WorldDatabase.Query(groupDropString, enabledCategories, AdvancedListingRuleUseDropRatesMinQuality);
QueryResult objectsDropResult = WorldDatabase.Query(objectsDropString, QueryResult objectsDropResult = WorldDatabase.Query(objectsDropString,
enabledCategories, AdvancedListingRuleUseDropRatesMinQuality, category, qualities,
enabledCategories, AdvancedListingRuleUseDropRatesMinQuality); category, qualities);
if (!directResult || !referenceResult || !danglingReferenceResult || !groupResult || !objectsDropResult) if (!directResult || !referenceResult || !danglingReferenceResult || !groupResult || !objectsDropResult)
{ {
LOG_ERROR("module", "AuctionHouseBot: PopulateItemDropChances() failed to query items' drop rates."); LOG_ERROR("module", "AuctionHouseBot: PopulateItemDropChances() failed to query items' drop rates.");
@@ -1309,36 +1378,19 @@ void AuctionHouseBot::PopulateItemDropChances()
parseResults(groupResult); parseResults(groupResult);
parseResults(objectsDropResult); parseResults(objectsDropResult);
// Process item candidates: filter invalid entries and group by drop rate tier // Populate drop rates Tiers
for (auto& [classID, qualityGroups] : ItemCandidatesByItemClassAndQuality) for (auto& [classID, qualityGroups] : ItemCandidatesByItemClassAndQuality)
{ {
for (auto& [qualityID, candidates] : qualityGroups) for (auto& [qualityID, candidates] : qualityGroups)
{ {
// Erase items that are not crafted, not quest rewards, and missing DB drop rate
candidates.erase(
std::remove_if(
candidates.begin(),
candidates.end(),
[&](uint32 id)
{
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemEligibleForDBDropRates(proto))
return false;
bool shouldErase = !IsItemCrafted(id)
&& !IsItemQuestReward(id)
&& !CachedItemDropRates.contains(id);
return shouldErase;
}),
candidates.end()
);
// Now process the remaining valid items
for (uint32 id : candidates) for (uint32 id : candidates)
{ {
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(id);
if (!IsItemEligibleForDBDropRates(proto)) if (!IsItemCategoryQualityInDBDropRatesConfig(proto))
continue;
// Skip items that haven't been populated yet.
if (!CachedItemDropRates.contains(id))
continue; continue;
double rate = CachedItemDropRates[id]; double rate = CachedItemDropRates[id];
@@ -1347,21 +1399,59 @@ void AuctionHouseBot::PopulateItemDropChances()
} }
} }
} }
}
if (debug_Out) void AuctionHouseBot::InitializeAdvancedListingRuleUseDropRatesTiers()
{
// Re-initialize to reset
DropRatesToTierMap = std::map<double, int, std::greater<double>>();
ItemTiersByClassAndQuality = std::vector<std::vector<std::vector<std::vector<uint32>>>>(17); // 17 Categories
std::string tiersConfigString = sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig", "50,10,5,2,1,0.5,0.2,0.1,0.05,0.02,0.01,0.005");
// Parse tiers config, populate DropRate -> Tier map for later lookups
int curTier = 0;
std::string delimitedValue;
std::stringstream tiersConfigStream;
tiersConfigStream.str(tiersConfigString);
while (std::getline(tiersConfigStream, delimitedValue, ',')) // Process each tier in the string, delimited by the comma ","
{ {
// Show number of items in each tier // Trim whitespace
for (int i = 0; i < 17; i++) delimitedValue.erase(0, delimitedValue.find_first_not_of(" \t"));
for (int j = 0; j < 7; j++) delimitedValue.erase(delimitedValue.find_last_not_of(" \t") + 1);
for (int k = 0; k < 10; k++)
if (delimitedValue.empty())
{ {
if (i == 2) LOG_ERROR("module", "AuctionHouseBot: Empty entry found in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", tiersConfigString);
LOG_INFO("module", "Armor Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size()); continue;
if (i == 4)
LOG_INFO("module", "Weapon Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size());
if (i == 9)
LOG_INFO("module", "Recipe Count: Rarity {} Tier {} has {} items", j, k, ItemTiersByClassAndQuality[i][j][k].size());
} }
double rate = std::stod(delimitedValue);
if (rate <= 0.0)
{
LOG_ERROR("module", "AuctionHouseBot: Invalid (non-positive) drop rate '{}' in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", delimitedValue, tiersConfigString);
continue;
}
// Check for duplicates
if (DropRatesToTierMap.contains(rate))
{
LOG_ERROR("module", "AuctionHouseBot: Duplicate drop rate '{}' found in AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", rate, tiersConfigString);
continue;
}
DropRatesToTierMap[rate] = curTier;
curTier++;
}
if (DropRatesToTierMap.empty())
LOG_ERROR("module", "AuctionHouseBot: Failed to parse any valid drop rates from AuctionHouseBot.AdvancedListingRules.UseDropRates.TiersConfig: '{}'", tiersConfigString);
// Resize ItemTiersByClassAndQuality by tier count
for (auto& qualities : ItemTiersByClassAndQuality)
{
qualities.resize(7); // 7 Qualities
for (auto& tiers : qualities)
tiers.resize(DropRatesToTierMap.size() + 1); // Create an extra "catch-all" bucket
} }
} }
@@ -1404,17 +1494,16 @@ void AuctionHouseBot::PopulateQuestRewardItemIDs()
int AuctionHouseBot::GetItemDropChanceTier(double dropRate) int AuctionHouseBot::GetItemDropChanceTier(double dropRate)
{ {
if (dropRate > 10) return 0; for(const auto& pair : DropRatesToTierMap)
else if (dropRate > 5) return 1; {
else if (dropRate > 2) return 2; double mapDropRate = pair.first;
else if (dropRate > 1) return 3; int mapTier = pair.second;
else if (dropRate > 0.5) return 4; if (dropRate >= mapDropRate)
else if (dropRate > 0.2) return 5; return mapTier;
else if (dropRate > 0.1) return 6; }
else if (dropRate > 0.05) return 7;
else if (dropRate > 0.02) return 8; // If dropRate is lower than smallest configured tier, return "catch-all" bucket index
else if (dropRate > 0.01) return 9; return DropRatesToTierMap.size();
else return 10;
} }
void AuctionHouseBot::AddNewAuctionBuyerBotBid(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig *config) void AuctionHouseBot::AddNewAuctionBuyerBotBid(std::vector<Player*> AHBPlayers, FactionSpecificAuctionHouseConfig *config)
@@ -1726,7 +1815,11 @@ void AuctionHouseBot::InitializeConfiguration()
AdvancedListingRuleUseDropRatesWeaponEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon", true); AdvancedListingRuleUseDropRatesWeaponEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon", true);
AdvancedListingRuleUseDropRatesArmorEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor", true); AdvancedListingRuleUseDropRatesArmorEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor", true);
AdvancedListingRuleUseDropRatesRecipeEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe", true); AdvancedListingRuleUseDropRatesRecipeEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe", true);
AdvancedListingRuleUseDropRatesMinQuality = sConfigMgr->GetOption<int>("AuctionHouseBot.AdvancedListingRules.UseDropRates.MinQuality", 3); ParseNumberListToSet(AdvancedListingRuleUseDropRatesWeaponAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Weapon.AffectedQualities", "2,3,4,5"), "");
ParseNumberListToSet(AdvancedListingRuleUseDropRatesArmorAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Armor.AffectedQualities", "2,3,4,5"), "");
ParseNumberListToSet(AdvancedListingRuleUseDropRatesRecipeAffectedQualities, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Recipe.AffectedQualities", "2,3,4,5"), "");
AdvancedListingRuleUseDropRatesExceptionItems.clear();
ParseNumberListToSet(AdvancedListingRuleUseDropRatesExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.AdvancedListingRules.UseDropRates.DisabledItemIDs", ""), "AdvancedListingRules.UseDropRates.DisabledItemIDs");
MaxBuyoutPriceInCopper = sConfigMgr->GetOption<uint32>("AuctionHouseBot.MaxBuyoutPriceInCopper", 1000000000); MaxBuyoutPriceInCopper = sConfigMgr->GetOption<uint32>("AuctionHouseBot.MaxBuyoutPriceInCopper", 1000000000);
BuyoutVariationReducePercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationReducePercent", 0.15f); BuyoutVariationReducePercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationReducePercent", 0.15f);
BuyoutVariationAddPercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationAddPercent", 0.25f); BuyoutVariationAddPercent = sConfigMgr->GetOption<float>("AuctionHouseBot.BuyoutVariationAddPercent", 0.25f);
@@ -1915,21 +2008,21 @@ void AuctionHouseBot::InitializeConfiguration()
ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0); ListedItemLevelMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel", 0);
ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999); ListedItemLevelMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel", 999);
ListedItemLevelExceptionItems.clear(); ListedItemLevelExceptionItems.clear();
AddItemIDsFromString(ListedItemLevelExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""), "ListedItemLevelRestrict.ExceptionItemIDs"); ParseNumberListToSet(ListedItemLevelExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs", ""), "ListedItemLevelRestrict.ExceptionItemIDs");
// Item ID Restrictions // Item ID Restrictions
ListedItemIDRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemIDRestrict.Enabled", false); ListedItemIDRestrictedEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.ListedItemIDRestrict.Enabled", false);
ListedItemIDMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MinItemID", 0); ListedItemIDMin = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MinItemID", 0);
ListedItemIDMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MaxItemID", 200000); ListedItemIDMax = sConfigMgr->GetOption("AuctionHouseBot.ListedItemIDRestrict.MaxItemID", 200000);
ListedItemIDExceptionItems.clear(); ListedItemIDExceptionItems.clear();
AddItemIDsFromString(ListedItemIDExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs", ""), "ListedItemIDRestrict.ExceptionItemIDs"); ParseNumberListToSet(ListedItemIDExceptionItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs", ""), "ListedItemIDRestrict.ExceptionItemIDs");
// Disabled Items // Disabled Items
DisabledItemTextFilter = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledItemTextFilter", true); DisabledItemTextFilter = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledItemTextFilter", true);
DisabledRecipeProducedItemFilterEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledRecipeProducedItemFilterEnabled", false); DisabledRecipeProducedItemFilterEnabled = sConfigMgr->GetOption<bool>("AuctionHouseBot.DisabledRecipeProducedItemFilterEnabled", false);
DisabledItems.clear(); DisabledItems.clear();
AddItemIDsFromString(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledInvalidItemIDs", ""), "AuctionHouseBot.DisabledInvalidItemIDs"); ParseNumberListToSet(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledInvalidItemIDs", ""), "AuctionHouseBot.DisabledInvalidItemIDs");
AddItemIDsFromString(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledCustomItemIDs", ""), "AuctionHouseBot.DisabledCustomItemIDs"); ParseNumberListToSet(DisabledItems, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledCustomItemIDs", ""), "AuctionHouseBot.DisabledCustomItemIDs");
AddValuesToSetByKeyMap(DisabledRecipeProducedItemClassSubClasses, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledRecipeProducedItemClassSubClasses", ""), 0, 20); AddValuesToSetByKeyMap(DisabledRecipeProducedItemClassSubClasses, sConfigMgr->GetOption<std::string>("AuctionHouseBot.DisabledRecipeProducedItemClassSubClasses", ""), 0, 20);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
@@ -2193,7 +2286,7 @@ void AuctionHouseBot::AddValuesToSetByKeyMap(std::map<uint32, std::unordered_set
} }
} }
void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName) void AuctionHouseBot::ParseNumberListToSet(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName)
{ {
std::string delimitedValue; std::string delimitedValue;
std::stringstream itemIdStream; std::stringstream itemIdStream;
@@ -2201,6 +2294,10 @@ void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, s
itemIdStream.str(itemString); itemIdStream.str(itemString);
while (std::getline(itemIdStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma "," while (std::getline(itemIdStream, delimitedValue, ',')) // Process each item ID in the string, delimited by the comma ","
{ {
// Trim whitespace
delimitedValue.erase(0, delimitedValue.find_first_not_of(" \t"));
delimitedValue.erase(delimitedValue.find_last_not_of(" \t") + 1);
std::string valueOne; std::string valueOne;
std::stringstream itemPairStream(delimitedValue); std::stringstream itemPairStream(delimitedValue);
itemPairStream >> valueOne; itemPairStream >> valueOne;
@@ -2221,18 +2318,18 @@ void AuctionHouseBot::AddItemIDsFromString(std::set<uint32>& workingItemIDSet, s
else else
{ {
for (int32 i = leftId; i <= rightId; ++i) for (int32 i = leftId; i <= rightId; ++i)
AddToItemIDSet(workingItemIDSet, i, parentOperationName); AddToNumberListSet(workingItemIDSet, i, parentOperationName);
} }
} }
else else
{ {
auto itemId = atoi(valueOne.c_str()); auto itemId = atoi(valueOne.c_str());
AddToItemIDSet(workingItemIDSet, itemId, parentOperationName); AddToNumberListSet(workingItemIDSet, itemId, parentOperationName);
} }
} }
} }
void AuctionHouseBot::AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName) void AuctionHouseBot::AddToNumberListSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName)
{ {
if (workingItemIDSet.find(itemID) != workingItemIDSet.end()) if (workingItemIDSet.find(itemID) != workingItemIDSet.end())
{ {
@@ -2347,23 +2444,41 @@ bool AuctionHouseBot::IsItemCrafted(uint32 itemID)
return (ItemIDsProducedByRecipes.find(itemID) != ItemIDsProducedByRecipes.end()); return (ItemIDsProducedByRecipes.find(itemID) != ItemIDsProducedByRecipes.end());
} }
bool AuctionHouseBot::IsItemEligibleForDBDropRates(ItemTemplate const* proto) bool AuctionHouseBot::IsItemCategoryQualityInDBDropRatesConfig(ItemTemplate const* proto)
{ {
if (!AdvancedListingRuleUseDropRatesEnabled) if (!proto)
return false;
if (!proto || proto->Quality < AdvancedListingRuleUseDropRatesMinQuality)
return false; return false;
switch (proto->Class) switch (proto->Class)
{ {
case ITEM_CLASS_WEAPON: case ITEM_CLASS_WEAPON:
return AdvancedListingRuleUseDropRatesWeaponEnabled; return (AdvancedListingRuleUseDropRatesWeaponEnabled &&
AdvancedListingRuleUseDropRatesWeaponAffectedQualities.contains(proto->Quality));
case ITEM_CLASS_ARMOR: case ITEM_CLASS_ARMOR:
return AdvancedListingRuleUseDropRatesArmorEnabled; return (AdvancedListingRuleUseDropRatesArmorEnabled &&
AdvancedListingRuleUseDropRatesArmorAffectedQualities.contains(proto->Quality));
case ITEM_CLASS_RECIPE: case ITEM_CLASS_RECIPE:
return AdvancedListingRuleUseDropRatesRecipeEnabled; return (AdvancedListingRuleUseDropRatesRecipeEnabled &&
AdvancedListingRuleUseDropRatesRecipeAffectedQualities.contains(proto->Quality));
default: default:
return false; return false;
} }
} }
bool AuctionHouseBot::IsItemEligibleForDBDropRates(ItemTemplate const* proto)
{
if (!proto || !AdvancedListingRuleUseDropRatesEnabled)
return false;
// Only continue if the itemID isn't an exception
if (AdvancedListingRuleUseDropRatesExceptionItems.find(proto->ItemId) != AdvancedListingRuleUseDropRatesExceptionItems.end())
return false;
// If feature enabled, && item category/quality enabled
// && is not crafted, && is not a quest reward
return (AdvancedListingRuleUseDropRatesEnabled &&
IsItemCategoryQualityInDBDropRatesConfig(proto) &&
!IsItemCrafted(proto->ItemId) &&
!IsItemQuestReward(proto->ItemId)
);
}

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@@ -279,12 +279,16 @@ private:
std::set<uint32> ListedItemIDExceptionItems; std::set<uint32> ListedItemIDExceptionItems;
bool PreventOverpayingForVendorItems; bool PreventOverpayingForVendorItems;
std::unordered_map<uint32, double> CachedItemDropRates; std::unordered_map<uint32, double> CachedItemDropRates;
std::vector<uint32> ItemTiersByClassAndQuality[17][7][11]; // [Classes][Qualities][Tiers] std::vector<std::vector<std::vector<std::vector<uint32>>>> ItemTiersByClassAndQuality; // [Classes][Qualities][Tiers] .. [17][7][configurable]
std::map<double, int, std::greater<double>> DropRatesToTierMap;
std::set<uint32> AdvancedListingRuleUseDropRatesExceptionItems;
bool AdvancedListingRuleUseDropRatesEnabled; bool AdvancedListingRuleUseDropRatesEnabled;
bool AdvancedListingRuleUseDropRatesWeaponEnabled; bool AdvancedListingRuleUseDropRatesWeaponEnabled;
bool AdvancedListingRuleUseDropRatesArmorEnabled; bool AdvancedListingRuleUseDropRatesArmorEnabled;
bool AdvancedListingRuleUseDropRatesRecipeEnabled; bool AdvancedListingRuleUseDropRatesRecipeEnabled;
int AdvancedListingRuleUseDropRatesMinQuality; std::set<uint32> AdvancedListingRuleUseDropRatesWeaponAffectedQualities;
std::set<uint32> AdvancedListingRuleUseDropRatesArmorAffectedQualities;
std::set<uint32> AdvancedListingRuleUseDropRatesRecipeAffectedQualities;
std::unordered_set<uint32> QuestRewardItemIDs; std::unordered_set<uint32> QuestRewardItemIDs;
FactionSpecificAuctionHouseConfig AllianceConfig; FactionSpecificAuctionHouseConfig AllianceConfig;
@@ -316,18 +320,21 @@ public:
void SetBuyingBotBuyCandidatesPerBuyCycle(); void SetBuyingBotBuyCandidatesPerBuyCycle();
void GetConfigMinAndMax(std::string config, uint32& min, uint32& max); void GetConfigMinAndMax(std::string config, uint32& min, uint32& max);
void AddCharacters(std::string characterGUIDString); void AddCharacters(std::string characterGUIDString);
void AddItemIDsFromString(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName); void ParseNumberListToSet(std::set<uint32>& workingItemIDSet, std::string itemString, const char* parentOperationName);
void AddToItemIDSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName); void AddToNumberListSet(std::set<uint32>& workingItemIDSet, uint32 itemID, const char* parentOperationName);
const char* GetQualityName(ItemQualities quality); const char* GetQualityName(ItemQualities quality);
const char* GetCategoryName(ItemClass category); const char* GetCategoryName(ItemClass category);
uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const; uint32 GetStackSizeForItem(ItemTemplate const* itemProto) const;
void CalculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice); void CalculateItemValue(ItemTemplate const* itemProto, uint64& outBidPrice, uint64& outBuyoutPrice);
void PopulateItemDropChances(); void PopulateItemDropChances();
std::string GetAdvancedListingRuleUseDropRatesEnabledCategoriesString(); void PopulateItemDropChancesForCategoryAndQuality(ItemClass category, std::string qualities);
void InitializeAdvancedListingRuleUseDropRatesTiers();
void PopulateQuestRewardItemIDs(); void PopulateQuestRewardItemIDs();
bool IsItemQuestReward(uint32 itemID); bool IsItemQuestReward(uint32 itemID);
bool IsItemCrafted(uint32 itemID); bool IsItemCrafted(uint32 itemID);
bool IsItemCategoryQualityInDBDropRatesConfig(ItemTemplate const* proto);
bool IsItemEligibleForDBDropRates(ItemTemplate const* proto); bool IsItemEligibleForDBDropRates(ItemTemplate const* proto);
bool HandleAdvancedListingRuleUseDropRates(ItemTemplate const*& proto);
int GetItemDropChanceTier(double dropRate); int GetItemDropChanceTier(double dropRate);
float GetAdvancedPricingMultiplier(ItemTemplate const* itemProto); float GetAdvancedPricingMultiplier(ItemTemplate const* itemProto);
ItemTemplate const* GetProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate); ItemTemplate const* GetProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);

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@@ -181,6 +181,15 @@ public:
sConfigMgr->LoadModulesConfigs(true, false); sConfigMgr->LoadModulesConfigs(true, false);
AuctionHouseBot::instance()->InitializeConfiguration(); AuctionHouseBot::instance()->InitializeConfiguration();
AuctionHouseBot::instance()->PopulateItemCandidatesAndProportions(); AuctionHouseBot::instance()->PopulateItemCandidatesAndProportions();
if (sConfigMgr->GetOption<bool>("AuctionHouseBot.AdvancedListingRules.UseDropRates.Enabled", true))
{
auctionbot->PopulateQuestRewardItemIDs();
auctionbot->PopulateItemDropChances();
}
LOG_INFO("module", "AuctionHouseBot: Config reloaded.");
handler->PSendSysMessage("AuctionHouseBot: Config reloaded.");
return true; return true;
} }