Rename faction auction house object

This commit is contained in:
NathanHandley
2025-09-20 21:30:40 -05:00
parent b854e06b55
commit 42045db573
2 changed files with 14 additions and 14 deletions

View File

@@ -164,9 +164,9 @@ AuctionHouseBot::AuctionHouseBot() :
ListedItemIDMax(200000),
LastCycleCount(0)
{
AllianceConfig = AHBConfig(2);
HordeConfig = AHBConfig(6);
NeutralConfig = AHBConfig(7);
AllianceConfig = FactionSpecificAuctionHouseConfig(2);
HordeConfig = FactionSpecificAuctionHouseConfig(6);
NeutralConfig = FactionSpecificAuctionHouseConfig(7);
}
AuctionHouseBot::~AuctionHouseBot()
@@ -882,7 +882,7 @@ int AuctionHouseBot::getRandomValidItemClassForNewListing()
return -1;
}
void AuctionHouseBot::addNewAuctions(Player* AHBplayer, AHBConfig *config)
void AuctionHouseBot::addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config)
{
if (!SellingBotEnabled)
{
@@ -1021,7 +1021,7 @@ void AuctionHouseBot::addNewAuctions(Player* AHBplayer, AHBConfig *config)
}
}
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *config)
void AuctionHouseBot::addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config)
{
if (!BuyingBotEnabled)
{

View File

@@ -34,7 +34,7 @@ class WorldSession;
#include "ItemTemplate.h"
#include "SharedDefines.h"
class AHBConfig
class FactionSpecificAuctionHouseConfig
{
private:
uint32 AHID;
@@ -43,7 +43,7 @@ private:
uint32 maxItems;
public:
AHBConfig(uint32 ahid)
FactionSpecificAuctionHouseConfig(uint32 ahid)
{
AHID = ahid;
switch(ahid)
@@ -62,7 +62,7 @@ public:
break;
}
}
AHBConfig()
FactionSpecificAuctionHouseConfig()
{
}
uint32 GetAHID()
@@ -94,7 +94,7 @@ public:
{
return maxItems;
}
~AHBConfig()
~FactionSpecificAuctionHouseConfig()
{
}
};
@@ -273,9 +273,9 @@ private:
std::set<uint32> ListedItemIDExceptionItems;
bool PreventOverpayingForVendorItems;
AHBConfig AllianceConfig;
AHBConfig HordeConfig;
AHBConfig NeutralConfig;
FactionSpecificAuctionHouseConfig AllianceConfig;
FactionSpecificAuctionHouseConfig HordeConfig;
FactionSpecificAuctionHouseConfig NeutralConfig;
int LastCycleCount;
@@ -287,8 +287,8 @@ private:
ItemTemplate const* getProducedItemFromRecipe(ItemTemplate const* recipeItemTemplate);
void populateItemCandidateList();
int getRandomValidItemClassForNewListing();
void addNewAuctions(Player* AHBplayer, AHBConfig *config);
void addNewAuctionBuyerBotBid(Player* AHBplayer, AHBConfig *config);
void addNewAuctions(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config);
void addNewAuctionBuyerBotBid(Player* AHBplayer, FactionSpecificAuctionHouseConfig *config);
void populateVendorItemsPrices();
AuctionHouseBot();