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https://github.com/NathanHandley/mod-ah-bot-plus.git
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Add item ID restriction to config
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@@ -97,30 +97,6 @@ AuctionHouseBot.Buyer.Enabled = 0
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AuctionHouseBot.Buyer.BuyCandidatesPerBuyCycle = 1
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AuctionHouseBot.Buyer.AcceptablePriceModifier = 1
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###############################################################################
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# AuctionHouseBot.ListedItemLevelRestrict.Enabled
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# If true, the item level will be restricted in listings
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# Default: false
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#
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# AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel
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# The highest item level that will show up in listings
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# Default: 999
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#
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# AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel
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# The lowest item level that will show up in listings
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# Default: 0
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#
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# AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs
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# Comma separated list of itemIDs to exclude from any item level restriction logic
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# Ranges using a dash (-) can also be used
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# NOTE: The disabled item list will still be honored even if it's listed here
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###############################################################################
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AuctionHouseBot.ListedItemLevelRestrict.Enabled = false
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AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel = 999
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AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel = 0
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AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs =
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###############################################################################
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# AuctionHouseBot.<faction>.MinItems
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# AuctionHouseBot.<faction>.MaxItems
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@@ -220,6 +196,11 @@ AuctionHouseBot.PriceMinimumCenterBase.OverrideItems =
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# Note that the AdvancedPricing logic also relies on values
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# set by AuctionHouseBot.PriceMultiplier.Category*.Quality*
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# Defaults: 1 (Enabled)
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#
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# Note that all price multpliers (along with the advanced pricing) are applied
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# multiplicative. Example: A Category of 1.5x, Quality of 2x, and CategoryQuality
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# of 1.4x would make the multiplier 4.2 (1.5 x 2 x 1.4). The advanced pricing
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# (below) would then multiply that value further.
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###############################################################################
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AuctionHouseBot.AdvancedPricing.TradeGood.Cloth.Enabled = 1
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@@ -250,6 +231,11 @@ AuctionHouseBot.AdvancedPricing.Misc.Mount.Enabled = 1
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# This allows more precise control than Category.* or Quality.* alone,
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# for example making Uncommon Weapons more expensive without affecting
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# Uncommon Trade Goods.
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#
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# Note that all price multpliers (along with the advanced pricing) are applied
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# multiplicative. Example: A Category of 1.5x, Quality of 2x, and CategoryQuality
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# of 1.4x would make the multiplier 4.2 (1.5 x 2 x 1.4). The advanced pricing
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# (above) would then multiply that value further.
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###############################################################################
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AuctionHouseBot.PriceMultiplier.Category.Consumable = 1
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@@ -499,6 +485,59 @@ AuctionHouseBot.RandomStackRatio.Key = 10
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AuctionHouseBot.RandomStackRatio.Misc = 100
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AuctionHouseBot.RandomStackRatio.Glyph = 0
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###############################################################################
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# AuctionHouseBot.ListedItemLevelRestrict.Enabled
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# If true, the item level will be restricted in listings
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# Default: false
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#
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# AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel
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# The lowest item level that will show up in listings
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# Default: 0
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#
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# AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel
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# The highest item level that will show up in listings
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# Default: 999
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#
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# AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs
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# Comma separated list of itemIDs to exclude from any item level restriction logic
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# Ranges using a dash (-) can also be used
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# NOTE: Other filtering will still be honored even if it's listed here
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# Example: "100,150-200" would cause item level 100, and all item levels
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# between 150 and 200 (inclusively) to not be subjected to this restriction
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###############################################################################
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AuctionHouseBot.ListedItemLevelRestrict.Enabled = false
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AuctionHouseBot.ListedItemLevelRestrict.MinItemLevel = 0
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AuctionHouseBot.ListedItemLevelRestrict.MaxItemLevel = 999
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AuctionHouseBot.ListedItemLevelRestrict.ExceptionItemIDs =
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###############################################################################
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# AuctionHouseBot.ListedItemIDRestrict.Enabled
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# If true, the item ids (item_temtplate.entry) will be restricted in listings
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# Default: false
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#
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# AuctionHouseBot.ListedItemIDRestrict.MinItemID
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# The lowest item id that will show up in listings
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# Default: 0
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#
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# AuctionHouseBot.ListedItemIDRestrict.MaxItemID
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# The highest item id that will show up in listings
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# Default: 200000
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#
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# AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs
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# Comma separated list of itemIDs to exclude from any item id restriction logic
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# Ranges using a dash (-) can also be used
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# NOTE: Other filtering will still be honored even if it's listed here
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# Example: "2589,3200-3202" would cause Linen Cloth (2589), Burnt Leather Bracers (3200),
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# Barbarian War Axe (3201), and Forest Leather Bracers (3202) to not
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# be subjected to this restriction
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###############################################################################
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AuctionHouseBot.ListedItemIDRestrict.Enabled = false
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AuctionHouseBot.ListedItemIDRestrict.MinItemID = 0
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AuctionHouseBot.ListedItemIDRestrict.MaxItemID = 200000
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AuctionHouseBot.ListedItemIDRestrict.ExceptionItemIDs =
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###############################################################################
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# AuctionHouseBot.DisabledItemTextFilter
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# If true, this will hide items with bad names like "OLD" and "D'Sak"
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