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Filter Normal Items and Code Cleanup
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@@ -32,29 +32,6 @@ class WorldSession;
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#include "ItemTemplate.h"
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#define AHB_GREY 0
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#define AHB_WHITE 1
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#define AHB_GREEN 2
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#define AHB_BLUE 3
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#define AHB_PURPLE 4
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#define AHB_ORANGE 5
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#define AHB_YELLOW 6
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#define AHB_MAX_QUALITY 6
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#define AHB_GREY_TG 0
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#define AHB_WHITE_TG 1
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#define AHB_GREEN_TG 2
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#define AHB_BLUE_TG 3
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#define AHB_PURPLE_TG 4
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#define AHB_ORANGE_TG 5
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#define AHB_YELLOW_TG 6
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#define AHB_GREY_I 7
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#define AHB_WHITE_I 8
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#define AHB_GREEN_I 9
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#define AHB_BLUE_I 10
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#define AHB_PURPLE_I 11
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#define AHB_ORANGE_I 12
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#define AHB_YELLOW_I 13
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class AHBConfig
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{
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private:
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@@ -151,8 +128,6 @@ private:
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bool AHBSeller;
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bool AHBBuyer;
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bool BuyMethod;
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bool SellMethod;
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uint32 AHBplayerAccount;
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ObjectGuid::LowType AHBplayerGUID;
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@@ -179,8 +154,6 @@ private:
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void addNewAuctions(Player *AHBplayer, AHBConfig *config);
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void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, WorldSession *session);
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// friend class ACE_Singleton<AuctionHouseBot, ACE_Null_Mutex>;
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AuctionHouseBot();
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public:
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