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https://github.com/NathanHandley/mod-ah-bot-plus.git
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First commit for skeleton module
DB part must be implemented yet
This commit is contained in:
24
src/MyPlayer.cpp
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24
src/MyPlayer.cpp
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/**
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This plugin can be used for common player customizations
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*/
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "Configuration/Config.h"
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class MyPlayer : public PlayerScript{
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public:
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MyPlayer() : PlayerScript("MyPlayer") { }
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void OnLogin(Player* player) override {
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if (sConfigMgr->GetBoolDefault("MyCustom.enableHelloWorld", false)) {
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ChatHandler(player->GetSession()).SendSysMessage("Hello World from Skeleton-Module!");
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}
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}
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};
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void AddMyPlayerScripts() {
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new MyPlayer();
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}
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26
src/MyWorld.cpp
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26
src/MyWorld.cpp
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#include "Configuration/Config.h"
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#include "ScriptMgr.h"
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class MyWorld : public WorldScript
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{
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public:
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MyWorld() : WorldScript("MyWorld") { }
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void OnBeforeConfigLoad(bool reload) override
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{
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if (!reload) {
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std::string conf_path = _CONF_DIR;
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std::string cfg_file = conf_path + "/my_custom.conf";
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std::string cfg_def_file = cfg_file +".dist";
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sConfigMgr->LoadMore(cfg_def_file.c_str());
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sConfigMgr->LoadMore(cfg_file.c_str());
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}
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}
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};
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void AddMyWorldScripts()
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{
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new MyWorld();
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}
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5
src/cmake/after_ws_install.cmake
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5
src/cmake/after_ws_install.cmake
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if( UNIX )
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install(FILES "${CMAKE_SOURCE_DIR}/modules/skeleton-module/conf/my_custom.conf.dist" DESTINATION ${CONF_DIR})
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elseif( WIN32 )
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install(FILES "${CMAKE_SOURCE_DIR}/modules/skeleton-module/conf/my_custom.conf.dist" DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif()
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2
src/loader.h
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2
src/loader.h
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@@ -0,0 +1,2 @@
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void AddMyWorldScripts();
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void AddMyPlayerScripts();
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