mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 01:08:35 +00:00
3166 lines
145 KiB
C++
3166 lines
145 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementMgr.h"
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#include "AccountMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battleground.h"
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#include "BattlegroundAB.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "ChatTextBuilder.h"
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#include "Common.h"
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#include "DBCEnums.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "GameEventMgr.h"
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#include "GameTime.h"
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#include "GridNotifiersImpl.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Map.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSessionMgr.h"
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bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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{
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if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: {}) has wrong data type ({}), ignored.", criteria->ID, dataType);
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return false;
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}
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switch (criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
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break;
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default:
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if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: {} Type: {}), ignored.", criteria->ID, criteria->requiredType);
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return false;
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}
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break;
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}
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switch (dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE ({}) has non-existing creature id in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, creature.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (classRace.class_id && ((1 << (classRace.class_id - 1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) has non-existing class in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id - 1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({}) has non-existing race in value2 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, classRace.race_id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (health.percent < 1 || health.percent > 100)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({}) has wrong percent value in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, health.percent);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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if (player_dead.own_team_flag > 1)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD ({}) has wrong boolean value1 ({}).",
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criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(aura.spell_id);
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if (!spellInfo)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) has wrong spell id in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
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return false;
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}
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if (aura.effect_idx >= 3)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) has wrong spell effect index in value2 ({}), ignored.",
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criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
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return false;
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}
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if (!spellInfo->Effects[aura.effect_idx].ApplyAuraName)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type {} ({}) has non-aura spell effect (ID: {} Effect: {}), ignores.",
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criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
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return false;
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}
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return true;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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if (!sAreaTableStore.LookupEntry(area.id))
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA ({}) has wrong area id in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, area.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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if (value.compType >= COMP_TYPE_MAX)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE ({}) has wrong ComparisionType in value2 ({}), ignored.",
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value.compType, criteria->requiredType, dataType, value.value);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (level.minlevel > STRONG_MAX_LEVEL)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL ({}) has wrong minlevel in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, level.minlevel);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
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if (gender.gender > GENDER_NONE)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER ({}) has wrong gender in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, gender.gender);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
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if (!ScriptId)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT ({}) does not have ScriptName set, ignored.",
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criteria->ID, criteria->requiredType, dataType);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
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if (difficulty.difficulty >= MAX_DIFFICULTY)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY ({}) has wrong difficulty in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, difficulty.difficulty);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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if (map_players.maxcount <= 0)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({}) has wrong max players count in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, map_players.maxcount);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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if (team.team != ALLIANCE && team.team != HORDE)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM ({}) has unknown team in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, team.team);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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if (drunk.state >= MAX_DRUNKEN)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK ({}) has unknown drunken state in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, drunk.state);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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if (!sHolidaysStore.LookupEntry(holiday.id))
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY ({}) has unknown holiday in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, holiday.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_TEAMS_SCORES:
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return true; // not check correctness node indexes
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
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if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_requirement` (Entry: {} Type: {}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPPED_ITEM ({}) has unknown quality state in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
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if (!sMapStore.LookupEntry(map_id.mapId))
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_requirement` (Entry: {} Type: {}) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID ({}) has unknown map id in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, map_id.mapId);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
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if (!classRace.class_id && !classRace.race_id)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) must not have 0 in either value field, ignored.",
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criteria->ID, criteria->requiredType, dataType);
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return false;
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}
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if (classRace.class_id && ((1 << (classRace.class_id - 1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) has non-existing class in value1 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id - 1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({}) has non-existing race in value2 ({}), ignored.",
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criteria->ID, criteria->requiredType, dataType, classRace.race_id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
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{
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if (!sCharTitlesStore.LookupEntry(known_title.title_id))
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{
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LOG_ERROR("sql.sql", "Table `achievement_criteria_requirement` (Entry: {} Type: {}) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({}) have unknown title_id in value1 ({}), ignore.",
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criteria->ID, criteria->requiredType, dataType, known_title.title_id);
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return false;
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}
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return true;
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}
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default:
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LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: {} Type: {}) has data for non-supported data type ({}), ignored.", criteria->ID, criteria->requiredType, dataType);
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return false;
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}
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}
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bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
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{
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switch (dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!target || !target->IsCreature())
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return false;
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return target->GetEntry() == creature.id;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!target || !target->IsPlayer())
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return false;
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if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
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return false;
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if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
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if (!source || !source->IsPlayer())
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return false;
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if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
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return false;
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if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (!target || !target->IsPlayer())
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return false;
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return !target->HealthAbovePct(health.percent);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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if (target && !target->IsAlive())
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if (Player const* player = target->ToPlayer())
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if (player->GetDeathTimer() != 0)
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// flag set == must be same team, not set == different team
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return (player->GetTeamId() == source->GetTeamId()) == (player_dead.own_team_flag != 0);
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return false;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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{
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uint32 zone_id, area_id;
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source->GetZoneAndAreaId(zone_id, area_id);
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return area.id == zone_id || area.id == area_id;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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return CompareValues(ComparisionType(value.compType), miscvalue1, value.value);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (!target)
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return false;
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return target->GetLevel() >= level.minlevel;
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
|
|
if (!target)
|
|
return false;
|
|
return target->getGender() == gender.gender;
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
|
|
return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target), criteria_id);
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
|
|
{
|
|
if (source->GetMap()->IsRaid())
|
|
if (source->GetMap()->Is25ManRaid() != ((difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN) != 0))
|
|
return false;
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
|
|
uint8 spawnMode = source->GetMap()->GetSpawnMode();
|
|
// Dungeons completed on heroic mode count towards both in general achievement, but not in statistics.
|
|
return sAchievementMgr->IsStatisticCriteria(criteria) ? spawnMode == difficulty.difficulty : spawnMode >= difficulty.difficulty;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
|
|
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
|
|
{
|
|
if (!target || !target->IsPlayer())
|
|
return false;
|
|
|
|
// DB data compatibility...
|
|
uint32 teamOld = target->ToPlayer()->GetTeamId() == TEAM_ALLIANCE ? ALLIANCE : HORDE;
|
|
return teamOld == team.team;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
|
|
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
|
|
return IsHolidayActive(HolidayIds(holiday.id));
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
|
|
{
|
|
Battleground* bg = source->GetBattleground();
|
|
if (!bg)
|
|
return false;
|
|
|
|
uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
|
|
return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
|
|
{
|
|
if (!source->IsInWorld())
|
|
return false;
|
|
Map* map = source->GetMap();
|
|
if (!map->IsDungeon())
|
|
{
|
|
LOG_ERROR("sql.sql", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} for non-dungeon/non-raid map {}",
|
|
ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT, criteria_id, map->GetId());
|
|
return false;
|
|
}
|
|
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
|
|
if (!instance)
|
|
{
|
|
LOG_ERROR("sql.sql", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT ({}) for achievement criteria {} for map {} but map does not have a instance script",
|
|
ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT, criteria_id, map->GetId());
|
|
return false;
|
|
}
|
|
return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
|
|
if (!pProto)
|
|
return false;
|
|
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
|
|
return source->GetMapId() == map_id.mapId;
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY:
|
|
{
|
|
tm birthday_tm = Acore::Time::TimeBreakdown(sWorld->getIntConfig(CONFIG_BIRTHDAY_TIME));
|
|
|
|
// exactly N birthday
|
|
birthday_tm.tm_year += birthday_login.nth_birthday;
|
|
|
|
time_t birthday = mktime(&birthday_tm);
|
|
time_t now = GameTime::GetGameTime().count();
|
|
return now <= birthday + DAY && now >= birthday;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
|
|
{
|
|
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
|
|
return source && source->HasTitle(titleInfo->bit_index);
|
|
|
|
return false;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
|
|
if (!pProto)
|
|
return false;
|
|
return pProto->Quality == item.item_quality;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_TEAMS_SCORES:
|
|
{
|
|
Battleground* bg = source->GetBattleground();
|
|
if (!bg)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TeamId winnerTeam = GetTeamId(bg->GetWinner());
|
|
if (winnerTeam == TEAM_NEUTRAL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint32 winnnerScore = bg->GetTeamScore(winnerTeam);
|
|
uint32 loserScore = bg->GetTeamScore(TeamId(!uint32(winnerTeam)));
|
|
return source->GetTeamId() == winnerTeam && winnnerScore == teams_scores.winner_score && loserScore == teams_scores.loser_score;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
|
|
{
|
|
for (Storage::const_iterator itr = _storage.begin(); itr != _storage.end(); ++itr)
|
|
if (!itr->Meets(_criteria_id, source, target, miscvalue))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
AchievementMgr::AchievementMgr(Player* player)
|
|
{
|
|
_player = player;
|
|
_offlineUpdatesDelayTimer = 0;
|
|
}
|
|
|
|
AchievementMgr::~AchievementMgr()
|
|
{
|
|
}
|
|
|
|
void AchievementMgr::Reset()
|
|
{
|
|
for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
|
|
data << uint32(iter->first);
|
|
_player->SendDirectMessage(&data);
|
|
}
|
|
|
|
for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
|
|
data << uint32(iter->first);
|
|
_player->SendDirectMessage(&data);
|
|
}
|
|
|
|
_completedAchievements.clear();
|
|
_criteriaProgress.clear();
|
|
DeleteFromDB(_player->GetGUID().GetCounter());
|
|
|
|
// re-fill data
|
|
CheckAllAchievementCriteria();
|
|
}
|
|
|
|
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete)
|
|
{
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (_player->IsGameMaster())
|
|
return;
|
|
|
|
LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
|
|
|
|
AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
|
|
if (!achievementCriteriaList)
|
|
return;
|
|
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
|
|
{
|
|
AchievementCriteriaEntry const* achievementCriteria = (*i);
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
// don't update already completed criteria if not forced or achievement already complete
|
|
if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
|
|
continue;
|
|
|
|
RemoveCriteriaProgress(achievementCriteria);
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::DeleteFromDB(ObjectGuid::LowType lowguid)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
|
|
stmt->SetData(0, lowguid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->SetData(0, lowguid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES);
|
|
stmt->SetData(0, lowguid);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void AchievementMgr::SaveToDB(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!_completedAchievements.empty())
|
|
{
|
|
for (CompletedAchievementMap::iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->SetData(0, iter->first);
|
|
stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
|
|
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
|
|
stmt->SetData(1, iter->first);
|
|
stmt->SetData(2, uint32(iter->second.date));
|
|
trans->Append(stmt);
|
|
|
|
iter->second.changed = false;
|
|
|
|
sScriptMgr->OnPlayerAchievementSave(trans, GetPlayer(), iter->first, iter->second);
|
|
}
|
|
}
|
|
|
|
if (!_criteriaProgress.empty())
|
|
{
|
|
for (CriteriaProgressMap::iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
|
|
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
|
|
stmt->SetData(1, iter->first);
|
|
trans->Append(stmt);
|
|
|
|
// pussywizard: insert only for (counter != 0) is very important! this is how criteria of completed achievements gets deleted from db (by setting counter to 0); if conflicted during merge - contact me
|
|
if (iter->second.counter)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
|
|
stmt->SetData(1, iter->first);
|
|
stmt->SetData(2, iter->second.counter);
|
|
stmt->SetData(3, uint32(iter->second.date));
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
iter->second.changed = false;
|
|
|
|
sScriptMgr->OnPlayerCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
|
|
{
|
|
if (achievementResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = achievementResult->Fetch();
|
|
uint32 achievementid = fields[0].Get<uint16>();
|
|
|
|
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
CompletedAchievementData& ca = _completedAchievements[achievementid];
|
|
ca.date = time_t(fields[1].Get<uint32>());
|
|
ca.changed = false;
|
|
|
|
// title achievement rewards are retroactive
|
|
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
|
|
if (uint32 titleId = reward->titleId[Player::TeamIdForRace(GetPlayer()->getRace())])
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
if (!GetPlayer()->HasTitle(titleEntry))
|
|
GetPlayer()->SetTitle(titleEntry);
|
|
} while (achievementResult->NextRow());
|
|
}
|
|
|
|
if (criteriaResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = criteriaResult->Fetch();
|
|
uint32 id = fields[0].Get<uint16>();
|
|
uint32 counter = fields[1].Get<uint32>();
|
|
time_t date = time_t(fields[2].Get<uint32>());
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
|
|
if (!criteria)
|
|
{
|
|
// we will remove not existed criteria for all characters
|
|
LOG_ERROR("achievement", "Non-existing achievement criteria {} data removed from table `character_achievement_progress`.", id);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
|
|
|
|
stmt->SetData(0, uint16(id));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
|
|
continue;
|
|
|
|
CriteriaProgress& progress = _criteriaProgress[id];
|
|
progress.counter = counter;
|
|
progress.date = date;
|
|
progress.changed = false;
|
|
} while (criteriaResult->NextRow());
|
|
}
|
|
|
|
if (offlineUpdatesResult)
|
|
{
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = offlineUpdatesResult->Fetch();
|
|
|
|
AchievementOfflinePlayerUpdate update;
|
|
update.updateType = static_cast<AchievementOfflinePlayerUpdateType>(fields[0].Get<uint8>());
|
|
update.arg1 = fields[1].Get<uint32>();
|
|
update.arg2 = fields[2].Get<uint32>();
|
|
update.arg3 = fields[3].Get<uint32>();
|
|
|
|
_offlineUpdatesQueue.push_back(update);
|
|
|
|
++count;
|
|
} while (offlineUpdatesResult->NextRow());
|
|
|
|
if (count > 0)
|
|
_offlineUpdatesDelayTimer = 5 * SECOND * IN_MILLISECONDS;
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
|
|
{
|
|
if (GetPlayer()->GetSession()->PlayerLoading())
|
|
return;
|
|
|
|
// Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
|
|
return;
|
|
|
|
LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
|
|
|
|
Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId());
|
|
if (guild)
|
|
{
|
|
Acore::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->getGender(), GetPlayer(), achievement->ID);
|
|
Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder> _localizer(_builder);
|
|
guild->BroadcastWorker(_localizer, GetPlayer());
|
|
}
|
|
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
|
|
{
|
|
// If guild exists - send its name to the server
|
|
// If guild does not exist - send player's name to the server
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL && guild)
|
|
{
|
|
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, guild->GetName().size() + 1 + 8 + 4 + 4);
|
|
data << guild->GetName();
|
|
data << GetPlayer()->GetGUID();
|
|
data << uint32(achievement->ID);
|
|
data << uint32(0); // display name as plain string in chat (always 0 for guild)
|
|
sWorldSessionMgr->SendGlobalMessage(&data);
|
|
}
|
|
else
|
|
{
|
|
TeamId teamId = GetPlayer()->GetTeamId();
|
|
|
|
// broadcast realm first reached
|
|
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
|
|
data << GetPlayer()->GetName();
|
|
data << GetPlayer()->GetGUID();
|
|
data << uint32(achievement->ID);
|
|
std::size_t linkTypePos = data.wpos();
|
|
data << uint32(1); // display name as clickable link in chat
|
|
sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId);
|
|
|
|
data.put<uint32>(linkTypePos, 0); // display name as plain string in chat
|
|
sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
|
|
}
|
|
}
|
|
// if player is in world he can tell his friends about new achievement
|
|
else if (GetPlayer()->IsInWorld())
|
|
{
|
|
Acore::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->getGender(), GetPlayer(), achievement->ID);
|
|
Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder> _localizer(_builder);
|
|
Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::BroadcastTextBuilder>> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
|
|
Cell::VisitObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
|
|
}
|
|
|
|
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
|
|
data << GetPlayer()->GetPackGUID();
|
|
data << uint32(achievement->ID);
|
|
data.AppendPackedTime(GameTime::GetGameTime().count());
|
|
data << uint32(0);
|
|
GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
|
|
{
|
|
WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
|
|
data << uint32(entry->ID);
|
|
|
|
// the counter is packed like a packed Guid
|
|
data.appendPackGUID(progress->counter);
|
|
|
|
data << GetPlayer()->GetPackGUID();
|
|
if (!entry->timeLimit)
|
|
data << uint32(0);
|
|
else
|
|
data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
|
|
data.AppendPackedTime(progress->date);
|
|
data << uint32(timeElapsed); // time elapsed in seconds
|
|
|
|
if (sAchievementMgr->IsAverageCriteria(entry))
|
|
data << uint32(GameTime::GetGameTime().count() - GetPlayer()->GetCreationTime().count()); // for average achievements
|
|
else
|
|
data << uint32(timeElapsed); // time elapsed in seconds
|
|
|
|
GetPlayer()->SendDirectMessage(&data);
|
|
}
|
|
|
|
/**
|
|
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet.
|
|
*/
|
|
void AchievementMgr::CheckAllAchievementCriteria()
|
|
{
|
|
// suppress sending packets
|
|
for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
|
|
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
|
|
}
|
|
|
|
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
|
|
static const uint32 achievIdForDungeon[][4] =
|
|
{
|
|
// ach_cr_id, is_dungeon, is_raid, is_heroic_dungeon
|
|
{ 321, true, true, true },
|
|
{ 916, false, true, false },
|
|
{ 917, false, true, false },
|
|
{ 918, true, false, false },
|
|
{ 2219, false, false, true },
|
|
{ 0, false, false, false }
|
|
};
|
|
|
|
/**
|
|
* this function will be called whenever the user might have done a criteria relevant action
|
|
*/
|
|
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/)
|
|
{
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (_player->IsGameMaster())
|
|
return;
|
|
|
|
if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
|
|
{
|
|
LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("achievement", "AchievementMgr::UpdateAchievementCriteria({}, {}, {})", type, miscValue1, miscValue2);
|
|
|
|
AchievementCriteriaEntryList const* achievementCriteriaList = nullptr;
|
|
|
|
switch (type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
if (miscValue1)
|
|
{
|
|
achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue1);
|
|
break;
|
|
}
|
|
achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
if (miscValue2)
|
|
{
|
|
achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue2);
|
|
break;
|
|
}
|
|
achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
|
|
break;
|
|
default:
|
|
achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
|
|
break;
|
|
}
|
|
|
|
if (!achievementCriteriaList)
|
|
return;
|
|
|
|
sScriptMgr->OnBeforeCheckCriteria(this, achievementCriteriaList);
|
|
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
|
|
{
|
|
AchievementCriteriaEntry const* achievementCriteria = (*i);
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
if (!CanUpdateCriteria(achievementCriteria, achievement))
|
|
continue;
|
|
|
|
if (!sScriptMgr->CanCheckCriteria(this, achievementCriteria))
|
|
continue;
|
|
|
|
switch (type)
|
|
{
|
|
// std. case: increment at 1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: increment at miscvalue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: high value at miscvalue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
|
|
break;
|
|
|
|
// specialized cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
|
|
{
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), nullptr))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (achievementCriteria->kill_creature.creatureID != miscValue1)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue2)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
|
|
if (!data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
|
|
continue;
|
|
if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
|
|
SetCriteriaProgress(achievementCriteria, skillvalue);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
|
|
continue;
|
|
if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
|
|
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
if ((miscValue1 && achievementCriteria->complete_achievement.linkedAchievement == miscValue1) || (!miscValue1 && GetPlayer()->HasAchieved(achievementCriteria->complete_achievement.linkedAchievement)))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
{
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
{
|
|
Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
|
|
CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
|
|
|
|
if (!miscValue1) // Login case.
|
|
{
|
|
// reset if player missed one day.
|
|
if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
|
|
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
|
|
continue;
|
|
}
|
|
|
|
ProgressType progressType;
|
|
if (!progress)
|
|
// 1st time. Start count.
|
|
progressType = PROGRESS_SET;
|
|
else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
|
|
// last progress is older than 2 days. Player missed 1 day => Retart count.
|
|
progressType = PROGRESS_RESET;
|
|
else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
|
|
// last progress is between 1 and 2 days. => 1st time of the day.
|
|
progressType = PROGRESS_ACCUMULATE;
|
|
else
|
|
// last progress is within the day before the reset => Already counted today.
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, progressType);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
{
|
|
// speedup for non-login case
|
|
if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
|
|
continue;
|
|
|
|
uint32 counter = 0;
|
|
|
|
const RewardedQuestSet& rewQuests = GetPlayer()->getRewardedQuests();
|
|
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID && !(quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT)))
|
|
++counter;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, counter);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
|
|
bool notfit = false;
|
|
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
|
|
{
|
|
if (achievIdByArenaSlot[j] == achievement->ID)
|
|
{
|
|
Battleground* bg = GetPlayer()->GetBattleground();
|
|
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
|
|
notfit = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
if (notfit)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
|
|
if (!map || !map->IsDungeon())
|
|
continue;
|
|
|
|
// search case
|
|
bool found = false;
|
|
for (int j = 0; achievIdForDungeon[j][0]; ++j)
|
|
{
|
|
if (achievIdForDungeon[j][0] == achievement->ID)
|
|
{
|
|
if (map->IsRaid())
|
|
{
|
|
// if raid accepted (ignore difficulty)
|
|
if (!achievIdForDungeon[j][2])
|
|
break; // for
|
|
}
|
|
else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
|
|
{
|
|
// dungeon in normal mode accepted
|
|
if (!achievIdForDungeon[j][1])
|
|
break; // for
|
|
}
|
|
else
|
|
{
|
|
// dungeon in heroic mode accepted
|
|
if (!achievIdForDungeon[j][3])
|
|
break; // for
|
|
}
|
|
|
|
found = true;
|
|
break; // for
|
|
}
|
|
}
|
|
if (!found)
|
|
continue;
|
|
|
|
//FIXME: work only for instances where max == min for players
|
|
if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
|
|
if (!map || !map->IsDungeon())
|
|
continue;
|
|
|
|
if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->complete_raid.groupSize)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
// if team check required: must kill by opposition faction
|
|
if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeamId())
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
// miscvalue1 is the ingame fallheight*100 as stored in dbc
|
|
SetCriteriaProgress(achievementCriteria, miscValue1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue2 != achievementCriteria->death_from.type)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
{
|
|
// if miscvalues != 0, it contains the questID.
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue1 != achievementCriteria->complete_quest.questID)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// login case.
|
|
if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
|
|
continue;
|
|
}
|
|
|
|
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
|
|
if (!data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
{
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
{
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
|
|
continue;
|
|
|
|
if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
{
|
|
// miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
|
|
// miscvalue2=count of item loot
|
|
if (!miscValue1 || !miscValue2)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->loot_type.lootType)
|
|
continue;
|
|
|
|
// zone specific
|
|
if (achievementCriteria->loot_type.lootTypeCount == 1)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
// speedup for non-login case
|
|
if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
if (!miscValue1) // no update at login
|
|
continue;
|
|
|
|
// additional requirements
|
|
if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
|
|
{
|
|
// reset the progress as we have a win without the requirement.
|
|
SetCriteriaProgress(achievementCriteria, 0);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
if (achievementCriteria->use_item.itemID != miscValue1)
|
|
continue;
|
|
|
|
// Children's Week achievements have extra requirements
|
|
//if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK || achievement->ID == 1291) // Lonely?
|
|
{
|
|
// Xinef: skip progress only if data exists and is not meet
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (data && !data->Meets(GetPlayer(), nullptr))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
// You _have_ to loot that item, just owning it when logging in does _not_ count!
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->own_item.itemID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
|
|
if (!worldOverlayEntry)
|
|
break;
|
|
|
|
bool matchFound = false;
|
|
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
|
|
{
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->areatableID[j]);
|
|
if (!area)
|
|
break;
|
|
|
|
uint32 playerIndexOffset = uint32(area->exploreFlag) / 32;
|
|
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
continue;
|
|
|
|
uint32 mask = 1 << (uint32(area->exploreFlag) % 32);
|
|
if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
|
|
{
|
|
matchFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (matchFound)
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
{
|
|
// skip faction check only at loading
|
|
if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
|
|
continue;
|
|
|
|
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
|
|
if (reputation > 0)
|
|
SetCriteriaProgress(achievementCriteria, reputation);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
{
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
{
|
|
// skip for login case
|
|
if (!miscValue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
{
|
|
// miscvalue1 = itemid
|
|
// miscvalue2 = itemSlot
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
|
|
continue;
|
|
|
|
// check item level and quality via achievement_criteria_data
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
{
|
|
// miscvalue1 = itemid
|
|
// miscvalue2 = diced value
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
|
|
if (!pProto)
|
|
continue;
|
|
|
|
// check item level via achievement_criteria_data
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
{
|
|
// miscvalue1 = emote
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->do_emote.emoteID)
|
|
continue;
|
|
if (achievementCriteria->do_emote.count)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
{
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
|
|
{
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
|
|
continue;
|
|
|
|
// map specific case (BG in fact) expected player targeted damage/heal
|
|
if (!unit || !unit->IsPlayer())
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
// miscvalue1 = item_id
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->equip_item.itemID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
// miscvalue1 = go entry
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
if (!miscValue1)
|
|
continue;
|
|
if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
{
|
|
if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
|
|
continue;
|
|
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
{
|
|
if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
|
|
{
|
|
// xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
|
|
++spellCount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
if (achievementCriteria->win_duel.duelCount)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscValue1)
|
|
continue;
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
|
|
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
|
|
continue;
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
{
|
|
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
|
|
continue;
|
|
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
{
|
|
if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
|
|
{
|
|
// xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
|
|
++spellCount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
{
|
|
if (!miscValue1)
|
|
{
|
|
uint32 points = 0;
|
|
for (CompletedAchievementMap::iterator itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
|
|
if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
|
|
points += pAchievement->points;
|
|
SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
|
|
}
|
|
else
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
{
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
{
|
|
// skip login update
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
{
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
{
|
|
uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
|
|
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue2 != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
|
|
}
|
|
else // login case
|
|
{
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
|
|
if (!arenaTeamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!team || team->GetType() != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
{
|
|
uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
|
|
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue2 != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
|
|
}
|
|
else // login case
|
|
{
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
|
|
if (!arenaTeamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!team || team->GetType() != reqTeamType)
|
|
continue;
|
|
|
|
if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
|
|
{
|
|
SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
{
|
|
// This criteria is only called directly after login - with expected miscvalue1 == 1
|
|
if (!miscValue1)
|
|
continue;
|
|
|
|
// They have no proper requirements in dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), nullptr))
|
|
continue;
|
|
|
|
// Check map id requirement
|
|
if (miscValue1 == achievementCriteria->win_arena.mapID)
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), nullptr))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
// std case: not exist in DBC, not triggered in code as result
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
|
|
break;
|
|
// FIXME: not triggered in code as result, need to implement
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
|
|
break; // Not implemented yet :(
|
|
}
|
|
|
|
if (IsCompletedCriteria(achievementCriteria, achievement))
|
|
CompletedCriteriaFor(achievement);
|
|
|
|
// check again the completeness for SUMM and REQ COUNT achievements,
|
|
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement);
|
|
|
|
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if (IsCompletedAchievement(*itr))
|
|
CompletedAchievement(*itr);
|
|
}
|
|
}
|
|
|
|
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
|
|
{
|
|
// counter can never complete
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
{
|
|
// someone on this realm has already completed that achievement
|
|
if (sAchievementMgr->IsRealmCompleted(achievement))
|
|
return false;
|
|
|
|
// A character may only have 1 race-specific 'Realm First!' achievement
|
|
// prevent clever use of the race/faction change service to obtain multiple 'Realm First!' achievements
|
|
constexpr std::array<uint32, 9> raceSpecificRealmFirstAchievements { 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413 };
|
|
bool isRaceSpecific = std::ranges::find(raceSpecificRealmFirstAchievements, achievement->ID) != std::ranges::end(raceSpecificRealmFirstAchievements);
|
|
if (isRaceSpecific)
|
|
for (uint32 raceAchievementId : raceSpecificRealmFirstAchievements)
|
|
if (raceAchievementId != achievement->ID && HasAchieved(raceAchievementId))
|
|
return false;
|
|
}
|
|
|
|
// pussywizard: progress will be deleted after getting the achievement (optimization)
|
|
// finished achievement should indicate criteria completed, since not finding progress would start some timed achievements and probably other things
|
|
if (HasAchieved(achievement->ID))
|
|
{
|
|
bool completed = true;
|
|
|
|
// completed only after all referenced achievements are also completed
|
|
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if (!IsCompletedAchievement(*itr))
|
|
{
|
|
completed = false;
|
|
break;
|
|
}
|
|
|
|
if (completed)
|
|
return true;
|
|
}
|
|
|
|
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
|
|
if (!progress)
|
|
return false;
|
|
|
|
if (!sScriptMgr->IsCompletedCriteria(this, achievementCriteria, achievement, progress))
|
|
return false;
|
|
|
|
switch (achievementCriteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
return progress->counter >= achievementCriteria->win_bg.winCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
return progress->counter >= achievementCriteria->reach_level.level;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
return progress->counter >= achievementCriteria->healing_done.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
return progress->counter >= achievementCriteria->cast_spell.castCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
return progress->counter >= achievementCriteria->bg_objective.completeCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
return progress->counter >= achievementCriteria->honorable_kill.killCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
return progress->counter >= achievementCriteria->own_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
return progress->counter >= achievementCriteria->win_rated_arena.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
return progress->counter >= achievementCriteria->use_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
return progress->counter >= achievementCriteria->loot_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
return progress->counter >= achievementCriteria->equip_epic_item.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
return progress->counter >= achievementCriteria->hk_class.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
return progress->counter >= achievementCriteria->hk_race.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
return progress->counter >= achievementCriteria->do_emote.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
return progress->counter >= achievementCriteria->equip_item.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
return progress->counter >= achievementCriteria->use_gameobject.useCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
return progress->counter >= achievementCriteria->win_duel.duelCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
return progress->counter >= 9000;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
return progress->counter >= achievementCriteria->get_killing_blow.killCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
return true;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
return true;
|
|
// handle all statistic-only criteria here
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
|
|
{
|
|
// counter can never complete
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return;
|
|
|
|
// already completed and stored
|
|
if (HasAchieved(achievement->ID))
|
|
return;
|
|
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement);
|
|
}
|
|
|
|
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
// counter can never complete
|
|
if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
// for achievement with referenced achievement criterias get from referenced and counter from self
|
|
uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
|
|
uint32 achievmentForTestCount = entry->count;
|
|
|
|
AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
|
|
if (!cList)
|
|
return false;
|
|
uint32 count = 0;
|
|
|
|
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
|
|
// Oddly, the target count is NOT countained in the achievement, but in each individual criteria
|
|
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
|
|
{
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
|
|
if (!progress)
|
|
continue;
|
|
|
|
count += progress->counter;
|
|
|
|
// for counters, field4 contains the main count requirement
|
|
if (count >= criteria->raw.count)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Default case - need complete all or
|
|
bool completed_all = true;
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
bool completed = IsCompletedCriteria(criteria, entry);
|
|
|
|
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|
|
if (completed)
|
|
++count;
|
|
else
|
|
completed_all = false;
|
|
|
|
// completed as have req. count of completed criterias
|
|
if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
|
|
return true;
|
|
}
|
|
|
|
// all criterias completed requirement
|
|
if (completed_all && achievmentForTestCount == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
|
|
{
|
|
CriteriaProgressMap::iterator iter = _criteriaProgress.find(entry->ID);
|
|
|
|
if (iter == _criteriaProgress.end())
|
|
return nullptr;
|
|
|
|
return &(iter->second);
|
|
}
|
|
|
|
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
|
|
{
|
|
// Don't allow to cheat - doing timed achievements without timer active
|
|
TimedAchievementMap::iterator timedIter = _timedAchievements.find(entry->ID);
|
|
if (entry->timeLimit && timedIter == _timedAchievements.end())
|
|
return;
|
|
|
|
if (!sScriptMgr->OnPlayerBeforeCriteriaProgress(GetPlayer(), entry))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, _player->GetGUID().ToString());
|
|
|
|
CriteriaProgress* progress = GetCriteriaProgress(entry);
|
|
if (!progress)
|
|
{
|
|
// not create record for 0 counter but allow it for timed achievements
|
|
// we will need to send 0 progress to client to start the timer
|
|
if (changeValue == 0 && !entry->timeLimit)
|
|
return;
|
|
|
|
progress = &_criteriaProgress[entry->ID];
|
|
progress->counter = changeValue;
|
|
}
|
|
else
|
|
{
|
|
uint32 newValue = 0;
|
|
switch (ptype)
|
|
{
|
|
case PROGRESS_SET:
|
|
case PROGRESS_RESET:
|
|
newValue = changeValue;
|
|
break;
|
|
case PROGRESS_ACCUMULATE:
|
|
{
|
|
// avoid overflow
|
|
uint32 max_value = std::numeric_limits<uint32>::max();
|
|
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
|
|
break;
|
|
}
|
|
case PROGRESS_HIGHEST:
|
|
newValue = progress->counter < changeValue ? changeValue : progress->counter;
|
|
break;
|
|
}
|
|
|
|
// not update (not mark as changed) if counter will have same value
|
|
if (ptype != PROGRESS_RESET && progress->counter == newValue && !entry->timeLimit)
|
|
return;
|
|
|
|
progress->counter = newValue;
|
|
}
|
|
|
|
progress->changed = true;
|
|
progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
|
|
|
|
uint32 timeElapsed = 0;
|
|
bool timedCompleted = false;
|
|
|
|
if (entry->timeLimit)
|
|
{
|
|
// has to exist else we wouldn't be here
|
|
timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
|
|
// Client expects this in packet
|
|
timeElapsed = entry->timeLimit - (timedIter->second / IN_MILLISECONDS);
|
|
|
|
// Remove the timer, we wont need it anymore
|
|
if (timedCompleted)
|
|
_timedAchievements.erase(timedIter);
|
|
}
|
|
|
|
SendCriteriaUpdate(entry, progress, timeElapsed, true);
|
|
|
|
sScriptMgr->OnPlayerCriteriaProgress(GetPlayer(), entry);
|
|
}
|
|
|
|
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
|
|
{
|
|
CriteriaProgressMap::iterator criteriaProgress = _criteriaProgress.find(entry->ID);
|
|
if (criteriaProgress == _criteriaProgress.end())
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
|
|
data << uint32(entry->ID);
|
|
_player->SendDirectMessage(&data);
|
|
|
|
_criteriaProgress.erase(criteriaProgress);
|
|
}
|
|
|
|
void AchievementMgr::Update(uint32 timeDiff)
|
|
{
|
|
if (_offlineUpdatesDelayTimer > 0)
|
|
{
|
|
if (timeDiff >= _offlineUpdatesDelayTimer)
|
|
{
|
|
_offlineUpdatesDelayTimer = 0;
|
|
ProcessOfflineUpdatesQueue();
|
|
}
|
|
else
|
|
_offlineUpdatesDelayTimer -= timeDiff;
|
|
}
|
|
|
|
UpdateTimedAchievements(timeDiff);
|
|
}
|
|
|
|
void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
|
|
{
|
|
if (!_timedAchievements.empty())
|
|
{
|
|
for (TimedAchievementMap::iterator itr = _timedAchievements.begin(); itr != _timedAchievements.end();)
|
|
{
|
|
// Time is up, remove timer and reset progress
|
|
if (itr->second <= timeDiff)
|
|
{
|
|
AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
|
|
RemoveCriteriaProgress(entry);
|
|
_timedAchievements.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second -= timeDiff;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->timerStartEvent != entry)
|
|
continue;
|
|
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
|
|
if (_timedAchievements.find((*i)->ID) == _timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
|
|
{
|
|
// Start the timer
|
|
if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
|
|
{
|
|
_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
|
|
|
|
// and at client too
|
|
SetCriteriaProgress(*i, 0, PROGRESS_SET);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->timerStartEvent != entry)
|
|
continue;
|
|
|
|
TimedAchievementMap::iterator timedIter = _timedAchievements.find((*i)->ID);
|
|
// We don't have timer for this achievement
|
|
if (timedIter == _timedAchievements.end())
|
|
continue;
|
|
|
|
// remove progress
|
|
RemoveCriteriaProgress(*i);
|
|
|
|
// Remove the timer
|
|
_timedAchievements.erase(timedIter);
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|
{
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (_player->IsGameMaster())
|
|
{
|
|
LOG_INFO("achievement", "Not available in GM mode.");
|
|
ChatHandler(_player->GetSession()).PSendSysMessage("Not available in GM mode");
|
|
return;
|
|
}
|
|
|
|
if (!sScriptMgr->OnPlayerBeforeAchievementComplete(GetPlayer(), achievement))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
|
|
return;
|
|
|
|
LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement({})", achievement->ID);
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData& ca = _completedAchievements[achievement->ID];
|
|
ca.date = GameTime::GetGameTime().count();
|
|
ca.changed = true;
|
|
|
|
sScriptMgr->OnPlayerAchievementComplete(GetPlayer(), achievement);
|
|
|
|
// pussywizard: set all progress counters to 0, so progress will be deleted from db during save
|
|
{
|
|
bool allRefsCompleted = true;
|
|
uint32 achiCheckId = achievement->refAchievement ? achievement->refAchievement : achievement->ID;
|
|
|
|
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achiCheckId))
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if (!IsCompletedAchievement(*itr))
|
|
{
|
|
allRefsCompleted = false;
|
|
break;
|
|
}
|
|
|
|
if (allRefsCompleted)
|
|
if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achiCheckId))
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
if (CriteriaProgress* progress = GetCriteriaProgress(*itr))
|
|
{
|
|
progress->changed = true;
|
|
progress->counter = 0;
|
|
}
|
|
}
|
|
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL) && AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()))
|
|
sAchievementMgr->SetRealmCompleted(achievement);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, achievement->ID);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points);
|
|
|
|
// reward items and titles if any
|
|
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
|
|
|
|
// no rewards
|
|
if (!reward)
|
|
return;
|
|
|
|
// titles
|
|
//! Currently there's only one achievement that deals with gender-specific titles.
|
|
//! Since no common attributes were found, (not even in titleRewardFlags field)
|
|
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
|
|
//! condition fields to the condition system.
|
|
if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : uint8(GetPlayer()->GetTeamId())])
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetPlayer()->SetTitle(titleEntry);
|
|
|
|
// mail
|
|
if (reward->sender)
|
|
{
|
|
MailDraft draft(reward->mailTemplate);
|
|
|
|
if (!reward->mailTemplate)
|
|
{
|
|
std::string subject = reward->subject;
|
|
std::string text = reward->text;
|
|
|
|
LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
{
|
|
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
|
|
{
|
|
ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
|
|
ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
|
|
}
|
|
}
|
|
|
|
draft = MailDraft(subject, text);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : nullptr;
|
|
if (item)
|
|
{
|
|
// save new item before send
|
|
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::SendAllAchievementData() const
|
|
{
|
|
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
|
|
BuildAllDataPacket(&data);
|
|
GetPlayer()->SendDirectMessage(&data);
|
|
}
|
|
|
|
void AchievementMgr::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9 + _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
|
|
data << GetPlayer()->GetPackGUID();
|
|
BuildAllDataPacket(&data);
|
|
player->SendDirectMessage(&data);
|
|
}
|
|
|
|
/**
|
|
* used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
|
|
*/
|
|
void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
|
|
{
|
|
for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
|
|
{
|
|
// Skip hidden achievements
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(iter->first);
|
|
if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
|
|
continue;
|
|
|
|
*data << uint32(iter->first);
|
|
data->AppendPackedTime(iter->second.date);
|
|
}
|
|
|
|
*data << int32(-1);
|
|
time_t now = GameTime::GetGameTime().count();
|
|
|
|
for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
data->appendPackGUID(iter->second.counter);
|
|
*data << GetPlayer()->GetPackGUID();
|
|
*data << uint32(0); /// @todo: This should be 1 if it is a failed timed criteria
|
|
data->AppendPackedTime(iter->second.date);
|
|
*data << uint32(now - iter->second.date);
|
|
|
|
if (sAchievementMgr->IsAverageCriteria(sAchievementCriteriaStore.LookupEntry(iter->first)))
|
|
*data << uint32(now - GetPlayer()->GetCreationTime().count()); // for average achievements
|
|
else
|
|
*data << uint32(now - iter->second.date);
|
|
}
|
|
|
|
*data << int32(-1);
|
|
}
|
|
|
|
bool AchievementMgr::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return _completedAchievements.find(achievementId) != _completedAchievements.end();
|
|
}
|
|
|
|
bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
|
|
{
|
|
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
|
|
return false;
|
|
|
|
if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
|
|
return false;
|
|
|
|
if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeamId(true) != TEAM_HORDE) ||
|
|
(achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeamId(true) != TEAM_ALLIANCE))
|
|
return false;
|
|
|
|
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
|
|
{
|
|
if (!criteria->additionalRequirements[i].additionalRequirement_type)
|
|
continue;
|
|
|
|
switch (criteria->additionalRequirements[i].additionalRequirement_type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
|
|
if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
|
|
if (GetPlayer()->GetGroup())
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// don't update already completed criteria
|
|
if (IsCompletedCriteria(criteria, achievement))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
CompletedAchievementMap const& AchievementMgr::GetCompletedAchievements()
|
|
{
|
|
return _completedAchievements;
|
|
}
|
|
|
|
void AchievementMgr::ProcessOfflineUpdatesQueue()
|
|
{
|
|
if (_offlineUpdatesQueue.empty())
|
|
return;
|
|
|
|
for (auto const& update : _offlineUpdatesQueue)
|
|
ProcessOfflineUpdate(update);
|
|
|
|
_offlineUpdatesQueue.clear();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES);
|
|
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void AchievementMgr::ProcessOfflineUpdate(AchievementOfflinePlayerUpdate const& update)
|
|
{
|
|
switch (update.updateType)
|
|
{
|
|
case ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT:
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(update.arg1);
|
|
|
|
ASSERT(achievement, "Not found achievement to complete for offline achievements update. Wrong arg1 ({}) value?", update.arg1);
|
|
|
|
CompletedAchievement(achievement);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA:
|
|
{
|
|
AchievementCriteriaTypes criteriaType = static_cast<AchievementCriteriaTypes>(update.arg1);
|
|
UpdateAchievementCriteria(criteriaType, update.arg2, update.arg3);
|
|
break;
|
|
}
|
|
default:
|
|
ASSERT(false, "Unknown offline achievement update type ({}) for player - {}", update.updateType, GetPlayer()->GetGUID().GetCounter());
|
|
break;
|
|
}
|
|
}
|
|
|
|
AchievementGlobalMgr* AchievementGlobalMgr::instance()
|
|
{
|
|
static AchievementGlobalMgr instance;
|
|
return &instance;
|
|
}
|
|
|
|
bool AchievementGlobalMgr::IsStatisticCriteria(AchievementCriteriaEntry const* achievementCriteria) const
|
|
{
|
|
return IsStatisticAchievement(sAchievementStore.LookupEntry(achievementCriteria->referredAchievement));
|
|
}
|
|
|
|
bool AchievementGlobalMgr::IsStatisticAchievement(AchievementEntry const* achievement) const
|
|
{
|
|
if (!achievement)
|
|
return false;
|
|
|
|
AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
|
|
do
|
|
{
|
|
switch (cat->ID)
|
|
{
|
|
case ACHIEVEMENT_CATEGORY_STATISTICS:
|
|
return true;
|
|
case ACHIEVEMENT_CATEOGRY_GENERAL:
|
|
return false;
|
|
default:
|
|
cat = sAchievementCategoryStore.LookupEntry(cat->parentCategory);
|
|
break;
|
|
}
|
|
} while (cat);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AchievementGlobalMgr::IsAverageCriteria(AchievementCriteriaEntry const* criteria) const
|
|
{
|
|
auto referencedAchievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
|
|
if (!referencedAchievement)
|
|
return false;
|
|
|
|
if (referencedAchievement->flags & ACHIEVEMENT_FLAG_AVERAGE)
|
|
return true;
|
|
|
|
if (AchievementEntryList const* achRefList = GetAchievementByReferencedId(referencedAchievement->ID))
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if ((*itr)->flags & ACHIEVEMENT_FLAG_AVERAGE)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const
|
|
{
|
|
auto itr = _allCompletedAchievements.find(achievement->ID);
|
|
if (itr == _allCompletedAchievements.end())
|
|
return false;
|
|
|
|
if (itr->second == SystemTimePoint::min())
|
|
return false;
|
|
|
|
if (!sScriptMgr->IsRealmCompleted(this, achievement, itr->second))
|
|
return false;
|
|
|
|
if (itr->second == SystemTimePoint::max())
|
|
return true;
|
|
|
|
// Allow completing the realm first kill for entire minute after first person did it
|
|
// it may allow more than one group to achieve it (highly unlikely)
|
|
// but apparently this is how blizz handles it as well
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
|
|
return (GameTime::GetSystemTime() - itr->second) > 1min;
|
|
|
|
sScriptMgr->SetRealmCompleted(achievement);
|
|
|
|
return true;
|
|
}
|
|
|
|
void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement)
|
|
{
|
|
if (IsRealmCompleted(achievement))
|
|
return;
|
|
|
|
_allCompletedAchievements[achievement->ID] = GameTime::GetSystemTime();
|
|
}
|
|
|
|
//==========================================================
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (sAchievementCriteriaStore.GetNumRows() == 0)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 achievement criteria.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 loaded = 0;
|
|
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if (!criteria)
|
|
continue;
|
|
|
|
if (!GetAchievement(criteria->referredAchievement))
|
|
{
|
|
LOG_DEBUG("server.loading", "Achievement {} referenced by criteria {} doesn't exist, criteria not loaded.", criteria->referredAchievement, criteria->ID);
|
|
continue;
|
|
}
|
|
|
|
_achievementCriteriasByType[criteria->requiredType].push_back(criteria);
|
|
_achievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
|
|
|
|
if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NONE)
|
|
_achievementCriteriasByCondition[criteria->additionalRequirements[0].additionalRequirement_type][criteria->additionalRequirements[0].additionalRequirement_value].push_back(criteria);
|
|
if (criteria->additionalRequirements[1].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NONE &&
|
|
criteria->additionalRequirements[1].additionalRequirement_type != criteria->additionalRequirements[0].additionalRequirement_type)
|
|
_achievementCriteriasByCondition[criteria->additionalRequirements[1].additionalRequirement_type][criteria->additionalRequirements[1].additionalRequirement_value].push_back(criteria);
|
|
|
|
switch (criteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
_specialList[criteria->requiredType][criteria->kill_creature.creatureID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
_specialList[criteria->requiredType][criteria->win_bg.bgMapID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
_specialList[criteria->requiredType][criteria->reach_skill_level.skillID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
_specialList[criteria->requiredType][criteria->complete_achievement.linkedAchievement].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
_specialList[criteria->requiredType][criteria->complete_quests_in_zone.zoneID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
_specialList[criteria->requiredType][criteria->complete_battleground.mapID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
_specialList[criteria->requiredType][criteria->killed_by_creature.creatureEntry].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
_specialList[criteria->requiredType][criteria->complete_quest.questID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
_specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
_specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
_specialList[criteria->requiredType][criteria->bg_objective.objectiveId].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
_specialList[criteria->requiredType][criteria->honorable_kill_at_area.areaID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
_specialList[criteria->requiredType][criteria->learn_spell.spellID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
_specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
_specialList[criteria->requiredType][criteria->learn_skill_level.skillID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
_specialList[criteria->requiredType][criteria->use_item.itemID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
_specialList[criteria->requiredType][criteria->own_item.itemID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->explore_area.areaReference);
|
|
if (!worldOverlayEntry)
|
|
break;
|
|
|
|
for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
|
|
if (worldOverlayEntry->areatableID[j])
|
|
{
|
|
bool valid = true;
|
|
for (uint8 i = 0; i < j; ++i)
|
|
if (worldOverlayEntry->areatableID[j] == worldOverlayEntry->areatableID[i])
|
|
valid = false;
|
|
if (valid)
|
|
_specialList[criteria->requiredType][worldOverlayEntry->areatableID[j]].push_back(criteria);
|
|
}
|
|
}
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
_specialList[criteria->requiredType][criteria->gain_reputation.factionID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
_specialList[criteria->requiredType][criteria->equip_epic_item.itemSlot].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
_specialList[criteria->requiredType][criteria->hk_class.classID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
_specialList[criteria->requiredType][criteria->hk_race.raceID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
_specialList[criteria->requiredType][criteria->do_emote.emoteID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
_specialList[criteria->requiredType][criteria->equip_item.itemID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
_specialList[criteria->requiredType][criteria->use_gameobject.goEntry].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
_specialList[criteria->requiredType][criteria->be_spell_target.spellID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
_specialList[criteria->requiredType][criteria->fish_in_gameobject.goEntry].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
_specialList[criteria->requiredType][criteria->learn_skillline_spell.skillLine].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
_specialList[criteria->requiredType][criteria->loot_type.lootType].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
_specialList[criteria->requiredType][criteria->cast_spell.spellID].push_back(criteria);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
_specialList[criteria->requiredType][criteria->learn_skill_line.skillLine].push_back(criteria);
|
|
break;
|
|
}
|
|
|
|
if (criteria->timeLimit)
|
|
_achievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
|
|
|
|
++loaded;
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} achievement criteria in {} ms", loaded, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementReferenceList()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (sAchievementStore.GetNumRows() == 0)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 achievement references.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
|
|
if (!achievement || !achievement->refAchievement)
|
|
continue;
|
|
|
|
_achievementListByReferencedId[achievement->refAchievement].push_back(achievement);
|
|
++count;
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} achievement references in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaData()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_criteriaDataMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 criteria_id = fields[0].Get<uint32>();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
|
|
|
|
if (!criteria)
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: {}), ignore.", criteria_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 dataType = fields[1].Get<uint8>();
|
|
std::string scriptName = fields[4].Get<std::string>();
|
|
uint32 scriptId = 0;
|
|
if (scriptName.length()) // not empty
|
|
{
|
|
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
|
|
LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: {}, type {}), useless data.", criteria_id, dataType);
|
|
else
|
|
scriptId = sObjectMgr->GetScriptId(scriptName);
|
|
}
|
|
|
|
AchievementCriteriaData data(dataType, fields[2].Get<uint32>(), fields[3].Get<uint32>(), scriptId);
|
|
|
|
if (!data.IsValid(criteria))
|
|
continue;
|
|
|
|
// this will allocate empty data set storage
|
|
AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
|
|
dataSet.SetCriteriaId(criteria_id);
|
|
|
|
// add real data only for not NONE data types
|
|
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
|
|
dataSet.Add(data);
|
|
|
|
// counting data by and data types
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
// post loading checks
|
|
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if (!criteria)
|
|
continue;
|
|
|
|
switch (criteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
// achievement requires db data
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
|
|
if (achievement->ID == 1282)
|
|
break;
|
|
|
|
continue;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
|
|
if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
|
|
if (criteria->do_emote.count == 0)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
|
|
if (criteria->win_duel.duelCount == 0)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
|
|
if (criteria->loot_type.lootTypeCount != 1)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
|
|
continue;
|
|
break;
|
|
}
|
|
default: // type not use DB data, ignore
|
|
continue;
|
|
}
|
|
|
|
if (!GetCriteriaDataSet(criteria) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
|
|
LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
|
|
}
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} additional achievement criteria data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadCompletedAchievements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
|
|
|
|
// Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
|
|
// while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
|
|
// instead the only potential race will happen on value associated with the key
|
|
for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
|
|
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
_allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 completed achievements. DB table `character_achievement` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 achievementId = fields[0].Get<uint16>();
|
|
const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
|
|
if (!achievement)
|
|
{
|
|
// Remove non existent achievements from all characters
|
|
LOG_ERROR("achievement", "Non-existing achievement {} data removed from table `character_achievement`.", achievementId);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
|
|
|
|
stmt->SetData(0, uint16(achievementId));
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
_allCompletedAchievements[achievementId] = SystemTimePoint::max();
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} completed achievements in {} ms", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewards()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_achievementRewards.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 entry = fields[0].Get<uint32>();
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry);
|
|
if (!achievement)
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: {}). Ignoring.", entry);
|
|
continue;
|
|
}
|
|
|
|
AchievementReward reward;
|
|
reward.titleId[0] = fields[1].Get<uint32>(); // Alliance title
|
|
reward.titleId[1] = fields[2].Get<uint32>(); // Horde title
|
|
reward.itemId = fields[3].Get<uint32>();
|
|
reward.sender = fields[4].Get<uint32>(); // The sender of the mail (a creature from creature_template)
|
|
reward.subject = fields[5].Get<std::string>();
|
|
reward.text = fields[6].Get<std::string>(); // Body in DB
|
|
reward.mailTemplate = fields[7].Get<uint32>();
|
|
|
|
// Must reward a title or send a mail else, skip it.
|
|
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) does not have any title or item reward data. Ignoring.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
|
|
LOG_DEBUG("achievement", "Table `achievement_reward` (Entry: {}) has title (A: {} H: {}) set for only one team.", entry, reward.titleId[0], reward.titleId[1]);
|
|
|
|
if (reward.titleId[0])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
|
|
if (!titleEntry)
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_A`. Setting it to 0.", entry, reward.titleId[0]);
|
|
reward.titleId[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (reward.titleId[1])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
|
|
if (!titleEntry)
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid title id ({}) in `title_H`. Setting it to 0.", entry, reward.titleId[1]);
|
|
reward.titleId[1] = 0;
|
|
}
|
|
}
|
|
|
|
// Check mail data before item for report including wrong item case
|
|
if (reward.sender)
|
|
{
|
|
if (!sObjectMgr->GetCreatureTemplate(reward.sender))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid creature_template entry {} as Sender. Will not send the mail reward.", entry, reward.sender);
|
|
reward.sender = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (reward.itemId)
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has itemId reward set but does not have Sender data set. Item will not be sent.", entry);
|
|
|
|
if (!reward.subject.empty())
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail Subject but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
|
|
|
|
if (!reward.text.empty())
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mail text (Body) set but does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
|
|
|
|
if (reward.mailTemplate)
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate set does not have Sender data set.", entry); // Maybe add "Mail will not be sent." ?
|
|
}
|
|
|
|
if (reward.mailTemplate)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid mailTemplate ({}) (check the DBC).", entry, reward.mailTemplate);
|
|
reward.mailTemplate = 0;
|
|
}
|
|
else if (!reward.subject.empty() || !reward.text.empty())
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has mailTemplate ({}) and mail Subject/Body. To use the column mailTemplate, Subject and Body must be empty.", entry, reward.mailTemplate);
|
|
}
|
|
|
|
if (reward.itemId)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(reward.itemId))
|
|
{
|
|
// Not sure it's an error, it's probably an outDebug instead, because we can simply send a mail with no reward, right?
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: {}) has invalid item_template id {}. Reward mail will not contain any item.", entry, reward.itemId);
|
|
reward.itemId = 0;
|
|
}
|
|
}
|
|
|
|
_achievementRewards[entry] = reward;
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} achievement rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewardLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
_achievementRewardLocales.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
|
|
|
|
if (!result)
|
|
{
|
|
LOG_WARN("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty");
|
|
LOG_INFO("server.loading", " ");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 ID = fields[0].Get<uint32>();
|
|
if (_achievementRewards.find(ID) == _achievementRewards.end())
|
|
{
|
|
LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (Entry: {}) has locale strings for non-existing achievement reward.", ID);
|
|
continue;
|
|
}
|
|
|
|
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
AchievementRewardLocale& data = _achievementRewardLocales[ID];
|
|
ObjectMgr::AddLocaleString(fields[2].Get<std::string>(), locale, data.Subject);
|
|
ObjectMgr::AddLocaleString(fields[3].Get<std::string>(), locale, data.Text);
|
|
} while (result->NextRow());
|
|
|
|
LOG_INFO("server.loading", ">> Loaded {} Achievement Reward Locale Strings in {} ms", (unsigned long)_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
|
|
{
|
|
return sAchievementStore.LookupEntry(achievementId);
|
|
}
|
|
|
|
void AchievementGlobalMgr::CompletedAchievementForOfflinePlayer(ObjectGuid::LowType playerLowGuid, AchievementEntry const* entry)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES);
|
|
stmt->SetData(0, playerLowGuid);
|
|
stmt->SetData(1, ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT);
|
|
stmt->SetData(2, entry->ID);
|
|
stmt->SetData(3, 0);
|
|
stmt->SetData(4, 0);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void AchievementGlobalMgr::UpdateAchievementCriteriaForOfflinePlayer(ObjectGuid::LowType playerLowGuid, AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_OFFLINE_UPDATES);
|
|
stmt->SetData(0, playerLowGuid);
|
|
stmt->SetData(1, ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA);
|
|
stmt->SetData(2, type);
|
|
stmt->SetData(3, miscValue1);
|
|
stmt->SetData(4, miscValue2);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|