Files
azerothcore-wotlk/src/server/game/Handlers/BankHandler.cpp
2022-03-12 22:28:00 +01:00

198 lines
6.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BankPackets.h"
#include "DBCStores.h"
#include "Item.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
{
// bankerGUID parameter is optional, set to 0 by default.
if (!bankerGUID)
bankerGUID = m_currentBankerGUID;
bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
if (!isUsingBankCommand)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
if (!creature)
return false;
}
return true;
}
void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
{
LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
if (!CanUseBank())
{
LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
if (!item)
return;
ItemPosCountVec dest;
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, nullptr);
return;
}
if (dest.size() == 1 && dest[0].pos == item->GetPos())
{
_player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
_player->BankItem(dest, item, true);
_player->UpdateTitansGrip();
}
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
{
LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
if (!CanUseBank())
{
LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
if (!item)
return;
if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
{
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, nullptr);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
if (Item const* storedItem = _player->StoreItem(dest, item, true))
_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
}
else // moving from inventory to bank
{
ItemPosCountVec dest;
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, nullptr);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
_player->BankItem(dest, item, true);
_player->UpdateTitansGrip();
}
}
void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot)
{
WorldPackets::Bank::BuyBankSlotResult packet;
if (!CanUseBank(buyBankSlot.Banker))
{
packet.Result = ERR_BANKSLOT_NOTBANKER;
SendPacket(packet.Write());
LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
return;
}
uint32 slot = _player->GetBankBagSlotCount();
// next slot
++slot;
LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
if (!slotEntry)
{
packet.Result = ERR_BANKSLOT_FAILED_TOO_MANY;
SendPacket(packet.Write());
return;
}
uint32 price = slotEntry->price;
if (!_player->HasEnoughMoney(price))
{
packet.Result = ERR_BANKSLOT_INSUFFICIENT_FUNDS;
SendPacket(packet.Write());
return;
}
_player->SetBankBagSlotCount(slot);
_player->ModifyMoney(-int32(price));
packet.Result = ERR_BANKSLOT_OK;
SendPacket(packet.Write());
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
}
void WorldSession::SendShowBank(ObjectGuid guid)
{
m_currentBankerGUID = guid;
WorldPackets::Bank::ShowBank packet;
packet.Banker = guid;
SendPacket(packet.Write());
}