mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
1232 lines
49 KiB
C++
1232 lines
49 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/// \addtogroup u2w
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/// @{
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/// \file
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#ifndef __WORLDSESSION_H
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#define __WORLDSESSION_H
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#include "AccountMgr.h"
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#include "AddonMgr.h"
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#include "AuthDefines.h"
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#include "BanMgr.h"
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#include "CircularBuffer.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GossipDef.h"
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#include "QueryHolder.h"
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#include "Packet.h"
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#include "SharedDefines.h"
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#include "World.h"
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#include <map>
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#include <utility>
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class Creature;
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class GameObject;
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class InstanceSave;
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class Item;
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class LoadPetFromDBQueryHolder;
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class Object;
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class Pet;
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class Player;
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class Quest;
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class SpellCastTargets;
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class Unit;
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class Warden;
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class WorldPacket;
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class WorldSocket;
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class AsynchPetSummon;
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struct AreaTableEntry;
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struct AuctionEntry;
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struct DeclinedName;
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struct ItemTemplate;
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struct MovementInfo;
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namespace lfg
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{
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struct LfgJoinResultData;
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struct LfgPlayerBoot;
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struct LfgProposal;
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struct LfgQueueStatusData;
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struct LfgPlayerRewardData;
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struct LfgRoleCheck;
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struct LfgUpdateData;
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}
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namespace WorldPackets
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{
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namespace LFG
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{
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class LFGJoin;
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class LFGLeave;
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}
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namespace Chat
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{
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class EmoteClient;
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}
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namespace Character
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{
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class LogoutCancel;
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class LogoutRequest;
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class ShowingCloak;
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class ShowingHelm;
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class PlayerLogout;
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class PlayedTimeClient;
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}
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namespace Totem
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{
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class TotemDestroyed;
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}
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namespace Bank
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{
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class AutoBankItem;
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class AutoStoreBankItem;
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class BuyBankSlot;
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}
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namespace Combat
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{
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class SetSheathed;
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}
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namespace Guild
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{
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class QueryGuildInfo;
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class GuildCreate;
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class GuildInviteByName;
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class AcceptGuildInvite;
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class GuildDeclineInvitation;
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class GuildGetInfo;
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class GuildGetRoster;
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class GuildPromoteMember;
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class GuildDemoteMember;
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class GuildOfficerRemoveMember;
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class GuildLeave;
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class GuildDelete;
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class GuildUpdateMotdText;
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class GuildAddRank;
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class GuildDeleteRank;
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class GuildUpdateInfoText;
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class GuildSetMemberNote;
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class GuildEventLogQuery;
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class GuildBankRemainingWithdrawMoneyQuery;
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class GuildPermissionsQuery;
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class GuildSetRankPermissions;
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class GuildBankActivate;
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class GuildBankQueryTab;
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class GuildBankDepositMoney;
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class GuildBankWithdrawMoney;
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class GuildBankSwapItems;
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class GuildBankBuyTab;
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class GuildBankUpdateTab;
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class GuildBankLogQuery;
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class GuildBankTextQuery;
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class GuildBankSetTabText;
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class GuildSetGuildMaster;
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class SaveGuildEmblem;
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}
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namespace Misc
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{
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class RandomRollClient;
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}
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namespace Pet
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{
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class DismissCritter;
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class PetAbandon;
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class PetStopAttack;
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class PetSpellAutocast;
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class RequestPetInfo;
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}
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}
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enum AccountDataType
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{
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GLOBAL_CONFIG_CACHE = 0, // 0x01 g
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PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
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GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
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PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
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GLOBAL_MACROS_CACHE = 4, // 0x10 g
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PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
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PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
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PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
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};
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#define NUM_ACCOUNT_DATA_TYPES 8
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#define GLOBAL_CACHE_MASK 0x15
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#define PER_CHARACTER_CACHE_MASK 0xEA
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struct AccountData
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{
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AccountData() : Data("") {}
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time_t Time{0};
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std::string Data;
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};
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enum PartyOperation
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{
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PARTY_OP_INVITE = 0,
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PARTY_OP_UNINVITE = 1,
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PARTY_OP_LEAVE = 2,
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PARTY_OP_SWAP = 4
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};
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enum BFLeaveReason
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{
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BF_LEAVE_REASON_CLOSE = 0x00000001,
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//BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
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//BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
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BF_LEAVE_REASON_EXITED = 0x00000008,
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BF_LEAVE_REASON_LOW_LEVEL = 0x00000010,
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};
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enum ChatRestrictionType
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{
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ERR_CHAT_RESTRICTED = 0,
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ERR_CHAT_THROTTLED = 1,
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ERR_USER_SQUELCHED = 2,
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ERR_YELL_RESTRICTED = 3
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};
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enum DeclinedNameResult
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{
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DECLINED_NAMES_RESULT_SUCCESS = 0,
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DECLINED_NAMES_RESULT_ERROR = 1
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};
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enum CharterTypes
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{
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GUILD_CHARTER_TYPE = 9,
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ARENA_TEAM_CHARTER_2v2_TYPE = 2,
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ARENA_TEAM_CHARTER_3v3_TYPE = 3,
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ARENA_TEAM_CHARTER_5v5_TYPE = 5
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};
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class LoginQueryHolder : public CharacterDatabaseQueryHolder
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{
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private:
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uint32 m_accountId;
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ObjectGuid m_guid;
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public:
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LoginQueryHolder(uint32 accountId, ObjectGuid guid);
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ObjectGuid GetGuid() const { return m_guid; }
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uint32 GetAccountId() const { return m_accountId; }
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bool Initialize();
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};
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//class to deal with packet processing
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//allows to determine if next packet is safe to be processed
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class PacketFilter
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{
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public:
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explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) {}
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virtual ~PacketFilter() = default;
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virtual bool Process(WorldPacket* /*packet*/) { return true; }
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[[nodiscard]] virtual bool ProcessUnsafe() const { return true; }
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protected:
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WorldSession* const m_pSession;
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};
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//process only thread-safe packets in Map::Update()
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class MapSessionFilter : public PacketFilter
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{
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public:
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explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
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~MapSessionFilter() override = default;
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bool Process(WorldPacket* packet) override;
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//in Map::Update() we do not process player logout!
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[[nodiscard]] bool ProcessUnsafe() const override { return false; }
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};
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//class used to filer only thread-unsafe packets from queue
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//in order to update only be used in World::UpdateSessions()
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class WorldSessionFilter : public PacketFilter
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{
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public:
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explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {}
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~WorldSessionFilter() override = default;
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bool Process(WorldPacket* packet) override;
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};
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// Proxy structure to contain data passed to callback function,
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// only to prevent bloating the parameter list
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class CharacterCreateInfo
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{
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friend class WorldSession;
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friend class Player;
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public:
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CharacterCreateInfo(std::string const name = "", uint8 _race = 0, uint8 _class = 0, uint8 gender = 0, uint8 skin = 0, uint8 face = 0,
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uint8 hairStyle = 0, uint8 hairColor = 0, uint8 facialHair = 0)
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: Name(name), Race(_race), Class(_class), Gender(gender), Skin(skin), Face(face), HairStyle(hairStyle), HairColor(hairColor), FacialHair(facialHair) { }
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protected:
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/// User specified variables
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std::string Name;
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uint8 Race = 0;
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uint8 Class = 0;
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uint8 Gender = GENDER_NONE;
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uint8 Skin = 0;
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uint8 Face = 0;
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uint8 HairStyle = 0;
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uint8 HairColor = 0;
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uint8 FacialHair = 0;
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uint8 OutfitId = 0;
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/// Server side data
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uint8 CharCount = 0;
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};
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struct CharacterRenameInfo
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{
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friend class WorldSession;
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protected:
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ObjectGuid Guid;
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std::string Name;
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};
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struct CharacterCustomizeInfo : public CharacterRenameInfo
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{
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friend class Player;
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friend class WorldSession;
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protected:
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uint8 Gender = GENDER_NONE;
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uint8 Skin = 0;
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uint8 Face = 0;
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uint8 HairStyle = 0;
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uint8 HairColor = 0;
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uint8 FacialHair = 0;
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};
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struct CharacterFactionChangeInfo : public CharacterCustomizeInfo
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{
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friend class Player;
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friend class WorldSession;
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protected:
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uint8 Race = 0;
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bool FactionChange = false;
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};
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struct PacketCounter
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{
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time_t lastReceiveTime;
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uint32 amountCounter;
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};
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/// Player session in the World
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class WorldSession
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{
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public:
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WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale,
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uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime, bool isBot = false);
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~WorldSession();
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bool IsGMAccount() const;
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bool PlayerLoading() const { return m_playerLoading; }
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bool PlayerLogout() const { return m_playerLogout; }
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bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
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bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
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void ReadAddonsInfo(ByteBuffer& data);
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void SendAddonsInfo();
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void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
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void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
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void SendPacket(WorldPacket const* packet);
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void SendNotification(const char* format, ...) ATTR_PRINTF(2, 3);
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void SendNotification(uint32 string_id, ...);
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void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName* declinedName);
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void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0);
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void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2, 3);
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void SendAreaTriggerMessage(uint32 entry, ...);
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void SendSetPhaseShift(uint32 phaseShift);
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void SendQueryTimeResponse();
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void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
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void SendClientCacheVersion(uint32 version);
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AccountTypes GetSecurity() const { return _security; }
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bool CanSkipQueue() const { return _skipQueue; }
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uint32 GetAccountId() const { return _accountId; }
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Player* GetPlayer() const { return _player; }
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std::string const& GetPlayerName() const;
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std::string GetPlayerInfo() const;
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uint32 GetCurrentVendor() const { return m_currentVendorEntry; }
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void SetCurrentVendor(uint32 vendorEntry) { m_currentVendorEntry = vendorEntry; }
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ObjectGuid::LowType GetGuidLow() const;
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void SetSecurity(AccountTypes security) { _security = security; }
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std::string const& GetRemoteAddress() { return m_Address; }
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void SetPlayer(Player* player);
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uint8 Expansion() const { return m_expansion; }
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void SetTotalTime(uint32 TotalTime) { m_total_time = TotalTime; }
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uint32 GetTotalTime() const { return m_total_time; }
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void InitWarden(SessionKey const&, std::string const& os);
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Warden* GetWarden();
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/// Session in auth.queue currently
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void SetInQueue(bool state) { m_inQueue = state; }
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/// Is the user engaged in a log out process?
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bool isLogingOut() const { return _logoutTime || m_playerLogout; }
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/// Engage the logout process for the user
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void SetLogoutStartTime(time_t requestTime)
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{
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_logoutTime = requestTime;
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}
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/// Is logout cooldown expired?
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bool ShouldLogOut(time_t currTime) const
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{
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return (_logoutTime > 0 && currTime >= _logoutTime + 20);
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}
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void LogoutPlayer(bool save);
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void KickPlayer(bool setKicked = true) { return this->KickPlayer("Unknown reason", setKicked); }
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void KickPlayer(std::string const& reason, bool setKicked = true);
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// Returns true if all contained hyperlinks are valid
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// May kick player on false depending on world config (handler should abort)
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bool ValidateHyperlinksAndMaybeKick(std::string_view str);
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// Returns true if the message contains no hyperlinks
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// May kick player on false depending on world config (handler should abort)
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bool DisallowHyperlinksAndMaybeKick(std::string_view str);
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void QueuePacket(WorldPacket* new_packet);
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bool Update(uint32 diff, PacketFilter& updater);
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/// Handle the authentication waiting queue (to be completed)
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void SendAuthWaitQueue(uint32 position);
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//void SendTestCreatureQueryOpcode(uint32 entry, ObjectGuid guid, uint32 testvalue);
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void SendNameQueryOpcode(ObjectGuid guid);
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void SendTrainerList(ObjectGuid guid);
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void SendTrainerList(ObjectGuid guid, std::string const& strTitle);
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void SendListInventory(ObjectGuid guid, uint32 vendorEntry = 0);
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void SendShowBank(ObjectGuid guid);
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bool CanOpenMailBox(ObjectGuid guid);
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void SendShowMailBox(ObjectGuid guid);
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void SendTabardVendorActivate(ObjectGuid guid);
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void SendSpiritResurrect();
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void SendBindPoint(Creature* npc);
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void SendAttackStop(Unit const* enemy);
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void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
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void SendTradeStatus(TradeStatus status);
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void SendUpdateTrade(bool trader_data = true);
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void SendCancelTrade();
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void SendPetitionQueryOpcode(ObjectGuid petitionguid);
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// Spell
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void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets);
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// Pet
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void SendPetNameQuery(ObjectGuid guid, uint32 petnumber);
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void SendStablePet(ObjectGuid guid);
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void SendStablePetCallback(ObjectGuid guid, PreparedQueryResult result);
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void SendStableResult(uint8 guid);
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bool CheckStableMaster(ObjectGuid guid);
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// Account Data
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AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
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void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
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void SendAccountDataTimes(uint32 mask);
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void LoadAccountData(PreparedQueryResult result, uint32 mask);
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void LoadTutorialsData(PreparedQueryResult result);
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void SendTutorialsData();
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void SaveTutorialsData(CharacterDatabaseTransaction trans);
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uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
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void SetTutorialInt(uint8 index, uint32 value)
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{
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if (m_Tutorials[index] != value)
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{
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m_Tutorials[index] = value;
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m_TutorialsChanged = true;
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}
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}
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//auction
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void SendAuctionHello(ObjectGuid guid, Creature* unit);
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void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
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void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
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void SendAuctionOwnerNotification(AuctionEntry* auction);
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//Item Enchantment
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void SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId);
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void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration);
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//Taxi
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void SendTaxiStatus(ObjectGuid guid);
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void SendTaxiMenu(Creature* unit);
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void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
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bool SendLearnNewTaxiNode(Creature* unit);
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void SendDiscoverNewTaxiNode(uint32 nodeid);
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// Guild/Arena Team
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void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
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void SendNotInArenaTeamPacket(uint8 type);
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void SendPetitionShowList(ObjectGuid guid);
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void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
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void DoLootRelease(ObjectGuid lguid);
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// Account mute time
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time_t m_muteTime;
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// Locales
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LocaleConstant GetSessionDbcLocale() const { return /*_isBot? LOCALE_enUS : */m_sessionDbcLocale; }
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LocaleConstant GetSessionDbLocaleIndex() const { return /*_isBot? LOCALE_enUS : */m_sessionDbLocaleIndex; }
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char const* GetAcoreString(uint32 entry) const;
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uint32 GetLatency() const { return m_latency; }
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void SetLatency(uint32 latency) { m_latency = latency; }
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std::atomic<time_t> m_timeOutTime;
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void UpdateTimeOutTime(uint32 diff)
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{
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if (time_t(diff) > m_timeOutTime)
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m_timeOutTime = 0;
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else
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m_timeOutTime -= diff;
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}
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void ResetTimeOutTime(bool onlyActive)
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{
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|
if (GetPlayer())
|
|
m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME_ACTIVE));
|
|
else if (!onlyActive)
|
|
m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
|
|
}
|
|
bool IsConnectionIdle() const
|
|
{
|
|
return (m_timeOutTime <= 0 && !m_inQueue);
|
|
}
|
|
|
|
// Recruit-A-Friend Handling
|
|
uint32 GetRecruiterId() const { return recruiterId; }
|
|
bool IsARecruiter() const { return isRecruiter; }
|
|
|
|
// Packets cooldown
|
|
time_t GetCalendarEventCreationCooldown() const { return _calendarEventCreationCooldown; }
|
|
void SetCalendarEventCreationCooldown(time_t cooldown) { _calendarEventCreationCooldown = cooldown; }
|
|
|
|
// Time Synchronisation
|
|
void ResetTimeSync();
|
|
void SendTimeSync();
|
|
|
|
public: // opcodes handlers
|
|
void Handle_NULL(WorldPacket& null); // not used
|
|
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
|
|
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
|
|
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
|
|
|
|
void HandleCharEnumOpcode(WorldPacket& recvPacket);
|
|
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
|
|
void HandleCharCreateOpcode(WorldPacket& recvPacket);
|
|
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
|
|
void HandleCharEnum(PreparedQueryResult result);
|
|
void HandlePlayerLoginFromDB(LoginQueryHolder const& holder);
|
|
void HandlePlayerLoginToCharInWorld(Player* pCurrChar);
|
|
void HandlePlayerLoginToCharOutOfWorld(Player* pCurrChar);
|
|
void HandleCharFactionOrRaceChange(WorldPacket& recvData);
|
|
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo, PreparedQueryResult result);
|
|
|
|
void SendCharCreate(ResponseCodes result);
|
|
void SendCharDelete(ResponseCodes result);
|
|
void SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo);
|
|
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo);
|
|
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo);
|
|
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
|
|
|
|
// played time
|
|
void HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet);
|
|
|
|
// new
|
|
void HandleMoveUnRootAck(WorldPacket& recvPacket);
|
|
void HandleMoveRootAck(WorldPacket& recvPacket);
|
|
|
|
// new inspect
|
|
void HandleInspectOpcode(WorldPacket& recvPacket);
|
|
|
|
// new party stats
|
|
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
|
|
void HandleFeatherFallAck(WorldPacket& recvData);
|
|
|
|
void HandleMoveHoverAck(WorldPacket& recvData);
|
|
|
|
void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
|
|
|
|
// character view
|
|
void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
|
|
void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
|
|
|
|
// repair
|
|
void HandleRepairItemOpcode(WorldPacket& recvPacket);
|
|
|
|
// Knockback
|
|
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
|
|
|
|
void HandleMoveTeleportAck(WorldPacket& recvPacket);
|
|
void HandleForceSpeedChangeAck(WorldPacket& recvData);
|
|
|
|
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
|
|
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
|
|
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
|
|
void HandleLootOpcode(WorldPacket& recvPacket);
|
|
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
|
|
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
|
|
void HandleWhoOpcode(WorldPacket& recvPacket);
|
|
void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
|
|
void HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& playerLogout);
|
|
void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);
|
|
|
|
// GM Ticket opcodes
|
|
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
|
|
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
|
|
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
|
|
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
|
|
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
|
|
void HandleGMSurveySubmit(WorldPacket& recvPacket);
|
|
void HandleReportLag(WorldPacket& recvPacket);
|
|
void HandleGMResponseResolve(WorldPacket& recvPacket);
|
|
|
|
void HandleTogglePvP(WorldPacket& recvPacket);
|
|
|
|
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
|
|
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
|
|
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
|
|
void HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet);
|
|
void HandleContactListOpcode(WorldPacket& recvPacket);
|
|
void HandleAddFriendOpcode(WorldPacket& recvPacket);
|
|
void HandleDelFriendOpcode(WorldPacket& recvPacket);
|
|
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
|
|
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
|
|
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
|
|
void HandleBugOpcode(WorldPacket& recvPacket);
|
|
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
|
|
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleSetFactionAtWar(WorldPacket& recvData);
|
|
void HandleSetFactionCheat(WorldPacket& recvData);
|
|
void HandleSetWatchedFactionOpcode(WorldPacket& recvData);
|
|
void HandleSetFactionInactiveOpcode(WorldPacket& recvData);
|
|
|
|
void HandleUpdateAccountData(WorldPacket& recvPacket);
|
|
void HandleRequestAccountData(WorldPacket& recvPacket);
|
|
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
|
|
void HandleGameobjectReportUse(WorldPacket& recvPacket);
|
|
|
|
void HandleNameQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
|
|
void HandleMoveWorldportAck(); // for server-side calls
|
|
|
|
void HandleMovementOpcodes(WorldPacket& recvPacket);
|
|
void HandleSetActiveMoverOpcode(WorldPacket& recvData);
|
|
void HandleMoveNotActiveMover(WorldPacket& recvData);
|
|
void HandleDismissControlledVehicle(WorldPacket& recvData);
|
|
void HandleRequestVehicleExit(WorldPacket& recvData);
|
|
void HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData);
|
|
void HandleMoveTimeSkippedOpcode(WorldPacket& recvData);
|
|
|
|
void HandleRequestRaidInfoOpcode(WorldPacket& recvData);
|
|
|
|
void HandleBattlefieldStatusOpcode(WorldPacket& recvData);
|
|
|
|
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
|
|
void HandleOptOutOfLootOpcode(WorldPacket& recvData);
|
|
void HandleLootMethodOpcode(WorldPacket& recvPacket);
|
|
void HandleLootRoll(WorldPacket& recvData);
|
|
void HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData);
|
|
void HandleGroupSwapSubGroupOpcode(WorldPacket& recvData);
|
|
void HandleRaidTargetUpdateOpcode(WorldPacket& recvData);
|
|
void HandleRaidReadyCheckOpcode(WorldPacket& recvData);
|
|
void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData);
|
|
void HandleGroupRaidConvertOpcode(WorldPacket& recvData);
|
|
void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData);
|
|
void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData);
|
|
void HandlePartyAssignmentOpcode(WorldPacket& recvData);
|
|
|
|
void HandlePetitionBuyOpcode(WorldPacket& recvData);
|
|
void HandlePetitionShowSignOpcode(WorldPacket& recvData);
|
|
void HandlePetitionQueryOpcode(WorldPacket& recvData);
|
|
void HandlePetitionRenameOpcode(WorldPacket& recvData);
|
|
void HandlePetitionSignOpcode(WorldPacket& recvData);
|
|
void HandlePetitionDeclineOpcode(WorldPacket& recvData);
|
|
void HandleOfferPetitionOpcode(WorldPacket& recvData);
|
|
void HandleTurnInPetitionOpcode(WorldPacket& recvData);
|
|
|
|
void HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query);
|
|
void HandleGuildCreateOpcode(WorldPackets::Guild::GuildCreate& packet);
|
|
void HandleGuildInviteOpcode(WorldPackets::Guild::GuildInviteByName& packet);
|
|
void HandleGuildRemoveOpcode(WorldPackets::Guild::GuildOfficerRemoveMember& packet);
|
|
void HandleGuildAcceptOpcode(WorldPackets::Guild::AcceptGuildInvite& invite);
|
|
void HandleGuildDeclineOpcode(WorldPackets::Guild::GuildDeclineInvitation& decline);
|
|
void HandleGuildInfoOpcode(WorldPackets::Guild::GuildGetInfo& packet);
|
|
void HandleGuildEventLogQueryOpcode(WorldPackets::Guild::GuildEventLogQuery& packet);
|
|
void HandleGuildRosterOpcode(WorldPackets::Guild::GuildGetRoster& packet);
|
|
void HandleGuildPromoteOpcode(WorldPackets::Guild::GuildPromoteMember& promote);
|
|
void HandleGuildDemoteOpcode(WorldPackets::Guild::GuildDemoteMember& demote);
|
|
void HandleGuildLeaveOpcode(WorldPackets::Guild::GuildLeave& leave);
|
|
void HandleGuildDisbandOpcode(WorldPackets::Guild::GuildDelete& packet);
|
|
void HandleGuildLeaderOpcode(WorldPackets::Guild::GuildSetGuildMaster& packet);
|
|
void HandleGuildMOTDOpcode(WorldPackets::Guild::GuildUpdateMotdText& packet);
|
|
void HandleGuildSetPublicNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
|
|
void HandleGuildSetOfficerNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
|
|
void HandleGuildRankOpcode(WorldPackets::Guild::GuildSetRankPermissions& packet);
|
|
void HandleGuildAddRankOpcode(WorldPackets::Guild::GuildAddRank& packet);
|
|
void HandleGuildDelRankOpcode(WorldPackets::Guild::GuildDeleteRank& packet);
|
|
void HandleGuildChangeInfoTextOpcode(WorldPackets::Guild::GuildUpdateInfoText& packet);
|
|
void HandleSaveGuildEmblemOpcode(WorldPackets::Guild::SaveGuildEmblem& packet);
|
|
|
|
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
|
|
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
|
|
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
|
|
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
|
|
void SendActivateTaxiReply(ActivateTaxiReply reply);
|
|
|
|
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleTrainerListOpcode(WorldPacket& recvPacket);
|
|
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
|
|
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
|
|
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
|
|
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
|
|
void HandleStablePet(WorldPacket& recvPacket);
|
|
void HandleUnstablePet(WorldPacket& recvPacket);
|
|
void HandleBuyStableSlot(WorldPacket& recvPacket);
|
|
void HandleStableRevivePet(WorldPacket& recvPacket);
|
|
void HandleStableSwapPet(WorldPacket& recvPacket);
|
|
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result);
|
|
void HandleLoadActionsSwitchSpec(PreparedQueryResult result);
|
|
void HandleCharacterAuraFrozen(PreparedQueryResult result);
|
|
|
|
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
|
|
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
|
|
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
|
|
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
|
|
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleAuctionListItems(WorldPacket& recvData);
|
|
void HandleAuctionListBidderItems(WorldPacket& recvData);
|
|
void HandleAuctionSellItem(WorldPacket& recvData);
|
|
void HandleAuctionRemoveItem(WorldPacket& recvData);
|
|
void HandleAuctionListOwnerItems(WorldPacket& recvData);
|
|
void HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid);
|
|
void HandleAuctionPlaceBid(WorldPacket& recvData);
|
|
void HandleAuctionListPendingSales(WorldPacket& recvData);
|
|
|
|
// Bank
|
|
void HandleBankerActivateOpcode(WorldPacket& recvData);
|
|
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
|
|
void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
|
|
void HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot);
|
|
|
|
void HandleGetMailList(WorldPacket& recvData);
|
|
void HandleSendMail(WorldPacket& recvData);
|
|
void HandleMailTakeMoney(WorldPacket& recvData);
|
|
void HandleMailTakeItem(WorldPacket& recvData);
|
|
void HandleMailMarkAsRead(WorldPacket& recvData);
|
|
void HandleMailReturnToSender(WorldPacket& recvData);
|
|
void HandleMailDelete(WorldPacket& recvData);
|
|
void HandleItemTextQuery(WorldPacket& recvData);
|
|
void HandleMailCreateTextItem(WorldPacket& recvData);
|
|
void HandleQueryNextMailTime(WorldPacket& recvData);
|
|
void HandleCancelChanneling(WorldPacket& recvData);
|
|
|
|
void HandleSplitItemOpcode(WorldPacket& recvPacket);
|
|
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
|
|
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
|
|
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
|
|
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
|
|
void HandleSellItemOpcode(WorldPacket& recvPacket);
|
|
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
|
|
void HandleBuyItemOpcode(WorldPacket& recvPacket);
|
|
void HandleListInventoryOpcode(WorldPacket& recvPacket);
|
|
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
|
|
void HandleReadItem(WorldPacket& recvPacket);
|
|
void HandleAutoEquipItemSlotOpcode(WorldPacket& recvPacket);
|
|
void HandleSwapItem(WorldPacket& recvPacket);
|
|
void HandleBuybackItem(WorldPacket& recvPacket);
|
|
void HandleWrapItemOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
|
|
void HandleAttackStopOpcode(WorldPacket& recvPacket);
|
|
void HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet);
|
|
|
|
void HandleUseItemOpcode(WorldPacket& recvPacket);
|
|
void HandleOpenItemOpcode(WorldPacket& recvPacket);
|
|
void HandleCastSpellOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelCastOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
|
|
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
|
|
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
|
|
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
|
|
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverCancel(WorldPacket& recvData);
|
|
void HandleQuestLogSwapQuest(WorldPacket& recvData);
|
|
void HandleQuestLogRemoveQuest(WorldPacket& recvData);
|
|
void HandleQuestConfirmAccept(WorldPacket& recvData);
|
|
void HandleQuestgiverCompleteQuest(WorldPacket& recvData);
|
|
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
|
|
void HandlePushQuestToParty(WorldPacket& recvPacket);
|
|
void HandleQuestPushResult(WorldPacket& recvPacket);
|
|
|
|
void HandleMessagechatOpcode(WorldPacket& recvPacket);
|
|
void SendPlayerNotFoundNotice(std::string const& name);
|
|
void SendPlayerAmbiguousNotice(std::string const& name);
|
|
void SendWrongFactionNotice();
|
|
void SendChatRestrictedNotice(ChatRestrictionType restriction);
|
|
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
|
|
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
|
|
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket);
|
|
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
|
|
void HandleSummonResponseOpcode(WorldPacket& recvData);
|
|
|
|
void HandleJoinChannel(WorldPacket& recvPacket);
|
|
void HandleLeaveChannel(WorldPacket& recvPacket);
|
|
void HandleChannelList(WorldPacket& recvPacket);
|
|
void HandleChannelPassword(WorldPacket& recvPacket);
|
|
void HandleChannelSetOwner(WorldPacket& recvPacket);
|
|
void HandleChannelOwner(WorldPacket& recvPacket);
|
|
void HandleChannelModerator(WorldPacket& recvPacket);
|
|
void HandleChannelUnmoderator(WorldPacket& recvPacket);
|
|
void HandleChannelMute(WorldPacket& recvPacket);
|
|
void HandleChannelUnmute(WorldPacket& recvPacket);
|
|
void HandleChannelInvite(WorldPacket& recvPacket);
|
|
void HandleChannelKick(WorldPacket& recvPacket);
|
|
void HandleChannelBan(WorldPacket& recvPacket);
|
|
void HandleChannelUnban(WorldPacket& recvPacket);
|
|
void HandleChannelAnnouncements(WorldPacket& recvPacket);
|
|
void HandleChannelModerateOpcode(WorldPacket& recvPacket);
|
|
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
|
|
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
|
|
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
|
|
void HandleSetChannelWatch(WorldPacket& recvPacket);
|
|
void HandleClearChannelWatch(WorldPacket& recvPacket);
|
|
|
|
void HandleCompleteCinematic(WorldPacket& recvPacket);
|
|
void HandleNextCinematicCamera(WorldPacket& recvPacket);
|
|
|
|
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleTutorialFlag (WorldPacket& recvData);
|
|
void HandleTutorialClear(WorldPacket& recvData);
|
|
void HandleTutorialReset(WorldPacket& recvData);
|
|
|
|
//Pet
|
|
void HandlePetAction(WorldPacket& recvData);
|
|
void HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet);
|
|
void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2);
|
|
void HandlePetNameQuery(WorldPacket& recvData);
|
|
void HandlePetSetAction(WorldPacket& recvData);
|
|
void HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet);
|
|
void HandlePetRename(WorldPacket& recvData);
|
|
void HandlePetCancelAuraOpcode(WorldPacket& recvPacket);
|
|
void HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet);
|
|
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
|
|
void HandlePetLearnTalent(WorldPacket& recvPacket);
|
|
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
|
|
|
|
void HandleSetActionBarToggles(WorldPacket& recvData);
|
|
|
|
void HandleCharRenameOpcode(WorldPacket& recvData);
|
|
void HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo> renameInfo, PreparedQueryResult result);
|
|
void HandleSetPlayerDeclinedNames(WorldPacket& recvData);
|
|
|
|
void HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed);
|
|
void HandleDismissCritter(WorldPackets::Pet::DismissCritter& dismissCritter);
|
|
|
|
//Battleground
|
|
void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
|
|
void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
|
|
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
|
|
void HandlePVPLogDataOpcode(WorldPacket& recvData);
|
|
void HandleBattleFieldPortOpcode(WorldPacket& recvData);
|
|
void HandleBattlefieldListOpcode(WorldPacket& recvData);
|
|
void HandleBattlefieldLeaveOpcode(WorldPacket& recvData);
|
|
void HandleBattlemasterJoinArena(WorldPacket& recvData);
|
|
void HandleReportPvPAFK(WorldPacket& recvData);
|
|
|
|
void HandleWardenDataOpcode(WorldPacket& recvData);
|
|
void HandleWorldTeleportOpcode(WorldPacket& recvData);
|
|
void HandleMinimapPingOpcode(WorldPacket& recvData);
|
|
void HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet);
|
|
void HandleFarSightOpcode(WorldPacket& recvData);
|
|
void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData);
|
|
void HandleSetRaidDifficultyOpcode(WorldPacket& recvData);
|
|
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData);
|
|
void HandleSetTitleOpcode(WorldPacket& recvData);
|
|
void HandleRealmSplitOpcode(WorldPacket& recvData);
|
|
void HandleTimeSyncResp(WorldPacket& recvData);
|
|
void HandleWhoisOpcode(WorldPacket& recvData);
|
|
void HandleResetInstancesOpcode(WorldPacket& recvData);
|
|
void HandleHearthAndResurrect(WorldPacket& recvData);
|
|
void HandleInstanceLockResponse(WorldPacket& recvPacket);
|
|
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);
|
|
|
|
// Battlefield
|
|
void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
|
|
void SendBfInvitePlayerToQueue(uint32 battleId);
|
|
void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
|
|
void SendBfEntered(uint32 battleId);
|
|
void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
|
|
void HandleBfQueueInviteResponse(WorldPacket& recvData);
|
|
void HandleBfEntryInviteResponse(WorldPacket& recvData);
|
|
void HandleBfExitRequest(WorldPacket& recvData);
|
|
|
|
// Looking for Dungeon/Raid
|
|
void HandleLfgSetCommentOpcode(WorldPacket& recvData);
|
|
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData);
|
|
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recvData);
|
|
void HandleLfgJoinOpcode(WorldPackets::LFG::LFGJoin& lfgJoin);
|
|
void HandleLfgLeaveOpcode(WorldPackets::LFG::LFGLeave& lfgleave);
|
|
void HandleLfgSetRolesOpcode(WorldPacket& recvData);
|
|
void HandleLfgProposalResultOpcode(WorldPacket& recvData);
|
|
void HandleLfgSetBootVoteOpcode(WorldPacket& recvData);
|
|
void HandleLfgTeleportOpcode(WorldPacket& recvData);
|
|
void HandleLfrSearchJoinOpcode(WorldPacket& recvData);
|
|
void HandleLfrSearchLeaveOpcode(WorldPacket& recvData);
|
|
void HandleLfgGetStatus(WorldPacket& recvData);
|
|
|
|
void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData);
|
|
void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData);
|
|
void SendLfgRoleChosen(ObjectGuid guid, uint8 roles);
|
|
void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
|
|
void SendLfgLfrList(bool update);
|
|
void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
|
|
void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData);
|
|
void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData);
|
|
void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot);
|
|
void SendLfgUpdateProposal(lfg::LfgProposal const& proposal);
|
|
void SendLfgDisabled();
|
|
void SendLfgOfferContinue(uint32 dungeonEntry);
|
|
void SendLfgTeleportError(uint8 err);
|
|
|
|
// Arena Team
|
|
void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
|
|
void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
|
|
|
|
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
|
|
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
|
|
void HandleCancelMountAuraOpcode(WorldPacket& recvData);
|
|
void HandleSelfResOpcode(WorldPacket& recvData);
|
|
void HandleComplainOpcode(WorldPacket& recvData);
|
|
void HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& packet);
|
|
|
|
// Socket gem
|
|
void HandleSocketOpcode(WorldPacket& recvData);
|
|
|
|
void HandleCancelTempEnchantmentOpcode(WorldPacket& recvData);
|
|
|
|
void HandleItemRefundInfoRequest(WorldPacket& recvData);
|
|
void HandleItemRefund(WorldPacket& recvData);
|
|
|
|
void HandleChannelVoiceOnOpcode(WorldPacket& recvData);
|
|
void HandleVoiceSessionEnableOpcode(WorldPacket& recvData);
|
|
void HandleSetActiveVoiceChannel(WorldPacket& recvData);
|
|
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData);
|
|
|
|
// Guild Bank
|
|
void HandleGuildPermissions(WorldPackets::Guild::GuildPermissionsQuery& packet);
|
|
void HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& packet);
|
|
void HandleGuildBankerActivate(WorldPackets::Guild::GuildBankActivate& packet);
|
|
void HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet);
|
|
void HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet);
|
|
void HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet);
|
|
void HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet);
|
|
void HandleGuildBankSwapItems(WorldPackets::Guild::GuildBankSwapItems& packet);
|
|
|
|
void HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet);
|
|
void HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet);
|
|
void HandleQueryGuildBankTabText(WorldPackets::Guild::GuildBankTextQuery& packet);
|
|
void HandleSetGuildBankTabText(WorldPackets::Guild::GuildBankSetTabText& packet);
|
|
|
|
// Refer-a-Friend
|
|
void HandleGrantLevel(WorldPacket& recvData);
|
|
void HandleAcceptGrantLevel(WorldPacket& recvData);
|
|
|
|
// Calendar
|
|
void HandleCalendarGetCalendar(WorldPacket& recvData);
|
|
void HandleCalendarGetEvent(WorldPacket& recvData);
|
|
void HandleCalendarGuildFilter(WorldPacket& recvData);
|
|
void HandleCalendarArenaTeam(WorldPacket& recvData);
|
|
void HandleCalendarAddEvent(WorldPacket& recvData);
|
|
void HandleCalendarUpdateEvent(WorldPacket& recvData);
|
|
void HandleCalendarRemoveEvent(WorldPacket& recvData);
|
|
void HandleCalendarCopyEvent(WorldPacket& recvData);
|
|
void HandleCalendarEventInvite(WorldPacket& recvData);
|
|
void HandleCalendarEventRsvp(WorldPacket& recvData);
|
|
void HandleCalendarEventRemoveInvite(WorldPacket& recvData);
|
|
void HandleCalendarEventStatus(WorldPacket& recvData);
|
|
void HandleCalendarEventModeratorStatus(WorldPacket& recvData);
|
|
void HandleCalendarComplain(WorldPacket& recvData);
|
|
void HandleCalendarGetNumPending(WorldPacket& recvData);
|
|
void HandleCalendarEventSignup(WorldPacket& recvData);
|
|
|
|
void SendCalendarRaidLockout(InstanceSave const* save, bool add);
|
|
void SendCalendarRaidLockoutUpdated(InstanceSave const* save, bool isExtended);
|
|
void HandleSetSavedInstanceExtend(WorldPacket& recvData);
|
|
|
|
void HandleSpellClick(WorldPacket& recvData);
|
|
void HandleMirrorImageDataRequest(WorldPacket& recvData);
|
|
void HandleAlterAppearance(WorldPacket& recvData);
|
|
void HandleRemoveGlyph(WorldPacket& recvData);
|
|
void HandleCharCustomize(WorldPacket& recvData);
|
|
void HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomizeInfo> customizeInfo, PreparedQueryResult result);
|
|
void HandleQueryInspectAchievements(WorldPacket& recvData);
|
|
void HandleEquipmentSetSave(WorldPacket& recvData);
|
|
void HandleEquipmentSetDelete(WorldPacket& recvData);
|
|
void HandleEquipmentSetUse(WorldPacket& recvData);
|
|
void HandleWorldStateUITimerUpdate(WorldPacket& recvData);
|
|
void HandleReadyForAccountDataTimes(WorldPacket& recvData);
|
|
void HandleQueryQuestsCompleted(WorldPacket& recvData);
|
|
void HandleQuestPOIQuery(WorldPacket& recvData);
|
|
void HandleEjectPassenger(WorldPacket& data);
|
|
void HandleEnterPlayerVehicle(WorldPacket& data);
|
|
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
|
|
|
|
Milliseconds _lastAuctionListItemsMSTime;
|
|
Milliseconds _lastAuctionListOwnerItemsMSTime;
|
|
|
|
void HandleTeleportTimeout(bool updateInSessions);
|
|
bool HandleSocketClosed();
|
|
void SetOfflineTime(uint32 time) { _offlineTime = time; }
|
|
uint32 GetOfflineTime() const { return _offlineTime; }
|
|
bool IsKicked() const { return _kicked; }
|
|
void SetKicked(bool val) { _kicked = val; }
|
|
bool IsSocketClosed() const;
|
|
|
|
void SetAddress(std::string const& address) { m_Address = address; }
|
|
|
|
/*
|
|
* CALLBACKS
|
|
*/
|
|
|
|
QueryCallbackProcessor& GetQueryProcessor() { return _queryProcessor; }
|
|
TransactionCallback& AddTransactionCallback(TransactionCallback&& callback);
|
|
SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback);
|
|
|
|
void InitializeSession();
|
|
void InitializeSessionCallback(CharacterDatabaseQueryHolder const& realmHolder, uint32 clientCacheVersion);
|
|
|
|
LockedQueue<WorldPacket*>& GetPacketQueue();
|
|
|
|
[[nodiscard]] bool IsBot() const
|
|
{
|
|
return _isBot;
|
|
}
|
|
|
|
private:
|
|
void ProcessQueryCallbacks();
|
|
|
|
QueryCallbackProcessor _queryProcessor;
|
|
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks;
|
|
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor;
|
|
|
|
friend class World;
|
|
protected:
|
|
class DosProtection
|
|
{
|
|
friend class World;
|
|
public:
|
|
DosProtection(WorldSession* s);
|
|
bool EvaluateOpcode(WorldPacket& p, time_t time) const;
|
|
protected:
|
|
enum Policy
|
|
{
|
|
POLICY_LOG,
|
|
POLICY_KICK,
|
|
POLICY_BAN
|
|
};
|
|
|
|
uint32 GetMaxPacketCounterAllowed(uint16 opcode) const;
|
|
|
|
WorldSession* Session;
|
|
|
|
private:
|
|
Policy _policy;
|
|
typedef std::unordered_map<uint16, PacketCounter> PacketThrottlingMap;
|
|
// mark this member as "mutable" so it can be modified even in const functions
|
|
mutable PacketThrottlingMap _PacketThrottlingMap;
|
|
|
|
DosProtection(DosProtection const& right) = delete;
|
|
DosProtection& operator=(DosProtection const& right) = delete;
|
|
} AntiDOS;
|
|
|
|
private:
|
|
// private trade methods
|
|
void moveItems(Item* myItems[], Item* hisItems[]);
|
|
|
|
bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;
|
|
|
|
bool recoveryItem(Item* pItem);
|
|
|
|
// logging helper
|
|
void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char* reason);
|
|
void LogUnprocessedTail(WorldPacket* packet);
|
|
|
|
// EnumData helpers
|
|
bool IsLegitCharacterForAccount(ObjectGuid guid)
|
|
{
|
|
return _legitCharacters.find(guid) != _legitCharacters.end();
|
|
}
|
|
|
|
// this stores the GUIDs of the characters who can login
|
|
// characters who failed on Player::BuildEnumData shouldn't login
|
|
GuidSet _legitCharacters;
|
|
|
|
ObjectGuid::LowType m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
|
|
Player* _player;
|
|
std::shared_ptr<WorldSocket> m_Socket;
|
|
std::string m_Address;
|
|
|
|
AccountTypes _security;
|
|
bool _skipQueue;
|
|
uint32 _accountId;
|
|
std::string _accountName;
|
|
uint8 m_expansion;
|
|
uint32 m_total_time;
|
|
|
|
typedef std::list<AddonInfo> AddonsList;
|
|
|
|
// Warden
|
|
std::unique_ptr<Warden> _warden; // Remains nullptr if Warden system is not enabled by config
|
|
|
|
time_t _logoutTime;
|
|
bool m_inQueue; // session wait in auth.queue
|
|
bool m_playerLoading; // code processed in LoginPlayer
|
|
bool m_playerLogout; // code processed in LogoutPlayer
|
|
bool m_playerRecentlyLogout;
|
|
bool m_playerSave;
|
|
LocaleConstant m_sessionDbcLocale;
|
|
LocaleConstant m_sessionDbLocaleIndex;
|
|
std::atomic<uint32> m_latency;
|
|
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
|
|
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES];
|
|
bool m_TutorialsChanged;
|
|
AddonsList m_addonsList;
|
|
uint32 recruiterId;
|
|
bool isRecruiter;
|
|
LockedQueue<WorldPacket*> _recvQueue;
|
|
uint32 m_currentVendorEntry;
|
|
ObjectGuid m_currentBankerGUID;
|
|
uint32 _offlineTime;
|
|
bool _kicked;
|
|
// Packets cooldown
|
|
time_t _calendarEventCreationCooldown;
|
|
|
|
// Addon Message count for Metric
|
|
std::atomic<uint32> _addonMessageReceiveCount;
|
|
|
|
CircularBuffer<std::pair<int64, uint32>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta.
|
|
int64 _timeSyncClockDelta;
|
|
void ComputeNewClockDelta();
|
|
|
|
std::map<uint32, uint32> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent.
|
|
uint32 _timeSyncNextCounter;
|
|
uint32 _timeSyncTimer;
|
|
|
|
bool _isBot;
|
|
|
|
WorldSession(WorldSession const& right) = delete;
|
|
WorldSession& operator=(WorldSession const& right) = delete;
|
|
};
|
|
#endif
|
|
/// @}
|