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* Improve weaponskill handling * replace pvp check TYPEID_PLAYER with IsCharmedOwnedByPlayerOrPlayer * remove no longer needed pvp checks * move pvp check back to ProcDamageAndSpellFor() * rename plevel -> playerLevel, add LOG to verify increase chances * fix issue due to negative value in uint * revert change which allowed blocked attacks to increase weapon skill Co-authored-by: schell244 <>