mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
2545 lines
92 KiB
C++
2545 lines
92 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pet.h"
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#include "ArenaSpectator.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "PetPackets.h"
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#include "Player.h"
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#include "QueryHolder.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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Pet::Pet(Player* owner, PetType type) : Guardian(nullptr, owner ? owner->GetGUID() : ObjectGuid::Empty, true),
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m_usedTalentCount(0),
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m_removed(false),
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m_owner(owner),
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m_happinessTimer(PET_LOSE_HAPPINES_INTERVAL),
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m_petType(type),
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m_duration(0),
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m_auraRaidUpdateMask(0),
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m_loading(false),
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m_petRegenTimer(PET_FOCUS_REGEN_INTERVAL),
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m_tempspellTarget(nullptr),
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m_tempoldTarget(),
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m_tempspellIsPositive(false),
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m_tempspell(0)
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{
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ASSERT(m_owner && m_owner->GetTypeId() == TYPEID_PLAYER);
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m_unitTypeMask |= UNIT_MASK_PET;
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if (type == HUNTER_PET)
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m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
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if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
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{
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m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
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InitCharmInfo();
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}
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m_name = "Pet";
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if (!IsInWorld())
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{
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///- Register the pet for guid lookup
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GetMap()->GetObjectsStore().Insert<Pet>(GetGUID(), this);
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Unit::AddToWorld();
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Motion_Initialize();
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AIM_Initialize();
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}
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// pussywizard: apply ICC buff to pets
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if (GetOwnerGUID().IsPlayer() && GetMapId() == 631 && FindMap() && FindMap()->ToInstanceMap() && FindMap()->ToInstanceMap()->GetInstanceScript() && FindMap()->ToInstanceMap()->GetInstanceScript()->GetData(251 /*DATA_BUFF_AVAILABLE*/))
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if (Unit* owner = GetOwner())
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if (Player* plr = owner->ToPlayer())
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{
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SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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if ((itr->second->raceMask & plr->getRaceMask()) && !HasAura(itr->second->spellId))
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if (SpellInfo const* si = sSpellMgr->GetSpellInfo(itr->second->spellId))
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if (si->HasAura(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT))
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AddAura(itr->second->spellId, this);
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}
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// Prevent stuck pets when zoning. Pets default to "follow" when added to world
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// so we'll reset flags and let the AI handle things
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if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
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{
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GetCharmInfo()->SetIsCommandAttack(false);
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GetCharmInfo()->SetIsCommandFollow(false);
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GetCharmInfo()->SetIsAtStay(false);
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GetCharmInfo()->SetIsFollowing(false);
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GetCharmInfo()->SetIsReturning(false);
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}
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if (GetOwnerGUID().IsPlayer())
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{
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sScriptMgr->OnPetAddToWorld(this);
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}
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if (IsInWorld())
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{
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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GetMap()->GetObjectsStore().Remove<Pet>(GetGUID());
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}
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}
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class PetLoadQueryHolder : public CharacterDatabaseQueryHolder
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{
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public:
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enum
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{
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DECLINED_NAMES,
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AURAS,
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SPELLS,
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COOLDOWNS,
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MAX
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};
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PetLoadQueryHolder(ObjectGuid::LowType ownerGuid, uint32 petNumber)
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{
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SetSize(MAX);
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CharacterDatabasePreparedStatement* stmt = nullptr;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
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stmt->SetData(0, ownerGuid);
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stmt->SetData(1, petNumber);
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SetPreparedQuery(DECLINED_NAMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
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stmt->SetData(0, petNumber);
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SetPreparedQuery(AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
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stmt->SetData(0, petNumber);
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SetPreparedQuery(SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
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stmt->SetData(0, petNumber);
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SetPreparedQuery(COOLDOWNS, stmt);
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}
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};
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std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current)
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{
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if (petnumber)
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{
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// Known petnumber entry
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if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber)
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return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
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for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot)
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if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber)
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return { &stable.StabledPets[stableSlot].value(), PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + stableSlot) };
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for (PetStable::PetInfo const& pet : stable.UnslottedPets)
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if (pet.PetNumber == petnumber)
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return { &pet, PET_SAVE_NOT_IN_SLOT };
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}
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else if (current)
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{
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// Current pet (slot 0)
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if (stable.CurrentPet)
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return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
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}
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else if (petEntry)
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{
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// known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry)
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return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
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for (PetStable::PetInfo const& pet : stable.UnslottedPets)
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if (pet.CreatureId == petEntry)
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return { &pet, PET_SAVE_NOT_IN_SLOT };
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}
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else
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{
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// Any current or other non-stabled pet (for hunter "call pet")
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if (stable.CurrentPet)
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return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT };
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if (!stable.UnslottedPets.empty())
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return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT };
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}
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return { nullptr, PET_SAVE_AS_DELETED };
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}
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bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct /*= 0*/)
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{
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m_loading = true;
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PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable());
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ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
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std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current);
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PetStable::PetInfo const* petInfo = info.first;
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PetSaveMode slot = info.second;
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if (!petInfo)
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{
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m_loading = false;
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return false;
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}
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// Don't try to reload the current pet
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if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber)
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return false;
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// we are loading pet at that moment
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if (owner->IsSpectator() || owner->GetPet() || !owner->IsInWorld() || !owner->FindMap())
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return false;
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bool forceLoadFromDB = false;
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sScriptMgr->OnBeforeLoadPetFromDB(owner, petEntry, petnumber, current, forceLoadFromDB);
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if (!forceLoadFromDB && (owner->getClass() == CLASS_DEATH_KNIGHT && !owner->CanSeeDKPet())) // DK Pet exception
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return false;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId);
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bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
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if (current && isTemporarySummon)
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return false;
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if (petInfo->Type == HUNTER_PET)
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{
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petInfo->CreatureId);
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if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets()))
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return false;
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}
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(petInfo->PetNumber);
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return false;
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}
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Map* map = owner->GetMap();
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ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
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if (!Create(guid, map, owner->GetPhaseMask(), petInfo->CreatureId, petInfo->PetNumber))
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return false;
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setPetType(petInfo->Type);
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SetFaction(owner->GetFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, petInfo->CreatedBySpellId);
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if (IsCritter())
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{
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, GetFollowAngle());
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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LOG_ERROR("entities.pet", "Pet{} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
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GetGUID().ToString(), GetPositionX(), GetPositionY());
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return false;
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}
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UpdatePositionData();
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map->AddToMap(ToCreature(), true);
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return true;
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}
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if (getPetType() == HUNTER_PET || GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
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GetCharmInfo()->SetPetNumber(petInfo->PetNumber, IsPermanentPetFor(owner)); // Show pet details tab (Shift+P) only for hunter pets, demons or undead
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else
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GetCharmInfo()->SetPetNumber(petInfo->PetNumber, false);
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SetDisplayId(petInfo->DisplayId);
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SetNativeDisplayId(petInfo->DisplayId);
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UpdatePositionData();
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uint8 petlevel = petInfo->Level;
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ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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SetName(petInfo->Name);
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switch (getPetType())
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{
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case SUMMON_PET:
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petlevel = owner->GetLevel();
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if (IsPetGhoul())
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
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else
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage
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ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus
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SetSheath(SHEATH_STATE_MELEE);
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SetByteFlag(UNIT_FIELD_BYTES_2, 2, petInfo->WasRenamed ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
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// this enables popup window (pet abandon, cancel)
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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SetPower(POWER_HAPPINESS, petInfo->Happiness);
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setPowerType(POWER_FOCUS);
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break;
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default:
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if (!IsPetGhoul())
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LOG_ERROR("entities.pet", "Pet have incorrect type ({}) for pet loading.", getPetType());
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break;
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}
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped here
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SetCreatorGUID(owner->GetGUID());
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InitStatsForLevel(petlevel);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petInfo->Experience);
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SynchronizeLevelWithOwner();
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// Set pet's position after setting level, its size depends on it
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, GetFollowAngle());
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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LOG_ERROR("entities.pet", "Pet {} not loaded. Suggested coordinates isn't valid (X: {} Y: {})",
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GetGUID().ToString(), GetPositionX(), GetPositionY());
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return false;
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}
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SetReactState(petInfo->ReactState);
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SetCanModifyStats(true);
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// set current pet as current
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// 0=current
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// 1..MAX_PET_STABLES in stable slot
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// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
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if (slot == PET_SAVE_NOT_IN_SLOT)
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{
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uint32 petInfoNumber = petInfo->PetNumber;
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if (petStable->CurrentPet)
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owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
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auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet)
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{
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return unslottedPet.PetNumber == petInfoNumber;
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});
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ASSERT(!petStable->CurrentPet);
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ASSERT(unslottedPetItr != petStable->UnslottedPets.end());
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petStable->CurrentPet = std::move(*unslottedPetItr);
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petStable->UnslottedPets.erase(unslottedPetItr);
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// old petInfo pointer is no longer valid, refresh it
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petInfo = &petStable->CurrentPet.value();
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}
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else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT)
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{
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auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
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{
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return pet && pet->PetNumber == petnumber;
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});
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ASSERT(stabledPet != petStable->StabledPets.end());
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std::swap(*stabledPet, petStable->CurrentPet);
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// old petInfo pointer is no longer valid, refresh it
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petInfo = &petStable->CurrentPet.value();
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}
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// Send fake summon spell cast - this is needed for correct cooldown application for spells
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// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
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/// @todo pets should be summoned from real cast instead of just faking it?
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if (petInfo->CreatedBySpellId)
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{
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WorldPacket data(SMSG_SPELL_GO, (8 + 8 + 4 + 4 + 2));
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data << owner->GetPackGUID();
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data << owner->GetPackGUID();
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data << uint8(0);
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data << uint32(petInfo->CreatedBySpellId);
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data << uint32(256); // CAST_FLAG_UNKNOWN3
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data << uint32(0);
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owner->SendMessageToSet(&data, true);
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}
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owner->SetMinion(this, true);
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if (!isTemporarySummon)
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m_charmInfo->LoadPetActionBar(petInfo->ActionBar);
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map->AddToMap(ToCreature(), true);
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//set last used pet number (for use in BG's)
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if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
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owner->ToPlayer()->SetLastPetNumber(petInfo->PetNumber);
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owner->GetSession()->AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(std::make_shared<PetLoadQueryHolder>(ownerid, petInfo->PetNumber)))
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.AfterComplete([this, owner, session = owner->GetSession(), isTemporarySummon, current, lastSaveTime = petInfo->LastSaveTime, savedhealth = petInfo->Health, savedmana = petInfo->Mana, healthPct]
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(SQLQueryHolderBase const& holder)
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{
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if (session->GetPlayer() != owner || owner->GetPet() != this)
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return;
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// passing previous checks ensure that 'this' is still valid
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if (m_removed)
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return;
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InitTalentForLevel(); // set original talents points before spell loading
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uint32 timediff = uint32(GameTime::GetGameTime().count() - lastSaveTime);
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_LoadAuras(holder.GetPreparedResult(PetLoadQueryHolder::AURAS), timediff);
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// load action bar, if data broken will fill later by default spells.
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if (!isTemporarySummon)
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{
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_LoadSpells(holder.GetPreparedResult(PetLoadQueryHolder::SPELLS));
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InitTalentForLevel(); // re-init to check talent count
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_LoadSpellCooldowns(holder.GetPreparedResult(PetLoadQueryHolder::COOLDOWNS));
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LearnPetPassives();
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InitLevelupSpellsForLevel();
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if (GetMap()->IsBattleArena())
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RemoveArenaAuras();
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CastPetAuras(current);
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}
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CleanupActionBar(); // remove unknown spells from action bar after load
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LOG_DEBUG("entities.pet", "New Pet has {}", GetGUID().ToString());
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owner->PetSpellInitialize();
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owner->SendTalentsInfoData(true);
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if (owner->GetGroup())
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owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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if (getPetType() == HUNTER_PET)
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{
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if (PreparedQueryResult result = holder.GetPreparedResult(PetLoadQueryHolder::DECLINED_NAMES))
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{
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m_declinedname = std::make_unique<DeclinedName>();
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Field* fields = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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m_declinedname->name[i] = fields[i].Get<std::string>();
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}
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}
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uint32 curHealth = savedhealth;
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|
if (healthPct)
|
|
{
|
|
curHealth = CountPctFromMaxHealth(healthPct);
|
|
}
|
|
|
|
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
|
|
{
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetFullHealth();
|
|
}
|
|
else
|
|
{
|
|
if (!curHealth && getPetType() == HUNTER_PET)
|
|
setDeathState(DeathState::JustDied);
|
|
else
|
|
{
|
|
SetHealth(curHealth > GetMaxHealth() ? GetMaxHealth() : curHealth);
|
|
SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
|
|
}
|
|
}
|
|
|
|
// must be after SetMinion (owner guid check)
|
|
//LoadTemplateImmunities();
|
|
//LoadMechanicTemplateImmunity();
|
|
m_loading = false;
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::SavePetToDB(PetSaveMode mode)
|
|
{
|
|
// not save not player pets
|
|
if (!GetOwnerGUID().IsPlayer())
|
|
return;
|
|
|
|
// dont allow to save pet when it is loaded, possibly bugs action bar!, save only fully controlled creature
|
|
Player* owner = GetOwner()->ToPlayer();
|
|
if (!owner || m_loading || !GetEntry() || !isControlled())
|
|
return;
|
|
|
|
// not save pet as current if another pet temporary unsummoned
|
|
if (mode == PET_SAVE_AS_CURRENT && owner->GetTemporaryUnsummonedPetNumber() &&
|
|
owner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
|
|
{
|
|
// pet will lost anyway at restore temporary unsummoned
|
|
if (getPetType() == HUNTER_PET)
|
|
return;
|
|
|
|
// for warlock case
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
}
|
|
|
|
uint32 curhealth = GetHealth();
|
|
uint32 curmana = GetPower(POWER_MANA);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// save auras before possibly removing them
|
|
_SaveAuras(trans);
|
|
|
|
// stable and not in slot saves
|
|
if (mode > PET_SAVE_AS_CURRENT)
|
|
RemoveAllAuras();
|
|
|
|
_SaveSpells(trans);
|
|
_SaveSpellCooldowns(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// current/stable/not_in_slot
|
|
if (mode >= PET_SAVE_AS_CURRENT)
|
|
{
|
|
ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
|
|
trans = CharacterDatabase.BeginTransaction();
|
|
// remove current data
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
|
|
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
|
|
stmt->SetData(0, ownerLowGUID);
|
|
stmt->SetData(1, uint8(PET_SAVE_AS_CURRENT));
|
|
stmt->SetData(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// save pet
|
|
std::string actionBar = GenerateActionBarData();
|
|
|
|
if (owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber())
|
|
{
|
|
FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, GetEntry());
|
|
stmt->SetData(2, ownerLowGUID);
|
|
stmt->SetData(3, GetNativeDisplayId());
|
|
stmt->SetData(4, GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
stmt->SetData(5, uint8(getPetType()));
|
|
stmt->SetData(6, GetLevel());
|
|
stmt->SetData(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
|
|
stmt->SetData(8, uint8(GetReactState()));
|
|
stmt->SetData(9, GetName());
|
|
stmt->SetData(10, uint8(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
|
|
stmt->SetData(11, uint8(mode));
|
|
stmt->SetData(12, curhealth);
|
|
stmt->SetData(13, curmana);
|
|
stmt->SetData(14, GetPower(POWER_HAPPINESS));
|
|
stmt->SetData(15, GameTime::GetGameTime().count());
|
|
stmt->SetData(16, actionBar);
|
|
|
|
trans->Append(stmt);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
// delete
|
|
else
|
|
{
|
|
RemoveAllAuras();
|
|
DeleteFromDB(m_charmInfo->GetPetNumber());
|
|
}
|
|
}
|
|
|
|
void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
|
|
stmt->SetData(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
|
|
stmt->SetData(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->SetData(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
|
|
stmt->SetData(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
|
|
stmt->SetData(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Pet::setDeathState(DeathState s, bool /*despawn = false*/) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
|
{
|
|
Creature::setDeathState(s);
|
|
if (getDeathState() == DeathState::Corpse)
|
|
{
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
|
|
RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
|
|
|
|
//lose happiness when died and not in BG/Arena
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
|
if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
|
|
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
|
|
|
|
//SetUnitFlag(UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
else if (getDeathState() == DeathState::Alive)
|
|
{
|
|
//RemoveUnitFlag(UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
}
|
|
|
|
void Pet::Update(uint32 diff)
|
|
{
|
|
auto _diff = Milliseconds(diff);
|
|
|
|
if (m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
if (m_loading)
|
|
return;
|
|
|
|
switch (m_deathState)
|
|
{
|
|
case DeathState::Corpse:
|
|
{
|
|
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= GameTime::GetGameTime().count())
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case DeathState::Alive:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Player* owner = GetOwner();
|
|
if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
|
|
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
return;
|
|
}
|
|
|
|
if (isControlled())
|
|
{
|
|
if (owner->GetPetGUID() != GetGUID())
|
|
{
|
|
LOG_ERROR("entities.pet", "Pet {} is not pet of owner {}, removed", GetEntry(), GetOwner()->GetName());
|
|
ASSERT(getPetType() != HUNTER_PET, "Unexpected unlinked pet found for owner {}", owner->GetSession()->GetPlayerInfo());
|
|
Remove(PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_duration > 0s)
|
|
{
|
|
if (m_duration > _diff)
|
|
m_duration -= _diff;
|
|
else
|
|
{
|
|
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// xinef: m_regenTimer is decrased in Creature::Update()
|
|
// xinef: just check if we can update focus in current period
|
|
if (getPowerType() == POWER_FOCUS)
|
|
{
|
|
m_petRegenTimer -= _diff;
|
|
if (m_petRegenTimer <= 0s)
|
|
{
|
|
m_petRegenTimer += PET_FOCUS_REGEN_INTERVAL;
|
|
Regenerate(POWER_FOCUS);
|
|
}
|
|
}
|
|
|
|
if (m_tempspell)
|
|
{
|
|
Unit* tempspellTarget = m_tempspellTarget;
|
|
Unit* tempoldTarget = nullptr;
|
|
|
|
if (!m_tempoldTarget.IsEmpty())
|
|
tempoldTarget = ObjectAccessor::GetUnit(*this, m_tempoldTarget);
|
|
|
|
bool tempspellIsPositive = m_tempspellIsPositive;
|
|
uint32 tempspell = m_tempspell;
|
|
Unit* charmer = GetCharmerOrOwner();
|
|
if (!charmer)
|
|
return;
|
|
|
|
if (!GetCharmInfo())
|
|
return;
|
|
|
|
if (tempspellTarget && tempspellTarget->IsAlive())
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(tempspell);
|
|
if (!spellInfo)
|
|
return;
|
|
float max_range = GetSpellMaxRangeForTarget(tempspellTarget, spellInfo);
|
|
if (spellInfo->RangeEntry->Flags == SPELL_RANGE_MELEE)
|
|
max_range -= 2 * MIN_MELEE_REACH;
|
|
|
|
if (IsWithinLOSInMap(tempspellTarget) && GetDistance(tempspellTarget) < max_range)
|
|
{
|
|
if (!GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo) && !HasSpellCooldown(tempspell))
|
|
{
|
|
StopMoving();
|
|
GetMotionMaster()->Clear(false);
|
|
GetMotionMaster()->MoveIdle();
|
|
|
|
bool oldCmdAttack = GetCharmInfo()->IsCommandAttack();
|
|
|
|
GetCharmInfo()->SetIsCommandAttack(false);
|
|
GetCharmInfo()->SetIsAtStay(true);
|
|
GetCharmInfo()->SetIsCommandFollow(false);
|
|
GetCharmInfo()->SetIsFollowing(false);
|
|
GetCharmInfo()->SetIsReturning(false);
|
|
GetCharmInfo()->SaveStayPosition(true);
|
|
|
|
GetCharmInfo()->SetIsCommandAttack(oldCmdAttack);
|
|
|
|
AddSpellCooldown(tempspell, 0, spellInfo->IsCooldownStartedOnEvent() ? infinityCooldownDelay : 0);
|
|
|
|
CastSpell(tempspellTarget, tempspell, false);
|
|
m_tempspell = 0;
|
|
m_tempspellTarget = nullptr;
|
|
|
|
if (tempspellIsPositive)
|
|
{
|
|
if (tempoldTarget && tempoldTarget->IsAlive())
|
|
{
|
|
GetCharmInfo()->SetIsCommandAttack(true);
|
|
GetCharmInfo()->SetIsAtStay(false);
|
|
GetCharmInfo()->SetIsFollowing(false);
|
|
GetCharmInfo()->SetIsCommandFollow(false);
|
|
GetCharmInfo()->SetIsReturning(false);
|
|
|
|
if (ToCreature() && ToCreature()->IsAIEnabled)
|
|
ToCreature()->AI()->AttackStart(tempoldTarget);
|
|
}
|
|
else
|
|
{
|
|
if (IsAIEnabled)
|
|
AI()->PetStopAttack();
|
|
else
|
|
{
|
|
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
|
|
GetCharmInfo()->SetIsCommandAttack(false);
|
|
GetCharmInfo()->SetIsAtStay(false);
|
|
GetCharmInfo()->SetIsReturning(true);
|
|
GetCharmInfo()->SetIsCommandFollow(true);
|
|
GetCharmInfo()->SetIsFollowing(false);
|
|
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
|
|
}
|
|
}
|
|
|
|
m_tempoldTarget = ObjectGuid::Empty;
|
|
m_tempspellIsPositive = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_tempspell = 0;
|
|
m_tempspellTarget = nullptr;
|
|
m_tempoldTarget = ObjectGuid::Empty;
|
|
m_tempspellIsPositive = false;
|
|
|
|
Unit* victim = charmer->GetVictim();
|
|
if (victim && victim->IsAlive())
|
|
{
|
|
StopMoving();
|
|
GetMotionMaster()->Clear(false);
|
|
GetMotionMaster()->MoveIdle();
|
|
|
|
GetCharmInfo()->SetIsCommandAttack(true);
|
|
GetCharmInfo()->SetIsAtStay(false);
|
|
GetCharmInfo()->SetIsFollowing(false);
|
|
GetCharmInfo()->SetIsCommandFollow(false);
|
|
GetCharmInfo()->SetIsReturning(false);
|
|
|
|
if (ToCreature() && ToCreature()->IsAIEnabled)
|
|
ToCreature()->AI()->AttackStart(victim);
|
|
}
|
|
else
|
|
{
|
|
StopMoving();
|
|
GetMotionMaster()->Clear(false);
|
|
GetMotionMaster()->MoveIdle();
|
|
|
|
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
|
|
GetCharmInfo()->SetIsCommandAttack(false);
|
|
GetCharmInfo()->SetIsAtStay(false);
|
|
GetCharmInfo()->SetIsReturning(true);
|
|
GetCharmInfo()->SetIsCommandFollow(true);
|
|
GetCharmInfo()->SetIsFollowing(false);
|
|
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
m_happinessTimer -= diff;
|
|
if (m_happinessTimer <= int32(0))
|
|
{
|
|
LoseHappiness();
|
|
m_happinessTimer += PET_LOSE_HAPPINES_INTERVAL;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
void Pet::LoseHappiness()
|
|
{
|
|
uint32 curValue = GetPower(POWER_HAPPINESS);
|
|
if (curValue <= 0)
|
|
return;
|
|
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
|
|
if (IsInCombat()) //we know in combat happiness fades faster, multiplier guess
|
|
addvalue = int32(addvalue * 1.5f);
|
|
ModifyPower(POWER_HAPPINESS, -addvalue);
|
|
}
|
|
|
|
HappinessState Pet::GetHappinessState()
|
|
{
|
|
if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
|
|
return UNHAPPY;
|
|
else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
|
|
return HAPPY;
|
|
else
|
|
return CONTENT;
|
|
}
|
|
|
|
void Pet::Remove(PetSaveMode mode, bool returnreagent)
|
|
{
|
|
GetOwner()->RemovePet(this, mode, returnreagent);
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if (getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
xp *= sWorld->getRate(RATE_XP_PET);
|
|
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
|
|
uint8 petlevel = GetLevel();
|
|
|
|
// If pet is detected to be at, or above(?) the players level, don't hand out XP
|
|
if (petlevel >= maxlevel)
|
|
return;
|
|
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
// Check how much XP the pet should receive, and hand off have any left from previous levelups
|
|
while (newXP >= nextLvlXP && petlevel < maxlevel)
|
|
{
|
|
// Subtract newXP from amount needed for nextlevel, and give pet the level
|
|
newXP -= nextLvlXP;
|
|
++petlevel;
|
|
|
|
GivePetLevel(petlevel);
|
|
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
}
|
|
// Not affected by special conditions - give it new XP
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint8 level)
|
|
{
|
|
if (!level || level == GetLevel())
|
|
return;
|
|
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*sWorld->getRate(RATE_XP_PET_NEXT_LEVEL)));
|
|
}
|
|
|
|
InitStatsForLevel(level);
|
|
InitLevelupSpellsForLevel();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask()))
|
|
return false;
|
|
|
|
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
LOG_ERROR("entities.pet", "Pet {} not created base at creature. Suggested coordinates isn't valid (X: {} Y: {})",
|
|
GetGUID().ToString(), GetPositionX(), GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
if (!cinfo)
|
|
{
|
|
LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
SetDisplayId(creature->GetDisplayId());
|
|
|
|
UpdatePositionData();
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
|
|
else
|
|
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
|
|
{
|
|
if (!CreateBaseAtTamed(cinfo, owner->GetMap(), owner->GetPhaseMask()))
|
|
return false;
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
|
|
|
|
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
|
|
|
|
UpdatePositionData();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
|
|
{
|
|
LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
|
|
ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
|
|
return false;
|
|
|
|
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS, 166500);
|
|
setPowerType(POWER_FOCUS);
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(GetLevel() + 1)* sWorld->getRate(RATE_XP_PET_NEXT_LEVEL)));
|
|
ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
|
|
if (cinfo->type == CREATURE_TYPE_BEAST)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// @todo: Move stat mods code to pet passive auras
|
|
bool Guardian::InitStatsForLevel(uint8 petlevel)
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
ASSERT(cinfo);
|
|
|
|
SetLevel(petlevel);
|
|
SetCanModifyStats(true);
|
|
|
|
Unit* owner = GetOwner();
|
|
if (!owner) // just to be sure, asynchronous now
|
|
{
|
|
DespawnOrUnsummon(1000);
|
|
return false;
|
|
}
|
|
|
|
//Determine pet type
|
|
PetType petType = MAX_PET_TYPE;
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->OnBeforeGuardianInitStatsForLevel(owner->ToPlayer(), this, cinfo, petType);
|
|
|
|
if (IsPet())
|
|
{
|
|
if (petType == MAX_PET_TYPE)
|
|
{
|
|
// The petType was not overwritten by the hook, continue with default initialization
|
|
if (owner->getClass() == CLASS_WARLOCK ||
|
|
owner->getClass() == CLASS_SHAMAN || // Fire Elemental
|
|
owner->getClass() == CLASS_DEATH_KNIGHT || // Risen Ghoul
|
|
owner->getClass() == CLASS_MAGE) // Water Elemental with glyph
|
|
petType = SUMMON_PET;
|
|
else if (owner->getClass() == CLASS_HUNTER)
|
|
{
|
|
petType = HUNTER_PET;
|
|
}
|
|
}
|
|
|
|
if (petType == HUNTER_PET)
|
|
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
|
|
else if (petType != SUMMON_PET)
|
|
LOG_ERROR("entities.pet", "Unknown type pet {} is summoned by player class {}", GetEntry(), owner->getClass());
|
|
}
|
|
|
|
if (petType == HUNTER_PET || petType == SUMMON_PET)
|
|
{
|
|
SetSpeed(MOVE_RUN, 1.15f);
|
|
}
|
|
}
|
|
|
|
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
|
|
|
|
if (petType == HUNTER_PET)
|
|
{
|
|
SetMeleeDamageSchool(SPELL_SCHOOL_NORMAL);
|
|
}
|
|
else
|
|
{
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
}
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50));
|
|
|
|
uint32 attackTime = BASE_ATTACK_TIME;
|
|
if (owner->getClass() != CLASS_HUNTER && cinfo->BaseAttackTime >= 1000)
|
|
attackTime = cinfo->BaseAttackTime;
|
|
|
|
SetAttackTime(BASE_ATTACK, attackTime);
|
|
SetAttackTime(OFF_ATTACK, attackTime);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
// scale
|
|
SetObjectScale(GetNativeObjectScale());
|
|
|
|
// Resistance
|
|
// xinef: hunter pets should not inherit template resistances
|
|
if (!IsHunterPet())
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
|
|
|
|
//health, mana, armor and resistance
|
|
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
|
|
if (pInfo) // exist in DB
|
|
{
|
|
// Default scale value of 1 to use if Pet.RankMod.Health = 0
|
|
float factorHealth = 1;
|
|
// If config is set to allow pets to use health modifiers, apply it to creatures with a DB entry
|
|
// Pet.RankMod.Health = 1 use the factor value based on the rank of the pet, most pets have a rank of 0 and so use
|
|
// the Elite rank which is set as the default in Creature::_GetHealthMod(int32 Rank)
|
|
if (sWorld->getBoolConfig(CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH))
|
|
{
|
|
factorHealth *= _GetHealthMod(cinfo->rank);
|
|
}
|
|
|
|
SetCreateHealth(pInfo->health*factorHealth);
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)pInfo->health);
|
|
if (petType != HUNTER_PET) //hunter pet use focus
|
|
{
|
|
SetCreateMana(pInfo->mana);
|
|
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)pInfo->mana);
|
|
}
|
|
|
|
if (pInfo->armor > 0)
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
|
|
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
|
|
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
// remove elite bonuses included in DB values
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
|
|
// xinef: multiply base values by creature_template factors!
|
|
float factorHealth = owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModHealth) : cinfo->ModHealth;
|
|
float factorMana = owner->GetTypeId() == TYPEID_PLAYER ? std::min(1.0f, cinfo->ModMana) : cinfo->ModMana;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALLOWS_RANK_MOD_FOR_PET_HEALTH))
|
|
{
|
|
factorHealth *= _GetHealthMod(cinfo->rank);
|
|
}
|
|
|
|
SetCreateHealth(std::max<uint32>(1, stats->BaseHealth[cinfo->expansion]*factorHealth));
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, GetCreateHealth());
|
|
SetCreateMana(stats->BaseMana * factorMana);
|
|
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, GetCreateMana());
|
|
|
|
// xinef: added some multipliers so debuffs can affect pets in any way...
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
|
|
switch (petType)
|
|
{
|
|
case HUNTER_PET:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)* sWorld->getRate(RATE_XP_PET_NEXT_LEVEL)));
|
|
break;
|
|
}
|
|
case SUMMON_PET:
|
|
{
|
|
if (pInfo)
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(pInfo->min_dmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(pInfo->max_dmg));
|
|
}
|
|
else
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
}
|
|
|
|
switch(GetEntry())
|
|
{
|
|
case NPC_FELGUARD:
|
|
{
|
|
// xinef: Glyph of Felguard, so ugly im crying... no appropriate spell
|
|
if (AuraEffect* aurEff = owner->GetAuraEffectDummy(SPELL_GLYPH_OF_FELGUARD))
|
|
{
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, aurEff->GetAmount(), true);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case NPC_VOIDWALKER:
|
|
{
|
|
if (AuraEffect* aurEff = owner->GetAuraEffectDummy(SPELL_GLYPH_OF_VOIDWALKER))
|
|
{
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_PCT, aurEff->GetAmount(), true);
|
|
}
|
|
break;
|
|
}
|
|
case NPC_WATER_ELEMENTAL_PERM:
|
|
{
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_01, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_02, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_03, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_04, this);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
switch (GetEntry())
|
|
{
|
|
case NPC_FIRE_ELEMENTAL:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 3.5f - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 3.5f + petlevel));
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_01, this);
|
|
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_02, this);
|
|
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_03, this);
|
|
AddAura(SPELL_FIRE_ELEMENTAL_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_EARTH_ELEMENTAL:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.0f - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.0f + petlevel));
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_01, this);
|
|
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_02, this);
|
|
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_03, this);
|
|
AddAura(SPELL_EARTH_ELEMENTAL_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_INFERNAL:
|
|
{
|
|
if (pInfo)
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(pInfo->min_dmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(pInfo->max_dmg));
|
|
}
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_05, this);
|
|
AddAura(SPELL_INFERNAL_SCALING_01, this);
|
|
AddAura(SPELL_INFERNAL_SCALING_02, this);
|
|
AddAura(SPELL_INFERNAL_SCALING_03, this);
|
|
AddAura(SPELL_INFERNAL_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_DOOMGUARD:
|
|
{
|
|
float highAmt = petlevel / 11.0f;
|
|
float lowAmt = petlevel / 12.0f;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, lowAmt * lowAmt * lowAmt);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, highAmt * highAmt * highAmt);
|
|
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_01, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_02, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_03, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_04, this);
|
|
AddAura(SPELL_WARLOCK_PET_SCALING_05, this);
|
|
break;
|
|
}
|
|
case NPC_WATER_ELEMENTAL_TEMP:
|
|
{
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_01, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_02, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_03, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_TREANT: //force of nature
|
|
{
|
|
if (!pInfo)
|
|
SetCreateHealth(30 + 30 * petlevel);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel));
|
|
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_TREANT_SCALING_01, this);
|
|
AddAura(SPELL_TREANT_SCALING_02, this);
|
|
AddAura(SPELL_TREANT_SCALING_03, this);
|
|
AddAura(SPELL_TREANT_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_SHADOWFIEND:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + petlevel));
|
|
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_SHADOWFIEND_SCALING_01, this);
|
|
AddAura(SPELL_SHADOWFIEND_SCALING_02, this);
|
|
AddAura(SPELL_SHADOWFIEND_SCALING_03, this);
|
|
AddAura(SPELL_SHADOWFIEND_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_FERAL_SPIRIT:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4.0f - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4.0f + petlevel));
|
|
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_FERAL_SPIRIT_SPIRIT_HUNT, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_FERAL_SPIRIT_SCALING_01, this);
|
|
AddAura(SPELL_FERAL_SPIRIT_SCALING_02, this);
|
|
AddAura(SPELL_FERAL_SPIRIT_SCALING_03, this);
|
|
|
|
if (owner->getRace() == RACE_ORC)
|
|
{
|
|
CastSpell(this, SPELL_ORC_RACIAL_COMMAND_SHAMAN, true, nullptr, nullptr, owner->GetGUID());
|
|
}
|
|
|
|
break;
|
|
}
|
|
case NPC_MIRROR_IMAGE: // Mirror Image
|
|
{
|
|
SetDisplayId(owner->GetDisplayId());
|
|
if (!pInfo)
|
|
{
|
|
SetCreateMana(28 + 30 * petlevel);
|
|
SetCreateHealth(28 + 10 * petlevel);
|
|
}
|
|
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_01, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_02, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_03, this);
|
|
AddAura(SPELL_MAGE_PET_SCALING_04, this);
|
|
break;
|
|
}
|
|
case NPC_EBON_GARGOYLE: // Ebon Gargoyle
|
|
{
|
|
if (!pInfo)
|
|
{
|
|
SetCreateMana(28 + 10 * petlevel);
|
|
SetCreateHealth(28 + 30 * petlevel);
|
|
}
|
|
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_DK_PET_SCALING_01, this);
|
|
AddAura(SPELL_DK_PET_SCALING_02, this);
|
|
AddAura(SPELL_DK_PET_SCALING_03, this);
|
|
break;
|
|
}
|
|
case NPC_BLOODWORM:
|
|
{
|
|
// Xinef: Hit / Expertise scaling
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
SetCreateHealth(4 * petlevel);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
|
SetReactState(REACT_DEFENSIVE);
|
|
break;
|
|
}
|
|
case NPC_ARMY_OF_THE_DEAD:
|
|
{
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
AddAura(SPELL_DK_PET_SCALING_01, this);
|
|
AddAura(SPELL_DK_PET_SCALING_02, this);
|
|
AddAura(SPELL_DK_PET_SCALING_03, this);
|
|
AddAura(SPELL_PET_AVOIDANCE, this);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
}
|
|
case NPC_VENOMOUS_SNAKE:
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 0.7 - 38));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 0.8 - 40));
|
|
break;
|
|
case NPC_VIPER:
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(1.3 * petlevel - 64));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(1.5 * petlevel - 68));
|
|
break;
|
|
case NPC_GENERIC_IMP:
|
|
case NPC_GENERIC_VOIDWALKER:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Can be summon and guardian
|
|
if (GetEntry() == NPC_RISEN_GHOUL)
|
|
{
|
|
// 100% energy after summon
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
|
|
// xinef: fixes orc death knight command racial
|
|
if (owner->getRace() == RACE_ORC)
|
|
CastSpell(this, SPELL_ORC_RACIAL_COMMAND_DK, true, nullptr, nullptr, owner->GetGUID());
|
|
|
|
// Avoidance, Night of the Dead
|
|
if (Aura* aur = AddAura(SPELL_NIGHT_OF_THE_DEAD_AVOIDANCE, this))
|
|
if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2718, 0))
|
|
if (aur->GetEffect(0))
|
|
aur->GetEffect(0)->SetAmount(-aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
|
|
|
|
AddAura(SPELL_HUNTER_PET_SCALING_04, this);
|
|
// Added to perm ghoul by default
|
|
if (!IsPet())
|
|
{
|
|
AddAura(SPELL_DK_PET_SCALING_01, this);
|
|
AddAura(SPELL_DK_PET_SCALING_02, this);
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnInitStatsForLevel(this, petlevel);
|
|
|
|
UpdateAllStats();
|
|
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
sScriptMgr->OnAfterGuardianInitStatsForLevel(owner->ToPlayer(), this);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemTemplate const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->petFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType - 1);
|
|
return diet & FoodMask;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
|
|
{
|
|
// -5 or greater food level
|
|
if (GetLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
|
|
return 35000;
|
|
// -10..-6
|
|
else if (GetLevel() <= itemlevel + 10) //pure guess, but sounds good
|
|
return 17000;
|
|
// -14..-11
|
|
else if (GetLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
|
|
return 8000;
|
|
// -15 or less
|
|
else
|
|
return 0; //food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
|
|
{
|
|
m_CreatureSpellCooldowns.clear();
|
|
|
|
if (result)
|
|
{
|
|
time_t curTime = GameTime::GetGameTime().count();
|
|
|
|
PacketCooldowns cooldowns;
|
|
WorldPacket data;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].Get<uint32>();
|
|
uint16 category = fields[1].Get<uint16>();
|
|
time_t db_time = time_t(fields[2].Get<uint32>());
|
|
|
|
if (!sSpellMgr->GetSpellInfo(spell_id))
|
|
{
|
|
LOG_ERROR("entities.pet", "Pet {} have unknown spell {} in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if (db_time <= curTime)
|
|
continue;
|
|
|
|
uint32 cooldown = (db_time - curTime) * IN_MILLISECONDS;
|
|
cooldowns[spell_id] = cooldown;
|
|
_AddCreatureSpellCooldown(spell_id, category, cooldown);
|
|
|
|
LOG_DEBUG("entities.pet", "Pet (Number: {}) spell {} cooldown loaded ({} secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time - curTime));
|
|
} while (result->NextRow());
|
|
|
|
if (!cooldowns.empty() && GetOwner())
|
|
{
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
|
|
GetOwner()->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
time_t curTime = GameTime::GetGameTime().count();
|
|
uint32 curMSTime = GameTime::GetGameTimeMS().count();
|
|
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
|
|
|
|
// remove oudated and save active
|
|
CreatureSpellCooldowns::iterator itr, itr2;
|
|
for (itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end();)
|
|
{
|
|
itr2 = itr;
|
|
++itr;
|
|
|
|
if (itr2->second.end <= curMSTime + 1000)
|
|
{
|
|
m_CreatureSpellCooldowns.erase(itr2);
|
|
}
|
|
else if (itr2->second.end <= infTime)
|
|
{
|
|
uint32 cooldown = ((itr2->second.end - curMSTime) / IN_MILLISECONDS) + curTime;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, itr2->first);
|
|
stmt->SetData(2, itr2->second.category);
|
|
stmt->SetData(3, cooldown);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadSpells(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
addSpell(fields[0].Get<uint32>(), ActiveStates(fields[1].Get<uint8>()), PETSPELL_UNCHANGED);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells(CharacterDatabaseTransaction trans)
|
|
{
|
|
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
|
|
// prevent saving family passives to DB
|
|
if (itr->second.type == PETSPELL_FAMILY)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PETSPELL_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
m_spells.erase(itr);
|
|
continue;
|
|
case PETSPELL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, itr->first);
|
|
stmt->SetData(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
case PETSPELL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
stmt->SetData(1, itr->first);
|
|
stmt->SetData(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
break;
|
|
case PETSPELL_UNCHANGED:
|
|
continue;
|
|
}
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
|
|
{
|
|
LOG_DEBUG("entities.pet", "Loading auras for pet {}", GetGUID().ToString());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
int32 damage[3];
|
|
int32 baseDamage[3];
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
|
|
// nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
|
|
if (!caster_guid)
|
|
caster_guid = GetGUID();
|
|
uint32 spellid = fields[1].Get<uint32>();
|
|
uint8 effmask = fields[2].Get<uint8>();
|
|
uint8 recalculatemask = fields[3].Get<uint8>();
|
|
uint8 stackcount = fields[4].Get<uint8>();
|
|
damage[0] = fields[5].Get<int32>();
|
|
damage[1] = fields[6].Get<int32>();
|
|
damage[2] = fields[7].Get<int32>();
|
|
baseDamage[0] = fields[8].Get<int32>();
|
|
baseDamage[1] = fields[9].Get<int32>();
|
|
baseDamage[2] = fields[10].Get<int32>();
|
|
int32 maxduration = fields[11].Get<int32>();
|
|
int32 remaintime = fields[12].Get<int32>();
|
|
uint8 remaincharges = fields[13].Get<uint8>();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.pet", "Unknown aura (spellid {}), ignore.", spellid);
|
|
continue;
|
|
}
|
|
|
|
// avoid higher level auras if any, and adjust
|
|
SpellInfo const* scaledSpellInfo = spellInfo->GetAuraRankForLevel(GetLevel());
|
|
if (scaledSpellInfo != spellInfo)
|
|
spellInfo = scaledSpellInfo;
|
|
|
|
// again after level check
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE)))
|
|
{
|
|
if (remaintime / IN_MILLISECONDS <= int32(timediff))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
remaintime -= timediff * IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges)
|
|
remaincharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
|
|
aura->ApplyForTargets();
|
|
LOG_DEBUG("entities.pet", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->SetData(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
// check if the aura has to be saved
|
|
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
if (aura->GetDuration() < 60 * IN_MILLISECONDS)
|
|
continue;
|
|
|
|
// dont save infinite negative auras! (lavas, transformations etc)
|
|
if (aura->IsPermanent() && !aura->GetSpellInfo()->IsPositive())
|
|
continue;
|
|
|
|
// pussywizard: don't save auras that cannot be cancelled (needed for ICC buff on pets/summons)
|
|
if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_AURA_CANCEL))
|
|
continue;
|
|
|
|
// xinef: don't save hidden auras
|
|
if (aura->GetSpellInfo()->HasAttribute(SPELL_ATTR1_NO_AURA_ICON))
|
|
continue;
|
|
|
|
// Xinef: Dont save auras with model change
|
|
if (aura->GetSpellInfo()->HasAura(SPELL_AURA_TRANSFORM))
|
|
continue;
|
|
|
|
// xinef: don's save auras with interrupt flags on map change
|
|
if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_CHANGE_MAP)
|
|
continue;
|
|
|
|
int32 damage[MAX_SPELL_EFFECTS];
|
|
int32 baseDamage[MAX_SPELL_EFFECTS];
|
|
uint8 effMask = 0;
|
|
uint8 recalculateMask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (aura->GetEffect(i))
|
|
{
|
|
baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
|
|
damage[i] = aura->GetEffect(i)->GetAmount();
|
|
effMask |= (1 << i);
|
|
if (aura->GetEffect(i)->CanBeRecalculated())
|
|
recalculateMask |= (1 << i);
|
|
}
|
|
else
|
|
{
|
|
baseDamage[i] = 0;
|
|
damage[i] = 0;
|
|
}
|
|
}
|
|
|
|
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
|
|
ObjectGuid casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID();
|
|
|
|
uint8 index = 0;
|
|
|
|
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
|
|
stmt2->SetData(index++, m_charmInfo->GetPetNumber());
|
|
stmt2->SetData(index++, casterGUID.GetRawValue());
|
|
stmt2->SetData(index++, itr->second->GetId());
|
|
stmt2->SetData(index++, effMask);
|
|
stmt2->SetData(index++, recalculateMask);
|
|
stmt2->SetData(index++, itr->second->GetStackAmount());
|
|
stmt2->SetData(index++, damage[0]);
|
|
stmt2->SetData(index++, damage[1]);
|
|
stmt2->SetData(index++, damage[2]);
|
|
stmt2->SetData(index++, baseDamage[0]);
|
|
stmt2->SetData(index++, baseDamage[1]);
|
|
stmt2->SetData(index++, baseDamage[2]);
|
|
stmt2->SetData(index++, itr->second->GetMaxDuration());
|
|
stmt2->SetData(index++, itr->second->GetDuration());
|
|
stmt2->SetData(index++, itr->second->GetCharges());
|
|
trans->Append(stmt2);
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if (state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request, deleting for all pets in `pet_spell`.", spellId);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
|
|
stmt->SetData(0, spellId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request.", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
auto const& itr = m_spells.find(spellId);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
m_spells.erase(itr);
|
|
state = PETSPELL_CHANGED;
|
|
}
|
|
else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
|
|
ToggleAutocast(spellInfo, active == ACT_ENABLED);
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
PetSpell newspell;
|
|
newspell.state = state;
|
|
newspell.type = type;
|
|
|
|
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if (spellInfo->IsAutocastable())
|
|
newspell.active = ACT_DISABLED;
|
|
else
|
|
newspell.active = ACT_PASSIVE;
|
|
}
|
|
else
|
|
newspell.active = active;
|
|
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
|
|
{
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
{
|
|
for (uint32 rankSpellId : talentInfo->RankID)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
if (!rankSpellId || rankSpellId == spellId)
|
|
continue;
|
|
|
|
// skip unknown ranks
|
|
if (!HasSpell(rankSpellId))
|
|
continue;
|
|
removeSpell(rankSpellId, false, false);
|
|
}
|
|
}
|
|
}
|
|
else if (spellInfo->IsRanked())
|
|
{
|
|
for (auto const& [spellID, petSpell] : m_spells)
|
|
{
|
|
if (petSpell.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(spellID);
|
|
|
|
if (!oldRankSpellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
|
|
{
|
|
// replace by new high rank
|
|
if (spellInfo->IsHighRankOf(oldRankSpellInfo))
|
|
{
|
|
newspell.active = petSpell.active;
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(oldRankSpellInfo, false);
|
|
|
|
unlearnSpell(spellID, false, false);
|
|
break;
|
|
}
|
|
// ignore new lesser rank
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_spells[spellId] = newspell;
|
|
|
|
if (spellInfo->IsPassive())
|
|
CastSpell(this, spellId, true);
|
|
else
|
|
m_charmInfo->AddSpellToActionBar(spellInfo);
|
|
|
|
// unapply aura stats if dont meet requirements
|
|
if (Aura* aura = GetAura(spellId))
|
|
{
|
|
if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
|
|
if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
|
|
{
|
|
aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
|
|
}
|
|
}
|
|
|
|
ToggleAutocast(spellInfo, (newspell.active == ACT_ENABLED));
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spellId);
|
|
if (talentCost)
|
|
{
|
|
int32 free_points = GetMaxTalentPointsForLevel(GetLevel());
|
|
m_usedTalentCount += talentCost;
|
|
// update free talent points
|
|
free_points -= m_usedTalentCount;
|
|
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint32 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if (!m_loading)
|
|
{
|
|
WorldPackets::Pet::PetLearnedSpell packet;
|
|
packet.SpellID = spell_id;
|
|
m_owner->SendDirectMessage(packet.Write());
|
|
m_owner->PetSpellInitialize();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitLevelupSpellsForLevel()
|
|
{
|
|
uint8 level = GetLevel();
|
|
|
|
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
|
|
{
|
|
// PetLevelupSpellSet ordered by levels, process in reversed order
|
|
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
|
|
{
|
|
// will called first if level down
|
|
if (itr->first > level && sScriptMgr->CanUnlearnSpellSet(this, itr->first, itr->second))
|
|
unlearnSpell(itr->second, true); // will learn prev rank if any
|
|
// will called if level up
|
|
else
|
|
learnSpell(itr->second); // will unlearn prev rank if any
|
|
}
|
|
}
|
|
|
|
int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry();
|
|
|
|
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
|
|
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
|
|
{
|
|
for (uint32 spellId : defSpells->spellid)
|
|
{
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellEntry)
|
|
continue;
|
|
|
|
// will called first if level down
|
|
if (spellEntry->SpellLevel > level && sScriptMgr->CanUnlearnSpellDefault(this, spellEntry))
|
|
unlearnSpell(spellEntry->Id, true);
|
|
// will called if level up
|
|
else
|
|
learnSpell(spellEntry->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
if (removeSpell(spell_id, learn_prev, clear_ab))
|
|
{
|
|
if (!m_loading)
|
|
{
|
|
WorldPackets::Pet::PetUnlearnedSpell packet;
|
|
packet.SpellID = spell_id;
|
|
m_owner->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
uint32 talentCost = GetTalentSpellCost(spell_id);
|
|
if (talentCost > 0)
|
|
{
|
|
if (m_usedTalentCount > talentCost)
|
|
m_usedTalentCount -= talentCost;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
// update free talent points
|
|
int32 free_points = GetMaxTalentPointsForLevel(GetLevel()) - m_usedTalentCount;
|
|
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
|
|
}
|
|
|
|
if (learn_prev)
|
|
{
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
|
|
learnSpell(prev_id);
|
|
else
|
|
learn_prev = false;
|
|
}
|
|
|
|
// if remove last rank or non-ranked then update action bar at server and client if need
|
|
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
|
{
|
|
if (!m_loading)
|
|
{
|
|
// need update action bar for last removed rank
|
|
if (Unit* owner = GetOwner())
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
owner->ToPlayer()->PetSpellInitialize();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::CleanupActionBar()
|
|
{
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
|
|
if (ab->GetAction() && ab->IsActionBarForSpell())
|
|
{
|
|
if (!HasSpell(ab->GetAction()))
|
|
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
|
|
else if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
|
|
ToggleAutocast(spellInfo, ab->GetType() == ACT_ENABLED);
|
|
}
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
m_spells.clear();
|
|
|
|
LearnPetPassives();
|
|
InitLevelupSpellsForLevel();
|
|
|
|
CastPetAuras(false);
|
|
}
|
|
|
|
bool Pet::resetTalents()
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (!sScriptMgr->CanResetTalents(this))
|
|
return false;
|
|
|
|
// not need after this call
|
|
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
CreatureTemplate const* ci = GetCreatureTemplate();
|
|
if (!ci)
|
|
return false;
|
|
// Check pet talent type
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
return false;
|
|
|
|
Player* player = owner->ToPlayer();
|
|
|
|
uint8 level = GetLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
return false;
|
|
}
|
|
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for pets family talent type
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (uint32 talentSpellId : talentInfo->RankID)
|
|
{
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
// remove learned spells (all ranks)
|
|
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
|
|
|
|
// unlearn if first rank is talent or learned by talent
|
|
if (itrFirstId == talentSpellId)
|
|
{
|
|
unlearnSpell(itr->first, false);
|
|
itr = m_spells.begin();
|
|
continue;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!m_loading)
|
|
player->PetSpellInitialize();
|
|
return true;
|
|
}
|
|
|
|
void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* onlinePet /*= nullptr*/)
|
|
{
|
|
// not need after this call
|
|
if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
{
|
|
owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
}
|
|
|
|
// reset for online
|
|
if (onlinePet)
|
|
{
|
|
onlinePet->resetTalents();
|
|
}
|
|
|
|
PetStable* petStable = owner->GetPetStable();
|
|
if (!petStable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::unordered_set<uint32> petIds;
|
|
if (petStable->CurrentPet)
|
|
{
|
|
petIds.insert(petStable->CurrentPet->PetNumber);
|
|
}
|
|
|
|
for (Optional<PetStable::PetInfo> const& stabledPet : petStable->StabledPets)
|
|
{
|
|
if (stabledPet)
|
|
{
|
|
petIds.insert(stabledPet->PetNumber);
|
|
}
|
|
}
|
|
|
|
for (PetStable::PetInfo const& unslottedPet : petStable->UnslottedPets)
|
|
{
|
|
petIds.insert(unslottedPet.PetNumber);
|
|
}
|
|
|
|
// now need only reset for offline pets (all pets except online case)
|
|
if (onlinePet)
|
|
{
|
|
petIds.erase(onlinePet->GetCharmInfo()->GetPetNumber());
|
|
}
|
|
|
|
// no offline pets
|
|
if (petIds.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool need_comma = false;
|
|
std::ostringstream ss;
|
|
ss << "DELETE FROM pet_spell WHERE guid IN (";
|
|
|
|
for (uint32 id : petIds)
|
|
{
|
|
if (need_comma)
|
|
{
|
|
ss << ',';
|
|
}
|
|
|
|
ss << id;
|
|
|
|
need_comma = true;
|
|
}
|
|
|
|
ss << ") AND spell IN (";
|
|
|
|
need_comma = false;
|
|
for (uint32 spell : sPetTalentSpells)
|
|
{
|
|
if (need_comma)
|
|
{
|
|
ss << ',';
|
|
}
|
|
|
|
ss << spell;
|
|
|
|
need_comma = true;
|
|
}
|
|
|
|
ss << ')';
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
|
|
void Pet::InitTalentForLevel()
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
|
|
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
|
|
resetTalents(); // Remove all talent points
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
|
|
if (!m_loading)
|
|
owner->ToPlayer()->SendTalentsInfoData(true);
|
|
}
|
|
|
|
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level)
|
|
{
|
|
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
|
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
|
if (Unit* owner = GetOwner())
|
|
points += owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
|
|
|
sScriptMgr->OnCalculateMaxTalentPointsForLevel(this, level, points);
|
|
|
|
return points;
|
|
}
|
|
|
|
void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
|
|
{
|
|
ASSERT(spellInfo);
|
|
|
|
if (!spellInfo->IsAutocastable())
|
|
return;
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellInfo->Id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
auto autospellItr = std::find(m_autospells.begin(), m_autospells.end(), spellInfo->Id);
|
|
|
|
if (apply)
|
|
{
|
|
if (autospellItr == m_autospells.end())
|
|
{
|
|
m_autospells.push_back(spellInfo->Id);
|
|
|
|
if (itr->second.active != ACT_ENABLED)
|
|
{
|
|
itr->second.active = ACT_ENABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (autospellItr != m_autospells.end())
|
|
{
|
|
m_autospells.erase(autospellItr);
|
|
if (itr->second.active != ACT_DISABLED)
|
|
{
|
|
itr->second.active = ACT_DISABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::IsPermanentPetFor(Player* owner) const
|
|
{
|
|
switch (getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
switch (owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
|
|
case CLASS_DEATH_KNIGHT:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
|
|
case CLASS_MAGE:
|
|
return GetEntry() == 37994;
|
|
default:
|
|
return false;
|
|
}
|
|
case HUNTER_PET:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
|
|
SetPhaseMask(phaseMask, false);
|
|
|
|
Object::_Create(guidlow, pet_number, HighGuid::Pet);
|
|
|
|
m_spawnId = guidlow;
|
|
m_originalEntry = Entry;
|
|
|
|
if (!InitEntry(Entry))
|
|
return false;
|
|
|
|
// Force regen flag for player pets, just like we do for players themselves
|
|
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
PetSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if (petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
// For general hunter pets skill 270
|
|
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
|
|
// Scale 01~03 (34902~34904, bonus from owner, not used)
|
|
for (uint32 spellId : petStore->second)
|
|
addSpell(spellId, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (!IsPermanentPetFor(owner->ToPlayer()))
|
|
return;
|
|
|
|
for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if (!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
learnSpellHighRank(next);
|
|
}
|
|
|
|
void Pet::SynchronizeLevelWithOwner()
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
switch (getPetType())
|
|
{
|
|
// always same level
|
|
case SUMMON_PET:
|
|
GivePetLevel(owner->GetLevel());
|
|
break;
|
|
// can't be greater owner level
|
|
case HUNTER_PET:
|
|
if (GetLevel() > owner->GetLevel())
|
|
GivePetLevel(owner->GetLevel());
|
|
else if (GetLevel() + 5 < owner->GetLevel())
|
|
GivePetLevel(owner->GetLevel() - 5);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Pet::SetDisplayId(uint32 modelId)
|
|
{
|
|
Guardian::SetDisplayId(modelId);
|
|
|
|
if (!isControlled())
|
|
return;
|
|
|
|
if (Unit* owner = GetOwner())
|
|
if (Player* player = owner->ToPlayer())
|
|
if (player->GetGroup())
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
|
|
void Pet::CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, ObjectGuid oldTarget, bool spellIsPositive)
|
|
{
|
|
if (!spellid)
|
|
return;
|
|
|
|
if (!spellTarget)
|
|
return;
|
|
|
|
m_tempspellTarget = spellTarget;
|
|
m_tempspell = spellid;
|
|
m_tempspellIsPositive = spellIsPositive;
|
|
|
|
if (!oldTarget.IsEmpty())
|
|
m_tempoldTarget = oldTarget;
|
|
}
|
|
|
|
void Pet::ClearCastWhenWillAvailable()
|
|
{
|
|
m_tempspellIsPositive = false;
|
|
m_tempspell = 0;
|
|
m_tempspellTarget = nullptr;
|
|
m_tempoldTarget = ObjectGuid::Empty;
|
|
}
|
|
|
|
void Pet::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
|
|
{
|
|
m_CreatureSpellCooldowns.erase(spell_id);
|
|
|
|
if (update)
|
|
{
|
|
if (Player* playerOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
|
|
data << uint32(spell_id);
|
|
data << GetGUID();
|
|
playerOwner->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::FillPetInfo(PetStable::PetInfo* petInfo) const
|
|
{
|
|
petInfo->PetNumber = m_charmInfo->GetPetNumber();
|
|
petInfo->CreatureId = GetEntry();
|
|
petInfo->DisplayId = GetNativeDisplayId();
|
|
petInfo->Level = GetLevel();
|
|
petInfo->Experience = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
petInfo->ReactState = GetReactState();
|
|
petInfo->Name = GetName();
|
|
petInfo->WasRenamed = !HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
|
petInfo->Health = GetHealth();
|
|
petInfo->Mana = GetPower(POWER_MANA);
|
|
petInfo->Happiness = GetPower(POWER_HAPPINESS);
|
|
petInfo->ActionBar = GenerateActionBarData();
|
|
petInfo->LastSaveTime = GameTime::GetGameTime().count();
|
|
petInfo->CreatedBySpellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
petInfo->Type = getPetType();
|
|
}
|
|
|
|
Player* Pet::GetOwner() const
|
|
{
|
|
return m_owner;
|
|
}
|
|
|
|
float Pet::GetNativeObjectScale() const
|
|
{
|
|
uint8 ctFamily = GetCreatureTemplate()->family;
|
|
|
|
// hackfix: Edge case where DBC scale values for DEVILSAUR pets make them too small.
|
|
// Therefore we take data from spirit beast instead.
|
|
if (ctFamily && ctFamily == CREATURE_FAMILY_DEVILSAUR)
|
|
ctFamily = CREATURE_FAMILY_SPIRIT_BEAST;
|
|
|
|
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(ctFamily);
|
|
if (creatureFamily && creatureFamily->minScale > 0.0f && getPetType() & HUNTER_PET)
|
|
{
|
|
float minScaleLevel = creatureFamily->minScaleLevel;
|
|
uint8 level = getLevel();
|
|
|
|
float minLevelScaleMod = level >= minScaleLevel ? (level / minScaleLevel) : 0.0f;
|
|
float maxScaleMod = creatureFamily->maxScaleLevel - minScaleLevel;
|
|
|
|
if (minLevelScaleMod > maxScaleMod)
|
|
minLevelScaleMod = maxScaleMod;
|
|
|
|
float scaleMod = creatureFamily->maxScaleLevel != minScaleLevel ? minLevelScaleMod / maxScaleMod : 0.f;
|
|
|
|
float scale = (creatureFamily->maxScale - creatureFamily->minScale) * scaleMod + creatureFamily->minScale;
|
|
|
|
return scale;
|
|
}
|
|
|
|
// take value for non-hunter pets from DB
|
|
return Guardian::GetNativeObjectScale();
|
|
}
|
|
|
|
std::string Pet::GenerateActionBarData() const
|
|
{
|
|
std::ostringstream oss;
|
|
|
|
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
|
|
{
|
|
oss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
|
|
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
|
|
}
|
|
|
|
return oss.str();
|
|
}
|
|
|
|
std::string Pet::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << Guardian::GetDebugInfo() << "\n"
|
|
<< std::boolalpha
|
|
<< "PetType: " << std::to_string(getPetType()) << " "
|
|
<< "PetNumber: " << m_charmInfo->GetPetNumber();
|
|
return sstr.str();
|
|
}
|